Comm-Link Bilder

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

Name: Shader_ball3.jpg

Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

Name: Shader_ball4.jpg

Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.

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Name: Seats.jpg

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Name: source.png

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Name: source.jpg

Name: 2-Kraken-Concept-10.jpg

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Name: DE_Monthly_Update_July2018_EnvArt_02.jpg

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Name: E-EDR-Flight_configuration_02.jpg

Name: Secondary_animation_01.jpg

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Name: MISC-New-Canopy03-Copy.jpg

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Name: Hurston_Lorville_20161031_progress.jpg

Beschreibung: Early WIP

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Beschreibung: c-feature

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Name: Sculpture_concepts.jpg

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Name: Kraken-Concept-7.jpg

Name: 1122-Hurricane_Turntable_2a.jpg

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Beschreibung: g-trailer

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Beschreibung: g-feature

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Name: source.jpg

Name: topbanner.jpg

Beschreibung: g-banner-advanced

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Name: Control_Panel_UKCOMMReports.jpg