Comm-Link Bilder

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Name: Sabre_v035295.jpg

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Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

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Name: source.mp4

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Name: source.jpg

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Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

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Name: source.mp4

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Name: JumpPoint_02-12_Dec_14-We-Solute-You_Page_23.jpg

Name: 03-2.jpg

Name: Security_02.jpg

Name: CTC_Screen_2.jpg

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Beschreibung: c-feature

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Name: lighting.png

Beschreibung: g-illustration

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Name: Shader_ball4.jpg

Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.

Name: Esperia-Prowler-V0542532.jpg

Name: Female_light_marine.jpg

Name: Blob-23.png

Name: rtv-22.png

Beschreibung: g-feature

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Name: Sabre_v005168.jpg

Name: source.mp4

Name: FOREHABMODaft.jpg

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Beschreibung: #post-background

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Name: Light_placement.jpg

Name: Medical_rep.jpg

Name: JumpPoint_04-04_Starfarer-WIP46.jpg

Name: Cockpit-Version03.jpg

Name: commander-strato.png

Beschreibung: g-illustration

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Name: 04-Ship_Style03.png

Name: Osiris.jpg

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Beschreibung: g-illustration

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Name: Planet_ambiance_02.jpg

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Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.

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Beschreibung: g-feature

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