Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Door Control (ControlPanel_Screen_DoorControl_MISC_Hull_C_Airlock)
Changed
8 changes
stdItem
Interactions
0: Openinventoryui → Place
1: Openlootingui → Open
2: Turnon → Close
3: Turnoff → Left_open
4: Toggle
5: Setstate_turnon
6: Setstate_turnoff
7: Reset
Door Control (ControlPanel_Screen_DoorControl_Physical_AEGS_Brig_Celldoor)
Changed
13 changes
stdItem
Interactions
0: Open → Detach
1: Close → Purge
2: Hack → Place
3: Repair → Play
4: Syncopen → Toggle
5: Syncclose → Play_on
6: Play_off
7: Stop
8: Grip
9: Release
10: Turnhoveron
11: Turnhoveroff
12: Deploy
Door Control (ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin)
Changed
22 changes
stdItem
Interactions
0: Disable → Maindeviceswitchoff
1: Toggle → Startchargeinteraction
2: Onenabled → Cancelchargeinteraction
3: Ondisabled → Disperseinteraction
4: Lockself → Setjammerswitchon
5: Unlockself → Setjammerswitchoff
6: Reportlock → Maindeviceswitchon
7: Reportunlock
8: Sync
9: Reporterror
10: Repair
11: Open
12: Close
13: Button
14: Button2
15: Button3
16: Seatenter
17: Seatexit
18: Canopyopen
19: Canopyclose
20: Ladderdeploy
21: Ladderretract
Door Control (ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_GlassDoor)
Changed
18 changes
stdItem
Interactions
0: Takeorder → Swapoutfit
1: Refill ammo → Restrain
2: Refill grenades → Openlootingui
3: Medpen → Consumeactor
4: Bodydrag → Commstap
5: Bodydrop → Lookat
6: Turnover → Talk
7: Openinventoryui → Order
8: Unrestrain → Serve
9: Swapoutfit → Takeorder
10: Restrain → Refill ammo
11: Openlootingui → Refill grenades
12: Consumeactor → Medpen
13: Commstap → Bodydrag
14: Lookat → Bodydrop
15: Talk → Turnover
16: Order → Openinventoryui
17: Serve → Unrestrain
Door Control (ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Lock)
Changed
22 changes
stdItem
Interactions
0: Disabledecoupled → Toggle
1: Enablegsafe → Onenabled
2: Disablegsafe → Ondisabled
3: Enableesp → Lockself
4: Disableesp → Unlockself
5: Enablecruise → Reportlock
6: Disablecruise → Reportunlock
7: Enablevtol → Sync
8: Disablevtol → Reporterror
9: Enableproximityassist → Repair
10: Disableproximityassist → Open
11: Transformdeploy → Close
12: Transformretract → Button
13: Transformcycle → Button2
14: Engineon → Button3
15: Engineoff → Seatenter
16: Enabledecoupled → Seatexit
17: Canopyopen
18: Canopyclose
19: Ladderdeploy
20: Ladderretract
21: Seatenter_exterior
Door Control (ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Ramp)
Changed
18 changes
stdItem
Interactions
0: Bodydrag → Commstap
1: Bodydrop → Lookat
2: Turnover → Talk
3: Openinventoryui → Order
4: Unrestrain → Serve
5: Swapoutfit → Takeorder
6: Restrain → Refill ammo
7: Openlootingui → Refill grenades
8: Consumeactor → Medpen
9: Commstap → Bodydrag
10: Lookat → Bodydrop
11: Talk → Turnover
12: Order → Openinventoryui
13: Serve → Unrestrain
14: Takeorder → Swapoutfit
15: Refill ammo → Restrain
16: Refill grenades → Openlootingui
17: Medpen → Consumeactor
Door Control (ControlPanel_Screen_DoorControl_Physical_Argo_mpuv)
Changed
14 changes
stdItem
Interactions
0: Enabledecoupled → Disablecruise
1: Disabledecoupled → Enablevtol
2: Enablegsafe → Disablevtol
3: Disablegsafe → Enableproximityassist
4: Enableesp → Disableproximityassist
5: Disableesp → Engineon
6: Enablecruise → Engineoff
7: Disablecruise → Enabledecoupled
8: Enablevtol → Disabledecoupled
9: Disablevtol → Enablegsafe
10: Enableproximityassist → Disablegsafe
11: Disableproximityassist → Enableesp
12: Engineon → Disableesp
13: Engineoff → Enablecruise
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_NoneNoneLight)
Changed
18 changes
stdItem
Interactions
0: Medpen → Consumeactor
1: Bodydrag → Commstap
2: Bodydrop → Lookat
3: Turnover → Talk
4: Openinventoryui → Order
5: Unrestrain → Serve
6: Swapoutfit → Takeorder
7: Restrain → Refill ammo
8: Openlootingui → Refill grenades
9: Consumeactor → Medpen
10: Commstap → Bodydrag
11: Lookat → Bodydrop
12: Talk → Turnover
13: Order → Openinventoryui
14: Serve → Unrestrain
15: Takeorder → Swapoutfit
16: Refill ammo → Restrain
17: Refill grenades → Openlootingui
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenLockLight)
Changed
12 changes
stdItem
Interactions
0: Onconveyorretracted → Unlocktrigger
1: Resourcetobusy → Keypadsuccess
2: Resourcetoidle → Open
3: Cargodooropen → Close
4: Cargodoorclose → Onunlocked
5: Cargodooropencomplete → Lockeddisplay
6: Cargodoorclosecomplete → Place_fuse
7: Dispenseropen → Carry
8: Dispenserclose → Drop
9: Ejectcargobox → Place
10: Conveyorreset → Store
11: Onconveyordeployed
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenLockLight_Again)
Changed
11 changes
stdItem
Interactions
0: Turnoff → Ladderopen
1: Turnon → Ladderclose
2: Flightready → Canopyopen
3: Openaccesspoints → Canopyclose
4: Closeaccesspoints → Seatenterladder
5: Deploydashboard → Seatexitladder
6: Retractdashboard → Seatenterzerog
7: Seatenter → Seatexitzerog
8: Seatexit → Seatenter
9: Seatexit
10: Playerinteract
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0: Bodydrag → Commstap
1: Bodydrop → Lookat
2: Turnover → Talk
3: Openinventoryui → Order
4: Unrestrain → Serve
5: Swapoutfit → Takeorder
6: Restrain → Refill ammo
7: Openlootingui → Refill grenades
8: Consumeactor → Medpen
9: Commstap → Bodydrag
10: Lookat → Bodydrop
11: Talk → Turnover
12: Order → Openinventoryui
13: Serve → Unrestrain
14: Takeorder → Swapoutfit
15: Refill ammo → Restrain
16: Refill grenades → Openlootingui
17: Medpen → Consumeactor
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneNone)
Changed
18 changes
stdItem
Interactions
0: Bodydrop → Lookat
1: Turnover → Talk
2: Openinventoryui → Order
3: Unrestrain → Serve
4: Swapoutfit → Takeorder
5: Restrain → Refill ammo
6: Openlootingui → Refill grenades
7: Consumeactor → Medpen
8: Commstap → Bodydrag
9: Lookat → Bodydrop
10: Talk → Turnover
11: Order → Openinventoryui
12: Serve → Unrestrain
13: Takeorder → Swapoutfit
14: Refill ammo → Restrain
15: Refill grenades → Openlootingui
16: Medpen → Consumeactor
17: Bodydrag → Commstap
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneNone_Exterior)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Store
1: Carry → Equiptowear
2: Drop → Carry
3: Place → Drop
4: Store → Place
Door Control (ControlPanel_Screen_DoorControl_Physical_Constellation_CargoBay)
Changed
14 changes
stdItem
Interactions
0: Disableproximityassist → Enableesp
1: Engineon → Disableesp
2: Engineoff → Enablecruise
3: Enabledecoupled → Disablecruise
4: Disabledecoupled → Enablevtol
5: Enablegsafe → Disablevtol
6: Disablegsafe → Enableproximityassist
7: Enableesp → Disableproximityassist
8: Disableesp → Engineon
9: Enablecruise → Engineoff
10: Disablecruise → Enabledecoupled
11: Enablevtol → Disabledecoupled
12: Disablevtol → Enablegsafe
13: Enableproximityassist → Disablegsafe
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair)
Changed
17 changes
stdItem
Interactions
0: Disableesp → Request
1: Enablecruise → Elevatorarrived
2: Disablecruise → Unpoweredrequest
3: Enablevtol → Placecoffee
4: Disablevtol → Placemilk
5: Enableproximityassist → Placewater
6: Disableproximityassist → Grabfromdispenser
7: Engineon → Readyfordispensing
8: Engineoff → Dispensecoffee
9: Enabledecoupled → Dispensemilk
10: Disabledecoupled → Dispensewater
11: Enablegsafe → Finishedgrab
12: Disablegsafe → Enter
13: Enableesp → Exit
14: Use
15: Place
16: Placeonhook
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Docking)
Changed
9 changes
stdItem
Interactions
0: Place → Store
1: Store → Equiptowear
4: Inspect → Place
5: Lookat
6: Order
7: Serve
8: Takeorder
9: Consumeactor
10: Talk
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Elevator)
Changed
11 changes
stdItem
Interactions
0: Store → Setstate_leverstate_down
1: Carry → Onbatteryadded
2: Drop → Onpoweron
3: Inspect → Reset
4: Place → Open
5: Close
6: Carry
7: Drop
8: Place
9: Store
10: Equiptowear
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Light)
Changed
18 changes
stdItem
Interactions
0: Place → Serve
1: Store → Takeorder
2: Carry → Refill ammo
3: Drop → Refill grenades
4: Inspect → Medpen
5: Open → Bodydrag
6: Close → Bodydrop
7: Turnover
8: Openinventoryui
9: Unrestrain
10: Swapoutfit
11: Restrain
12: Openlootingui
13: Consumeactor
14: Commstap
15: Lookat
16: Talk
17: Order
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_NoLock)
Changed
12 changes
stdItem
Interactions
0: Carry → Drop
1: Drop → Inspect
2: Inspect → Place
3: Place → Store
4: Store → On
5: Off
6: Toggle
7: Proccliptriggeredleverdown
8: Proccliptriggeredleverup
9: Proccliptriggeredleverswitch
10: Setstate_leverstate_up
11: Setstate_leverstate_down
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
5 changes
stdItem
Interactions
0: Inspect → Place
1: Place → Store
2: Store → Carry
3: Carry → Drop
4: Drop → Inspect
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp)
Changed
1 change
stdItem
Interactions
5: Consume
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp_Int)
Changed
6 changes
stdItem
Interactions
0: Hangerswap → Store
1: Hangerswapall → Equiptowear
2: Hangerequipall → Carry
3: Hangerhangall → Drop
4: Hangerequip → Place
5: Hangerhang
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter)
Changed
14 changes
stdItem
Interactions
0: Seatenter_exterior → Setjammerswitchon
1: Seatexit_exterior → Setjammerswitchoff
2: Seatenter_zerog → Seatenter
3: Seatexit_zerog → Seatexit
4: Place → Carry
5: Opendoor → Drop
6: Closedoor → Place
7: Break01 → Store
8: Break02 → Activate
9: Break03 → Deactivate
10: Eject_ → Offhandstore
11: Eject_02
12: Eject_03
13: Consumekeys
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Component)
Changed
18 changes
stdItem
Interactions
0: Consumeactor → Medpen
1: Commstap → Bodydrag
2: Lookat → Bodydrop
3: Talk → Turnover
4: Order → Openinventoryui
5: Serve → Unrestrain
6: Takeorder → Swapoutfit
7: Refill ammo → Restrain
8: Refill grenades → Openlootingui
9: Medpen → Consumeactor
10: Bodydrag → Commstap
11: Bodydrop → Lookat
12: Turnover → Talk
13: Openinventoryui → Order
14: Unrestrain → Serve
15: Swapoutfit → Takeorder
16: Restrain → Refill ammo
17: Openlootingui → Refill grenades
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_ExtRamp)
Changed
18 changes
stdItem
Interactions
0: Openlootingui → Refill grenades
1: Consumeactor → Medpen
2: Commstap → Bodydrag
3: Lookat → Bodydrop
4: Talk → Turnover
5: Order → Openinventoryui
6: Serve → Unrestrain
7: Takeorder → Swapoutfit
8: Refill ammo → Restrain
9: Refill grenades → Openlootingui
10: Medpen → Consumeactor
11: Bodydrag → Commstap
12: Bodydrop → Lookat
13: Turnover → Talk
14: Openinventoryui → Order
15: Unrestrain → Serve
16: Swapoutfit → Takeorder
17: Restrain → Refill ammo
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
18 changes
stdItem
Interactions
0: Lookat → Bodydrop
1: Talk → Turnover
2: Order → Openinventoryui
3: Serve → Unrestrain
4: Takeorder → Swapoutfit
5: Refill ammo → Restrain
6: Refill grenades → Openlootingui
7: Medpen → Consumeactor
8: Bodydrag → Commstap
9: Bodydrop → Lookat
10: Turnover → Talk
11: Openinventoryui → Order
12: Unrestrain → Serve
13: Swapoutfit → Takeorder
14: Restrain → Refill ammo
15: Openlootingui → Refill grenades
16: Consumeactor → Medpen
17: Commstap → Bodydrag
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Lights)
Changed
5 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Lights_Bed)
Changed
19 changes
stdItem
Interactions
0: Lock → Gate_close
1: Override → Set_pressurenormalized
2: Stepthrough → Set_pressuredifferential
3: Toggle → Setstate_powered
4: Unlock → Setstate_unpowered
5: Overrideclose → Setstate_blocked
6: Openfinished → Setstate_unblocked
7: Opentrigger → Setstate_noaccess
8: Openself → Setstate_access
9: Allowopen → Pressurecycle
10: Locktrigger → Pressurecyclecomplete
11: Unlocktrigger → Set_airlockconnected
12: Lockself → Open
13: Unlockself → Close
14: Openrequest → Lock
15: Closerequest → Override
16: Closetrigger → Stepthrough
17: Closefinished → Toggle
18: Unlock
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Open)
Changed
19 changes
stdItem
Interactions
0: Allowclose → Overrideclose
1: Gate_close → Opencomplete
2: Set_pressurenormalized → Closecomplete
3: Set_pressuredifferential → Opentrigger
4: Setstate_powered → Openself
5: Setstate_unpowered → Allowopen
6: Setstate_blocked → Locktrigger
7: Setstate_unblocked → Unlocktrigger
8: Setstate_noaccess → Lockself
9: Setstate_access → Unlockself
10: Pressurecycle → Openrequest
11: Pressurecyclecomplete → Closerequest
12: Set_airlockconnected → Closetrigger
13: Open → Closeself
14: Close → Allowclose
15: Lock → Gate_close
16: Override → Set_pressurenormalized
17: Stepthrough → Set_pressuredifferential
18: Toggle → Setstate_powered
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight)
Changed
18 changes
stdItem
Interactions
0: Serve → Unrestrain
1: Takeorder → Swapoutfit
2: Refill ammo → Restrain
3: Refill grenades → Openlootingui
4: Medpen → Consumeactor
5: Bodydrag → Commstap
6: Bodydrop → Lookat
7: Turnover → Talk
8: Openinventoryui → Order
9: Unrestrain → Serve
10: Swapoutfit → Takeorder
11: Restrain → Refill ammo
12: Openlootingui → Refill grenades
13: Consumeactor → Medpen
14: Commstap → Bodydrag
15: Lookat → Bodydrop
16: Talk → Turnover
17: Order → Openinventoryui
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight_Ramp)
Changed
5 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Carry → Equiptowear
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorNone)
Changed
19 changes
stdItem
Interactions
0: Equiptowear → Column01_openbottom
1: Carry → Column01_switchtotop
2: Drop → Column01_switchtobottom
3: Place → Column02_opentop
4: Store → Column02_openbottom
5: Column02_switchtotop
6: Column02_switchtobottom
7: Column01_allclosed
8: Column02_allclosed
9: Place
10: Tray01_open
11: Tray01_close
12: Tray01_lock
13: Tray01_unlock
14: Tray01_animationcomplete
15: Tray02_open
16: Tray02_close
17: Tray02_lock
18: Tray02_unlock
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockLight)
Changed
18 changes
stdItem
Interactions
0: Copilot_enter → Carry
1: Copilot_exit → Drop
2: Request → Inspect
3: Elevatorarrived → Place
4: Unpoweredrequest → Attach
5: Placecoffee → Store
6: Placemilk → Activate
7: Placewater → Ascend
8: Grabfromdispenser → Descend
9: Readyfordispensing → Elevatorarrived
10: Dispensecoffee → Lightson
11: Dispensemilk → Lightslow
12: Dispensewater → Requestfloor
13: Finishedgrab → Poweron
14: Enter → Poweroff
15: Exit → Reducetimer
16: Use → Clean_mop
17: Place
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0: Drop → Tray03_animationcomplete
1: Place → Tray04_open
2: Store → Tray04_close
3: Equiptowear → Tray04_lock
4: Carry → Tray04_unlock
5: Tray04_animationcomplete
6: Column01_opentop
7: Column01_openbottom
8: Column01_switchtotop
9: Column01_switchtobottom
10: Column02_opentop
11: Column02_openbottom
12: Column02_switchtotop
13: Column02_switchtobottom
14: Column01_allclosed
15: Column02_allclosed
16: Place
17: Tray01_open
18: Tray01_close
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0: Equiptowear → Openinventoryui
1: Carry → Unrestrain
2: Drop → Swapoutfit
3: Place → Restrain
4: Store → Openlootingui
5: Lookat → Consumeactor
6: Order → Commstap
7: Serve → Lookat
8: Takeorder → Talk
9: Consumeactor → Order
10: Talk → Serve
11: Takeorder
12: Refill ammo
13: Refill grenades
14: Medpen
15: Bodydrag
16: Bodydrop
17: Turnover
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0: Carry → Tray01_lock
1: Drop → Tray01_unlock
2: Place → Tray01_animationcomplete
3: Store → Tray02_open
4: Equiptowear → Tray02_close
5: Tray02_lock
6: Tray02_unlock
7: Tray02_animationcomplete
8: Tray03_open
9: Tray03_close
10: Tray03_lock
11: Tray03_unlock
12: Tray03_animationcomplete
13: Tray04_open
14: Tray04_close
15: Tray04_lock
16: Tray04_unlock
17: Tray04_animationcomplete
18: Column01_opentop
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp)
Changed
18 changes
stdItem
Interactions
0: Commstap → Bodydrag
1: Lookat → Bodydrop
2: Talk → Turnover
3: Order → Openinventoryui
4: Serve → Unrestrain
5: Takeorder → Swapoutfit
6: Refill ammo → Restrain
7: Refill grenades → Openlootingui
8: Medpen → Consumeactor
9: Bodydrag → Commstap
10: Bodydrop → Lookat
11: Turnover → Talk
12: Openinventoryui → Order
13: Unrestrain → Serve
14: Swapoutfit → Takeorder
15: Restrain → Refill ammo
16: Openlootingui → Refill grenades
17: Consumeactor → Medpen
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
18 changes
stdItem
Interactions
0: Restrain → Refill ammo
1: Openlootingui → Refill grenades
2: Consumeactor → Medpen
3: Commstap → Bodydrag
4: Lookat → Bodydrop
5: Talk → Turnover
6: Order → Openinventoryui
7: Serve → Unrestrain
8: Takeorder → Swapoutfit
9: Refill ammo → Restrain
10: Refill grenades → Openlootingui
11: Medpen → Consumeactor
12: Bodydrag → Commstap
13: Bodydrop → Lookat
14: Turnover → Talk
15: Openinventoryui → Order
16: Unrestrain → Serve
17: Swapoutfit → Takeorder
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
10 changes
stdItem
Interactions
0: Lighton → Offhandstore
1: Lightoff → Drop
2: Keypadsuccess → Carrylowered
3: Open → Inspect
4: Close → Place
5: Onunlocked → Holdready
6: Lockeddisplay → Equiptosuit
7: Unlocktrigger → Offhandequiptosuit
8: Store
9: Consume
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Hatch)
Changed
14 changes
stdItem
Interactions
0: Checkloop2 → Openlootingui
1: Transition2to → Open
2: Startloop1 → Close
3: Startloop2 → Carry
4: Ladderopen → Drop
5: Ladderclose
6: Canopyopen
7: Canopyclose
8: Seatenterladder
9: Seatexitladder
10: Seatenterzerog
11: Seatexitzerog
12: Seatenter
13: Seatexit
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Lift)
Changed
11 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Openlootingui
2: Place → Requestfloor0
3: Store → Requestfloor1
4: Equip → Requestfloor2
5: Openexternalinventory → Requestfloor3
6: Ejectcargobox → Requestfloor4
7: Conveyorreset → Elevatorarrived
8: Requestsurface
9: Lighton
10: Lightoff
Door Control (ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Exterior)
Changed
14 changes
stdItem
Interactions
0: Onhacksucceed_notshown → Close
1: Onhackfailed_notshown → Place
2: Onhackreset_notshown → Open
3: Open → Openlootingui
4: Close
5: Insertcard_enable
6: Insertcard_disable
7: Enable
8: Disable
9: Toggle
10: Onenabled
11: Ondisabled
12: Checkloop
13: Transition1To2
Door Control (ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
18 changes
stdItem
Interactions
0: Takeorder → Swapoutfit
1: Refill ammo → Restrain
2: Refill grenades → Openlootingui
3: Medpen → Consumeactor
4: Bodydrag → Commstap
5: Bodydrop → Lookat
6: Turnover → Talk
7: Openinventoryui → Order
8: Unrestrain → Serve
9: Swapoutfit → Takeorder
10: Restrain → Refill ammo
11: Openlootingui → Refill grenades
12: Consumeactor → Medpen
13: Commstap → Bodydrag
14: Lookat → Bodydrop
15: Talk → Turnover
16: Order → Openinventoryui
17: Serve → Unrestrain
Door Control (ControlPanel_Screen_DoorControl_Physical_Grin_MXC_ProxyIP)
Changed
7 changes
stdItem
Interactions
0: Carry → Openinventoryui
1: Drop → Openlootingui
2: Place → Carry
3: Store → Drop
4: Equiptowear → Place
5: Openinventoryui → Store
6: Openlootingui → Equiptowear
Door Control (ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
17 changes
stdItem
Interactions
0: Doorclose → Setstate_userstatus_playeruser
1: Carry → Setstate_userstatus_aiuser
2: Drop → Flowgraphdebug_unlockbasiccerts
3: Inspect → Flowgraphdebug_unlockadvancedcerts
4: Place → Triggeranim01
5: Attach → Triggeranim02
6: Store → Toggle
7: Activate → Deploy
8: Ascend → Retract
9: Descend → Idle_leanback
10: Elevatorarrived → Open
11: Lightson → Close
12: Lightslow → Cook
13: Requestfloor → Activate remote camera
14: Poweron → Racking
15: Poweroff → Useconsole
16: Reducetimer
Door Control (ControlPanel_Screen_DoorControl_Physical_Hull_C)
Changed
18 changes
stdItem
Interactions
0: Dispose → Flightready
1: Tractorbeamright_enter → Openmissiles
2: Tractorbeamright_exit → Closemissiles
3: Tractorbeamright_exitleft → Seatenter
4: Pilot_enter → Seatexit
5: Pilot_exit → Opendoor
6: Engineering_enter → Closedoor
7: Engineering_exit → Open
8: Turrettop_enter → Close
9: Turrettop_exit → Stow
10: Turretbottom_enter → Dooropen
11: Turretbottom_exit → Doorclose
12: Tractorbeamleft_enter
13: Tractorbeamleft_exit
14: Supportseatright_enter
15: Supportseatright_exit
16: Supportseatleft_enter
17: Supportseatleft_exit
Door Control (ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
18 changes
stdItem
Interactions
0: Onbatteryadded → Turnover
1: Onpoweron → Openinventoryui
2: Reset → Unrestrain
3: Open → Swapoutfit
4: Close → Restrain
5: Carry → Openlootingui
6: Drop → Consumeactor
7: Place → Commstap
8: Store → Lookat
9: Equiptowear → Talk
10: Order
11: Serve
12: Takeorder
13: Refill ammo
14: Refill grenades
15: Medpen
16: Bodydrag
17: Bodydrop
Door Control (ControlPanel_Screen_DoorControl_Physical_Idris_ArgoBayDoor)
Changed
13 changes
stdItem
Interactions
0: Override → Place
1: Open → Store
2: Close → Equip
3: Openexternalinventory
4: Opentopsub
5: Closetopsub
6: Openbottomsub
7: Closebottomsub
8: Callelevator
9: Opentrigger
10: Close
11: Open
12: Activate pump
Door Control (ControlPanel_Screen_DoorControl_Physical_MPUV)
Changed
14 changes
stdItem
Interactions
0: Turnon → Close
1: Turnoff → Insertcard_enable
2: Insertcard_disable
3: Enable
4: Disable
5: Toggle
6: Onenabled
7: Ondisabled
8: Checkloop
9: Transition1To2
10: Checkloop2
11: Transition2to
12: Startloop
13: Startloop2
<= PLACEHOLDER => (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0: Landinggear_invalid → Enterbed
1: Selfdestruct_engage → Exitbed
2: Selfdestruct_disengage → Savegamelogout