Comm-Link Bilder

Name: DE_Update_April_2018_Level_Design.png

Name: Esperia-Prowler-V0502505.jpg

Name: 890_Jump_Ext_WIP_02.jpg

Name: Oberon.jpg

Name: Cockpit_greybox_max.jpg

Name: Fullscreen-Capture-5012013-105743-PM.jpg

Name: source.jpg

Name: Vulcan-Conept-1.jpg

Name: Shader_ball3.jpg

Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

Name: Shader_ball5.jpg

Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.

Name: Star-Citizen-8_8_2021-7_12_36-PM.png

Name: GrimHex_0007_Layer-9.jpg

Name: Vanduul_glaive_viz4.jpg

Name: 19-f7c-m-super-hornet.jpg

Beschreibung: g-feature

Name: RSI_mantis_development_01.jpg

Name: source.jpg

Name: source.jpg

Name: Shader_ball4.jpg

Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.

Name: Aegis_Vanguard_Hoplite_01.jpg

Name: source.jpg

Name: ScreenShot00229.jpg

Name: ScreenShot0021.jpg

Name: JazAero.jpg

Name: 4c3.png

Name: Pridemonth058.jpg

Name: Pridemonth317.png

Name: _AS_0030.jpg

Name: Flying-Through-Asteroid-Field.jpg

Name: Nova_Brochure14-Squashed.jpg

Name: 5-19-Cutlass-Thrusters.jpg

Name: Starfarer_40813_Final_Color_Output0009.png

Name: L-9-GladiatorCockpitConceptMesh_003.jpg

Name: source.jpg

Name: SC-TownHall-2015_-26.jpg

Name: Mining_Vehicle_v67a661.jpg

Name: StarCitizen-2021-11-25-14-00-10-Recorte.png

Name: Blackout0.jpg

Name: isc-042822b.webp

Beschreibung: g-trailer

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

Name: 231022-CitCon-1719.jpg

Name: WireRender_06.jpg

Name: Eclipce1.jpg

Name: Cockpit-Entry.jpg

Name: RA_Hull-A_JPShot_v2.jpg

Name: 600i_02_Beach-Squashed.jpg

Name: 0227-Image004.jpg

Name: 10-Aegis-Eclipse-V0593198.jpg

Name: Second_model_pass_02_thumb-A.jpg

Name: DumpersDepot.jpg

Name: Fullscreen-Capture-2272013-61711-PM.jpg