Comm-Link Bilder
Name: 20Screenshot12.jpg
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: source.jpg
Name: Constellationtaurus_auxfue-Copy.jpg
Name: source.jpg
Duplikate
Comm-Links:
Name: German_translation.png
Name: 1-13gg-CR_SC_M13_Constellation_damage_07-16-2014.jpg
Name: Lynx_Strife.png
Name: 15c-Screen_62.jpg
Name: polygon_logo.png
Name: 08-Ship_Colors074.png
Duplikate
Comm-Links:
Name: Edepo-3.png
Name: Starliner-Postcard-Verso2.jpg
Name: 08-Stair-Before-Image008.jpg
Name: NewspaperFixed2.jpg
Name: EPKcPlOWsAAkee1.jpg
Name: 02-Ship_Transport03.png
Name: Pridemonth290.jpg
Name: Blade2.jpg
Name: Freelancer_interior_01.jpg
Name: LGear_Darke_Cutlass_v02.jpg
Name: Rotation-Of-Hurston.png
Name: source.jpg
Name: Grittpitter.jpg
Name: L-5-LandingGearBlockin_004.jpg
Name: StarCitizenDev-2015-10-16-13-16-02-09.jpg
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: Character_customization_01.jpg
Name: T-Rough_cockpit.jpg
Name: 08-Ship_Colors071.png
Name: Designer_prototype_1.jpg
Name: Business_Hangar_01.jpg
Name: Celade.jpg
Name: Cockpit_merlin_enter_exit_02.jpg
Name: 0_N_E.jpg
Name: Strikescreenshot.jpg
Name: screenshot-2023-02-14-at-55153-pm.webp
Name: 890.jpg
Name: Reliant_Pit3.jpg
Beschreibung: MISC Reliant
Name: source.png
Name: Missions2.jpg
Name: Bucky-Pass01v01A.jpg
Name: HullC-Body-Render05.jpg