Comm-Link Bilder
Name: Bucky-Pass03BIG_WING_rear-View.jpg
Duplikate
Comm-Links:
Name: ArcCorp-From-Space-Station.png
Beschreibung: #post-background
Name: DE_Update_May_2018_Lighting_Character_03.jpg
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: starcitizenlive-getturbnotext.jpg
Beschreibung: g-trailer
Duplikate
Comm-Links:
Name: Coonstelation_WIP_01__1_.png
Name: Polls_18.png
Name: CloudImperiumGames_Squadron42_ShipJacker.jpg
Name: Pridemonth321.jpg
Name: DE_Monthly_Report_Weapons_AMRS_S4-6.png
Name: CRUS_Starlifter_Promo_Basic_Landed_MO01-Squashed.jpg
Beschreibung: Post 5 Image 2
Name: source.jpg
Name: ScythePaintover_2_18_14_jD.jpg
Name: Australia-Day-Contest-3.jpg
Name: kruger-merlin.jpg
Beschreibung: g-banner-advanced
Name: 06-AEG-Gladius-V022_landing_gear661.jpg
Name: Gerovit_028.png
Name: 09-05b-Esperia_prowler_v0072280.jpeg
Name: KungLiVIII.png
Name: source.mp4
Name: Corsair-Concept-Art-3.jpg
Name: 05b-Renders-hangar-Walls.jpg
Name: ScreenShot0005.jpg
Name: Sataball-A-early-Side.jpg
Name: 10-02-Early-Untitled491.jpg
Name: L-7-EarlyCockpitBlockIn_002.jpg
Name: Tumbril-Buggy-Piece-05-Rocky-Beach-Sport-Fin.jpg
Name: M-Final_v1_Atey_Ghailan.jpg
Name: JumpPoint_03-11_Nov-15_WIP-MMHC-14.jpg
Name: JumpPoint_02-08_Aug_14_WIP_Page_49.jpg
Name: 06-910-B-CutScreen_02-Copy.jpg
Name: 01_CARGO_Color_Material_Schemes.jpg
Name: Cutaway-Render05_copy.jpg
Name: tumbril-buggy-piece-05-rocky-beach-sport-fin.webp
Beschreibung: Tumbril-Buggy-Piece-05-Rocky-Beach-Sport-Fin
Name: Blackout7.jpg
Name: JP_Issue_October_2016.jpg
Name: JumpPoint_03-10_Oct-15_Pra-chtigen-Unterfangen4.jpg
Name: source.jpg
Name: Gravity_02.jpg
Name: Figure4.jpg
Beschreibung: Figure 4 - One of the textures showing the unwrapped Gladius that we use to determine where a ship will take damage from a specific hit. Each colour represents a part of the ship that can move independently or detach