Comm-Link Bilder

Name: Shader_ball3.jpg

Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

Name: Shader_ball4.jpg

Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.

Name: Turntablepreview.jpg

Name: Shader_ball5.jpg

Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.

Name: CRIN_Starlifter_concept_pass1_style62_MO14.jpg

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

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