Comm-Link Bilder
Name: Fullscreen-Capture-7142013-15446-PM.jpg
Name: Cargo_b.jpg
Name: JumpPoint_02-05_May_14_WIP_Page_11.jpg
Name: twisc111422.jpg
Beschreibung: g-illustration
Duplikate
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Name: Turntablepreview.jpg
Name: MVP082321.jpeg
Name: CloudImperiumGames_Squadron42_AdvocacyArmor.jpg
Name: Gabe-AC-Shirt-1-Of-1.jpg
Name: source.jpg
Duplikate
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Name: star-citizen-argo-srv-kf-03-21-9-4k.jpg
Beschreibung: g-illustration
Name: Vanduul_Spear.jpg
Name: el-tito.png
Beschreibung: g-illustration
Duplikate
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Name: source.png
Name: star-citizen-drake-cutter-scout-kf-01.jpg
Beschreibung: g-feature
Name: Monthly-Image.jpg
Name: Hornet04.jpg
Name: Poll_12995.png
Beschreibung: Results of the Gamescon poll
Name: Idris_briefing_room_chairs.jpg
Name: Marine_helmet_captures_v202.jpg
Name: DE_Monthly_Update_Nov2018_Level.png
Name: JvruceR.jpg
Name: 02.jpg
Duplikate
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Name: 0141.jpg
Name: Magazine_lines_Anvil-1.png
Name: LA-3.jpg
Name: Polaris-Size-1-2.jpg
Name: source.png
Beschreibung: c-feature
Duplikate
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Name: Banuminuteman_cockpit_blockout_20170209a.jpg
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Name: Vanguard_harbinger_life_pod_section_portside.png
Name: OTL-Light-TT-Side-later.jpg
Name: 24-RefuelShotComp_004.jpg
Name: mining-gadgets.png
Beschreibung: g-feature
Name: Pridemonth187.jpg
Name: 1619477583467.png
Name: JumpPoint_04-08_Aug-16_WIP32.jpg
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
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Name: source.jpg
Name: 2_left_bottom.png
Name: JumpPoint_03-01_Jan_15_Riding-Herd_Page_50.jpg