Comm-Link Bilder
Name: Avenger_07.jpg
Duplikate
Comm-Links:
Name: 1080p_DE_Lighting_01_wSCLogo.jpg
Name: Ah-Parking-Scene-02.jpg
Name: JumpPoint_03-08_Aug-15_WIP28.jpg
Name: RSI_Apollo_Promo_Doctor_PJ01.jpg
Duplikate
Comm-Links:
Name: JumpPoint_03-08_Aug-15_WIP37.jpg
Name: Lighting-Art-ATX.jpg
Name: JumpPoint_02-05_May_14_WIP_Page_08.jpg
Name: Scythe_CM_shield_unit_ingame.jpg
Name: JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_44.jpg
Name: polygon_logo.png
Name: SC_MEDIUM_ARMOR_MARINE_INTERIOR_HELMET_CONCEPT_RM.jpg
Name: andre-frueh-jv1se0kaxle-unsplash.jpg
Beschreibung: g-banner-advanced
Name: JumpPoint_03-10_Oct-15_Pra-chtigen-Unterfangen28.jpg
Name: JazAero.jpg
Name: Vulture-Vault-Concept-5.jpg
Name: screenshot-of-a-first-person-view-of-a-hunter-stalking-a-kopion-.png
Beschreibung: g-feature
Name: Bucky-Pass02-V09.jpg
Name: XianCM.jpg
Name: RustSociety_Jacket_Imperator.jpg
Name: source.png
Name: Graph-Accuracy.png
Beschreibung: Accuracy - By Control Type
Name: Pirate_legacy_highpoly.jpg
Name: source.jpg
Name: MIsc-Round03-Render01.jpg
Name: ArcCorp.jpeg
Name: Shader_ball5.jpg
Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Name: Shader_ball4.jpg
Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Name: 1234.jpg
Name: Flair_Locker.jpg
Name: Shield_Generator_Basilisk_Light_PL1.jpg
Name: Razor-Min.jpg
Name: source.jpg
Beschreibung: Flying First Class
Duplikate
Comm-Links:
Name: source.png
Beschreibung: c-feature
Duplikate
Comm-Links:
Name: RSI_mantis_livery_explorations_007.jpg
Name: Terrain_hightmap_paint_tests_wip_01.jpg
Name: Shield_Generator_Basilisk_Light_PL1.jpg
Name: HullC-Sketch02.jpg
Name: The_spin.jpg
Name: Celinita_1.JPG