Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Astatine (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Astatine)
Changed
3 changes
stdItem
Interactions
0: Tray04_close → Drop
1: Tray04_lock → Inspect
2: Tray04_unlock → Place
Carbon (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Carbon)
Changed
3 changes
stdItem
Interactions
0: Tray01_animationcomplete → Place
1: Tray02_open → Store
2: Tray02_close → Offhandstore
Chlorine (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Chlorine)
Changed
3 changes
stdItem
Interactions
0: Tray03_open → Inspect
1: Tray03_close → Place
2: Tray03_lock → Store
Fluorine (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Flourine)
Changed
3 changes
stdItem
Interactions
0: Tray02_lock → Equiptoweapon
1: Tray02_unlock → Carry
2: Tray02_animationcomplete → Drop
Iodine (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Iodine)
Changed
3 changes
stdItem
Interactions
0: Tray01_close → Carry
1: Tray01_lock → Drop
2: Tray01_unlock → Inspect
Raw Silicon (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_RawSilicon)
Changed
3 changes
stdItem
Interactions
0: Column02_allclosed → Store
1: Place → Offhandstore
2: Tray01_open → Equiptoweapon
Silicon (Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Silicon)
Changed
3 changes
stdItem
Interactions
0: Column01_switchtobottom → Vendorreturn
1: Column02_opentop → Vendorkeep
2: Column02_openbottom → Carry
Agricultural Supplies (Carryable_TBO_FL_2SCU_Commodity_Organic_AgriculturalSupplies)
Changed
3 changes
stdItem
Interactions
0: Tray03_open → Store
1: Tray03_close → Offhandstore
2: Tray03_lock → Equiptoweapon
Revenant Tree Pollen (Carryable_TBO_FL_2SCU_Commodity_Organic_AltruciaToxin_unprocessed)
Changed
3 changes
stdItem
Interactions
0: Tray01_unlock → Offhandstore
1: Tray01_animationcomplete → Equiptoweapon
2: Tray02_open → Carry
Amioshi Plague (Carryable_TBO_FL_2SCU_Commodity_Organic_AmioshiPlague)
Changed
3 changes
stdItem
Interactions
0: Column01_openbottom → Inspect
1: Column01_switchtotop → Place
2: Column01_switchtobottom → Store
Blue Bilva (Carryable_TBO_FL_2SCU_Commodity_Organic_BlueBilva)
Changed
3 changes
stdItem
Interactions
0: Tray01_lock → Carry
1: Tray01_unlock → Drop
2: Tray01_animationcomplete → Inspect
Carbon-Silk (Carryable_TBO_FL_2SCU_Commodity_Organic_Carbonsilk)
Changed
3 changes
stdItem
Interactions
0: Tray03_unlock → Carry
1: Tray03_animationcomplete → Drop
2: Tray04_open → Inspect
CK13-GID Seed Blend (Carryable_TBO_FL_2SCU_Commodity_Organic_CK13SeedBlend)
Changed
3 changes
stdItem
Interactions
0: Tray02_lock → Drop
1: Tray02_unlock → Inspect
2: Tray02_animationcomplete → Place
Decari Pod (Carryable_TBO_FL_2SCU_Commodity_Organic_DecariPod)
Changed
3 changes
stdItem
Interactions
0: Place → Store
1: Tray01_open → Offhandstore
2: Tray01_close → Equiptoweapon
Degnous Root (Carryable_TBO_FL_2SCU_Commodity_Organic_DegnousRoot)
Changed
3 changes
stdItem
Interactions
0: Tray02_close → Drop
1: Tray02_lock → Inspect
2: Tray02_unlock → Place
Fotia Seedpod (Carryable_TBO_FL_2SCU_Commodity_Organic_Fotia)
Changed
3 changes
stdItem
Interactions
0: Tray04_animationcomplete → Store
1: Column01_opentop → Offhandstore
2: Column01_openbottom → Equiptoweapon
Fresh Food (Carryable_TBO_FL_2SCU_Commodity_Organic_FreshFood)
Changed
3 changes
stdItem
Interactions
0: Column02_allclosed → Equiptoweapon
1: Place → Carry
2: Tray01_open → Drop
Gasping Weevil Eggs (Carryable_TBO_FL_2SCU_Commodity_Organic_GaspingWeevilEggs)
Changed
3 changes
stdItem
Interactions
0: Tray03_close → Inspect
1: Tray03_lock → Place
2: Tray03_unlock → Store
Golden Medmon (Carryable_TBO_FL_2SCU_Commodity_Organic_GoldenMedmon)
Changed
3 changes
stdItem
Interactions
0: Tray04_close → Place
1: Tray04_lock → Store
2: Tray04_unlock → Offhandstore
Heart of the Woods (Carryable_TBO_FL_2SCU_Commodity_Organic_HeartOfTheWoods)
Changed
3 changes
stdItem
Interactions
0: Tray01_open → Inspect
1: Tray01_close → Place
2: Tray01_lock → Store
Human Food Bars (Carryable_TBO_FL_2SCU_Commodity_Organic_HumanFoodBars)
Changed
3 changes
stdItem
Interactions
0: Tray02_unlock → Equiptoweapon
1: Tray02_animationcomplete → Carry
2: Tray03_open → Drop
Jumping Limes (Carryable_TBO_FL_2SCU_Commodity_Organic_JumpingLimes)
Changed
3 changes
stdItem
Interactions
0: Tray01_animationcomplete → Offhandstore
1: Tray02_open → Equiptoweapon
2: Tray02_close → Carry
Kopion Horn (Carryable_TBO_FL_2SCU_Commodity_Organic_KopionHorn)
Changed
3 changes
stdItem
Interactions
0: Tray04_lock → Drop
1: Tray04_unlock → Inspect
2: Tray04_animationcomplete → Place
Pingala Seeds (Carryable_TBO_FL_2SCU_Commodity_Organic_MarokPearl)
Changed
3 changes
stdItem
Interactions
0: Column01_opentop → Store
1: Column01_openbottom → Offhandstore
2: Column01_switchtotop → Equiptoweapon
Molina Mold Treatment (Carryable_TBO_FL_2SCU_Commodity_Organic_MoldTreatment)
Changed
3 changes
stdItem
Interactions
0: Column02_switchtobottom → Drop
1: Column01_allclosed → Inspect
2: Column02_allclosed → Place
Organics (Carryable_TBO_FL_2SCU_Commodity_Organic_OrganiMass)
Changed
3 changes
stdItem
Interactions
0: Column01_switchtotop → Carry
1: Column01_switchtobottom → Drop
2: Column02_opentop → Inspect
Oza (Carryable_TBO_FL_2SCU_Commodity_Organic_Oza)
Changed
3 changes
stdItem
Interactions
0: Tray01_close → Inspect
1: Tray01_lock → Place
2: Tray01_unlock → Store
Pingala Seeds (Carryable_TBO_FL_2SCU_Commodity_Organic_Pingala)
Changed
3 changes
stdItem
Interactions
0: Column01_switchtobottom → Carry
1: Column02_opentop → Drop
2: Column02_openbottom → Inspect
Pitambu (Carryable_TBO_FL_2SCU_Commodity_Organic_Pitambu)
Changed
3 changes
stdItem
Interactions
0: Tray03_animationcomplete → Offhandstore
1: Tray04_open → Equiptoweapon
2: Tray04_close → Carry
Prota (Carryable_TBO_FL_2SCU_Commodity_Organic_Prota)
Changed
3 changes
stdItem
Interactions
0: Tray02_animationcomplete → Store
1: Tray03_open → Offhandstore
2: Tray03_close → Equiptoweapon
Ranta Dung (Carryable_TBO_FL_2SCU_Commodity_Organic_QuasigrazerEggs)
Changed
3 changes
stdItem
Interactions
0: Column02_opentop → Offhandstore
1: Column02_openbottom → Equiptoweapon
2: Column02_switchtotop → Carry
Ranta Dung (Carryable_TBO_FL_2SCU_Commodity_Organic_RantaDung)
Changed
3 changes
stdItem
Interactions
0: Tray04_unlock → Equiptoweapon
1: Tray04_animationcomplete → Carry
2: Column01_opentop → Drop
Revenant Pod (Carryable_TBO_FL_2SCU_Commodity_Organic_RevenantPod)
Changed
3 changes
stdItem
Interactions
0: Column02_switchtotop → Place
1: Column02_switchtobottom → Store
2: Column01_allclosed → Offhandstore
DCSR2 (Carryable_TBO_FL_2SCU_Commodity_Organic_Slam_Unprocessed)
Changed
3 changes
stdItem
Interactions
0: Column02_openbottom → Place
1: Column02_switchtotop → Store
2: Column02_switchtobottom → Offhandstore
Lunes (Spiral Fruit) (Carryable_TBO_FL_2SCU_Commodity_Organic_SpiralFruit)
Changed
3 changes
stdItem
Interactions
0: Tray04_open → Place
1: Tray04_close → Store
2: Tray04_lock → Offhandstore
Sunset Berries (Carryable_TBO_FL_2SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0: Tray02_open → Place
1: Tray02_close → Store
2: Tray02_lock → Offhandstore
<= PLACEHOLDER => (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
1 change
stdItem
Interactions
0: Setstate_unpowered → Disableproximitysensor
Altruciatoxin (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
1 change
stdItem
Interactions
2: Enableproximitysensor → Open
Bioplastic (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Bioplastic)
Changed
3 changes
stdItem
Interactions
0: Offhandstore → Open
1: Equiptoweapon → Close
2: Carry → Lock
Cadmium Allinide (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0: Closeself → Set_pressuredifferential
1: Allowclose → Enableproximitysensor
2: Gate_close → Disableproximitysensor
Construction Materials (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0: Equiptoweapon → Pressurecyclecomplete
1: Carry → Set_airlockconnected
2: Drop → Enableproximitysensor
Construction Salvage (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0: Unlock → Opentrigger
1: Opencomplete → Openself
2: Closecomplete → Allowopen
Construction Rubble (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0: Store → Close
1: Offhandstore → Lock
2: Equiptoweapon → Override
Construction Pieces (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0: Store → Closecomplete
1: Offhandstore → Opentrigger
2: Equiptoweapon → Openself
Diamond Laminate (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DiamondLaminate)
Changed
3 changes
stdItem
Interactions
0: Carry → Closecomplete
1: Drop → Opentrigger
2: Inspect → Openself
Distilled Spirits (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0: Place → Allowopen
1: Store → Locktrigger
2: Offhandstore → Unlocktrigger
Dopple (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dopple)
Changed
3 changes
stdItem
Interactions
0: Store → Unlocktrigger
1: Offhandstore → Lockself
2: Equiptoweapon → Unlockself
DynaFlex (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0: Closetrigger → Gate_close
1: Closeself → Set_pressurenormalized
2: Allowclose → Set_pressuredifferential
Audio-Visual Equipment (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0: Inspect → Disable
1: Place → Unlock
2: Store → Overrideclose
mobyGlass Personal Computers (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0: Inspect → Drop
1: Store → Place
2: Carry → Store