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Name: Moon-Collider-September.png
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
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Name: PAT3140_100_Clip_06_210720.mp4
Name: IndustrialZone_Composition_001.jpg
Name: source.mp4
Name: Csizmadia_3.jpg
Name: RSI-Apollo11-Squashed.jpg
Name: Origin600i-9.jpg
Name: source.jpg
Name: 141010_224427-3604716976-O.jpg
Name: Shader_ball3.jpg
Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Name: Death_Match.jpg
Name: source.mp4
Name: source.jpg
Name: Herald-Pass04-Render02.jpg
Name: JumpPoint_02-12_Dec_14-We-Solute-You_Page_23.jpg
Name: Security_02.jpg
Name: CTC_Screen_2.jpg
Name: source.jpg
Beschreibung: c-feature
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Name: Cute_Lil_Argo.jpg
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Name: lighting.png
Beschreibung: g-illustration
Name: Image2015-6-30-12_58_19.jpg
Name: Shader_ball4.jpg
Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Name: Esperia-Prowler-V0542532.jpg
Name: Female_light_marine.jpg
Name: rtv-22.png
Beschreibung: g-feature
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Name: 06f-Mustang_updates_view_b_hobbins.jpg
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Name: source.mp4
Name: FOREHABMODaft.jpg
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Name: PCGamesN-14_04_21.png
Beschreibung: #post-background
Name: 30aade37845c86a2578e2307dcfe8ed9.jpg
Name: Medical_rep.jpg
Name: JumpPoint_04-04_Starfarer-WIP46.jpg
Name: Cockpit-Version03.jpg
Name: commander-strato.png
Beschreibung: g-illustration
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Name: 183.jpg
Name: 04-Ship_Style03.png
Name: Osiris.jpg
Name: interactables1.png
Beschreibung: g-illustration
Name: Planet_ambiance_02.jpg
Name: Shader_ball5.jpg
Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Name: IssueC.png
Name: fishby.png
Beschreibung: g-feature
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Name: UEE01.jpg