Comm-Link Bilder
Name: JP01-10-5c-Newhornet_screen27.jpg
Name: Pridemonth155.jpg
Name: CR_SteeringController_WIP.jpg
Name: JumpPoint-02-06-Redeemer-WIP-For-Ben_Page_06.jpg
Name: 43.jpg
Name: brianerin.jpg
Beschreibung: g-illustration
Name: OS-CONCEPT-Gavin-Rothery-8FB-B.jpg
Name: Pridemonth036.jpg
Name: Gravity_lev_01.jpg
Name: EXTERIORlnded.jpg
Name: Fullscreen-Capture-5212013-91643-PM.jpg
Name: Fullscreen-Capture-5212013-91657-PM.jpg
Name: source.jpg
Name: Starcitizen-Wallpaper6-1920x1080.jpg
Name: Corsair-Brochure-2.jpg
Duplikate
Comm-Links:
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: CloudImperiumGames_StarCitizen_HackScreen.jpg
Name: Ishimura_Tricell.png
Name: source.jpg
Name: source.mp4
Name: 033117_BANU_03.jpg
Name: Concept-Piece-2-Ballistic-Landed-V011_optimized.jpg
Duplikate
Comm-Links:
Name: source.jpg
Name: DE_Monthly_Update_Nov2018_Weapons_01.jpg
Name: Star-Citizen-Journal-2048-1080.jpg
Name: B52.jpg
Name: Reliant_Config_OptH_Hobbins.png
Duplikate
Comm-Links:
Name: 13-Hornet_interior_earlydetail.jpg
Name: pyrointerior.png
Beschreibung: g-illustration
Duplikate
Comm-Links:
Name: 156.jpg
Name: 11c-02.PNG
Name: Ext-Engines_v03.jpg
Name: Terra-Gazette-Clean.jpg
Name: community-hub-telestasis-fan-art.jpg
Beschreibung: g-feature
Name: S-Endeavor-Grav-Unit02.jpg