Comm-Link Bilder
Name: two.png
Beschreibung: g-illustration
Duplikate
Comm-Links:
Name: LiveFire_Guns.jpg
Name: 02-Ship_Transport14.png
Name: 02-Ship_Transport17.png
Name: MISC-New-Canopy06-Copy-E1356729453210.jpg
Name: Fullscreen-Capture-3312013-102450-PM.jpg
Name: source.png
Beschreibung: Carrack Spaceship
Name: 191007_Orison_Executives_Concept_V3_R1.jpg
Name: Shader_ball5.jpg
Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Name: sixhi-main.png
Name: 111.jpg
Duplikate
Comm-Links:
Name: 184.jpg
Name: source.jpg
Beschreibung: c-feature
Duplikate
Comm-Links:
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: source.png
Name: Uee_senate_mural_placement2.jpg
Name: Damage.jpg
Name: Pasted-Image-At-2017_04_20-02_37-PM.jpg
Name: Gladiator1.jpg
Name: Pacheco_24-Jan-19_wSCLogo.jpg
Name: CS_SC_CITIZEN_CON_COMP_v4.jpg
Name: Nice5.jpg
Name: 02-Ship_Transport07.png
Name: source.jpg
Name: CloudImperiumGames_StarCitizen_FlashlightCaves.jpg
Name: Austin-Design-Grimhexmp400_00_56_29Still001.jpg
Name: 02a-MustangBetaInterior07.jpg
Name: ReliantSkirmisher_SurfacingDiagram_B_Hobbins.png
Name: OutlawStation_Indoor02.jpg
Name: Patch_Banner_Flipped_brighter.jpg
Beschreibung: Patch 3.14 Trailer
Name: launcher-more-to-come.png
Beschreibung: g-feature
Name: EGMNow-14_06_13.JPG
Beschreibung: #post-background
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: Buckaroo_Banzai.jpg
Name: HUD_WIP_MarineHeavy.jpg
Beschreibung: Heavy Marine WIP HUD
Name: JumpPoint_04-06_Jun-Persistent-Progress-1-1-_Page_09.jpg
Name: Catapult.jpg
Name: AEGS_Vulcan_Exterior_Cutaway_PJ01.jpg
Name: SparkyX2020.png