Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Citadel Arms Outcrop (outlaw_legacy_heavy_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0: Unlockself → Closeself
1: Openrequest → Allowclose
2: Closerequest → Gate_close
3: Closetrigger → Set_pressurenormalized
4: Closeself → Set_pressuredifferential
Citadel Arms Earthwork (outlaw_legacy_heavy_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0: Unlock → Opentrigger
1: Overrideclose → Openself
2: Opencomplete → Allowopen
3: Closecomplete → Locktrigger
4: Opentrigger → Unlocktrigger
Citadel-SE Arms White (outlaw_legacy_heavy_armor_arms_02_01_10)
Changed
5 changes
stdItem
Interactions
0: Gate_close → Setstate_unpowered
1: Set_pressurenormalized → Setstate_blocked
2: Set_pressuredifferential → Setstate_unblocked
3: Setstate_powered → Setstate_noaccess
4: Setstate_unpowered → Setstate_access
Citadel-SE Arms Dark Green (outlaw_legacy_heavy_armor_arms_02_01_16)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Allowclose
1: Closerequest → Gate_close
2: Closetrigger → Set_pressurenormalized
3: Closeself → Set_pressuredifferential
4: Allowclose → Setstate_powered
Citadel Core Brimstone (outlaw_legacy_heavy_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Unlock → Opentrigger
1: Overrideclose → Openself
2: Opencomplete → Allowopen
3: Closecomplete → Locktrigger
4: Opentrigger → Unlocktrigger
5: Openself → Lockself
6: Allowopen → Unlockself
Citadel Core Ignitor (outlaw_legacy_heavy_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0: Closeself → Set_pressuredifferential
1: Allowclose → Setstate_powered
2: Gate_close → Setstate_unpowered
3: Set_pressurenormalized → Setstate_blocked
4: Set_pressuredifferential → Setstate_unblocked
5: Setstate_powered → Setstate_noaccess
6: Setstate_unpowered → Setstate_access
Citadel Core Roughshod (outlaw_legacy_heavy_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Override
1: Open → Stepthrough
2: Close → Toggle
3: Lock → Unlock
4: Override → Overrideclose
5: Stepthrough → Opencomplete
6: Toggle → Closecomplete
Citadel Core Outcrop (outlaw_legacy_heavy_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Pressurecycle
1: Setstate_unblocked → Pressurecyclecomplete
2: Setstate_noaccess → Set_airlockconnected
3: Setstate_access → Open
4: Pressurecycle → Close
5: Pressurecyclecomplete → Lock
6: Set_airlockconnected → Override
Citadel Core Earthwork (outlaw_legacy_heavy_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Openrequest
1: Unlocktrigger → Closerequest
2: Lockself → Closetrigger
3: Unlockself → Closeself
4: Openrequest → Allowclose
5: Closerequest → Gate_close
6: Closetrigger → Set_pressurenormalized
Citadel-SE Core White (outlaw_legacy_heavy_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Open → Stepthrough
1: Close → Toggle
2: Lock → Unlock
3: Override → Overrideclose
4: Stepthrough → Opencomplete
5: Toggle → Closecomplete
6: Unlock → Opentrigger
Citadel-SE Core Dark Green (outlaw_legacy_heavy_armor_core_02_01_16)
Changed
7 changes
stdItem
Interactions
0: Overrideclose → Openself
1: Opencomplete → Allowopen
2: Closecomplete → Locktrigger
3: Opentrigger → Unlocktrigger
4: Openself → Lockself
5: Allowopen → Unlockself
6: Locktrigger → Openrequest
Fortifier Helmet Icefall (outlaw_legacy_heavy_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Comms_declinecall → Piptype_setlag
1: Shiptransformextend → Landinggear_invalid
2: Shiptransformretract → Selfdestruct_engage
3: Ejection → Selfdestruct_disengage
4: Enterdefaultmode → Hailtarget_start
5: Enterscanmode → Hailtarget_stop
6: Enterquantummode → Sensors_on
Fortifier Helmet Brimstone (outlaw_legacy_heavy_armor_helmet_01_02_04)
Changed
4 changes
stdItem
Interactions
0: Instigatehack → Close
1: Onhacksucceeded_hidden → Open
2: Onhackfailed_hidden → Loot
3: Openinternalbottom → Openinventoryui
Fortifier Helmet Ignitor (outlaw_legacy_heavy_armor_helmet_01_02_11)
Changed
6 changes
stdItem
Interactions
0: Closeinternalbottom → Loot
1: Openinternaltop → Openinventoryui
2: Closeinternaltop → Search
3: Open
4: Close
5: Enterseat
Fortifier Helmet Roughshod (outlaw_legacy_heavy_armor_helmet_01_02_12)
Changed
4 changes
stdItem
Interactions
0: Enterseat → Loot
1: Open → Openinventoryui
2: Close → Search
3: Sit
Fortifier Helmet Outcrop (outlaw_legacy_heavy_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Exit → Loot
1: Sleep → Openinventoryui
2: Savegamelogout → Search
3: Liedown
4: Open
5: Close
6: Enterseat
Fortifier Helmet Earthwork (outlaw_legacy_heavy_armor_helmet_01_02_20)
Changed
3 changes
stdItem
Interactions
0: Close → Loot
1: Enterseat → Openinventoryui
2: Open
Fortifier Helmet Maroon (outlaw_legacy_heavy_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Hailtarget_stop → Shiptransformretract
1: Sensors_on → Ejection
2: Sensors_off → Enterdefaultmode
3: Scan_enable → Enterscanmode
4: Scan_disable → Enterquantummode
5: Shields_on → Shiptransformcycle
6: Shields_off → Openaccesspoints
Fortifier Helmet White (outlaw_legacy_heavy_armor_helmet_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Fortifier Helmet Dark Green (outlaw_legacy_heavy_armor_helmet_02_01_16)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Citadel Legs Brimstone (outlaw_legacy_heavy_armor_legs_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Panel_right_close → Close
1: Panel_left_open → Locked
2: Panel_left_close → Open
3: Loot
4: Openinventory
5: Ladderopen
6: Ladderclose
Citadel Legs Ignitor (outlaw_legacy_heavy_armor_legs_01_02_11)
Changed
7 changes
stdItem
Interactions
0: Inventory_close → Locked
1: Avionics_open → Open
2: Avionics_close → Close
3: Fuelport_open
4: Fuelport_close
5: Panel_right_open
6: Panel_right_close
Citadel Legs Roughshod (outlaw_legacy_heavy_armor_legs_01_02_12)
Changed
7 changes
stdItem
Interactions
0: Inventory_open → Close
1: Inventory_close → Open
2: Avionics_open → Locked
3: Avionics_close
4: Fuelport_open
5: Fuelport_close
6: Panel_right_open
Citadel Legs Outcrop (outlaw_legacy_heavy_armor_legs_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Canopyopen → Open
1: Canopyclose → Close
2: Seatenterladder → Locked
3: Seatexitladder
4: Seatenterzerog
5: Seatexitzerog
6: Inventory_open
Citadel Legs Earthwork (outlaw_legacy_heavy_armor_legs_01_02_20)
Changed
7 changes
stdItem
Interactions
0: Panel_left_open → Close
1: Panel_left_close → Locked
2: Loot → Open
3: Openinventory
4: Ladderopen
5: Ladderclose
6: Canopyopen
Citadel-SE Legs White (outlaw_legacy_heavy_armor_legs_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Functiondisruptedtrigger → Locked
1: Functionrestoredtrigger → Open
2: Disruptioncascade → Close
3: Restorationcascade
4: Cascadecompleted
5: Misfiretrigger
6: Misfirerequest
Citadel-SE Legs Dark Green (outlaw_legacy_heavy_armor_legs_02_01_16)
Changed
7 changes
stdItem
Interactions
0: Setmisfire_none → Open
1: Setmisfire_trivial → Close
2: Setmisfire_minor → Locked
3: Setmisfire_major
4: Setmisfire_catastrophic
5: Unlock
6: Lock
Inquisitor Arms Brimstone (outlaw_legacy_medium_armor_arms_01_02_04)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Pressurecycle
1: Setstate_unblocked → Pressurecyclecomplete
2: Setstate_noaccess → Set_airlockconnected
3: Setstate_access → Open
4: Pressurecycle → Close
Inquisitor Arms Ignitor (outlaw_legacy_medium_armor_arms_01_02_11)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Allowclose
1: Closerequest → Gate_close
2: Closetrigger → Set_pressurenormalized
3: Closeself → Set_pressuredifferential
4: Allowclose → Setstate_powered
Inquisitor Arms Roughshod (outlaw_legacy_medium_armor_arms_01_02_12)
Changed
5 changes
stdItem
Interactions
0: Allowopen → Unlockself
1: Locktrigger → Openrequest
2: Unlocktrigger → Closerequest
3: Lockself → Closetrigger
4: Unlockself → Closeself
Inquisitor Arms Outcrop (outlaw_legacy_medium_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0: Gate_close → Setstate_unpowered
1: Set_pressurenormalized → Setstate_blocked
2: Set_pressuredifferential → Setstate_unblocked
3: Setstate_powered → Setstate_noaccess
4: Setstate_unpowered → Setstate_access
Inquisitor Arms Earthwork (outlaw_legacy_medium_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Openself
1: Opencomplete → Allowopen
2: Closecomplete → Locktrigger
3: Opentrigger → Unlocktrigger
4: Openself → Lockself
Inquisitor Arms Black Steel (outlaw_legacy_medium_armor_arms_02_01_10)
Changed
5 changes
stdItem
Interactions
0: Lock → Unlock
1: Override → Overrideclose
2: Stepthrough → Opencomplete
3: Toggle → Closecomplete
4: Unlock → Opentrigger
Inquisitor Arms Raven (outlaw_legacy_medium_armor_arms_02_01_19)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Close
1: Pressurecyclecomplete → Lock
2: Set_airlockconnected → Override
3: Open → Stepthrough
4: Close → Toggle
Inquisitor Core Brimstone (outlaw_legacy_medium_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Close → Toggle
1: Lock → Unlock
2: Override → Overrideclose
3: Stepthrough → Opencomplete
4: Toggle → Closecomplete
5: Unlock → Opentrigger
6: Overrideclose → Openself
Inquisitor Core Ignitor (outlaw_legacy_medium_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0: Locked → Allowopen
1: Closecomplete → Locktrigger
2: Opentrigger → Unlocktrigger
3: Openself → Lockself
4: Allowopen → Unlockself
5: Locktrigger → Openrequest
6: Unlocktrigger → Closerequest
Inquisitor Core Roughshod (outlaw_legacy_medium_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Pressurecyclecomplete
1: Setstate_noaccess → Set_airlockconnected
2: Setstate_access → Open
3: Pressurecycle → Close
4: Pressurecyclecomplete → Lock
5: Set_airlockconnected → Override
6: Open → Stepthrough
Inquisitor Core Outcrop (outlaw_legacy_medium_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Lockself → Closetrigger
1: Unlockself → Closeself
2: Openrequest → Allowclose
3: Closerequest → Gate_close
4: Closetrigger → Set_pressurenormalized
5: Closeself → Set_pressuredifferential
6: Allowclose → Setstate_powered
Inquisitor Core Earthwork (outlaw_legacy_medium_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0: Gate_close → Setstate_unpowered
1: Set_pressurenormalized → Setstate_blocked
2: Set_pressuredifferential → Setstate_unblocked
3: Setstate_powered → Setstate_noaccess
4: Setstate_unpowered → Setstate_access
5: Setstate_blocked → Pressurecycle
6: Setstate_unblocked → Pressurecyclecomplete
Inquisitor Core Black Steel (outlaw_legacy_medium_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Lock → Unlock
1: Override → Overrideclose
2: Stepthrough → Opencomplete
3: Toggle → Closecomplete
4: Unlock → Opentrigger
5: Overrideclose → Openself
6: Opencomplete → Allowopen
Inquisitor Core Raven (outlaw_legacy_medium_armor_core_02_01_19)
Changed
7 changes
stdItem
Interactions
0: Setstate_noaccess → Set_airlockconnected
1: Setstate_access → Open
2: Pressurecycle → Close
3: Pressurecyclecomplete → Lock
4: Set_airlockconnected → Override
5: Open → Stepthrough
6: Close → Toggle
Morningstar Helmet Icefall (outlaw_legacy_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Openaccesspoints → Shields_on
1: Closeaccesspoints → Shields_off
2: Flight_ready → Missiles_armmissile
3: Dummyinteraction → Missiles_disarmmissiles
4: Commsinteraction → Missiles_cyclemissiles
5: Opencanopy → Missiles_firemissiles
6: Closecanopy → Weapons_on
Morningstar Helmet Brimstone (outlaw_legacy_medium_armor_helmet_01_02_04)
Changed
5 changes
stdItem
Interactions
0: Release → Open
1: Turnhoveron → Close
2: Turnhoveroff → Place
3: Grip → Turretenter
4: Turretexit
Morningstar Helmet Ignitor (outlaw_legacy_medium_armor_helmet_01_02_11)
Changed
6 changes
stdItem
Interactions
0: Grip → Shiptransformcycle
1: Release → Shiptransformextend
2: Turnhoveron → Shiptransformretract
3: Turnhoveroff
4: Deployhandle_1
5: Retracthandle_1
Morningstar Helmet Roughshod (outlaw_legacy_medium_armor_helmet_01_02_12)
Changed
4 changes
stdItem
Interactions
0: Grip → Shiptransformextend
1: Release → Shiptransformretract
2: Turnhoveron → Shiptransformcycle
3: Turnhoveroff
Morningstar Helmet Outcrop (outlaw_legacy_medium_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Turnhoveroff → Shiptransformretract
1: Liedown → Shiptransformcycle
2: Exit → Shiptransformextend
3: Draguserout
4: Dropuserin
5: Open
6: Close
Morningstar Helmet Earthwork (outlaw_legacy_medium_armor_helmet_01_02_20)
Changed
5 changes
stdItem
Interactions
0: Openinventoryui → Turretenter
1: Openlootingui → Turretexit
2: Turnon
3: Turnoff
4: Toggle
Morningstar Helmet Rager (outlaw_legacy_medium_armor_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Vtol_setinactive → Weaponcontroller_setinactive
1: Proximityassist_setactive → Gimbaltype_setfixed
2: Proximityassist_setinactive → Gimbaltype_setgimbal
3: Flighthud_invalid → Gimbaltype_setaimassist
4: Scanninghud_invalid → Firepattern_setstaggered
5: Comms_acceptcall → Firepattern_setsynchronized
6: Comms_declinecall → Piptype_setlead
Morningstar Helmet Neon Pink (outlaw_legacy_medium_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_firemissiles → Quantumspool_setactive
1: Weapons_on → Quantumspool_setinactive
2: Weapons_off → Quantumtravel_setactive
3: Countermeasures_fire → Quantumtravel_setinactive
4: Headlights_on → Weaponcontroller_setactive
5: Headlights_off → Weaponcontroller_setinactive
6: Vtol_setactive → Gimbaltype_setfixed
Morningstar Helmet Black Steel (outlaw_legacy_medium_armor_helmet_02_01_10)
Changed
6 changes
stdItem
Interactions
0: Stow → Inspect
1: Carry → Place
2: Inspect → Store
3: Sit → Offhandstore
4: Exit → Carry
5: Drop