Comm-Link Bilder
Name: Cockpitmockup2.jpg
Beschreibung: Concept of the Hornet’s HUD and information panels created by Zane Bien and is used as the basis for the HUD’s creation
Name: Jp-4.jpg
Duplikate
Comm-Links:
Name: Hornet_Hud_Arena_Commander_Title_Design.jpg
Name: 08-Ship_Colors009.png
Name: 00b-Second_model_pass_02.jpg
Name: December_15_Header_ATX.jpg
Name: 1-01-Cutlass_Modular_CrewQuarters.jpg
Name: JumpPoint_03-01_Jan_15_Riding-Herd_Page_36.jpg
Name: JP08-07_JULY_Staying-Grounded_Page_01.png
Name: SelfLand_03.jpg
Name: Starliner-Postcard-Verso2.jpg
Name: GameSpot-17_04_15.jpg
Beschreibung: #post-background
Name: FringGallery3.jpg
Name: 600i_MasterBedroom_201810.png
Name: JumpPoint_04-04_BTS-PCap5.jpg
Name: 08-Starfarer_40813_Final_Color_Output0014.jpg
Name: October-Jump-Point-Images-52.jpg
Name: CR_WC_M13_MISC_Freelancer_Variants_23_05_2014.jpg
Name: RR2.jpg
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: JumpPoint_03-01_Jan_15_Riding-Herd_Page_42.jpg
Name: starcitizen-lunarnewyearscreenframe-arenaimage.jpg
Beschreibung: g-feature
Name: tactical-kd.png
Beschreibung: g-feature
Name: H22-Fullscreen_capture_8312015_93358_PM.jpg
Comm-Links:
Name: source.jpg
Beschreibung: c-feature
Duplikate
Comm-Links:
Name: source.jpg
Name: Cosmo_12_2.jpg
Name: Josh_b_sp_novilty_kiosk_FA_-9.jpg
Name: JumpPoint_03-09_Sep-15_Persistence-Commences_Page_12.jpg
Name: Cutaway-Render05_copy.jpg
Name: Avenger1_jp.jpg
Duplikate
Comm-Links:
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: Crawlspace_02-28-2014-2.jpg
Name: JumpPoint_03-01_Jan_15_Riding-Herd_Page_44.jpg
Name: F-VFX.jpg
Name: G-Eco-Systems.jpg
Name: source.jpg
Name: Pridemonth128.png