Comm-Link Bilder
Name: Frame000432-300x178.jpg
Name: Cargo_a.jpg
Name: BHVR-MSR-November-2.jpg
Name: CUTLASS-03-Black-Martinjpg.jpg
Name: Gloves-Centurion-Version02.jpg
Name: Ishimura_Tricell.png
Name: new-salvage-missions.png
Beschreibung: g-feature
Duplikate
Comm-Links:
Name: Secondary_animation_01.jpg
Name: Current-CL_03.jpg
Name: Tumbril-V8_pg6.jpg
Name: CONSTELLATION13hangaraft-Copy.jpg
Name: Entrance_01.jpg
Name: 171.jpg
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: Shader_ball5.jpg
Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Name: 01-Starfarer_thumb3__1_.jpg
Name: 231022-CitCon-1730.jpg
Name: OS-CONCEPT-Gavin-Rothery-12-E.jpg
Name: Figure3.jpg
Beschreibung: Figure 3 - Diagram showing the damage model we simulate
Name: 2013-01-15_headshots_forrest_stephan_01.jpg
Name: Terra_landing_set_dressing_11.jpg
Name: source.png
Name: 271.jpg
Name: ScreenShot0006.jpg
Name: con42-2023-029.webp
Beschreibung: Con42 2023 029
Duplikate
Comm-Links:
Name: source.png
Beschreibung: picture of a ship
Duplikate
Comm-Links:
Name: Aegis_Terrapin_V02__9_.jpg
Name: 0e7a70fa-669f-4994-ac82-1f98907ffc60.jpg
Beschreibung: g-feature
Name: Dexed.jpg
Name: September-Jump-Point-Images-10.jpg
Name: source.png
Name: Shader_ball4.jpg
Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Name: 195.jpg
Name: SECO_S4_F4_SD.jpg
Name: OS-CONCEPT-Gavin-Rothery-12-F.jpg
Name: SparkyX2020.png
Name: 600i_02_Beach-Squashed.jpg
Name: Nox_nose_dark_1.jpg
Name: 232.jpg
Name: source.jpg
Name: Fullscreen-Capture-5202013-112337-PM.jpg