Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
<= PLACEHOLDER => (Door_DRAK_Clipper_Fuelport_Ground)
Changed
24 changes
stdItem
Interactions
0: Lock → Activate remote camera
1: Openfinished → Turret_gyro_mode
2: Closefinished → Wash
3: Sit → Exit
4: Requestlobbytop → Lean
5: Requestlobbybottom → Runwater
6: Elevatorarrived → Inactive
7: Requestsurface → Flightready
8: On → Selfdestruct_engage
9: Off → Selfdestruct_disengage
10: Pilot_enter_front → Exteriorlights_on
11: Pilot_exit_front → Exteriorlights_off
12: Pilot_enter_rear
13: Pilot_exit_rear
14: Cockpit_glass_open
15: Cockpit_glass_close
16: Cockpit_dome_open
17: Cockpit_dome_close
18: Pilot_enter_zerog
19: Pilot_exit_zerog
20: Activate remote camera
21: Requestdescent
22: Requestascent
23: Turret_gyro_mode
<= PLACEHOLDER => (Door_LoadoutScanner_StormBreaker_DataFacility1)
Changed
37 changes
stdItem
Interactions
0: Playintro → Drink
1: Ejectcargo → Activate remote camera
2: Openinventory → Turret_gyro_mode
3: Recv_openmech → Sidedooropen
4: Recv_closemech → Sidedoorclose
5: Carrylowered → Sidedoorenter
6: Drop → Sidedoorexit
7: Inspect → Sidedoorenterzerog
8: Place → Sidedoorexitzerog
9: Store → Setstate_playstate_up
10: Lighton → Setstate_playstate_down
11: Lightoff → Setstate_enabledstate_enabled
12: Destroysubitem → Setstate_enabledstate_disabled
13: Connecthardware → Onstate_playstate_up
14: Synchardware → Onstate_playstate_down
15: Subitemdestroyed → Pilotenter
16: Lockitem → Pilotexit
17: Unlockitem → Enterinternalscreen
18: Offhandstore → Comp_wing_right_open
19: Copilotrightenter → Comp_wing_right_close
20: Copilotrightexit → Comp_wing_left_open
21: Dockingportopen → Comp_wing_left_close
22: Dockingportclose → Comp_left_open
23: Activate remote camera → Comp_left_close
24: Turret_gyro_mode → Comp_right_open
25: Turnon → Comp_right_close
26: Turnoff → Comp_top_open
27: Canopyopen → Comp_top_close
28: Canopyclose → Comp_bottom_open
29: Seatenter → Comp_bottom_close
30: Seatexit → Ground_fuel_open
31: Seatenterzerog → Ground_fuel_close
32: Seatexitzerog → Ladderopen
33: Lifesupport_open → Ladderclose
34: Lifesupport_close → Canopyopen
35: Cooler_open → Canopyclose
36: Cooler_close → Seatenterladder
<= PLACEHOLDER => (Door_LoadoutScanner_StormBreaker_ResearchFacility1)
Changed
31 changes
stdItem
Interactions
0: Addonearrayvalue → Personalstorage_close
1: Addtwoarrayvalue → Component_bay_left_open
2: Addthreearrayvalue → Component_bay_left_close
3: Addlensvalue → Component_bay_right_open
4: Addlasermaterialvalue → Component_bay_right_close
5: Stoplaser → Loot
6: Onrewardvaluechanged → Openinventory
7: Toparrayactivated → Open
8: Bottomarrayactivated → Close
9: Backarrayactivated → Place
10: Reset → Opencomplete
11: Disarm → Closecomplete
12: Boom → Take
13: Seatenter → Carry
14: Seatexit → Drop
15: Canopyopen → Inspect
16: Canopyclose → Activate remote camera
17: Seatenterladder → Turret_gyro_mode
18: Seatexitladder → Serve
19: Seatenterzerog → Clean
20: Seatexitzerog → Order
21: Ladderopen → Prepareorder
22: Ladderclose → Takeorder
23: Inventory_open → Fillglas
24: Loot
25: Open
26: Close
27: Toggle
28: Lock
29: Openfinished
30: Closefinished
<= PLACEHOLDER => (Door_NoRoomConnector_OpenReverse_IP)
Changed
14 changes
stdItem
Interactions
0: Open → Selfdestruct_engage
1: Close → Selfdestruct_disengage
2: Enableproximitysensor → Shields_on
3: Disableproximitysensor → Shields_off
4: Flightready
5: Openmissiles
6: Closemissiles
7: Outrigger_deploy
8: Outrigger_retract
9: Outrigger_toggle
10: Opencargohatch
11: Closecargohatch
12: Lockdoors
13: Unlockdoors
<= PLACEHOLDER => (Door_NoRoomConnector_RSI_Polaris_Toilet_R)
Changed
25 changes
stdItem
Interactions
0: Resumedestruction → Cockpit_dome_open
1: Pilotenter → Cockpit_dome_close
2: Pilotexit → Pilot_enter_zerog
3: Togglealarm → Pilot_exit_zerog
4: Deployarray → Activate remote camera
5: Retractarray → Requestdescent
6: Open → Requestascent
7: Close → Elevatorarrived
8: Play → Turret_gyro_mode
9: Lockerequipall → Open
10: Lockerswapall → Close
11: Dropuserin → Enableproximitysensor
12: Turret_fire_mode → Disableproximitysensor
13: Turret_gyro_mode
14: Turret_sensitivity_increase
15: Turret_sensitivity_decrease
16: Turret_sensitivity_reset
17: Toggle
18: Lock
19: Openfinished
20: Closefinished
21: Seatenter
22: Seatexit
23: Activate remote camera
24: Activate pump
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_AEGS_Idris_Front_Left)
Changed
34 changes
stdItem
Interactions
0: Set_pressuredifferential → Turretupperexit
1: Setstate_powered → Turretlowerenter
2: Setstate_unpowered → Turretlowerexit
3: Setstate_blocked → Turretdoors_upperopen
4: Setstate_unblocked → Turretdoors_upperclose
5: Setstate_noaccess → Turretdoors_loweropen
6: Setstate_access → Turretdoors_lowerclose
7: Pressurecycle → Onstate_itemportstate_empty
8: Pressurecyclecomplete → Onstate_itemportstate_filled
9: Set_airlockconnected → Blast
10: Lockself → Seatenter
11: Unlockself → Seatexit
12: Reportlock → Open
13: Reportunlock → Close
14: Sync → Toggle
15: Reporterror → Lock
16: Repair → Openfinished
17: Open → Closefinished
18: Close → Ladderopen
19: Toggle → Ladderclose
20: Lock → Canopyopen
21: Openfinished → Canopyclose
22: Closefinished → Seatenterladder
23: Pilotenter → Seatexitladder
24: Pilotexit → Seatenterzerog
25: Poweron → Seatexitzerog
26: Poweroff → Inventory_open
27: Activate_remote_camera → Inventory_close
28: Turret_gyro_mode → Loot
29: Ladderopen → Lock_01
30: Ladderclose → Lock_02
31: Canopyopen → Unlock_0
32: Unlock_0
33: Mainlock
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_AEGS_Idris_Front_Right)
Changed
21 changes
stdItem
Interactions
0: Drop → Useconsole
1: Carrylowered → Touchscreen
2: Inspect → Dooropen
3: Place → Doorclose
4: Consume → _finishedclosingimpl
5: Holdready → _finishedopeningimpl
6: Equiptosuit → Callelevator
7: Offhandequiptosuit → Hideprompt
8: Store → Showprompt
9: Offhandstore → Activatingpanel
10: Deactivatingpanel
11: Rebootrequired_reboot
12: Rebootrequired_shuttingdown
13: Turnon
14: Turnoff
15: Toggle
16: Carry
17: Place
18: Drop
19: Stow
20: Inspect
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_ANVL_Hawk_Bounty_Pod)
Changed
34 changes
stdItem
Interactions
0: Advancetime → Print
1: Batterypoweron → Createammo
2: Laseroff → Tryejectcargobox
3: Laseron → Request
4: Setstate_leverstate_up → Elevatorarrived
5: Poweradded → Activate remote camera
6: Modifytimerdepth2 → Turret_gyro_mode
7: Modifytimerdepth3 → Liedown
8: Starttimer → Sit
9: Pausetimer → Exit
10: Leverdown → Sleep
11: Finshedtimer → Situp
12: Reset → Escpodlowerrightenter
13: Advancedepth → Escpodlowerrightexit
14: Damage → Savegamelogoutlr
15: Depth3laseron → Openinventoryui
16: Depth2laseron → Openlootingui
17: Depth1Laseron → Deployrequest
18: Debug_charge3 → Retractrequest
19: Debug_advance_depth_now → Next
20: Wait → Previous
21: Seetowintro → Left_scan
22: Pickup → Left_extract
23: Place → Left_fracture
24: Drop → Deactivate
25: Ladderopen → Place
26: Ladderclose → Refill ammo
27: Canopyopen → Pick up
28: Canopyclose → Medpen
29: Seatenterladder → Refill grenades
30: Seatexitladder → Onattach
31: Seatenterzerog → Ondetach
32: Seatexitzerog → Reset
33: Inventory_open → Poweron
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP)
Changed
34 changes
stdItem
Interactions
0: Lock → Depth2laseron
1: Unlock → Depth1Laseron
2: Disablechipinteractions → Debug_charge3
3: Onlocked → Debug_advance_depth_now
4: Onunlocked → Wait
5: Place → Seetowintro
6: Open → Pickup
7: Close → Place
8: Opencomplete → Drop
9: Closecomplete → Ladderopen
10: Elevatordooropen → Ladderclose
11: Elevatordoorclose → Canopyopen
12: Override → Canopyclose
13: Activate remote camera → Seatenterladder
14: Turret_gyro_mode → Seatexitladder
15: Seatenter → Seatenterzerog
16: Seatexit → Seatexitzerog
17: Copilotseatenter → Inventory_open
18: Copilotseatexit → Inventory_close
19: Tbleftseatenter → Loot
20: Tbleftseatexit → Driverseatenter
21: Tbrightseatenter → Driverseatexit
22: Tbrightseatexit → Bonnet_open
23: Enter → Bonnet_close
24: Exit → Fuelport_open
25: Savegamelogout → Fuelport_close
26: Openinventoryui → Grille_open
27: Openlootingui → Grille_close
28: Ladderopen → Step_deploy
29: Ladderclose → Step_retract
30: Canopyopen → Boot_open
31: Boot_close
32: Door_open
33: Door_close
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_AEGS_hab_toilet_door)
Changed
12 changes
stdItem
Interactions
0: Acceptcontract → Retract
1: Extend
2: Keypadsuccess
3: Open
4: Close
5: Onunlocked
6: Lockeddisplay
7: Unlocktrigger
8: Place_fuse
9: Fix
10: Break
11: Onenter_damagestate_damaged
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Nomad)
Changed
20 changes
stdItem
Interactions
0: Sit → Store
1: Exit → Open
2: Dooropeninginteraction → Close
3: Doorclosinginteraction → Hack
4: Lockdoorinteraction → Repair
5: Unlockdoorinteraction → Syncopen
6: Dooropenlightinteraction → Syncclose
7: Doorclosedlightinteraction → Opencomplete
8: Place → Closecomplete
9: Open → Deploy
10: Retract
11: Syncdeploy
12: Syncretract
13: Retractclose
14: Openhatch
15: Closehatch
16: Item1
17: Item2
18: Item
19: Item4
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Nova_Cooler)
Changed
12 changes
stdItem
Interactions
0: Equiptosuit → Deploy
1: Offhandequiptosuit → Retract
2: Store → Deploycomplete
3: Offhandstore → Retractcomplete
4: Drop → Deploytrigger
5: Carrylowered → Retracttrigger
6: Inspect → Deployrequest
7: Place → Retractrequest
8: Consume → Gatedeploy
9: Holdready → Allowdeploy
10: Grip
11: Release
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_Cooler_Left)
Changed
9 changes
stdItem
Interactions
0: Place → Offhandstore
1: Store → Drop
3: Drop → Inspect
4: Inspect → Place
5: Consume
6: Holdready
7: Equiptosuit
8: Offhandequiptosuit
9: Store
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_Cooler_Right)
Changed
18 changes
stdItem
Interactions
0: Confirm → Carrylowered
1: Openhatch → Inspect
2: Closehatch → Place
3: Print → Consume
4: Opencontainer → Holdready
5: Hazardwarning_cancel → Equiptosuit
6: Hazardwarning_proceed → Offhandequiptosuit
7: Verification_continue → Store
8: Reset → Offhandstore
9: Holdready → Drop
10: Equiptosuit
11: Offhandequiptosuit
12: Store
13: Offhandstore
14: Drop
15: Carrylowered
16: Inspect
17: Place
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_JumpDrive)
Changed
22 changes
stdItem
Interactions
0: Close → Openhatch
1: Open → Closehatch
2: Openlootingui → Print
3: Extend → Resourcesprovided
4: Retract → Awaitingresources
5: Enjoyscreen
6: Continue
7: Cancel
8: Confirm
9: Opencontainer
10: Hazardwarning_cancel
11: Hazardwarning_proceed
12: Verification_continue
13: Reset
14: Holdready
15: Equiptosuit
16: Offhandequiptosuit
17: Store
18: Offhandstore
19: Drop
20: Carrylowered
21: Inspect
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_Radar)
Changed
20 changes
stdItem
Interactions
0: Repair → Offhandequiptosuit
1: Syncopen → Store
2: Syncclose → Offhandstore
3: Opencomplete → Drop
4: Closecomplete → Carrylowered
5: Open → Inspect
6: Close → Place
7: Hack → Consume
8: Openhatch → Holdready
9: Closehatch → Equiptosuit
10: Item
11: Item2
12: Item3
13: Item4
14: Print
15: Resourcesprovided
16: Awaitingresources
17: Enjoyscreen
18: Continue
19: Cancel
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_135c_CargoRamp)
Changed
16 changes
stdItem
Interactions
0: Acceptcontract → Onenter_damagestate_notdamaged
1: Enable → Applydamagemap_pristine
2: Disable → Applydamagemap_damaged
3: Toggle → Applydamagemap_repaired
4: Onenabled → Onenter_damagestate_damaged
5: Ondisabled → Carrylowered
6: Onanimcomplete → Drop
7: Playeruseable_enable → Inspect
8: Playeruseable_disable → Place
9: Raiselever → Store
10: Lowerlever
11: Onleverraised
12: Onleverlowered
13: Proc_onleverup
14: Proc_onleverdown
15: Poweron
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Starlancer_Fuel)
Changed
19 changes
stdItem
Interactions
0: Keypadsuccess → Place
1: Open → Holdready
2: Close → Equiptosuit
3: Onunlocked → Offhandequiptosuit
4: Lockeddisplay → Store
5: Unlocktrigger → Offhandstore
6: Place_fuse → Drop
7: Fix → Carrylowered
8: Break → Inspect
9: Onenter_damagestate_damaged → Consume
10: Onenter_damagestate_notdamaged
11: Applydamagemap_pristine
12: Applydamagemap_damaged
13: Applydamagemap_repaired
14: Carrylowered
15: Drop
16: Inspect
17: Place
18: Store
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Toilet)
Changed
21 changes
stdItem
Interactions
0: Inspect → Holdready
1: Place → Equiptosuit
2: Consume → Offhandequiptosuit
3: Holdready → Store
4: Equiptosuit → Offhandstore
5: Offhandequiptosuit → Drop
6: Store → Carrylowered
7: Offhandstore → Inspect
8: Drop → Place
9: Carrylowered → Grip
10: Release
11: Deploy
12: Retract
13: Deploycomplete
14: Retractcomplete
15: Deploytrigger
16: Retracttrigger
17: Deployrequest
18: Retractrequest
19: Gatedeploy
20: Allowdeploy
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_Perseus_Personnel)
Changed
34 changes
stdItem
Interactions
0: Canopyclose → Mainunlock
1: Seatenterladder_pilot → Poweron
2: Seatexitladder → Poweroff
3: Seatenterzerog_pilot → Retrieve
4: Seatexitzerog → Cancel
5: Fueltank_open → Activate remote camera
6: Fueltank_close → Turret_gyro_mode
7: Radar_open → Place
8: Radar_close → Open
9: Jumpdrive_open → Close
10: Jumpdrive_close → Opencomplete
11: Cooler_right_open → Closecomplete
12: Cooler_right_close → Turretenter
13: Power_panel_left_open → Turretexit
14: Power_panel_left_close → Reset
15: Power_panel_right_open → Jump
16: Power_panel_right_close → Take
17: Cooler_left_open → Seatenter
18: Cooler_left_close → Seatexit
19: Life_support_open → Opendoor
20: Life_support_close → Closedoor
21: Seatenterladder_gunner → Stepthrough
22: Seatenterzerog_gunner → Turretfrontenter
23: Seatexitladder_gunner
24: Seatexitzerog_gunner
25: Shield_generator_open
26: Shield_generator_close
27: Avionics_open
28: Avionics_close
29: Battery_open
30: Battery_close
31: Openinventoryui
32: Close
33: Openlootingui
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_RSI_Perseus_Hoop)
Changed
34 changes
stdItem
Interactions
0: Canopyclose → Close
1: Seatenterzerog → Openinventoryui
2: Radar_open → Openlootingui
3: Radar_close → Weaponrackblocking
4: Quantumdrive_open → Weaponrackclear
5: Quantumdrive_close → Place
6: Shieldgen_left_open → Overrideclose
7: Shieldgen_left_close → Activate remote camera
8: Shieldgen_right_open → Turret_gyro_mode
9: Shieldgen_right_close → Turret_sensitivity_increase
10: Open → Turret_sensitivity_decrease
11: Close → Turret_sensitivity_reset
12: Lock → Datapad_check_floor
13: Override → Datapad_check_low
14: Stepthrough → Datapad_check_high
15: Toggle → Toptobottom
16: Unlock → Bottomtotop
17: Overrideclose → Snaptobottomstate
18: Opencomplete → Snaptotopstate
19: Closecomplete → Cycleturretposition
20: Opentrigger → Shopidle
21: Openself → Open
22: Allowopen → Pick up
23: Locktrigger → Seatenter
24: Unlocktrigger → Seatexit
25: Lockself → Turretupperenter
26: Unlockself
27: Openrequest
28: Closerequest
29: Closetrigger
30: Closeself
31: Allowclose
32: Gate_close
33: Set_pressurenormalized
Door (Door_RN_NoRoomConnector_Breachable_OpenReverse_IP)
Changed
33 changes
stdItem
Interactions
0: Requestdescent → Cooler_left_open
1: Elevatorarrived → Cooler_left_close
2: Place → Cooler_right_open
3: Open → Cooler_right_close
4: Close → Lifesupport_open
5: Stepthrough → Lifesupport_close
6: Closed → Powerplant_open
7: Opened → Powerplant_close
8: Open panel → Quantumdrive_open
9: Pump → Quantumdrive_close
10: Exit → Shieldgen_left_open
11: Lock → Shieldgen_left_close
12: Unlock → Shieldgen_right_open
13: Hidden_enable → Shieldgen_right_close
14: Openinnerdoor → Computer_open
15: Closealldoors → Computer_close
16: Openinnerdoorfinished → Retrieve
17: Closeinnerdoorfinished → Cancel
18: Updatepressure → Poweron
19: Keypadsuccess → Poweroff
20: Onunlocked → Pushup
21: Lockeddisplay → Input_scu
22: Unlocktrigger → Isdestroyed - overheated
23: Destination_a → Isturnedon
24: Destination_b → Isstartinguploading
25: Destination_c → Isstoppinguploading
26: Seatenter → Isstartingtooverheat
27: Seatexit → Isstoppingoverheating
28: Opendoor → Isdestroyed - ballistics
29: Keypadsuccess
30: Open
31: Close
32: Onunlocked
Door (Door_RN_NoRoomConnector_Breachable_OpenReverse_IP_Vulture)
Changed
13 changes
stdItem
Interactions
0: Place → Sit
1: Grip → Exit
2: Release
3: Deploy
4: Retract
5: Deploycomplete
6: Retractcomplete
7: Deploytrigger
8: Retracttrigger
9: Deployrequest
10: Retractrequest
11: Gatedeploy
12: Allowdeploy
Door (Door_RN_NoRoomConnector_Breachable_OpenReverse_RSI_Meteor_WeaponStorage)
Changed
34 changes
stdItem
Interactions
0: Open → Elevatorarrived
1: Close → Place
2: Atoa → Extenddockingcollar
3: Atob → Withdrawdockingcollar
4: Atoc → Openrampdoor
5: Btoa → Closerampdoor
6: Btob → Autoopenramprequest
7: Btoc → Autocloseramprequest
8: Ctoa → Setrampauto
9: Ctob → Setrampmanualopen
10: Ctoc → Setrampmanualclose
11: To → Opendockingcollarlarge
12: To → Closedockingcollarlarge
13: To → Autoopendockingcollarlargerequest
14: 2to → Autoclosedockingcollarlargerequest
15: 2to2 → Setdockingcollarlargeauto
16: 2to3 → Setdockingcollarlargemanualopen
17: 3to → Setdockingcollarlargemanualclose
18: 3to2 → Opendockingcollarsmall
19: 3to3 → Closedockingcollarsmall
20: Xtox → Autoopendockingcollarsmallrequest
21: Xtoy → Autoclosedockingcollarsmallrequest
22: Xtoz → Setdockingcollarsmallauto
23: Ytox → Setdockingcollarsmallmanualopen
24: Ytoy → Setdockingcollarsmallmanualclose
25: Ytoz → Keypadsuccess
26: Ztox → Open
27: Ztoy → Close
28: Ztoz → Onunlocked
29: Toggle → Lockeddisplay
30: Lock → Unlocktrigger
31: Openfinished → Place
32: Pilotenter
33: Pilotexit
Door (Door_RN_NoRoomConnector_Breachable_OpenReverse_Starfarer_Ramp)
Changed
34 changes
stdItem
Interactions
0: Retractrequest → Pilotseatexitright
1: Next → Pilotseatexitleftzerog
2: Previous → Pilotseatexitrightzerog
3: Left_scan → Pilotseatexitfrontzerog
4: Left_extract → Copilotseatenterright
5: Left_fracture → Copilotseatenterleft
6: Deactivate → Copilotseatenterfront
7: Place → Copilotseatenterleftzerog
8: Refill ammo → Copilotseatenterrightzerog
9: Pick up → Copilotseatenterfrontzerog
10: Medpen → Copilotseatexit
11: Refill grenades → Copilotseatexitfront
12: Onattach → Copilotseatexitzerog
13: Ondetach → Copilotseatexitfrontzerog
14: Reset → Turn on
15: Poweron → Turn off
16: Open → Sit
17: Close → Exit
18: Lock → Open
19: Override → Close
20: Overrideclose → Engineon
21: Opencomplete → Engineoff
22: Closecomplete → Seatenterground
23: Use → Seatexitground
24: Exit → Seatenterzerog
25: Startfire → Seatexitzerog
26: Stopfire → Canopyopen
27: Openout → Canopyclose
28: Openin → Openinventoryui
29: Stasisdisable → Openlootingui
30: Place
31: Seatenter
32: Seatexit
33: Request
Door (Door_RN_NoRoomConnector_Component_Breachable)
Changed
31 changes
stdItem
Interactions
0: Turret_gyro_mode → 2to3
1: Toptobottom → 3to
2: Bottomtotop → 3to
3: Snaptobottomstate → To
4: Snaptotopstate → Xtox
5: Cycleturretposition → Xtoy
6: Shopidle → Xtoz
7: Open → Ytox
8: Pick up → Ytoy
9: Seatenter → Ytoz
10: Seatexit → Ztox
11: Activate remote camera → Ztoy
12: Turretupperenter → Ztoz
13: Turretupperexit → Open
14: Turretlowerenter → Close
15: Turretlowerexit → Toggle
16: Turretdoors_upperopen → Lock
17: Turretdoors_upperclose → Openfinished
18: Turretdoors_loweropen → Closefinished
19: Turretdoors_lowerclose → Override
20: Onstate_itemportstate_empty → Enter
21: Onstate_itemportstate_filled → Exit
22: Blast → Use
23: Close → Place
24: Toggle → Placeonhook
25: Lock → Gundeployrequested
26: Openfinished → Doorcloserequested
27: Closefinished → Trigger_gundeploy
28: Trigger_doorclose
29: Trigger_gunretract
30: Trigger_dooropen
Door (Door_RN_NoRoomConnector_Component_Instanced_IP)
Changed
34 changes
stdItem
Interactions
0: Ladderopen → Dooropencomplete
1: Ladderclose → Gunretractcomplete
2: Canopyopen → Gate_doorclose
3: Canopyclose → Gate_gundeploy
4: Seatenterladder → Poweron_01
5: Seatexitladder → Poweroff_01
6: Seatenterzerog → Openrequested
7: Seatexitzerog → Allowopen
8: Inventory_open → Closerequested
9: Inventory_close → Dispatchclose
10: Loot → Closecompleted
11: Lock_0 → Force_airlockstate_sealed
12: Lock_0 → Force_airlockstate_opened
13: Unlock_0 → Force_airlockstate_cycling
14: Unlock_02 → Force_pressurestate_pressurized
15: Mainlock → Force_pressurestate_depressurized
16: Mainunlock → Force_atmospherestate_breathable
17: Poweron → Force_atmospherestate_toxic
18: Poweroff → Requestdescent
19: Retrieve → Elevatorarrived
20: Cancel → Place
21: Activate remote camera → Open
22: Turret_gyro_mode → Close
23: Place → Stepthrough
24: Open → Closed
25: Close → Opened
26: Opencomplete → Open panel
27: Closecomplete → Pump
28: Turretenter → Exit
29: Turretexit → Lock
30: Unlock
31: Hidden_enable
32: Openinnerdoor
33: Closealldoors
Door (Door_RN_NoRoomConnector_CRUS_Intrepid_FridgeDoorLeft)
Changed
34 changes
stdItem
Interactions
0: Closedoor → Lockeddisplay
1: Requestdescent → Unlocktrigger
2: Requestascent → Open
3: Elevatorarrived → Close
4: Useconsole → Toggle
5: On → Lock
6: Off → Openfinished
7: Insert → Closefinished
8: Eject → Openlootingui
9: Pilotenter → Seatenter
10: Pilotexit → Seatexit
11: Pilotdeploydashboard → Inputinglasert
12: Pilotretractdashboard → Inputinglasert2
13: Attach → Inputinglasert3
14: Open → Inputinglasert4
15: Close → Resultsready
16: Lockerequipall → Addonearrayvalue
17: Lockerswapall → Addtwoarrayvalue
18: Extractor_disabled_trigger → Addthreearrayvalue
19: Extractor_active_trigger → Addlensvalue
20: Left_scan → Addlasermaterialvalue
21: Left_extract → Stoplaser
22: Left_fracture → Onrewardvaluechanged
23: Right_scan → Toparrayactivated
24: Right_extract → Bottomarrayactivated
25: Right_fracture → Backarrayactivated
26: Center_scan → Reset
27: Center_extract → Disarm
28: Center_fracture → Boom
29: Top_scan → Canopyopen
30: Top_extract
31: Top_fracture
32: Insert
33: Onfunctional
Door (Door_RN_NoRoomConnector_CRUS_Intrepid_FridgeDoorRight)
Changed
34 changes
stdItem
Interactions
0: Open → Connecthardware
1: Close → Synchardware
2: Engineon → Subitemdestroyed
3: Engineoff → Lockitem
4: Seatenterground → Unlockitem
5: Seatexitground → Offhandstore
6: Seatenterzerog → Copilotrightenter
7: Seatexitzerog → Copilotrightexit
8: Canopyopen → Dockingportopen
9: Canopyclose → Dockingportclose
10: Openinventoryui → Activate remote camera
11: Openlootingui → Turret_gyro_mode
12: Place → Turnon
13: Seatenter → Turnoff
14: Seatexit → Canopyopen
15: Request → Canopyclose
16: Elevatorarrived → Seatenter
17: Extenddockingcollar → Seatexit
18: Withdrawdockingcollar → Seatenterzerog
19: Openrampdoor → Seatexitzerog
20: Closerampdoor → Lifesupport_open
21: Autoopenramprequest → Lifesupport_close
22: Autocloseramprequest → Cooler_open
23: Setrampauto → Cooler_close
24: Setrampmanualopen → Relay_open
25: Setrampmanualclose → Relay_close
26: Opendockingcollarlarge → Fuelport_open
27: Closedockingcollarlarge → Fuelport_close
28: Autoopendockingcollarlargerequest → Radar_open
29: Autoclosedockingcollarlargerequest → Radar_close
30: Setdockingcollarlargeauto → Power_open
31: Setdockingcollarlargemanualopen → Power_close
32: Setdockingcollarlargemanualclose → Storage_open
33: Storage_close
Door (Door_RN_NoRoomConnector_CRUS_Intrepid_Toilet)
Changed
33 changes
stdItem
Interactions
0: Onnonfunctional → Canopyclose
1: Place → Seatenterladder
2: Open → Seatexitladder
3: Close → Seatenterzerog
4: Take → Seatexitzerog
5: Requestdescent → Ladderopen
6: Elevatorarrived → Ladderclose
7: Cockpitopen → Inventory_open
8: Cockpitclose → Loot
9: Pilotseatenterright → Open
10: Pilotseatenterleft → Close
11: Pilotseatenterrightzerog → Toggle
12: Pilotseatenterleftzerog → Lock
13: Pilotseatenterfrontzerog → Openfinished
14: Pilotseatexitleft → Closefinished
15: Pilotseatexitright → Playintro
16: Pilotseatexitleftzerog → Ejectcargo
17: Pilotseatexitrightzerog → Openinventory
18: Pilotseatexitfrontzerog → Recv_openmech
19: Copilotseatenterright → Recv_closemech
20: Copilotseatenterleft → Carrylowered
21: Copilotseatenterfront → Drop
22: Copilotseatenterleftzerog → Inspect
23: Copilotseatenterrightzerog → Place
24: Copilotseatenterfrontzerog → Store
25: Copilotseatexit → Lighton
26: Copilotseatexitfront → Lightoff
27: Copilotseatexitzerog → Destroysubitem
28: Copilotseatexitfrontzerog
29: Turn on
30: Turn off
31: Sit
32: Exit
Door (Door_RN_NoRoomConnector_RSI_Polaris_CargoRamp_Left)
Changed
34 changes
stdItem
Interactions
0: Componentbay_open → Lockerequipall
1: Componentbay_close → Lockerswapall
2: Weaponbay_right_open → Extractor_disabled_trigger
3: Weaponbay_right_close → Extractor_active_trigger
4: Weaponbay_left_open → Left_scan
5: Weaponbay_left_close → Left_extract
6: Radar_open → Left_fracture
7: Radar_close → Right_scan
8: Place → Right_extract
9: Insert → Right_fracture
10: Eject → Center_scan
11: Place → Center_extract
12: Open → Center_fracture
13: Close → Top_scan
14: Opencomplete → Top_extract
15: Closecomplete → Top_fracture
16: Print → Insert
17: Createammo → Onfunctional
18: Tryejectcargobox → Onnonfunctional
19: Request → Place
20: Elevatorarrived → Open
21: Activate remote camera → Close
22: Turret_gyro_mode → Take
23: Liedown → Requestdescent
24: Sit → Elevatorarrived
25: Exit → Cockpitopen
26: Sleep → Cockpitclose
27: Situp → Pilotseatenterright
28: Escpodlowerrightenter → Pilotseatenterleft
29: Escpodlowerrightexit → Pilotseatenterrightzerog
30: Savegamelogoutlr → Pilotseatenterleftzerog
31: Openinventoryui → Pilotseatenterfrontzerog
32: Openlootingui → Pilotseatexitleft
33: Deployrequest
Door (Door_RN_NoRoomConnector_RSI_Polaris_CargoRamp_Right)
Changed
10 changes
stdItem
Interactions
0: Store → Drop
1: Offhandstore → Stow
2: Drop → Carry
3: Carrylowered → Inspect
4: Inspect → Place
5: Place → Sit
6: Consume → Exit
7: Holdready
8: Equiptosuit
9: Offhandequiptosuit
Door (Door_RN_NoRoomConnector_RSI_Polaris_Hangar_Door)
Changed
34 changes
stdItem
Interactions
0: Closefinished → Use
1: Open → Enableinteraction
2: Close → Disableinteraction
3: Lock → Onattach
4: Override → Ondetach
5: Enter → Reset
6: Exit → Seatenterpilot
7: Use → Seatexitpilot
8: Place → Activate remote camera
9: Placeonhook → Turret_gyro_mode
10: Gundeployrequested → Exteriorlightson
11: Doorcloserequested → Exteriorlightslow
12: Trigger_gundeploy → Place
13: Trigger_doorclose → Open
14: Trigger_gunretract → Close
15: Trigger_dooropen → Opencomplete
16: Dooropencomplete → Closecomplete
17: Gunretractcomplete → Turretenter
18: Gate_doorclose → Turretexit
19: Gate_gundeploy → Seatenter
20: Poweron_01 → Seatexit
21: Poweroff_0 → Openinventoryui
22: Openrequested → Openlootingui
23: Allowopen → Ladderopen
24: Closerequested → Ladderclose
25: Dispatchclose → Canopyopen
26: Closecompleted → Canopyclose
27: Force_airlockstate_sealed → Seatenterzerog
28: Force_airlockstate_opened → Seatexitzerog
29: Force_airlockstate_cycling → Battery_open
30: Force_pressurestate_pressurized → Battery_close
31: Force_pressurestate_depressurized
32: Force_atmospherestate_breathable
33: Force_atmospherestate_toxic
Door (Door_RN_RoomConnector_Breachable_OpenClose_400i_Ramp)
Changed
34 changes
stdItem
Interactions
0: Disperseinteraction → Openinnerdoor
1: Setjammerswitchon → Closealldoors
2: Setjammerswitchoff → Openinnerdoorfinished
3: Seatenter → Closeinnerdoorfinished
4: Seatexit → Grip
5: Copilotseatenter → Release
6: Copilotseatexit → Playerinteract
7: Pilotenter → Activate
8: Pilotexit → Deactivate
9: Seatopen → Tap
10: Seatclose → Swipeleft
11: Sidedooropen → Swiperight
12: Sidedoorclose → Swipeup
13: Sidedoorenter → Swipedown
14: Sidedoorexit → Openkeyboard
15: Sidedoorenterzerog → Starttyping
16: Sidedoorexitzerog → Stoptyping
17: Poweron_0 → Closekeyboard
18: Poweroff_01 → Setwindowstate_closewindow
19: Carry → Touchscreen
20: Drop → Exitkiosk_interaction
21: Place → Setstate_firingrangestate_splash
22: Store → Setstate_firingrangestate_weaponselect
23: Pickup → Setstate_firingrangestate_weaponlandingbasic
24: Power_on → Setstate_firingrangestate_weaponlandingadvanced
25: Copilotenter → Setstate_firingrangestate_timer
26: Copilotexit → Setstate_firingrangestate_results
27: Activate remote camera → Setstate_firingrangestate_targetpractice
28: Setstate_currentweaponstate_none
29: Weapons/[0000]/setstate_currentweaponstate_pistol
30: Weapons/[0001]/setstate_currentweaponstate_smg
31: Weapons/[0002]/setstate_currentweaponstate_ar
32: Weapons/[0003]/setstate_currentweaponstate_shotgun
33: Weapons/[0004]/setstate_currentweaponstate_lmg
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Carry → Equiptowear
5: Openinventoryui
6: Openlootingui
Airlock (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock)
Changed
7 changes
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Openlootingui
6: Carry
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Front)
Changed
34 changes
stdItem
Interactions
0: Requestsurface → Login
1: On → Requestdescent
2: Off → Elevatorarrived
3: Seatenter → Ladderliftenter
4: Seatexit → Ladderliftexit
5: Keypadsuccess → Dooropen
6: Open → Doorclose
7: Close → Shipenter
8: Onunlocked → Shipexit
9: Lockeddisplay → Shipzerogenter
10: Unlocktrigger → Shipzerogexit
11: Requestdescent → Carry
12: Elevatorarrived → Drop
13: Place_fuse → Place
14: Attack → Store
15: Defend → Equip
16: Formup → Openexternalinventory
17: Disperse → Escpodupperleftenter
18: Place → Escpodupperleftexit
19: Opencomplete → Savegamelogout
20: Closecomplete → Enterdoorleft_airlock
21: Lightson → Exitdoorleft_airlock
22: Lightsoff → Openleft_airlock
23: Activate → Closeleft_airlock
24: Deactivate → Openleft_ladder
25: Lockself → Closeleft_ladder
26: Enterdoorright_airlock
27: Exitdoorright_airlock
28: Openright_airlock
29: Closeright_airlock
30: Openright_ladder
31: Closeright_ladder
32: Enterdoorleft_airlock_eva
33: Exitdoorleft_airlock_eva
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Rear)
Changed
7 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Place
6: Store
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_External_Docking)
Changed
5 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Carry → Equiptowear
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Front_Module_Lift)
Changed
5 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Interior_Docking)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Store
1: Carry → Equiptowear
2: Drop → Carry
3: Place → Drop
4: Store → Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Lift)
Changed
33 changes
stdItem
Interactions
0: Activate → Weapons/[0005]/setstate_currentweaponstate_sniper
1: Deactivate → Setstate_challengestate_notstarted
2: Store → Setstate_challengestate_countdown
3: Offhandstore → Setstate_challengestate_inprogress
4: Equip → Setstate_challengestate_abortedoutofbounds
5: Offhandequip → Setstate_challengestate_abortedwrongweapon
6: Prime → Setstate_challengestate_results
7: Unprime → Setstate_challengetype_none
8: Retrieve → Setstate_challengetype_basic
9: Requestfloor0 → Setstate_challengetype_advanced
10: Requestfloor → Setstate_userstatus_nouser
11: Requestfloor2 → Setstate_userstatus_playeruser
12: Requestfloor3 → Setstate_userstatus_aiuser
13: Requestfloor4 → Flowgraphdebug_unlockbasiccerts
14: Elevatorarrived → Flowgraphdebug_unlockadvancedcerts
15: Requestsurface → Turretenter
16: Ascend → Turretexit
17: Descend → Seatenter
18: Place → Seatexit
19: Insertcard → Openhatch
20: Ejectcard → Closehatch
21: Hack → Useconsole
22: Debug_bypasshacksucceed → Onattach
23: Debug_bypasshackfail → Ondetach
24: Debug_resethack → Reset
25: Onhacksucceed_notshown → Idle_leanback
26: Onhackfailed_notshown → Activate remote camera
27: Onhackreset_notshown → Turret_gyro_mode
28: Open → Opendoor
29: Close → Closedoor
30: Insertcard_enable → Poweron
31: Insertcard_disable → Poweroff
32: Activate remote camera
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Rear_Module_Lift)
Changed
5 changes
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Carry → Equiptowear
4: Drop → Carry
Door (Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp)
Changed
31 changes
stdItem
Interactions
0: Rear_flap_right_open → Elevatorarrived
1: Rear_flap_right_close → Cyclefriendly
2: Main_flap_left_open → Cyclehostile
3: Main_flap_left_close → Cycleall
4: Main_flap_right_open → Cyclepinned
5: Main_flap_right_close → Enablesubtargeting
6: Loot → Disablesubtargeting
7: Openinventory → Pintarget
8: Turnon → Unpintarget
9: Turnoff → Cyclesubtarget
10: Place → Activate remote camera
11: Open → Turret_gyro_mode
12: Close → Requestfloor0
13: Playentrance0 → Requestfloor
14: Playentrance02 → Requestfloor2
15: Opencomplete → Requestfloor3
16: Closecomplete → Requestfloor4
17: Spawn → Requestsurface
18: Lock → On
19: Unlock → Off
20: Reset → Seatenter
21: Pilotenter → Seatexit
22: Pilotexit → Keypadsuccess
23: Canopyopen → Open
24: Canopyclose → Close
25: Avionics_open → Onunlocked
26: Avionics_close → Lockeddisplay
27: Jumpdrive_open → Unlocktrigger
28: Jumpdrive_close → Requestdescent
29: Radar_open
30: Radar_close
Door (Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp_Medic)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Carry
6: Drop
Door (Door_RN_RoomConnector_Breachable_OpenClose_Asgard_Rear)
Changed
34 changes
stdItem
Interactions
0: Ladderopen → Jumpdrive_open
1: Ladderclose → Jumpdrive_close
2: Canopyopen → Fuelport_open
3: Canopyclose → Fuelport_close
4: Seatenterladder → Radar_open
5: Seatexitladder → Radar_close
6: Seatenterzerog → Power_open
7: Seatexitzerog → Power_close
8: Open → Shield_open
9: Close → Shield_close
10: Playpowerbanksdone → Storage_open
11: Playbuttonpressed → Storage_close
12: Hidden_pumpopen → Rudder_left_open
13: Hidden_pumpclose → Rudder_left_close
14: Seatenter → Rudder_right_open
15: Seatexit → Rudder_right_close
16: Openinnerdoor → Rear_flap_left_open
17: Closealldoors → Rear_flap_left_close
18: Openinnerdoorfinished → Rear_flap_right_open
19: Closeinnerdoorfinished → Rear_flap_right_close
20: Grip → Main_flap_left_open
21: Release → Main_flap_left_close
22: Playerinteract → Main_flap_right_open
23: Activate → Main_flap_right_close
24: Deactivate → Loot
25: Tap → Openinventory
26: Swipeleft → Turnon
27: Swiperight → Turnoff
28: Swipeup → Place
29: Swipedown → Open
30: Openkeyboard → Close
31: Starttyping → Playentrance0
32: Stoptyping → Playentrance0
33: Closekeyboard
Door (Door_RN_RoomConnector_Breachable_OpenClose_Corsair_Ramp)
Changed
36 changes
stdItem
Interactions
0: Tractorbeamright_exit → Open
1: Requestdescent → Close
2: Elevatorarrived → Opencomplete
3: Open → Closecomplete
4: Close → Activate remote camera
5: Lock → Onattach
6: Override → Ondetach
7: Stepthrough → Reset
8: Disable → Inputinglasert1
9: Proximitysensordisable → Inputinglasert2
10: Overrideclose → Inputinglasert3
11: Proximitysensorenable → Outputinglasert
12: Activate remote camera → Outputinglasert
13: Place → Outputinglasert
14: Request → Outputinglasert
15: Toggle → Stoplaser
16: Openfinished → Printlens
17: Closefinished → Onprintcompleted
18: Turret_gyro_mode → Onlensdetached
19: Refill ammo → Onprinting
20: Pick up → Consumelens
21: Medpen → Escpodupperleftenter
22: Refill grenades → Escpodupperleftexit
23: Swap outfit → Escpodupperrightenter
24: Openinnerdoor → Escpodupperrightexit
25: Closealldoors → Escpodlowerleftenter
26: Openinnerdoorfinished → Escpodlowerleftexit
27: Closeinnerdoorfinished → Escpodlowerrightenter
28: Turnon → Escpodlowerrightexit
29: Turnoff → Escpodrearleftenter
30: Escpodrearleftexit
31: Escpodrearrightenter
32: Escpodrearrightexit
33: Savegamelogoutul
34: Savegamelogoutur
35: Savegamelogoutll
Door (Door_RN_RoomConnector_Breachable_OpenClose_IgnoreController)
Changed
33 changes
stdItem
Interactions
0: Place → Movetoclose
1: Leftladderopen → Seatenter
2: Leftladderclose → Seatexit
3: Leftdooropen → Guide_ship
4: Leftdoorclose → Open
5: Leftseatenter → Pull(wasclose)
6: Leftseatexit → Locked
7: Leftzerogenter → Showbutton
8: Leftzerogexit → Hidebutton
9: Component_nose_open → Pressbutton
10: Component_nose_close → Opentop
11: Openinventoryui → Closetop
12: Close → Openbottom
13: Accesscargogrid → Closebottom
14: Openlootingui → Opentriggertop
15: Request → Closetriggerbottom
16: Elevatorarrived → Opentriggerbottom
17: Cyclefriendly → Closetriggertop
18: Cyclehostile → Activate
19: Cycleall → Deactivate
20: Cyclepinned → Place
21: Enablesubtargeting → Close
22: Disablesubtargeting → Unlock
23: Pintarget → Lock
24: Unpintarget → Sharedinteractionvfxactive
25: Cyclesubtarget → Sharedinteractionvfxinactive
26: Activate remote camera → Place
27: Turret_gyro_mode
28: Requestfloor0
29: Requestfloor1
30: Requestfloor2
31: Requestfloor
32: Requestfloor4
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP)
Changed
25 changes
stdItem
Interactions
2: Open → Pilot_enter
3: Close → Pilot_exit
4: Toggle → Open
5: Lock → Exit
6: Openfinished → Enter
7: Closefinished → Heatinghands
8: Dooropen → Showbutton
9: Doorclose → Pressbutton
10: Ascentrequest → Reset
11: Descentrequest → Turnon
12: Unlock → Turnoff
13: Ladderopen → Seatenter
14: Ladderclose → Seatexit
15: Canopyopen → Activate remote camera
16: Canopyclose → Turret_gyro_mode
17: Seatenterladder → Close
18: Seatexitladder → Toggle
19: Seatenterzerog → Lock
20: Seatexitzerog → Openfinished
21: Seatenterdocked → Closefinished
22: Seatexitdocked → Copilotleftenter
23: Inventory_open → Copilotleftexit
24: Inventory_close → Dockingportopen
25: Loot → Dockingportclose
26: Idle_stare
<= PLACEHOLDER => (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0: Landinggear_invalid → Enterbed
1: Selfdestruct_engage → Exitbed
2: Selfdestruct_disengage → Savegamelogout