Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Shoyu Lapsha (Food_box_noodle_01_a)
Changed
6 changes
stdItem
Interactions
0: Lock → Opendoor
1: Unlock → Closedoor
2: Openlootingui → Openingdoor
3: Openinventoryui → Closingdoor
4: Close → Reset
5: Accesscargogrid
Shoyu Lapsha (Food_box_noodle_01_a_Animation)
Changed
6 changes
stdItem
Interactions
0: Equip → Turnoff
1: Attach → Seatenterright
2: Store → Seatenterleft
3: Drop → Seatexit
4: Carry → Place
5: Inspect → Open
<= PLACEHOLDER => (Food_box_noodle_01_closed_a)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Closedoor
1: Close → Lockdoor
2: Accesscargogrid → Unlockdoor
3: Open → Opencomplete
4: Lock → Closecomplete
5: Unlock → Syncopen
<= PLACEHOLDER => (Food_box_noodle_01_open_a)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Offhandstore
1: Close → Blinkinglight_notshown
2: Accesscargogrid → Stopblinking_notshown
3: Open → Carry
4: Lock → Drop
5: Unlock → Inspect
Shoyu Lapsha (Food_box_noodle_01_ramian_a)
Changed
6 changes
stdItem
Interactions
0: Counter_idle → Tophatchexit
1: Open → Ladderopen
2: Close → Ladderclose
3: Lock → Canopyopen
4: Override → Canopyclose
5: Stepthrough → Seatenterladder
<= PLACEHOLDER => (Food_box_noodle_01_super_a)
Changed
6 changes
stdItem
Interactions
0: Close → Drop
1: Accesscargogrid → Inspect
2: Open → Place
3: Lock → Equip
4: Unlock → Offhandequip
5: Openlootingui → Store
Mushroom Pad Thai (Food_box_noodle_02_a)
Changed
6 changes
stdItem
Interactions
0: Open → Reset
1: Lock → Spawnmineable
2: Unlock → Reacttoblast
3: Openlootingui → Applydamagemap
4: Openinventoryui
5: Close
<= PLACEHOLDER => (Food_box_noodle_02_closed_a)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Syncclose
1: Openinventoryui → Synclock
2: Close → Syncunlock
3: Accesscargogrid → Turret_fire_mode
4: Open → Turret_gyro_mode
5: Lock → Turret_sensitivity_increase
Green Curry Primavera (Food_box_noodle_02_curry_a)
Changed
6 changes
stdItem
Interactions
0: Toggle → Seatexitladder
1: Unlock → Seatenterzerog
2: Overrideclose → Seatexitzerog
3: Opencomplete → Inventory_open
4: Closecomplete → Loot
5: Opentrigger → Ramp_open
<= PLACEHOLDER => (Food_box_noodle_02_open_b)
Changed
6 changes
stdItem
Interactions
0: Unlock → Turret_sensitivity_decrease
1: Openlootingui → Turret_sensitivity_reset
2: Openinventoryui → Enable
3: Close → Disable
4: Accesscargogrid → Spawnai
5: Open → Onaispawned
<= PLACEHOLDER => (Food_burger_01_a)
Changed
6 changes
stdItem
Interactions
0: Inspect → Requestlightsoff
1: Place → Requestlightslow
2: Equip → Requestlightsalarm
3: Offhandequip → Poweron
4: Store → Poweroff
5: Offhandstore → Unlock
Whamburger (Food_burger_wham_01_a)
Changed
6 changes
stdItem
Interactions
0: Activate → Dockingcollarlargeautoopenrequest
1: Carrylowered → Dockingcollarlargeautocloserequest
2: Drop → Opendockingcollarsmall
3: Inspect → Closedockingcollarsmall
4: Place → Setdockingcollarsmallauto
5: Equip → Dockingcollarsmallautoopenrequest
Chicken Wham (Food_burger_wham_01_chicken_a)
Changed
6 changes
stdItem
Interactions
0: Turret_gyro_mode → Ladderopen
1: Enterturret → Ladderclose
2: Power_on → Canopyopen
3: Power_off → Canopyclose
4: Turret_sensitivity_increase → Seatenterzerog
5: Turret_sensitivity_decrease → Seatexitzerog
Whamburger D-Lux (Food_burger_wham_01_dlux_a)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Battery_open
1: Turret_gyro_mode → Battery_close
2: Turret_fire_mode → Cooler_left_open
3: Activatespotlight → Cooler_left_close
4: Deactivatespotlight → Cooler_right_open
5: Copilotenter → Cooler_right_close
Veggie Wham (Food_burger_wham_01_veggie_a)
Changed
6 changes
stdItem
Interactions
0: Set_pressuredifferential → Animationdone
1: Setstate_powered → Activate remote camera
2: Setstate_unpowered → Passengerleftseatenter
3: Setstate_blocked → Passengerleftseatexit
4: Setstate_unblocked → Passengerseatenter
5: Setstate_noaccess → Passengerseatexit
Whamburger (Food_burger_wham_3bite)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Onfire
1: Closerequest → Poweron
2: Closetrigger → Poweroff
3: Closeself → Oncompleted
4: Allowclose → Reset
5: Gate_close → Onmachinemoves
6: Set_pressurenormalized → Onmovinghead
Whamburger (Food_burger_wham_beef_patty_01_a)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Seatenter
1: Pressurecycle → Seatexit
2: Pressurecyclecomplete → Openinventoryui
3: Set_airlockconnected → Close
4: Activate remote camera → Openlootingui
Dak Galbi Chicken Burrito (Food_burrito_01_a)
Changed
6 changes
stdItem
Interactions
0: Closecomplete → Cycle
1: Syncopen → Open
2: Syncclose → Close
3: Hidelocks → Open panel
4: Synclock → Close panel
5: Syncunlock → Override
Citrus Beef Burrito (Food_burrito_01_beef_a)
Changed
6 changes
stdItem
Interactions
0: Setthresholdstate_over → Requestfloor
1: Aimaze → Requestfloor
2: Carryables → Requestfloor
3: Deathmatch → Requestfloor
4: Bodydragging → Requestfloor
5: Foodcourt → Elevatorarrived
Chile Birria Burrito (Food_burrito_01_chile_a)
Changed
6 changes
stdItem
Interactions
0: Use → Turretenter
1: Idle → Turretexit
2: Onready → Turret_hatch_left_open
3: Lasermaterialinsert → Turret_hatch_left_close
4: Firstlens → Requestascent
5: Secondlens → Elevatorarrived
Musaka Burrito (Food_burrito_01_musaka_a)
Changed
6 changes
stdItem
Interactions
0: Wind tunnel → Take
1: Teleport → Place
2: Weaponmount → Activate
3: Ladders → Kopionconsumed
4: Seatenter → Humanconsumed
5: Seatexit → Consumed
Dak Galbi Chicken Burrito (Food_burrito_01_NPE_a)
Changed
6 changes
stdItem
Interactions
0: Firehazards → Requestsurface
1: Obstacle course → Place
2: Puzzles → Open
3: Pushables → Close
4: Spaceshiphanger → Opencomplete
5: Weapon range → Closecomplete
Tilapia Verde Burrito (Food_burrito_02_a)
Changed
6 changes
stdItem
Interactions
0: Opendoor → Override
1: Closedoor → Pump
2: Enableproximitysensor → Cycle
3: Disableproximitysensor → Open
4: Lockdoor → Close
5: Unlockdoor → Open panel
Carnita-ritas Burrito (Food_burrito_torp_01_a)
Changed
6 changes
stdItem
Interactions
0: Lightson → Pump
1: Lightsoff → Cycle
2: Lightslow → Open
3: Lightsalarm → Close
4: Checkcredentials → Open panel
5: Override → Close panel
Cheddar Ham Burrito (Food_burrito_torp_01_ham_a)
Changed
6 changes
stdItem
Interactions
0: Passengerleftseatexit → Pilotexit
1: Passengerseatenter → Copilotenter
2: Passengerseatexit → Copilotexit
3: Seatenter → Openinventoryui
4: Seatexit → Openlootingui
5: Openinventoryui → Open panel
Madras Asada Burrito (Food_burrito_torp_01_madras_a)
Changed
6 changes
stdItem
Interactions
0: Close → Close panel
1: Openlootingui → Cycle
2: Ladderopen → Activate remote camera
3: Ladderclose → Turret_gyro_mode
4: Canopyopen → Carry
5: Canopyclose → Drop
Shrimp Typhoon Burrito (Food_burrito_torp_01_shrimp_a)
Changed
6 changes
stdItem
Interactions
0: Reset → Openfinished
1: Onmachinemoves → Closefinished
2: Onmovinghead → Idle_stare
3: Animationdone → Place
4: Activate remote camera → Login
5: Passengerleftseatenter → Pilotenter
Strog-N-Off Burrito (Food_burrito_torp_01_strog_a)
Changed
6 changes
stdItem
Interactions
0: Thirdlens → Pickup
1: Fire → Place
2: Onfire → Open
3: Poweron → Close
4: Poweroff → Toggle
5: Oncompleted → Lock
Locked-on Lentil Burrito (Food_burrito_torp_02_a)
Changed
6 changes
stdItem
Interactions
0: Lightson → Close panel
1: Lightsoff → Override
2: Lightslow → Pump
3: Lightsalarm → Cycle
4: Opendoor → Open
5: Closedoor → Close
Locked-on Lentil Burrito (Food_burrito_torp_02_lentil_a)
Changed
6 changes
stdItem
Interactions
0: Cooler_right_open → Openfinished
1: Cooler_right_close → Closefinished
2: Lifesupport_open → Insert
3: Lifesupport_close → Eject
4: Powerplant_open → Pilotenterleft
5: Powerplant_close → Pilotenterright
PPC Burrito (Food_burrito_torp_02_ppc_a)
Changed
6 changes
stdItem
Interactions
0: Seatenterzerog → Place
1: Seatexitzerog → Inspect
2: Battery_open → Open
3: Battery_close → Close
4: Cooler_left_open → Toggle
5: Cooler_left_close → Lock
Carafi Cube (Food_Carafi_Plain)
Changed
6 changes
stdItem
Interactions
0: Activate → Accessgranted
1: Carrylowered → Accessdenied
2: Drop → Button1
3: Inspect → Button2
4: Place → Button3
5: Equip → Select1
<= PLACEHOLDER => (Food_fruit_alien_01_a)
Changed
6 changes
stdItem
Interactions
0: Lightson → Open
1: Lightsoff → Close
2: Lightslow → Open panel
3: Lightsalarm → Close panel
4: Requestlightson → Override
5: Requestlightsoff → Pump
Vermillion Apple (Food_fruit_apple_01_a)
Changed
6 changes
stdItem
Interactions
0: Closedoor → Open
1: Enableproximitysensor → Close
2: Disableproximitysensor → Open panel
3: Lockdoor → Close panel
4: Unlockdoor → Override
5: Opencomplete → Pump
<= PLACEHOLDER => (Food_fruit_decari_pod_01)
Changed
6 changes
stdItem
Interactions
0: Select3 → Open
1: Lockbuttons → Close
2: Unlockbuttons → Open panel
3: Set_buttonmode_list → Close panel
4: Set_buttonmode_cycle → Override
5: Opendoor → Pump
<= PLACEHOLDER => (Food_fruit_jumpinglime_1_a)
Changed
6 changes
stdItem
Interactions
0: Requestlightslow → Open
1: Requestlightsalarm → Close
2: Poweron → Open panel
3: Poweroff → Close panel
4: Unlock → Override
5: Accessgranted → Pump
<= PLACEHOLDER => (Food_fruit_oza_1_a)
Changed
6 changes
stdItem
Interactions
0: Accessdenied → Open
1: Button → Close
2: Button → Open panel
3: Button → Close panel
4: Select1 → Override
5: Select2 → Pump
Watermelon (Slice) (Food_fruit_watermelon_01_a)
Changed
6 changes
stdItem
Interactions
0: Dockingcollarlargeautocloserequest → Open
1: Opendockingcollarsmall → Close
2: Closedockingcollarsmall → Open panel
3: Setdockingcollarsmallauto → Close panel
4: Dockingcollarsmallautoopenrequest → Override
5: Dockingcollarsmallautocloserequest → Pump
Fried Seanut with Sauce (Food_Grub_Seanut_1_Lemon)
Changed
6 changes
stdItem
Interactions
0: Resetentity → Toggle
1: Poweron → Lock
2: Poweroff → Openfinished
3: Onsuccess → Closefinished
4: Enter → Batteryopen
5: Alignmentcomplete → Batteryclose
Seanut (Food_Grub_Seanut_1_Live)
Changed
6 changes
stdItem
Interactions
0: Success → Computeropen
1: Carry → Computerclose
2: Drop → Coolerleft_open
3: Inspect → Coolerleft_close
4: Place → Coolerright_open
5: Store → Coolerright_close
Fried Seanut (Food_Grub_Seanut_1_Plain)
Changed
6 changes
stdItem
Interactions
0: Open → Stopblinking_notshown
1: Close → Carry
2: Place → Drop
3: Closed → Inspect
4: Opened → Place
5: Broken → Equip
Seanut (Food_Grub_Seanut_1_Swim)
Changed
6 changes
stdItem
Interactions
0: Turretenter → Gravitygenerator_open
1: Turretexit → Gravitygenerator_close
2: Pilot_enter → Powerplant_open
3: Pilot_exit → Powerplant_close
4: Pump → Quantumdrive_open
5: Activate → Quantumdrive_close
<= PLACEHOLDER => (Food_Grub_Seanut_2_Fried)
Changed
6 changes
stdItem
Interactions
0: Open → Store
1: Close → Offhandstore
2: Movetoopen → Drop
3: Movetoclose → Carrylowered
4: Swap outfit → Inspect
5: Carry → Place
<= PLACEHOLDER => (Food_Grub_Seanut_2_Plain)
Changed
6 changes
stdItem
Interactions
0: Open → Radar_open
1: Retrieve → Radar_close
2: Opendoor → Shieldgen_left_open
3: Closedoor → Shieldgen_left_close
4: Enableproximitysensor → Shieldgen_right_open
5: Disableproximitysensor → Shieldgen_right_close
Classic Dog (Food_hotdog_01_a)
Changed
6 changes
stdItem
Interactions
0: Offhandequip → Disabledecoupled
1: Store → Enablegsafe
2: Offhandstore → Disablegsafe
3: Blinkinglight_notshown → Enableesp
4: Stopblinking_notshown → Disableesp
5: Carry → Enablecruise
Breakfast Dog (Food_hotdog_01_breakfast_a)
Changed
6 changes
stdItem
Interactions
0: Sidedooropen → Setstate_unblocked
1: Sidedoorclose → Setstate_noaccess
2: Sidedoorenter → Setstate_access
3: Sidedoorexit → Pressurecycle
4: Sidedoorenterzerog → Pressurecyclecomplete
5: Sidedoorexitzerog → Set_airlockconnected
<= PLACEHOLDER => (Food_hotdog_01_bun_a)
Changed
7 changes
stdItem
Interactions
0: Blinkinglight_notshown → Disableproximityassist
1: Stopblinking_notshown → Shiptransformcycle
2: Carry → Shiptransformretract
3: Drop → Shiptransformdeploy
4: Inspect → Engineon
5: Place → Engineoff
6: Equip → Enabledecoupled
Chili Dog (Food_hotdog_01_chili_a)
Changed
6 changes
stdItem
Interactions
0: Debug_bypasshackfail → Closefinished
1: Debug_resethack → Pilotenter
2: Onhacksucceed_notshown → Pilotexit
3: Onhackfailed_notshown → Poweron
4: Onhackreset_notshown → Poweroff
5: Seatenterright → Open
Cruiser Dog (Food_hotdog_01_cruiser_a)
Changed
6 changes
stdItem
Interactions
0: Pilot_enter → Gate_close
1: Pilot_exit → Set_pressurenormalized
2: Seatenterright → Set_pressuredifferential
3: Seatenterleft → Setstate_powered
4: Seatexitright → Setstate_unpowered
5: Seatexitleft → Setstate_blocked
Double Dog (Food_hotdog_01_double_a)
Changed
6 changes
stdItem
Interactions
0: Opening → Lockself
1: Closing → Unlockself
2: Closed → Reportlock
3: Opened → Reportunlock
4: Activate remote camera → Sync
5: Turret_gyro_mode → Reporterror