Comm-Link Bilder

Name: 300.jpg

Name: 130.jpg

Name: 5.jpg

Name: 1.jpg

Name: _ICE0165.jpg

Name: 24.jpg

Name: 3.jpg

Name: Cloudimperiumgames_StarCitizen_Tubulent8.png

Name: 19.jpg

Name: Shader_ball5.jpg

Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.

Name: Sabre_v013220.jpg

Name: NewsVanTracker_OverallShip_HorizConfig_Final_Hobbins.png

Name: 28.jpg

Name: Shader_ball3.jpg

Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

Name: CloudImperiumGames_StarCitizen_LightingPass.jpg

Name: source.mp4

Name: Frame000432-300x178.jpg

Name: 74.jpg

Name: 18.jpg

Name: 20-DifferentNose-C.jpg

Name: 07c-Ingame_03.jpg

Name: EckhartAnimation_Test.jpg

Name: 08-Original-B.jpg

Name: 43.jpg

Name: 53.jpg

Name: Shader_ball4.jpg

Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.

Name: JumpPoint_03-08_Aug-15_WIP3.jpg

Name: BTS-2-NHS_WIP.jpg

Name: ACOM_Logo_Aged.jpg

Name: fury-middle.jpg

Beschreibung: g-banner-advanced

Name: 600i_Landing_Gear.jpg

Name: 102.jpg

Name: 22.jpg

Name: 111.jpg

Name: Pirate_01.jpg

Name: GCF_0548.jpg

Name: IMG-20170709-WA0003.jpg

Name: Kastak_devastator_12_02.jpg

Name: 3_7_caves_wip_13.jpg

Name: SZ4_01.jpg

Beschreibung: Guns are getting bigger!

Name: mvp070323.png

Beschreibung: g-feature

Name: 8.jpg

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

Name: 2.jpg

Name: AngelusRex.jpg

Name: source.jpg

Name: 29.jpg

Name: 10a-Bar.jpg

Name: Starsoratoria_header2.png

Name: Land_Claim_Beacon_Lot.jpg