Welcome Back, Pilot
Pre-Flight Check
This handy page aims to catch you up to speed with what you may have missed in the last year. Before you jump into your ship and start your engines, we recommend you familiarize yourself with the latest additions to the 'verse.
Every Star Citizen patch brings a myriad of changes and exciting new content to explore, so if you missed anything, we've created a detailed breakdown for you. Simply select which recent patch you want to learn more about and read on!
Alpha 3.11- High Impact
Alpha 3.12 - Assault On Stanton
Alpha 3.13 - Underground Infamy
Alpha 3.14 - Welcome To Orison
Alpha 3.15 - Deadly Consequences
Alpha 3.16 - Return To Jumptown
If you're new to the 'verse and looking to start with just the basics, click here for tips on getting started, how to join our thriving community, and more.
Head into the 'verse now to discover the features and improvements in our newest patch, Alpha 3.17.1 - Fueling Fortunes!
Alpha 3.16 - Return To Jumptown
New Gameplay, New Missions, New Adventures
Alpha 3.16: Return To Jumptown was released on December 22, 2021, and introduced the Dynamic Event, Jumptown 2.0, along with improvements to grav-lev vehicles, a new hospital location in Area18, and new environmental derelicts.
Across Stanton, three drug factories (one classic, two new) are working overtime, offering enterprising citizens the opportunity to make a fortune. Be careful though, as it’s not just a leisurely grab-and-go hauling job…
Learn more about Jumptown 2.0 here.
Derelict Ship Puzzles
The first iteration of this all-new feature litters space with crashed and abandoned ships waiting to be explored. Inside, curious players are challenged to navigate their way through the wreckage to uncover the loot within.
Derelict ships also premiere laser trip mines that must be disarmed or avoided at all costs. These traps will be available to use in-game by players in a coming patch.
Vehicle Grav-Lev System Rework
Alpha 3.16 improves all grav-lev vehicles in the game, making them more fun to control across the various planetary terrains of Stanton. Players can also adjust the height at which their vehicles hover; bikes will move faster the closer they are to the ground, but the risk of a serious crash on rough terrain also increases.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.16 in the official patch notes!
Alpha 3.15 - Deadly Consequences
New Gameplay, New Missions, New Adventures
Alpha 3.15: Deadly Consequences was released on November 10, 2021, and introduced a new medical system, complete with hospitals, tiered injuries, and a plethora of medical drugs and tools.
When injured, players will now enter a downed state, where they can call for help and be revived by others.
The head, torso, and limbs can now be individually injured, each impacting player control and movement. For example, a broken arm impedes a player's aim, while a head injury causes dizziness. Injuries are tiered, with less-serious ailments being temporarily treatable in the field, though all body damage must eventually be healed at a medical facility.
Learn more about Hospitals and Healing here.
Lootable items
The loot generation system places dynamically-generated item crates throughout the universe for players to discover. From planetary surfaces to landing zones, it’s worth scouring the corners of the universe to load up on guns, armor, consumables, and more.
NPCs and downed enemy characters can be looted too, so players should always check for anything useful before moving on from a fight.
Personal Inventory
A major step towards a truly persistent universe, the Personal Inventory physicalizes everything owned by the player and manages it through the new 'NikNax' Asset Manager mobiGlas app. Of course, the size and weight of weapons, consumables, armor, and more affect what can be equipped at once, so now every journey must be well considered beforehand.
Players must carefully gear up before missions, as inventory space is limited. However, ships with weapon lockers and personal storage can be used to store additional equipment, making long trips more manageable.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.15 in the official patch notes!
Alpha 3.14 - Welcome To Orison
New Locations, New Features, New Adventures
Alpha 3.14: Welcome to Orison was released on August 6, 2021, and introduced Crusader and its majestic city in the clouds, Orison. Once home to the UEE Navy’s shipyards, Crusader Industries transformed the unique latticework of floating platforms into arguably the most picturesque city in Stanton.
Visit Crusader’s own Welcome to Orison page to discover more about Stanton’s iconic floating city and ship manufacturing hub.
Advanced Power Management
Pilots can use the new capacitors to allocate power between their ship’s shields, thrusters, and weapons however they see fit. From finely balancing defense and offense mid-battle to maxing out performance for a swift getaway, this added versatility can make all the difference between success and defeat, or even life and death.
Missile Operator Mode & AI Improvements
Projectiles are more deadly than ever thanks to the all-new Missile Operator mode, which gives greater accuracy and control in combat. The projectiles themselves now use the same flight model as ships, making them behave more realistically and improving their effectiveness.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.14 in the official patch notes!
Alpha 3.13 - Underground Infamy
FPS Cave & Delivery Missions
Alpha 3.13 - Underground Infamy, was released on April 22nd, 2021, and introduced new underground environments, reputation systems, Ship-to-ship docking, and two new vehicles.
To make the most of Alpha 3.13's more varied cave entrances, three new missions task players with eliminating targets underground. Whether you’re righteous or on the wrong side of the law, there are new adventures beneath the surface.
Ship-to-Ship Docking
Alpha 3.13 premiered ship docking with the RSI Constellation and its parasite craft, the Kruger Merlin. Players can launch from inside the three variants with an onboard Merlin Connie and return in one seamless journey. This is the first iteration, with more ships receiving support in coming patches.
Reputation Manager
The first iteration of the Reputation Manager is available on the mobiGlas, giving players the ability to see their standing with the various organizations and mission-givers across Stanton. Better reputation gives better rewards for completed jobs and, in the future, will give access to organization-specific items and missions. Reputation is a key feature in Star Citizen going forward, with players needing to think about who their actions will positively or negatively impact.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.13 in the official patch notes!
Alpha 3.12 - Assault on Stanton
Setting The Stage For Dynamic Events
Alpha 3.12 - Assault On Stanton was released on December 17, 2020, and introduced refinery gameplay, new ships, updated planetary environments, new space cloud tech, a multi-purpose handheld tractor beam tool, AI and combat optimizations, and more. It premiered backend tech that enables dynamic events in Star Citizen’s ever-expanding universe. Quarterly patch releases now include new, unique missions and server-wide activities. From improving annual events like Invictus Launch Week to enabling patch-exclusive adventures and battles, dynamic events begin shaking the ‘verse up…
Multi-Tool Tractor Beam
Hold on tight, the ubiquitous Greycat Multi-Tool got an upgrade with the all-new Tractor Beam attachment. When equipped, you can move objects and cargo weighing up to 250 kg for significantly easier payload management.
In zero-G, the Tractor Beam also acts as a grappling hook, allowing you to travel distances much quicker than EVA alone.
Refinery Decks
Head into the depths of select R&R space stations to find a regular haunt of serious miners and traders alike: the all-new Refinery Decks. Forget wasting credits earned from a big mining expedition. You can now cut out the middleman, refining the ore yourself and gaining all the spoils of a job well done.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.12 in the official patch notes!
Alpha 3.11 - High Impact
Experience the 'verse in a new way
Alpha 3.11 - High Impact was released on October 8, 2020, and brought with it new force reactions and high-powered weapons, as well as improvements to planetary art, expanded prison gameplay, and cargo decks.
It takes an incredible volume of ore, food, and weapons to keep Stanton’s lights on, with most legal hauls running through at least one cargo deck. Located on the system’s busiest trade routes, cargo decks are your new go-to location for ship rentals, hauling supplies, or simply taking a breather during long journeys.
Force Reactions
Alpha 3.11 introduced the first iteration of Force Reactions. Now, players and NPCs will react to gunshots, lean as ships bank into turns, and even get knocked down by big impacts. This was just the start for Force Reactions, with future updates including staggering, knockbacks, and reactions to exterior ship impact.
Green Zone Removal
Green Zones forcibly prevent the use of weapons near landing zones and many points-of-interest. For added freedom, Alpha 3.11 removed them from most space stations, meaning you're free to use your ship's weapons at will. But beware, there are repercussions for bad behavior…
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.11 in the official patch notes!
This handy page aims to catch you up to speed with what you may have missed in the last year. Before you jump into your ship and start your engines, we recommend you familiarize yourself with the latest additions to the 'verse.
Every Star Citizen patch brings a myriad of changes and exciting new content to explore, so if you missed anything, we've created a detailed breakdown for you. Simply select which recent patch you want to learn more about and read on!
Alpha 3.11- High Impact
Alpha 3.12 - Assault On Stanton
Alpha 3.13 - Underground Infamy
Alpha 3.14 - Welcome To Orison
Alpha 3.15 - Deadly Consequences
Alpha 3.16 - Return To Jumptown
If you're new to the 'verse and looking to start with just the basics, click here for tips on getting started, how to join our thriving community, and more.
Head into the 'verse now to discover the features and improvements in our newest patch, Alpha 3.17.1 - Fueling Fortunes!
Alpha 3.16 - Return To Jumptown
New Gameplay, New Missions, New Adventures
Alpha 3.16: Return To Jumptown was released on December 22, 2021, and introduced the Dynamic Event, Jumptown 2.0, along with improvements to grav-lev vehicles, a new hospital location in Area18, and new environmental derelicts.
Across Stanton, three drug factories (one classic, two new) are working overtime, offering enterprising citizens the opportunity to make a fortune. Be careful though, as it’s not just a leisurely grab-and-go hauling job…
Learn more about Jumptown 2.0 here.
Derelict Ship Puzzles
The first iteration of this all-new feature litters space with crashed and abandoned ships waiting to be explored. Inside, curious players are challenged to navigate their way through the wreckage to uncover the loot within.
Derelict ships also premiere laser trip mines that must be disarmed or avoided at all costs. These traps will be available to use in-game by players in a coming patch.
Vehicle Grav-Lev System Rework
Alpha 3.16 improves all grav-lev vehicles in the game, making them more fun to control across the various planetary terrains of Stanton. Players can also adjust the height at which their vehicles hover; bikes will move faster the closer they are to the ground, but the risk of a serious crash on rough terrain also increases.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.16 in the official patch notes!
Alpha 3.15 - Deadly Consequences
New Gameplay, New Missions, New Adventures
Alpha 3.15: Deadly Consequences was released on November 10, 2021, and introduced a new medical system, complete with hospitals, tiered injuries, and a plethora of medical drugs and tools.
When injured, players will now enter a downed state, where they can call for help and be revived by others.
The head, torso, and limbs can now be individually injured, each impacting player control and movement. For example, a broken arm impedes a player's aim, while a head injury causes dizziness. Injuries are tiered, with less-serious ailments being temporarily treatable in the field, though all body damage must eventually be healed at a medical facility.
Learn more about Hospitals and Healing here.
Lootable items
The loot generation system places dynamically-generated item crates throughout the universe for players to discover. From planetary surfaces to landing zones, it’s worth scouring the corners of the universe to load up on guns, armor, consumables, and more.
NPCs and downed enemy characters can be looted too, so players should always check for anything useful before moving on from a fight.
Personal Inventory
A major step towards a truly persistent universe, the Personal Inventory physicalizes everything owned by the player and manages it through the new 'NikNax' Asset Manager mobiGlas app. Of course, the size and weight of weapons, consumables, armor, and more affect what can be equipped at once, so now every journey must be well considered beforehand.
Players must carefully gear up before missions, as inventory space is limited. However, ships with weapon lockers and personal storage can be used to store additional equipment, making long trips more manageable.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.15 in the official patch notes!
Alpha 3.14 - Welcome To Orison
New Locations, New Features, New Adventures
Alpha 3.14: Welcome to Orison was released on August 6, 2021, and introduced Crusader and its majestic city in the clouds, Orison. Once home to the UEE Navy’s shipyards, Crusader Industries transformed the unique latticework of floating platforms into arguably the most picturesque city in Stanton.
Visit Crusader’s own Welcome to Orison page to discover more about Stanton’s iconic floating city and ship manufacturing hub.
Advanced Power Management
Pilots can use the new capacitors to allocate power between their ship’s shields, thrusters, and weapons however they see fit. From finely balancing defense and offense mid-battle to maxing out performance for a swift getaway, this added versatility can make all the difference between success and defeat, or even life and death.
Missile Operator Mode & AI Improvements
Projectiles are more deadly than ever thanks to the all-new Missile Operator mode, which gives greater accuracy and control in combat. The projectiles themselves now use the same flight model as ships, making them behave more realistically and improving their effectiveness.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.14 in the official patch notes!
Alpha 3.13 - Underground Infamy
FPS Cave & Delivery Missions
Alpha 3.13 - Underground Infamy, was released on April 22nd, 2021, and introduced new underground environments, reputation systems, Ship-to-ship docking, and two new vehicles.
To make the most of Alpha 3.13's more varied cave entrances, three new missions task players with eliminating targets underground. Whether you’re righteous or on the wrong side of the law, there are new adventures beneath the surface.
Ship-to-Ship Docking
Alpha 3.13 premiered ship docking with the RSI Constellation and its parasite craft, the Kruger Merlin. Players can launch from inside the three variants with an onboard Merlin Connie and return in one seamless journey. This is the first iteration, with more ships receiving support in coming patches.
Reputation Manager
The first iteration of the Reputation Manager is available on the mobiGlas, giving players the ability to see their standing with the various organizations and mission-givers across Stanton. Better reputation gives better rewards for completed jobs and, in the future, will give access to organization-specific items and missions. Reputation is a key feature in Star Citizen going forward, with players needing to think about who their actions will positively or negatively impact.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.13 in the official patch notes!
Alpha 3.12 - Assault on Stanton
Setting The Stage For Dynamic Events
Alpha 3.12 - Assault On Stanton was released on December 17, 2020, and introduced refinery gameplay, new ships, updated planetary environments, new space cloud tech, a multi-purpose handheld tractor beam tool, AI and combat optimizations, and more. It premiered backend tech that enables dynamic events in Star Citizen’s ever-expanding universe. Quarterly patch releases now include new, unique missions and server-wide activities. From improving annual events like Invictus Launch Week to enabling patch-exclusive adventures and battles, dynamic events begin shaking the ‘verse up…
Multi-Tool Tractor Beam
Hold on tight, the ubiquitous Greycat Multi-Tool got an upgrade with the all-new Tractor Beam attachment. When equipped, you can move objects and cargo weighing up to 250 kg for significantly easier payload management.
In zero-G, the Tractor Beam also acts as a grappling hook, allowing you to travel distances much quicker than EVA alone.
Refinery Decks
Head into the depths of select R&R space stations to find a regular haunt of serious miners and traders alike: the all-new Refinery Decks. Forget wasting credits earned from a big mining expedition. You can now cut out the middleman, refining the ore yourself and gaining all the spoils of a job well done.
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.12 in the official patch notes!
Alpha 3.11 - High Impact
Experience the 'verse in a new way
Alpha 3.11 - High Impact was released on October 8, 2020, and brought with it new force reactions and high-powered weapons, as well as improvements to planetary art, expanded prison gameplay, and cargo decks.
It takes an incredible volume of ore, food, and weapons to keep Stanton’s lights on, with most legal hauls running through at least one cargo deck. Located on the system’s busiest trade routes, cargo decks are your new go-to location for ship rentals, hauling supplies, or simply taking a breather during long journeys.
Force Reactions
Alpha 3.11 introduced the first iteration of Force Reactions. Now, players and NPCs will react to gunshots, lean as ships bank into turns, and even get knocked down by big impacts. This was just the start for Force Reactions, with future updates including staggering, knockbacks, and reactions to exterior ship impact.
Green Zone Removal
Green Zones forcibly prevent the use of weapons near landing zones and many points-of-interest. For added freedom, Alpha 3.11 removed them from most space stations, meaning you're free to use your ship's weapons at will. But beware, there are repercussions for bad behavior…
And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.11 in the official patch notes!
- Alpha 3.14: Welcome to Orison — https://robertsspaceindustries.com/comm-link/transmission/18177-Alpha-314-Welcome-To-Orison
- Welcome to Orison page — https://robertsspaceindustries.com/comm-link/transmission/18231-Welcome-To-Orison
- patch notes — https://robertsspaceindustries.com/comm-link//18266-Star-Citizen-Alpha-3140
- Alpha 3.13 - Underground Infamy — https://robertsspaceindustries.com/comm-link/transmission/18021-Alpha-313-Underground-Infamy
- patch notes — https://robertsspaceindustries.com/comm-link//18090-Star-Citizen-Alpha-3130
- Alpha 3.12 - Assault On Stanton — https://robertsspaceindustries.com/comm-link/transmission/17868-Alpha-312
- patch notes — https://robertsspaceindustries.com/comm-link//17927-Star-Citizen-Alpha-3120
- Alpha 3.11 - High Impact — https://robertsspaceindustries.com/comm-link/transmission/17786-Alpha-311
- patch notes — https://robertsspaceindustries.com/comm-link//17817-Star-Citizen-Alpha-3110
- iframe — https://www.youtube.com/embed/NDFrihwMMjc?enablejsapi=1
- iframe — https://www.youtube.com/embed/eaF4An7M3sM?enablejsapi=1
- iframe — https://www.youtube.com/embed/GjvCileoEic?enablejsapi=1
- iframe — https://www.youtube.com/embed/sH5AGk0Zu1I?enablejsapi=1
- Alpha 3.16: Return To Jumptown — https://robertsspaceindustries.com/comm-link/transmission/18452-Return-To-Jumptown-Alpha-316
- Learn more about Jumptown 2.0 here — https://robertsspaceindustries.com/comm-link/transmission/18464-Jumptown-20
- patch notes — https://robertsspaceindustries.com/comm-link//18493-Star-Citizen-Alpha-3160
- Alpha 3.15: Deadly Consequences — https://robertsspaceindustries.com/comm-link/transmission/18338-Deadly-Consequences-Alpha-315
- here — https://robertsspaceindustries.com/comm-link/transmission/18373-Alpha-315-Hospitals-And-Healing
- patch notes — https://robertsspaceindustries.com/comm-link//18400-Star-Citizen-Alpha-3150
- iframe — https://www.youtube.com/embed/yFQPMieUaBs?enablejsapi=1
- iframe — https://www.youtube.com/embed/EgcKJpV8XhM?enablejsapi=1

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- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Wochen — 04.06.2022 17:06
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 4 Wochen — 03.06.2022 10:05
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Monat — 04.05.2022 20:46
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 1 Monat — 04.05.2022 20:44
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Monaten — 01.04.2022 01:35
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 4 Monaten — 01.03.2022 01:35
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 5 Monaten — 01.02.2022 01:29
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 6 Monaten — 01.01.2022 01:28
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 7 Monaten — 01.12.2021 01:26
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 7 Monaten — 18.11.2021 21:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 7 Monaten — 18.11.2021 15:46
- Übersetzung Deutsch erstellt durch Star Citizen Wiki Api vor 7 Monaten — 17.11.2021 22:05
- Übersetzung Englisch erstellt durch Star Citizen Wiki Api vor 7 Monaten — 17.11.2021 22:05
17.11.2021 22:00:00 -> 03.06.2022 10:05:59
--- Wed Nov 17 2021 22:00:00 GMT+0100
+++ Wed Nov 17 2021 22:00:00 GMT+0100
@@ -20 +20 @@
-And now, head into the 'verse to discover the features and improvements in Star Citizen with our newest patch, Alpha 3.17 - Fueling Fortunes!
+Head into the 'verse now to discover the features and improvements in our newest patch, Alpha 3.17.1 - Fueling Fortunes!
17.11.2021 22:00:00 -> 04.05.2022 20:44:25
--- Wed Nov 17 2021 22:00:00 GMT+0100
+++ Wed Nov 17 2021 22:00:00 GMT+0100
@@ -14,0 +14,4 @@
+Alpha 3.15 - Deadly Consequences
+
+Alpha 3.16 - Return To Jumptown
+
@@ -16 +20,44 @@
-And now, head into the 'verse to experience all-new vehicles, medical gameplay, bombing, looting, and more with our newest patch, Alpha 3.15: Deadly Consequences!
+And now, head into the 'verse to discover the features and improvements in Star Citizen with our newest patch, Alpha 3.17 - Fueling Fortunes!
+
+Alpha 3.16 - Return To Jumptown
+New Gameplay, New Missions, New Adventures
+Alpha 3.16: Return To Jumptown was released on December 22, 2021, and introduced the Dynamic Event, Jumptown 2.0, along with improvements to grav-lev vehicles, a new hospital location in Area18, and new environmental derelicts.
+
+Across Stanton, three drug factories (one classic, two new) are working overtime, offering enterprising citizens the opportunity to make a fortune. Be careful though, as it’s not just a leisurely grab-and-go hauling job…
+
+Learn more about Jumptown 2.0 here.
+
+
+Derelict Ship Puzzles
+The first iteration of this all-new feature litters space with crashed and abandoned ships waiting to be explored. Inside, curious players are challenged to navigate their way through the wreckage to uncover the loot within.
+
+Derelict ships also premiere laser trip mines that must be disarmed or avoided at all costs. These traps will be available to use in-game by players in a coming patch.
+
+
+Vehicle Grav-Lev System Rework
+Alpha 3.16 improves all grav-lev vehicles in the game, making them more fun to control across the various planetary terrains of Stanton. Players can also adjust the height at which their vehicles hover; bikes will move faster the closer they are to the ground, but the risk of a serious crash on rough terrain also increases.
+
+And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.16 in the official patch notes!
+
+Alpha 3.15 - Deadly Consequences
+New Gameplay, New Missions, New Adventures
+Alpha 3.15: Deadly Consequences was released on November 10, 2021, and introduced a new medical system, complete with hospitals, tiered injuries, and a plethora of medical drugs and tools.
+
+When injured, players will now enter a downed state, where they can call for help and be revived by others.
+The head, torso, and limbs can now be individually injured, each impacting player control and movement. For example, a broken arm impedes a player's aim, while a head injury causes dizziness. Injuries are tiered, with less-serious ailments being temporarily treatable in the field, though all body damage must eventually be healed at a medical facility.
+
+Learn more about Hospitals and Healing here.
+
+
+Lootable items
+The loot generation system places dynamically-generated item crates throughout the universe for players to discover. From planetary surfaces to landing zones, it’s worth scouring the corners of the universe to load up on guns, armor, consumables, and more.
+
+NPCs and downed enemy characters can be looted too, so players should always check for anything useful before moving on from a fight.
+
+
+Personal Inventory
+A major step towards a truly persistent universe, the Personal Inventory physicalizes everything owned by the player and manages it through the new 'NikNax' Asset Manager mobiGlas app. Of course, the size and weight of weapons, consumables, armor, and more affect what can be equipped at once, so now every journey must be well considered beforehand.
+
+Players must carefully gear up before missions, as inventory space is limited. However, ships with weapon lockers and personal storage can be used to store additional equipment, making long trips more manageable.
+
+And there's even more to discover! Read about all the features and improvements in Star Citizen Alpha 3.15 in the official patch notes!
17.11.2021 22:00:00 -> 18.11.2021 21:46:22
--- Wed Nov 17 2021 22:00:00 GMT+0100
+++ Wed Nov 17 2021 22:00:00 GMT+0100
@@ -19,0 +19 @@
+New Locations, New Features, New Adventures
@@ -25,0 +26 @@
+Advanced Power Management
@@ -28,0 +30 @@
+Missile Operator Mode & AI Improvements
@@ -33,0 +36 @@
+FPS Cave & Delivery Missions
@@ -38,0 +42 @@
+Ship-to-Ship Docking
@@ -41,0 +46 @@
+Reputation Manager
@@ -46,0 +52 @@
+Setting The Stage For Dynamic Events
@@ -49,0 +56 @@
+Multi-Tool Tractor Beam
@@ -54,0 +62 @@
+Refinery Decks
@@ -59,0 +68 @@
+Experience the 'verse in a new way
@@ -64,0 +74 @@
+Force Reactions
@@ -67,0 +78 @@
+Green Zone Removal
ID | 18359 |
---|---|
Veröffentlichung | 17.11.2021 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
Url | /comm-link/SCW/18359-API |
Kommentare | 0 |