Comm-Link Bilder

Name: HullC-Truck01C.jpg

Name: HullC-Truck01A.jpg

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Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

Name: Dumpster_depot_arm_articulation.jpg

Name: starcitizen-tmbl-storm-g02.webp

Beschreibung: StarCitizen TMBL Storm G02

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Name: Galactapedia-_1.png

Name: Gemini336.jpg

Name: JumpPoint_03-08_Aug-15_WIP26.jpg

Name: CRIN_Starlifter_concept_pass1_style62_MO06.jpg

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Name: JumpPoint_03-10_Oct-15_Frankfurt-Office8.jpg

Name: 890_Jump-01_WIP.jpg

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Name: 193.jpg

Name: Screenshot-Round-1-8.jpg

Name: JumpPoint_03-08_Aug-15_WIP30.jpg

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Beschreibung: g-illustration

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Name: beamcitizen.png

Beschreibung: g-feature

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Name: Reliant_Cargo_LightRoom_5.jpg

Name: 298.jpg

Name: Fullscreen-Capture-6162013-22514-PM.jpg

Name: Le_cookies2.jpg

Name: Cargo-Loading-Frame01.jpg

Name: Aurora-With-A-Sword.jpg

Name: Retaliator-Ortho_v2.jpg

Name: Daymar-Rally-Rover-Run.png

Name: Prime_landing_mechanism_steps_1_.jpg

Beschreibung: Terra Landing Zone Concept Art

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Name: ScreenShot0011.jpg

Name: 08-Ship_Colors018.png

Name: JumpPoint_04-08_Aug-16_WIP19.jpg

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

Name: New_babbage_props_WIP_002.jpg

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Name: mvp-cosmocruiser.png

Beschreibung: g-feature

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