Comm-Link Bilder
Name: source.mp4
Name: Freelancerlegos.jpg
Name: MVP101121.jpg
Name: Distance_Death_Design_Sheet.jpg
Name: Cloudimperiumgames_HammerheadInt_102018.png
Name: Desktop-Screenshot-20191101-17331408.jpg
Name: source.jpg
Name: Fullscreen-Capture-5122013-81050-PM.jpg
Name: X1-Brochure_Page_02.jpg
Name: Combines_arms.jpg
Name: JumpPoint_03-05_May-15_The-Hull-Truth_Page_23.jpg
Name: Org_feed.jpg
Beschreibung: Part of the Global Org Hub
Name: JumpPoint_03-09_Sep-15_WIP18.jpg
Name: MORPH3USS.jpg
Name: Mining_Vehicle_Option2a.jpg
Name: Nautilus_jumppoint_early_explorations_int_47f.jpg
Name: Fullscreen-Capture-3262013-110118-PM.jpg
Name: AEG_Gladius_v009313.jpg
Beschreibung: Initial concept, altered because it looked too heavy.
Name: devsoo.webp
Beschreibung: g-trailer
Name: source.jpg
Name: 27-06-2013-09-40-14-Pm.jpg
Name: JumpPoint_04-04_Starfarer-WIP46.jpg
Name: Starfarer_032613_Final_Color_Output0003.png
Name: source.jpg
Name: Aegis-Hammerhead-Piece-02-Full-Force-03-06.jpg
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: Endeavor_orthos.jpg
Name: 15a-Screen_60.jpg
Name: March-Jump-Point-Images-13.jpg
Name: Cloudimperiumgames_CycloneRC_102018.png
Name: Landing_Gears_Animations_frame0.jpg
Name: IDRISsideorthoLANDED-Copy.jpg
Duplikate
Comm-Links:
Name: source.mp4
Name: source.jpg
Name: 02-Approaching-Arccorp.jpg
Name: DeathDemon_4.jpg
Name: source.jpg
Name: Gladius_on_approach_2.jpg
Name: 1122-Hurricane_Turntable_2a.jpg
Name: SC_06_Wallpaper_2048x2048.jpg