Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Zip (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Zip)
Changed
3 changes
stdItem
Interactions
0: Quantumspool_setactive → Navfilter_setnone
1: Quantumspool_setinactive → Navfilter_setpoi
2: Quantumtravel_setactive → Navfilter_setquantum
Compboard (Carryable_TBO_FL_8SCU_Commodity_Waste_CompBoard)
Changed
3 changes
stdItem
Interactions
0: Sensors_on → Gimbaltype_setgimbal
1: Sensors_off → Gimbaltype_setaimassist
2: Scan_enable → Firepattern_setstaggered
Scrap (Carryable_TBO_FL_8SCU_Commodity_Waste_Scrap)
Changed
3 changes
stdItem
Interactions
0: Selfdestruct_disengage → Weaponcontroller_setactive
1: Hailtarget_start → Weaponcontroller_setinactive
2: Hailtarget_stop → Gimbaltype_setfixed
Waste (Carryable_TBO_FL_8SCU_Commodity_Waste_Waste)
Changed
3 changes
stdItem
Interactions
0: Piptype_setlag → Quantumspool_setinactive
1: Landinggear_invalid → Quantumtravel_setactive
2: Selfdestruct_engage → Quantumtravel_setinactive
Salvaged Skull 1 SCU Container (Carryable_TBO_InventoryContainer_1SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Key9 → Place
1: Key0 → Equip
2: Reserveslotsandenter → Offhandequip
3: Linktousable → Store
Salvaged Skull 2 SCU Container (Carryable_TBO_InventoryContainer_2SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Exit → Offhandstore
1: Openinventory → Blinkinglight_notshown
2: Loot → Stopblinking_notshown
3: Opendoor → Carry
Salvaged Skull 4 SCU Container (Carryable_TBO_InventoryContainer_4SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Closedoor → Drop
1: Login → Inspect
2: Turretenter → Place
3: Equip
Salvaged Skull 8 SCU Container (Carryable_TBO_InventoryContainer_8SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Key1 → Offhandequip
1: Key2 → Store
2: Key3 → Offhandstore
3: Key4 → Blinkinglight_notshown
CryoPod (Carryable_TBO_MissionItem_CryoPod_Human)
Changed
3 changes
stdItem
Interactions
0: Turretexit → Offhandequip
1: Turretenter → Store
2: Offhandstore
CryoPod (Carryable_TBO_MissionItem_CryoPod_Human_Hurston)
Changed
3 changes
stdItem
Interactions
0: Openself → Closerequest
1: Allowopen → Closetrigger
2: Locktrigger → Closeself
CryoPod (Carryable_TBO_MissionItem_CryoPod_NoWindow)
Changed
3 changes
stdItem
Interactions
0: Disarm → Blinkinglight_notshown
1: Boom → Stopblinking_notshown
2: Carry
Fieldsbury Dark Bear Helmet (ccc_bear_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Open → Closedoor
1: Lock → Openingdoor
2: Unlock → Closingdoor
3: Openlootingui → Reset
4: Openinventoryui → Spawnmineable
5: Close → Reacttoblast
6: Accesscargogrid → Spawncanister
Fieldsbury Dark Bear Helmet Orange (ccc_bear_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Comms_acceptcall → Gimbaltype_setaimassist
1: Comms_declinecall → Firepattern_setstaggered
2: Shiptransformextend → Firepattern_setsynchronized
3: Shiptransformretract → Piptype_setlead
4: Ejection → Piptype_setlag
5: Enterdefaultmode → Landinggear_invalid
6: Enterscanmode → Selfdestruct_engage
Fieldsbury Dark Bear Helmet Lime (ccc_bear_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Headlights_off → Quantumspool_setinactive
1: Vtol_setactive → Quantumtravel_setactive
2: Vtol_setinactive → Quantumtravel_setinactive
3: Proximityassist_setactive → Weaponcontroller_setactive
4: Proximityassist_setinactive → Weaponcontroller_setinactive
5: Flighthud_invalid → Gimbaltype_setfixed
6: Scanninghud_invalid → Gimbaltype_setgimbal
Fieldsbury Dark Bear Helmet Blueberry (ccc_bear_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Enterquantummode → Selfdestruct_disengage
1: Cockpit_glass_open → Hailtarget_start
2: Cockpit_glass_close → Hailtarget_stop
3: Btn_cockpitarmordeploy → Sensors_on
4: Btn_cockpitarmorretract → Sensors_off
5: Viewportoff → Scan_enable
6: Viewporton → Scan_disable
Fieldsbury Dark Bear Helmet Grape (ccc_bear_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0: Missiles_disarmmissiles → Coupled_setcoupled
1: Missiles_cyclemissiles → Coupled_setdecoupled
2: Missiles_firemissiles → Gsafe_setactive
3: Weapons_on → Gsafe_setinactive
4: Weapons_off → Esp_setactive
5: Countermeasures_fire → Esp_setinactive
6: Headlights_on → Quantumspool_setactive
Fieldsbury Dark Bear Helmet Guava (ccc_bear_helmet_01_01_09)
Changed
7 changes
stdItem
Interactions
0: Sensors_on → Flight_ready
1: Sensors_off → Dummyinteraction
2: Scan_enable → Commsinteraction
3: Scan_disable → Opencanopy
4: Shields_on → Closecanopy
5: Shields_off → Landinggear_deploy
6: Missiles_armmissile → Landinggear_retract
Berserker Helmet (ccc_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Door_blastfore_open → Missiles_cyclemissiles
1: Door_blastfore_close → Missiles_firemissiles
2: Door_blastport_open → Weapons_on
3: Door_blastport_close → Weapons_off
4: Door_blaststbd_open → Countermeasures_fire
5: Door_blaststbd_close → Headlights_on
6: Door_blastaft_open → Headlights_off
Neoni Tengubi Helmet (ccc_heavy_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Weapons_on
1: Landinggear_deploy → Weapons_off
2: Landinggear_retract → Countermeasures_fire
3: Coupled_setcoupled → Headlights_on
4: Coupled_setdecoupled → Headlights_off
5: Gsafe_setactive → Vtol_setactive
6: Gsafe_setinactive → Vtol_setinactive
Neoni Yuki Onna Helmet (ccc_heavy_armor_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Carry → Avionics_close
1: Drop → Fuelport_open
2: Place → Fuelport_close
3: Store → Panel_right_open
4: Equiptowear → Panel_right_close
5: Openinventoryui → Panel_left_open
6: Openlootingui → Panel_left_close
Neoni Jami Helmet (ccc_heavy_armor_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Carry → Seatenterladder
1: Drop → Seatexitladder
2: Place → Seatenterzerog
3: Store → Seatexitzerog
4: Equiptowear → Inventory_open
5: Openinventoryui → Inventory_close
6: Openlootingui → Avionics_open
Aves Starchaser Arms (ccc_medium_armor_arms_01_01_iae2024)
Changed
5 changes
stdItem
Interactions
0: Closerequest → Gate_close
1: Closetrigger → Set_pressurenormalized
2: Closeself → Set_pressuredifferential
3: Allowclose → Setstate_powered
4: Gate_close → Setstate_unpowered
Aves Shrike Arms (ccc_medium_armor_arms_01_01_shrike)
Changed
5 changes
stdItem
Interactions
0: Setstate_unblocked → Pressurecyclecomplete
1: Setstate_noaccess → Set_airlockconnected
2: Setstate_access → Open
3: Pressurecycle → Close
4: Pressurecyclecomplete → Lock
Aves Talon Arms (ccc_medium_armor_arms_01_01_talon)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Override
1: Open → Stepthrough
2: Close → Toggle
3: Lock → Unlock
4: Override → Overrideclose
Aves Arms Epoque (ccc_medium_armor_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Setstate_blocked
1: Set_pressuredifferential → Setstate_unblocked
2: Setstate_powered → Setstate_noaccess
3: Setstate_unpowered → Setstate_access
4: Setstate_blocked → Pressurecycle
Aves Starchaser Core (ccc_medium_armor_core_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Close
1: Setstate_unblocked → Lock
2: Setstate_noaccess → Override
3: Setstate_access → Stepthrough
4: Pressurecycle → Toggle
5: Pressurecyclecomplete → Unlock
6: Set_airlockconnected → Overrideclose
Aves Shrike Core (ccc_medium_armor_core_01_01_shrike)
Changed
7 changes
stdItem
Interactions
0: Overrideclose → Lockself
1: Opencomplete → Unlockself
2: Closecomplete → Openrequest
3: Opentrigger → Closerequest
4: Openself → Closetrigger
5: Allowopen → Closeself
6: Locktrigger → Allowclose
Aves Talon Core (ccc_medium_armor_core_01_01_talon)
Changed
7 changes
stdItem
Interactions
0: Unlocktrigger → Gate_close
1: Lockself → Set_pressurenormalized
2: Unlockself → Set_pressuredifferential
3: Openrequest → Setstate_powered
4: Closerequest → Setstate_unpowered
5: Closetrigger → Setstate_blocked
6: Closeself → Setstate_unblocked
Aves Core Epoque (ccc_medium_armor_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Closeself → Setstate_unblocked
1: Allowclose → Setstate_noaccess
2: Gate_close → Setstate_access
3: Set_pressurenormalized → Pressurecycle
4: Set_pressuredifferential → Pressurecyclecomplete
5: Setstate_powered → Set_airlockconnected
6: Setstate_unpowered → Open
Aves Helmet (ccc_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Shiptransformextend → Piptype_setlag
1: Shiptransformretract → Landinggear_invalid
2: Ejection → Selfdestruct_engage
3: Enterdefaultmode → Selfdestruct_disengage
4: Enterscanmode → Hailtarget_start
5: Enterquantummode → Hailtarget_stop
6: Opencargodoor → Sensors_on
Aves Starchaser Helmet (ccc_medium_armor_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Drop → Setpairing
1: Inspect → Setpairingcomplete
2: Place → Startmissionconfirmed
3: Store → Startmissionrequest
4: Offhandstore → Reset
5: Carry → Missioncompleted
6: Enable
Aves Shrike Helmet (ccc_medium_armor_helmet_01_01_shrike)
Changed
7 changes
stdItem
Interactions
0: Inspect → Download
1: Place → Purchase
2: Store → Select_01
3: Offhandstore → Select_02
4: Carry → Select_03
5: Drop → Vvvv_pe_interactions_vvvv
6: Setinteractionoperable
Aves Talon Helmet (ccc_medium_armor_helmet_01_01_talon)
Changed
7 changes
stdItem
Interactions
0: Carry → Setpower_lost
1: Drop → Setphase_00_off
2: Inspect → Setphase_01_startup
3: Place → Setphase_02_bios
4: Store → Setphase_03_idle
5: Offhandstore → Setphase_04_engaged
6: Setphase_05_shutdown
Aves Helmet Epoque (ccc_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Disable
1: Place → Toggle
2: Store → Enterinternalscreen
3: Offhandstore → Downloadauthorised
4: Carry → Downloadunauthorised
5: Drop → Prereqsmet
6: Prereqsunmet
Aves Starchaser Legs (ccc_medium_armor_legs_01_01_iae2024)
Changed
5 changes
stdItem
Interactions
0: Store → Equiptowear
1: Equiptowear → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
Aves Shrike Legs (ccc_medium_armor_legs_01_01_shrike)
Changed
5 changes
stdItem
Interactions
0: Place → Store
1: Store → Equiptowear
2: Equiptowear → Carry
3: Carry → Drop
4: Drop → Place
Aves Talon Legs (ccc_medium_armor_legs_01_01_talon)
Changed
5 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equiptowear → Carry
4: Carry → Drop
Aves Legs Epoque (ccc_medium_armor_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Carry → Drop
1: Drop → Place
2: Place → Store
3: Store → Equiptowear
4: Equiptowear → Carry
The Hill Horror Helmet (ccc_scarecrow_helmet_01_01_01)
Changed
6 changes
stdItem
Interactions
1: Lock → Close
2: Unlock → Place
3: Openlootingui → Closed
4: Openinventoryui → Opened
5: Close → Take
6: Accesscargogrid
The Hill Horror Reborn Helmet (ccc_scarecrow_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Closecanopy
1: Loot → Landinggear_deploy
2: Landinggear_retract
3: Coupled_setcoupled
4: Coupled_setdecoupled
5: Gsafe_setactive
6: Gsafe_setinactive
Snarling Vanduul Helmet (ccc_vanduul_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Open → Blinkinglight_notshown
1: Lock → Stopblinking_notshown
2: Unlock → Carry
3: Openlootingui → Drop
4: Openinventoryui → Inspect
5: Close → Place
6: Accesscargogrid → Equip
Lost Plague Helmet Radioactive Yellow (ccc_viral_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Open → Canisterdetached
1: Lock → Open
2: Unlock → Savegamelogout
3: Openlootingui → Exitbed
4: Openinventoryui → Close
5: Close → Enterbed
6: Accesscargogrid
Lost Plague Helmet Biohazard Blue (ccc_viral_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Openaccesspoints → Shields_on
1: Closeaccesspoints → Shields_off
2: Flight_ready → Missiles_armmissile
3: Dummyinteraction → Missiles_disarmmissiles
4: Commsinteraction → Missiles_cyclemissiles
5: Opencanopy → Missiles_firemissiles
6: Closecanopy → Weapons_on
Lost Plague Helmet Explosive Orange (ccc_viral_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Landinggear_deploy → Weapons_off
1: Landinggear_retract → Countermeasures_fire
2: Coupled_setcoupled → Headlights_on
3: Coupled_setdecoupled → Headlights_off
4: Gsafe_setactive → Vtol_setactive
5: Gsafe_setinactive → Vtol_setinactive
6: Esp_setactive → Proximityassist_setactive
ADP-mk4 Arms Exec (cds_armor_heavy_arms_01_01_concierge)
Changed
5 changes
stdItem
Interactions
0: Setstate_powered → Setstate_noaccess
1: Setstate_unpowered → Setstate_access
2: Setstate_blocked → Pressurecycle
3: Setstate_unblocked → Pressurecyclecomplete
4: Setstate_noaccess → Set_airlockconnected
ADP-mk4 Arms Red Alert (cds_armor_heavy_arms_01_iae2022_01)
Changed
5 changes
stdItem
Interactions
0: Closeself → Set_pressuredifferential
1: Allowclose → Setstate_powered
2: Gate_close → Setstate_unpowered
3: Set_pressurenormalized → Setstate_blocked
4: Set_pressuredifferential → Setstate_unblocked
ADP-mk4 Arms Righteous (cds_armor_heavy_arms_02_03_xenothreat)
Changed
5 changes
stdItem
Interactions
0: Close → Openself
1: Lock → Allowopen
2: Override → Locktrigger
3: Stepthrough → Unlocktrigger
4: Toggle → Lockself
ADP-mk4 Arms Justified (cds_armor_heavy_arms_02_04_xenothreat)
Changed
5 changes
stdItem
Interactions
0: Unlock → Unlockself
1: Overrideclose → Openrequest
2: Opencomplete → Closerequest
3: Closecomplete → Closetrigger
4: Opentrigger → Closeself
ADP-mk4 Core Exec (cds_armor_heavy_core_01_01_concierge)
Changed
5 changes
stdItem
Interactions
0: Turnoff → Inspect
1: Turnon → Place
2: Store
3: Carry
4: Drop
<= PLACEHOLDER => (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0: Landinggear_invalid → Enterbed
1: Selfdestruct_engage → Exitbed
2: Selfdestruct_disengage → Savegamelogout