Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Door (Door_RN_RoomConnector_Breachable_OpenClose_Reclaimer_Drone_Door)
Changed
34 changes
stdItem
Interactions
0: Seatexit → Lockself
1: Carry → Unlockself
2: Place → Openrequest
3: Drop → Closerequest
4: Stow → Closetrigger
5: Inspect → Closeself
6: Startgrinder → Allowclose
7: Stopgrinder → Gate_close
8: Activate remote camera → Set_pressurenormalized
9: Turret_gyro_mode → Set_pressuredifferential
10: Turretenter → Setstate_powered
11: Turretexit → Setstate_unpowered
12: Open → Setstate_blocked
13: Close → Setstate_unblocked
14: Opencomplete → Setstate_noaccess
15: Closecomplete → Setstate_access
16: Onattach → Pressurecycle
17: Ondetach → Pressurecyclecomplete
18: Reset → Set_airlockconnected
19: Inputinglasert1 → Stow
20: Inputinglasert → Dooropen
21: Inputinglasert3 → Doorclose
22: Outputinglasert1 → Place
23: Outputinglasert → Open
24: Outputinglasert3 → Close
25: Outputinglasert4 → Opencomplete
26: Stoplaser → Closecomplete
27: Printlens → Ascend
28: Onprintcompleted → Descend
29: Onlensdetached → Elevatorarrived
30: Onprinting → Poweron
31: Poweroff
32: Clean_mop
33: Startcracking
Door (Door_RN_RoomConnector_Breachable_OpenClose_RSI_Apollo_Elevator)
Changed
34 changes
stdItem
Interactions
0: Set_airlockconnected → Ascend
1: Stow → Descend
2: Dooropen → Elevatorarrived
3: Doorclose → Place
4: Place → Insertcard
5: Open → Ejectcard
6: Close → Hack
7: Opencomplete → Debug_bypasshacksucceed
8: Closecomplete → Debug_bypasshackfail
9: Ascend → Debug_resethack
10: Descend → Onhacksucceed_notshown
11: Elevatorarrived → Onhackfailed_notshown
12: Poweron → Onhackreset_notshown
13: Poweroff → Open
14: Clean_mop → Close
15: Startcracking → Insertcard_enable
16: Onglow → Insertcard_disable
17: Onpiece1Dissolved → Activate remote camera
18: Onpiece2dissolved → Turret_gyro_mode
19: Onpiece3dissolved → Openattacheddoors
20: Onpiece4dissolved → Closeattacheddoors
21: Onpiece5dissolved → Seatenter
22: Onpiece6dissolved → Seatexit
23: Onpiece78dissolved → Lockerequipall
24: Teststartglow → Lockerswapallclothes
25: Testpiece1 → Lockerswapallundersuit
26: Testpiece → Lockerswapallhelmet
27: Testpiece3 → Lockerswapallcore
28: Testpiece4 → Movetoopen
29: Testpiece5 → Movetoclose
30: Testpiece6 → Lockerswapundersuitclothes
31: Testpiece78 → Openlootingui
32: Reset
33: Activate remote camera
Door (Door_RN_RoomConnector_Breachable_OpenClose_RSI_Apollo_Ramp)
Changed
33 changes
stdItem
Interactions
0: Passengerseatenter → Close
1: Passengerseatexit → Turretenter
2: Door_open → Turretexit
3: Door_close → Pilotenter
4: Turretenter → Pilotexit
5: Turretexit → Copilotenter
6: Disarm → Copilotexit
7: Boom → Activate remote camera
8: Request → Turret_gyro_mode
9: Elevatorarrived → Take
11: Seatenter → Request
12: Seatexit → Elevatorarrived
13: Retrieve → Ladderopen
14: Copilotseatenter → Ladderclose
15: Copilotseatexit → Frontcanopyopen
16: Captainseatenter → Frontcanopyclose
17: Captainseatexit → Rearcanopyopen
18: Craneseatexit → Rearcanopyclose
19: Craneseatenter → Pilotladderenter
20: Turret_fire_mode → Pilotladderexit
21: Turret_gyro_mode → Copilotladderenter
22: Turret_sensitivity_increase → Copilotladderexit
23: Turret_sensitivity_decrease → Pilotcanopyenter
24: Turret_sensitivity_reset → Pilotcanopyexit
25: Use → Copilotcanopyenter
26: Copilotcanopyexit
27: Inventory_open
28: Loot
29: Openbottom
30: Closebottom
31: Opentop
32: Closetop
33: Use
Door (Door_RN_RoomConnector_Breachable_OpenClose_Spirit)
Changed
33 changes
stdItem
Interactions
0: Components_top_rear_close → Open
1: Use → Close
2: Exit → Toggle
3: Open → Lock
4: Close → Openfinished
5: Open panel → Closefinished
6: Close panel → Activate remote camera
7: Override → Turret_gyro_mode
8: Pump → Place
9: Override disabled → Refill ammo
10: Off override → Pick up
11: Default override → Medpen
12: Auxiliary override → Refill grenades
13: Emergency override → Swap outfit
14: Cinematic override → Openinnerdoor
15: Turretenter → Closealldoors
16: Turretexit → Openinnerdoorfinished
17: Pilotenter → Closeinnerdoorfinished
18: Pilotexit → Turnon
19: Copilotenter → Turnoff
20: Copilotexit → Sit
21: Activate remote camera → Use
22: Turret_gyro_mode → Ascend
23: Take → Descend
24: Place → Elevatorarrived
25: Request → Stand-console_idle_medium
26: Elevatorarrived → Startchargeinteraction
27: Ladderopen → Cancelchargeinteraction
28: Ladderclose → Disperseinteraction
29: Frontcanopyopen → Setjammerswitchon
30: Frontcanopyclose → Setjammerswitchoff
31: Rearcanopyopen → Maindeviceswitchon
32: Maindeviceswitchoff
Door (Door_RN_RoomConnector_Breachable_OpenClose_Starlancer_Hydro)
Changed
34 changes
stdItem
Interactions
0: Open → Place
1: Close → Runcheck
2: Lock → Open
3: Override → Close
4: Stepthrough → Enableproximitysensor
5: Toggle → Disableproximitysensor
6: Unlock → Activate
7: Overrideclose → Deactivate
8: Opencomplete → Activate remote camera
9: Closecomplete → Turret_gyro_mode
10: Opentrigger → Bespokeplace
11: Openself → Ascend
12: Allowopen → Descend
13: Locktrigger → Elevatorarrived
14: Unlocktrigger → Pilotenter
15: Lockself → Pilotexit
16: Unlockself → Pilotdeploydashboard
17: Openrequest → Pilotretractdashboard
18: Closerequest → Fuse_removed
19: Closetrigger → Fuse_placed
20: Closeself → On
21: Allowclose → Off
22: Gate_close → Closealldoors
23: Set_pressurenormalized → Openinnerdoor
24: Set_pressuredifferential → Openinnerdoorfinished
25: Setstate_powered → Closeinnerdoorfinished
26: Setstate_unpowered → Sitdown
27: Setstate_blocked → Seatenterright
28: Setstate_unblocked → Seatexitright
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenClose_StarRunner)
Changed
31 changes
stdItem
Interactions
0: Turretexit → Copilotseatenter
1: Start → Copilotseatexit
2: Finishline → Captainseatenter
3: Lap → Captainseatexit
4: Openinventoryui → Craneseatexit
5: Close → Craneseatenter
6: Accesscargogrid → Seatenter
7: Open → Seatexit
8: Lock → Turret_fire_mode
9: Unlock → Turret_gyro_mode
10: Openlootingui → Turret_sensitivity_increase
11: Place → Turret_sensitivity_decrease
12: Closed → Turret_sensitivity_reset
13: Opened → Use
14: Take → Place
15: Activate remote camera → Placeonhook
16: Turret_gyro_mode → Open
17: Overheat → Close
18: Repair → Toggle
19: Leftdooropen → Lock
20: Leftdoorclose → Openfinished
21: Leftladderopen → Closefinished
22: Leftladderclose → Dooropen
23: Leftladderenter → Doorclose
24: Leftladderexit → Ascentrequest
25: Leftzerogenter → Descentrequest
26: Leftzerogexit → Unlock
27: Poweron
28: Poweroff
29: Elementdetached
30: Checkcounter
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
6 changes
stdItem
Interactions
0: Store → Openlootingui
1: Equip → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place → Equip
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Drop
1: Carry → Place
2: Drop → Store
3: Place → Equip
4: Store → Openlootingui
5: Equip → Carry
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Ramp)
Changed
33 changes
stdItem
Interactions
0: Open → Stepthrough
1: Close → Carry
2: Toggle → Drop
3: Lock → Inspect
4: Openfinished → Place
5: Closefinished → Equip
6: Play → Offhandequip
7: Onplaying → Store
8: Onstopped → Offhandstore
9: Blast → Blinkinglight_notshown
10: Charging → Stopblinking_notshown
11: Blast_hazard-temp → Pilotenter
12: Charging_hazard-temp → Pilotexit
13: Preparehowitzer → Components_front_open
14: Login → Components_front_close
15: Vaultleft → Components_top_front_open
16: Vaultright → Components_top_front_close
17: Closealldoors → Components_top_rear_open
18: Openinnerdoor → Components_top_rear_close
19: Openinnerdoorfinished → Use
20: Closeinnerdoorfinished → Exit
21: Place → Open
22: Set_dooropenstate_closed → Close
23: Set_dooropenstate_opening → Open panel
24: Set_dooropenstate_opened → Close panel
25: Set_dooropenstate_closing → Override
26: Set_doorlockstate_doorunlocked → Pump
27: Set_doorlockstate_doorlocked → Override disabled
28: Set_proximitysensorenabledstate_proximitysensorenabled → Off override
29: Set_proximitysensorenabledstate_proximitysensordisabled → Default override
30: Set_proximitysensorstate_proximitysensorunoccupied → Auxiliary override
31: Set_proximitysensorstate_proximitysensoroccupied → Emergency override
32: Cinematic override
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Side)
Changed
34 changes
stdItem
Interactions
0: Onspawncompleted → Lock
1: Onresetting → Unlock
2: Unlock → Openfinished
3: Lock → Closefinished
4: Reset → Ladderopen
5: Deployed → Ladderclose
6: Openinventory → Canopyopen
7: Loot → Canopyclose
8: Opendoor → Seatenterladder
9: Closedoor → Seatexitladder
10: Pilotdooropen → Seatenterzerog
11: Pilotdoorclose → Seatexitzerog
12: Canopyopen → Seatenterdocked
13: Canopyclose → Seatexitdocked
14: Seatentergroundleft → Inventory_open
15: Seatentergroundright → Inventory_close
16: Seatentergroundfront → Loot
17: Seatexitground → Open
18: Seatenterzerogleft → Savegamelogout
19: Seatenterzerogright → Exitbed
20: Seatenterzerogfront → Close
21: Seatexitzerog → Enterbed
22: Turretdooropen → Togglepower
23: Turretdoorclose → Useconsole
24: Turretentergroundleft → Exitconsole
25: Turretentergroundright → Lock_01
26: Turretentergroundfront → Lock_0
27: Turretexitground → Lock_03
28: Turretseatenterzerogleft → Unlock_01
29: Turretseatenterzerogright → Unlock_0
30: Turretseatexitzerog → Unlock_
31: Openinventoryui → Mainlock
32: Openlootingui → Mainunlock
33: Jump → Consumekeys
Door (Door_RN_RoomConnector_Breachable_OpenClose_VNCL_Stinger_Ramp)
Changed
31 changes
stdItem
Interactions
0: Setstate_access → Vaultright
1: Pressurecycle → Closealldoors
2: Pressurecyclecomplete → Openinnerdoor
3: Set_airlockconnected → Openinnerdoorfinished
4: Open → Closeinnerdoorfinished
5: Close → Place
6: Toggle → Open
7: Onclosed → Close
8: Onopening → Set_dooropenstate_closed
9: Onopened → Set_dooropenstate_opening
10: Onclosing → Set_dooropenstate_opened
11: Setstate_closed → Set_dooropenstate_closing
12: Setstate_opening → Set_doorlockstate_doorunlocked
13: Setstate_opened → Set_doorlockstate_doorlocked
14: Setstate_closing → Set_proximitysensorenabledstate_proximitysensorenabled
15: Exit → Set_proximitysensorenabledstate_proximitysensordisabled
16: Turretenter → Set_proximitysensorstate_proximitysensorunoccupied
17: Turretexit → Set_proximitysensorstate_proximitysensoroccupied
18: Carrylowered → Passengerseatenter
19: Drop → Passengerseatexit
20: Inspect → Door_open
21: Place → Door_close
22: Equip → Turretenter
23: Offhandequip → Turretexit
24: Store → Disarm
25: Offhandstore → Boom
26: Activate → Request
27: Seatenter → Elevatorarrived
28: Seatexit → Seatenter
29: Reset → Seatexit
30: Retrieve
Door (Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Airlock)
Changed
33 changes
stdItem
Interactions
0: Rearcanopyclose → Activate remote camera
1: Pilotladderenter → Turret_gyro_mode
2: Pilotladderexit → Enter
3: Copilotladderenter → Exit
4: Copilotladderexit → Copilotenter
5: Pilotcanopyenter → Copilotexit
6: Pilotcanopyexit → Open
7: Copilotcanopyenter → Close
8: Copilotcanopyexit → Lock
9: Inventory_open → Unlocktrigger
10: Loot → Unlock
11: Openbottom → Lockeddisplay
12: Closebottom → Seatenter
13: Opentop → Seatexit
14: Closetop → Lockself
15: Use → Unlockself
16: Place → Reportlock
17: Placeonhook → Reportunlock
18: Pilot_enter → Sync
19: Pilot_exit → Reporterror
20: Open → Repair
21: Exit → Print
22: Enter → Canopyopen
23: Heatinghands → Canopyclose
24: Showbutton → Ladderdeploy
25: Pressbutton → Ladderretract
26: Reset → Seatenter_exterior
27: Turnon → Seatexit_exterior
28: Turnoff → Seatenter_zerog
29: Seatenter
30: Seatexit
31: Activate remote camera
32: Turret_gyro_mode
Door (Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Ladder_Gate)
Changed
32 changes
stdItem
Interactions
0: Turret_gyro_mode → On
1: Openattacheddoors → Off
2: Closeattacheddoors → Open
3: Seatenter → Close
4: Seatexit → Movetoopen
5: Open → Movetoclose
6: Close → Cook
7: Lockerequipall → Seatenter
8: Lockerswapallclothes → Seatexit
9: Lockerswapallundersuit → Place
10: Lockerswapallhelmet → Opencomplete
11: Lockerswapallcore → Closecomplete
12: Movetoopen → Ladderopen
13: Movetoclose → Ladderclose
14: Lockerswapundersuitclothes → Canopyopen
15: Openlootingui → Canopyclose
16: Carry → Seatenterladder
17: Drop → Seatexitladder
18: Place → Seatenterzerog
19: Requestfloor0 → Seatexitzerog
20: Requestfloor1 → Seatenterladderoneway
21: Requestfloor → Seatexitladderoneway
22: Requestfloor3 → Entrance_open
23: Requestfloor4 → Entrance_close
24: Elevatorarrived → Diagnostics_open
25: Requestsurface → Diagnostics_close
26: Toggle → Cooler_r_open
27: Lock → Cooler_r_close
28: Openfinished → Cooler_l_open
29: Closefinished → Cooler_l_close
30: Enableturrets
31: Disableturrets
Door (Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Ramp)
Changed
34 changes
stdItem
Interactions
0: Savegamelogout → Dispose
1: Exitbed → Pilot_enter
2: Close → Pilot_exit
3: Enterbed → Copilot_enter
4: Togglepower → Copilot_exit
5: Useconsole → Supportseatleft_enter
6: Exitconsole → Supportseatleft_exit
7: Lock_01 → Supportseatright_enter
8: Lock_02 → Supportseatright_exit
9: Lock_03 → Engineering_enter
10: Unlock_ → Engineering_exit
11: Unlock_02 → Turrettop_enter
12: Unlock_03 → Turrettop_exit
13: Mainlock → Turretbottom_enter
14: Mainunlock → Turretbottom_exit
15: Consumekeys → Tractorbeamleft_enter
16: Stepthrough → Tractorbeamleft_exit
17: Carry → Tractorbeamright_enter
18: Drop → Tractorbeamright_exit
19: Inspect → Requestdescent
20: Place → Elevatorarrived
21: Equip → Open
22: Offhandequip → Close
23: Store → Lock
24: Offhandstore → Override
25: Blinkinglight_notshown → Stepthrough
26: Stopblinking_notshown → Disable
27: Pilotenter → Proximitysensordisable
28: Pilotexit → Overrideclose
29: Components_front_open → Proximitysensorenable
30: Components_front_close → Activate remote camera
31: Components_top_front_open → Place
32: Components_top_front_close → Request
33: Components_top_rear_open
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
31 changes
stdItem
Interactions
0: Onunlocked → Tray04_lock
1: Activate remote camera → Tray04_unlock
2: Turret_gyro_mode → Tray04_animationcomplete
3: Openinnerdoor → Column01_opentop
4: Closealldoors → Column01_openbottom
5: Openinnerdoorfinished → Column01_switchtotop
6: Closeinnerdoorfinished → Column01_switchtobottom
7: Seatenter → Column02_opentop
8: Seatexit → Column02_openbottom
9: On → Column02_switchtotop
10: Off → Column02_switchtobottom
11: Destination_a → Column01_allclosed
12: Destination_b → Column02_allclosed
13: Elevatorarrived → Place
14: Use → Activate remote camera
15: Enableusable → Turret_gyro_mode
16: Disableusable → Open
17: Openhatch → Close
18: Closehatch → Open
19: Openinghatch → Close
20: Closinghatch → Opencomplete
21: Rear_component_door_left_open → Closecomplete
22: Rear_component_door_left_close → Register
23: Rear_component_door_right_open → Deactivate
24: Rear_component_door_right_close → Toggle
25: Fuelfiller_door_open → Lock
26: Fuelfiller_door_close → Openfinished
27: Ejectcargo → Closefinished
28: Wash
29: Exit
30: Activateshower
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Carry
1: Openinventoryui → Drop
2: Openlootingui → Place
3: Carry → Store
4: Drop → Equiptowear
5: Place → Openinventoryui
6: Store → Openlootingui
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0: Place → Seatenterzerog
1: Open → Seatexitzerog
2: Close → Battery_open
3: Opencomplete → Battery_close
4: Closecomplete → Cooler_left_open
5: Take → Cooler_left_close
6: Seatenterright → Cooler_right_open
7: Seatenterleft → Cooler_right_close
8: Seatexit → Lifesupport_open
9: Activate remote camera → Lifesupport_close
10: Turret_gyro_mode → Powerplant_open
11: Ascend → Powerplant_close
12: Descend → Quantumdrive_open
13: Elevatorarrived → Quantumdrive_close
14: Lights_poweron → Shieldgen_left_open
15: Lights_poweroff → Shieldgen_left_close
16: Triggermisfire → Shieldgen_right_open
17: Placeitem → Shieldgen_right_close
18: Openinnerdoor → Computer_open
19: Closealldoors → Computer_close
20: Openinnerdoorfinished → Sidedooropen
21: Closeinnerdoorfinished → Sidedoorclose
22: Seatenter → Sidedoorenter
23: Sidedoorexit
24: Sidedoorenterzerog
25: Sidedoorexitzerog
26: Lookat
27: Talk
28: Order
29: Serve
30: Takeorder
31: Refill ammo
32: Refill grenades
33: Medpen
34: Bodydrag
35: Bodydrop
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Place
1: Openinventoryui → Store
2: Openlootingui → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Store → Drop
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0: Setstate_unblocked → Allowclose
1: Setstate_noaccess → Gate_close
2: Setstate_access → Set_pressurenormalized
3: Pressurecycle → Set_pressuredifferential
4: Pressurecyclecomplete → Setstate_powered
5: Set_airlockconnected → Setstate_unpowered
6: Canopyopen → Setstate_blocked
7: Canopyclose → Setstate_unblocked
8: Seatenterladder → Setstate_noaccess
9: Seatexitladder → Setstate_access
10: Seatenterzerog_left → Pressurecycle
11: Seatexitzerog_left → Pressurecyclecomplete
12: Groundfuel_open → Set_airlockconnected
13: Groundfuel_close → Activate remote camera
14: Storage_open → Turret_gyro_mode
15: Storage_close → Enterturret
16: Seatenterzerog_right → Power_on
17: Seatexitzerog_right → Power_off
18: Openinventory → Turret_sensitivity_increase
19: Loot → Turret_sensitivity_decrease
20: Request → Turret_sensitivity_reset
21: Elevatorarrived → Turret_fire_mode
22: Driverseatenter → Activatespotlight
23: Driverseatexit → Deactivatespotlight
24: Bonnet_open → Copilotenter
25: Bonnet_close → Copilotexit
26: Fuelport_open → Copilotdeploydashboard
27: Fuelport_close → Copilotretractdashboard
28: Grille_open → Activate
29: Grille_close → Deactivate
30: Boot_open → Finishactivating
31: Boot_close → Finishdeactivating
32: Glow → Turnon
33: Dissolve
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Argo_mpuv_1T_Door_Right)
Changed
29 changes
stdItem
Interactions
0: Close → Elevatorarrived
1: Opencomplete → Grip
2: Closecomplete → Release
3: Openhatch → Turnhoveron
4: Closehatch → Turnhoveroff
5: Open → Turretenter
6: Enableproximitysensor → Turretexit
7: Disableproximitysensor → Turretenter180
8: Proximitysensoroccupied → Open
9: Proximitysensorunoccupied → Close
10: Proximitysensorattached → Toggle
11: Change → Lock
12: Movetoopen → Openfinished
13: Movetoclose → Closefinished
14: Seatenter → Turnon
15: Seatexit → Turnoff
16: Guide_ship → Hail
17: Pull(wasclose) → Dance
18: Locked → Taunt
19: Showbutton → Acknowledge
20: Hidebutton → Cry
21: Pressbutton → Play
22: Opentop → Idle
23: Closetop → Stage1
24: Openbottom → Stage
25: Closebottom → Win
26: Opentriggertop → Lose
27: Closetriggerbottom → Leaderboard
28: Stop
Door (Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
30 changes
stdItem
Interactions
0: Ascentrequest → Open
1: Descentrequest → Close
2: Cancelstop → Toggle
3: Gatewayopen → Lock
4: Open → Openfinished
5: Close → Closefinished
6: Pilotenter → Counter_idle
7: Pilotexit → Override
8: Openinnerdoor → Stepthrough
9: Closealldoors → Unlock
10: Openinnerdoorfinished → Overrideclose
11: Closeinnerdoorfinished → Opencomplete
12: Poweron → Closecomplete
13: Poweroff → Opentrigger
14: Sharedinteractionattached → Openself
15: Sharedinteractiondetached → Allowopen
16: Requestascent → Locktrigger
17: Elevatorarrived → Unlocktrigger
18: Togglepower → Lockself
19: Carry → Unlockself
20: Drop → Openrequest
21: Place → Closerequest
22: Inspect → Closetrigger
23: Store → Closeself
24: Lock → Allowclose
25: Override → Gate_close
26: Stepthrough → Set_pressurenormalized
27: Set_pressuredifferential
28: Setstate_powered
29: Setstate_unpowered
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Pilot_enter
1: Turret_sensitivity_decrease → Pilot_exit
2: Turret_sensitivity_reset → Pump
3: Turret_gyro_mode → Activate
4: Turret_fire_mode → Open
5: Activatespotlight → Retrieve
6: Deactivatespotlight → Opendoor
7: Copilotenter → Closedoor
8: Copilotexit → Enableproximitysensor
9: Copilotdeploydashboard → Disableproximitysensor
10: Copilotretractdashboard → Lockdoor
11: Activate → Unlockdoor
12: Deactivate → Opencomplete
13: Finishactivating → Closecomplete
14: Finishdeactivating → Syncopen
15: Turnon → Syncclose
16: Turnoff → Hidelocks
17: Activate remote camera → Synclock
18: Seatenter → Syncunlock
19: Seatexit → Lightson
20: Seatenter_right → Lightsoff
21: Seatexit_right → Lightslow
22: Seatenter_zerog → Lightsalarm
23: Seatexit_zerog → Idle
24: Radar_panel_open → On
25: Radar_panel_close → Off
26: Cooler_panel_open → Toggle
27: Cooler_panel_close → Proccliptriggeredleverdown
28: Avionics_panel_open → Proccliptriggeredleverup
29: Avionics_panel_close → Proccliptriggeredleverswitch
30: Powerplant_panel_open → Setstate_leverstate_up
31: Powerplant_panel_close → Setstate_leverstate_down
32: Storage_panel_open → Enableforcefields
33: Disableforcefields
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
32 changes
stdItem
Interactions
0: Lightsoff → Weaponmount
1: Lightslow → Ladders
2: Lightsalarm → Seatenter
3: Idle → Seatexit
4: On → Use
5: Off → Idle
6: Toggle → Onready
7: Proccliptriggeredleverdown → Lasermaterialinsert
8: Proccliptriggeredleverup → Firstlens
9: Proccliptriggeredleverswitch → Secondlens
10: Setstate_leverstate_up → Thirdlens
11: Setstate_leverstate_down → Fire
12: Enableforcefields → Onfire
13: Disableforcefields → Poweron
14: Request → Poweroff
15: Elevatorarrived → Oncompleted
16: Open → Reset
17: Close → Onmachinemoves
18: Lock → Onmovinghead
19: Openfinished → Animationdone
20: Closefinished → Activate remote camera
21: Center_scan → Passengerleftseatenter
22: Center_extract → Passengerleftseatexit
23: Center_fracture → Passengerseatenter
24: Place → Passengerseatexit
25: Pickup → Openinventoryui
26: Copilotenter → Close
27: Copilotexit → Openlootingui
28: Openinventoryui → Ladderopen
29: Openlootingui → Ladderclose
30: Accesscargogrid → Canopyopen
31: Canopyclose
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Store
1: Openlootingui → Equiptowear
2: Carry → Openinventoryui
3: Drop → Openlootingui
4: Place → Carry
5: Store → Drop
6: Equiptowear → Place
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
33 changes
stdItem
Interactions
0: Offhandstore → Sync
1: Requestascent → Reporterror
2: Elevatorarrived → Repair
3: Seatenter → Open
4: Seatexit → Close
5: Seatenter_right → Toggle
6: Seatexit_right → Lock
7: Seatenter_zerog → Openfinished
8: Seatexit_zerog → Closefinished
9: Canopyopen → Pilotenter
10: Canopyclose → Pilotexit
11: Take → Poweron
12: Place → Poweroff
13: Activate remote camera → Activate_remote_camera
15: Pilotenter → Ladderopen
16: Pilotexit → Ladderclose
17: Copilotenter → Canopyopen
18: Copilotexit → Canopyclose
19: Pilotdeploydashboard → Seatenterladder_pilot
20: Pilotretractdashboard → Seatexitladder
21: Copilotdeploydashboard → Seatenterzerog_pilot
22: Copilotretractdashboard → Seatexitzerog
23: Linkeddooranim → Fueltank_open
24: Open → Fueltank_close
25: Close → Radar_open
26: Toggle → Radar_close
27: Lock → Jumpdrive_open
28: Openfinished → Jumpdrive_close
29: Closefinished → Cooler_right_open
30: Insert → Cooler_right_close
31: Eject → Power_panel_left_open
32: Power_panel_left_close
33: Power_panel_right_open
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
32 changes
stdItem
Interactions
0: Setthresholdstate_over → Doorclose
1: Aimaze → Place
2: Carryables → Open
3: Deathmatch → Close
4: Bodydragging → Trigger_dooropen
5: Foodcourt → Trigger_doorclose
6: Firehazards → Trigger_doorlock
7: Obstacle course → Trigger_doorunlock
8: Puzzles → Cargodeploy
9: Pushables → Cargoretract
10: Spaceshiphanger → Opencomplete
11: Weapon range → Closecomplete
12: Wind tunnel → Enableproximitysensor
13: Teleport → Disableproximitysensor
14: Weaponmount → Turretenter
15: Ladders → Turretexit
18: Use → Destination_a
19: Idle → Destination_b
20: Onready → Destination_c
21: Lasermaterialinsert → Elevatorarrived
22: Firstlens → Stepthrough
23: Secondlens
24: Thirdlens
25: Fire
26: Onfire
27: Poweron
28: Poweroff
29: Oncompleted
30: Reset
31: Onmachinemoves
32: Onmovinghead
33: Animationdone
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Place
1: Openinventoryui → Store
2: Openlootingui → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Store → Drop
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
14 changes
stdItem
Interactions
0: Store → Drop
1: Equiptowear → Place
2: Openinventoryui → Store
3: Openlootingui → Equiptowear
4: Carry → Openinventoryui
5: Drop → Openlootingui
6: Place → Carry
7: Enter
8: Exit
9: Enable
10: Disable
11: Toggle
12: Onenabled
13: Ondisabled
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0: Activate remote camera → Toggle
1: Passengerleftseatenter → Lock
2: Passengerleftseatexit → Openfinished
3: Passengerseatenter → Closefinished
4: Passengerseatexit → Batteryopen
5: Seatenter → Batteryclose
6: Seatexit → Computeropen
7: Openinventoryui → Computerclose
8: Close → Coolerleft_open
9: Openlootingui → Coolerleft_close
10: Ladderopen → Coolerright_open
11: Ladderclose → Coolerright_close
12: Canopyopen → Gravitygenerator_open
13: Canopyclose → Gravitygenerator_close
14: Seatenterzerog → Powerplant_open
15: Seatexitzerog → Powerplant_close
16: Battery_open → Quantumdrive_open
17: Battery_close → Quantumdrive_close
18: Cooler_left_open → Radar_open
19: Cooler_left_close → Radar_close
20: Cooler_right_open → Shieldgen_left_open
21: Cooler_right_close → Shieldgen_left_close
22: Lifesupport_open → Shieldgen_right_open
23: Lifesupport_close → Shieldgen_right_close
24: Powerplant_open → Turretenter
25: Powerplant_close → Turretexit
26: Quantumdrive_open → Seatenter
27: Quantumdrive_close → Seatexit
28: Shieldgen_left_open → Copilotseatenter
29: Shieldgen_left_close → Copilotseatexit
30: Shieldgen_right_open → Captainseatenter
31: Shieldgen_right_close → Captainseatexit
32: Computer_open → Craneseatexit
33: Computer_close → Craneseatenter
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
7 changes
stdItem
Interactions
0: Place → Toggle
1: Store → Onenabled
2: Equiptowear → Ondisabled
3: Openinventoryui → Enable
4: Openlootingui → Disable
5: Carry → Acceptcontract
6: Drop
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0: Openinnerdoor → Logoutrequest
1: Closealldoors → Isturnedoff
2: Openinnerdoorfinished → Isturnedon
3: Closeinnerdoorfinished → Accessisgranted
4: Unlockguarddoor → Terminalisbeinghacked
5: Activate remote camera → Accessisrevoked
6: Turret_gyro_mode → Terminalgetslocked
7: Print → Terminallockreset
8: Onprintcompleted → Comms_terminalstartsuploading
9: Reset → Comms_terminalstopsuploading
10: Place → Comms_connectionrequestispresent
11: Open → Comms_connectionrequestwithdrawn
12: Close → Comms_terminalpausesuploading
13: Lockrequest → Comms_connectiondenied
14: Unlockrequest → Seatenterfront
15: Reportlock → Seatenterleft
16: Reportunlock → Seatexitfront
17: Lockchildren → Seatexitleft
18: Unlockchildren → Sidedooropen
19: Syncchildren → Sidedoorclose
20: Errorreported → Seatenterzerog
21: Triggererror → Seatexitzerog
22: Triggeralarm → Useconsole
23: Seatenter → Pilot_enter
24: Seatexit → Pilot_exit
25: Tray01_open → Request
26: Elevatorarrived
27: Openinnerdoor
28: Closealldoors
29: Openinnerdoorfinished
30: Closeinnerdoorfinished
31: Activate remote camera
32: Turret_gyro_mode
33: Pickup
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
33 changes
stdItem
Interactions
0: Locktrigger → Open
1: Unlocktrigger → Close
2: Lockself → Activate remote camera
3: Unlockself → Turret_gyro_mode
4: Openrequest → Ascend
5: Closerequest → Descend
6: Closetrigger → Elevatorarrived
7: Closeself → Lights_poweron
8: Allowclose → Lights_poweroff
9: Gate_close → Triggermisfire
10: Set_pressurenormalized → Place
11: Set_pressuredifferential → Placeitem
12: Setstate_powered → Openinnerdoor
13: Setstate_unpowered → Closealldoors
14: Setstate_blocked → Openinnerdoorfinished
15: Setstate_unblocked → Closeinnerdoorfinished
16: Setstate_noaccess → Seatenter
17: Setstate_access → Seatexit
18: Pressurecycle → Copilotenter
19: Pressurecyclecomplete → Copilotexit
20: Set_airlockconnected → Copilotentereva
21: Copilotseatenter → Copilotexiteva
22: Copilotseatexit → Openhatch
23: 1 → Closehatch
24: → Closed
25: 3 → Opened
26: 4 → Request
27: 5
28: 6
29: 7
30: 8
31: 9
32: Correctcode
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0: Seat_retract → Claim
1: Weaponrack_deploy → Retrieve
2: Weaponrack_retract → Opendoor
3: Dashboarddeploy → Closedoor
4: Dashboardretract → Cleanup
5: Openweaponracklarge → Ladderopen
6: Closeweaponracklarge → Ladderclose
7: Opencomponentpanelrr → Canopyopen
8: Closecomponentpanelrr → Canopyclose
9: Opencomponentpanelrc → Seatenterladder
10: Closecomponentpanelrc → Seatexitladder
11: Opencomponentpanelrl → Seatenterzerog
12: Closecomponentpanelrl → Seatexitzerog
13: Opencomponentpanelfr → Inventory_open
14: Closecomponentpanelfr → Inventory_close
15: Dooropen → Loot
16: Doorclose → Dooropen
17: Ascentrequest → Doorclose
18: Descentrequest → Ascentrequest
19: Elevatorcancelstop → Descentrequest
20: Openinnerdoor → Cancelstop
21: Closealldoors → Gatewayopen
22: Openinnerdoorfinished → Open
23: Closeinnerdoorfinished → Close
24: Register → Pilotenter
25: Deactivate → Pilotexit
26: Callelevator → Openinnerdoor
27: Seatenter → Closealldoors
28: Seatexit → Openinnerdoorfinished
29: Open → Closeinnerdoorfinished
30: Close → Poweron
31: Lock → Poweroff
32: Override → Sharedinteractionattached
33: Cycle → Sharedinteractiondetached
Door (Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0: Radar_open → Raise
1: Radar_close → Stepthrough
2: Shieldgen_left_open → Requestfloor0
3: Shieldgen_left_close → Requestfloor1
4: Shieldgen_right_open → Requestfloor2
5: Shieldgen_right_close → Requestfloor3
6: Turretenter → Requestfloor4
7: Turretexit → Elevatorarrived
8: Seatenter → Requestsurface
9: Seatexit → Place
10: Copilotseatenter → Open
11: Copilotseatexit → Close
12: Captainseatenter → Opencomplete
13: Captainseatexit → Closecomplete
14: Craneseatexit → Take
15: Craneseatenter → Activate
16: Pilot_enter → Kopionconsumed
17: Pilot_exit → Humanconsumed
18: Seatenterright → Consumed
19: Seatenterleft → Turretenter
20: Seatexitright → Turretexit
21: Seatexitleft → Turret_hatch_left_open
22: Sidedooropen → Turret_hatch_left_close
23: Sidedoorclose → Requestascent
24: Sidedoorenter → Pickup
25: Sidedoorexit → Toggle
26: Sidedoorenterzerog → Lock
27: Sidedoorexitzerog → Openfinished
28: Opening → Closefinished
29: Closing
30: Closed
31: Opened
32: Activate remote camera
33: Turret_gyro_mode
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0: Drop → Openlootingui
1: Place → Carry
2: Store → Drop
3: Equiptowear → Place
4: Openinventoryui → Store
5: Openlootingui → Equiptowear
6: Carry → Openinventoryui
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
33 changes
stdItem
Interactions
0: Unlocktrigger → Components_front_open
1: Lockself → Components_front_close
2: Unlockself → Fuel_open
3: Openrequest → Fuel_close
4: Closerequest → Components_right_open
5: Closetrigger → Components_right_close
6: Closeself → Components_left_open
7: Allowclose → Components_left_close
8: Gate_close → Components_top_open
9: Set_pressurenormalized → Components_top_close
10: Set_pressuredifferential → Storage_open
11: Setstate_powered → Storage_close
12: Setstate_unpowered → Place
13: Setstate_blocked → Ascend
14: Setstate_unblocked → Descend
15: Setstate_noaccess → Elevatorarrived
16: Setstate_access → Retrieve
17: Pressurecycle → Useconsole
18: Pressurecyclecomplete → Openinnerdoor
19: Set_airlockconnected → Closealldoors
20: Close_blocked → Openinnerdoorfinished
21: Close_unblocked → Closeinnerdoorfinished
22: Seatenter → Unlockguarddoor
23: Seatexit → Activate remote camera
24: Activate remote camera → Turret_gyro_mode
25: Turret_gyro_mode → Print
26: Requestfloor0 → Onprintcompleted
27: Requestfloor1 → Reset
28: Requestfloor
29: Elevatorarrived
30: Ascend
31: Descend
32: Place
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
32 changes
stdItem
Interactions
0: Mobiglas → Doorclose
1: Struttransformextend → Ascentrequest
2: Struttransformretract → Descentrequest
3: Off → Elevatorcancelstop
4: On → Openinnerdoor
5: Deactivate → Closealldoors
6: Open → Openinnerdoorfinished
7: Close → Closeinnerdoorfinished
8: Insert → Register
9: Eject → Deactivate
10: Oninserted → Callelevator
11: Ejection → Seatenter
12: Enableweapons → Seatexit
13: Disableweapons → Open
14: Setlagpips → Close
15: Setleadpips → Lock
16: Setgimballock → Override
17: Setfreegimbal → Cycle
18: Setaimassist → Carrylowered
19: Setstaggeredfire → Drop
20: Setsynchronousfire → Inspect
21: Fireweapongroup → Place
22: Fireweapongroup → Equip
23: Right_scan → Store
24: Right_extract → Stepthrough
25: Right_fracture → Toggle
26: Capture → Unlock
27: Stop → Overrideclose
28: Enter → Opencomplete
29: Exit → Closecomplete
30: Rummage
31: Place
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
34 changes
stdItem
Interactions
0: Sidedooropen → Pilot_enter
1: Sidedoorclose → Pilot_exit
2: Sidedoorenter → Seatenterright
3: Sidedoorexit → Seatenterleft
4: Sidedoorenterzerog → Seatexitright
5: Sidedoorexitzerog → Seatexitleft
6: Lookat → Sidedooropen
7: Talk → Sidedoorclose
8: Order → Sidedoorenter
9: Serve → Sidedoorexit
10: Takeorder → Sidedoorenterzerog
11: Refill ammo → Sidedoorexitzerog
12: Refill grenades → Opening
13: Medpen → Closing
14: Bodydrag → Closed
15: Bodydrop → Opened
16: Turnover → Activate remote camera
17: Openinventoryui → Turret_gyro_mode
18: Unrestrain → Dooropen
19: Swapoutfit → Doorclose
20: Restrain → Ascentrequest
21: Openlootingui → Descentrequest
22: Consumeactor → Instagatehack
23: Turnon → Debug_bypasshacksucceed
24: Turnoff → Debug_bypasshackfail
25: Seatenterright → Debug_resethack
26: Seatenterleft → Onhacksucceed_notshown
27: Seatexit → Onhackfailed_notshown
28: Place → Onhackreset_notshown
29: Open → Seatexit
30: Close → Lift_open
31: Opencomplete → Lift_close
32: Closecomplete → Ramp_open
33: Tophatchopen
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IgnoreController)
Changed
29 changes
stdItem
Interactions
0: Seatenter → Insert
1: Seatexit → Eject
2: Destination_a → Pilotenter
3: Destination_b → Pilotexit
4: Destination_c → Turretenter
5: Elevatorarrived → Turretexit
6: Stepthrough → Turretenter180
8: Open → Pickup
9: Close → Drop
10: Opencomplete → Dockingportopen
11: Closecomplete → Dockingportclose
12: Toggle → Deactivate
13: Lock → Sidedooropen
14: Openfinished → Sidedoorclose
15: Closefinished → Sidedoorenter
16: Batteryopen → Sidedoorexit
17: Batteryclose → Sidedoorenterzerog
18: Computeropen → Sidedoorexitzerog
19: Computerclose → Powerplantopen
20: Coolerleft_open → Powerplantclose
21: Coolerleft_close → Openinventoryui
22: Coolerright_open → Openlootingui
23: Coolerright_close → Close
24: Gravitygenerator_open → Accesscargogrid
25: Gravitygenerator_close → Requestdescent
26: Powerplant_open → Elevatorarrived
27: Powerplant_close → Lower
28: Quantumdrive_open → Extend
29: Quantumdrive_close → Retract
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
32 changes
stdItem
Interactions
0: Storage_panel_close → Request
1: Loot → Elevatorarrived
2: Ascend → Open
3: Descend → Close
4: Elevatorarrived → Toggle
5: Turret_fire_mode → Lock
6: Turret_gyro_mode → Openfinished
7: Turret_sensitivity_increase → Closefinished
8: Turret_sensitivity_decrease → Center_scan
9: Turret_sensitivity_reset → Center_extract
10: Equip → Center_fracture
11: Attach → Place
12: Store → Pickup
13: Drop → Copilotenter
14: Carry → Copilotexit
15: Inspect → Openinventoryui
16: Open → Openlootingui
17: Close → Accesscargogrid
18: Toggle → Opencomplete
19: Lock → Closecomplete
20: Openfinished → Take
21: Closefinished → Seatenterright
22: Counter_idle → Seatenterleft
23: Override → Seatexit
24: Stepthrough → Activate remote camera
25: Unlock → Turret_gyro_mode
26: Overrideclose
27: Opencomplete
28: Closecomplete
29: Opentrigger
30: Openself
31: Allowopen
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Store
1: Openlootingui → Equiptowear
2: Carry → Openinventoryui
3: Drop → Openlootingui
4: Place → Carry
5: Store → Drop
6: Equiptowear → Place
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
34 changes
stdItem
Interactions
0: Place → Setlagpips
1: Open → Setleadpips
2: Close → Setgimballock
3: Opencomplete → Setfreegimbal
4: Closecomplete → Setaimassist
5: Register → Setstaggeredfire
6: Deactivate → Setsynchronousfire
7: Toggle → Fireweapongroup1
8: Lock → Fireweapongroup2
9: Openfinished → Right_scan
10: Closefinished → Right_extract
11: Wash → Right_fracture
12: Exit → Capture
13: Activateshower → Stop
14: Deactivateshower → Enter
15: Activate remote camera → Exit
16: Turret_gyro_mode → Rummage
17: Seatenter → Place
18: Seatexit → Open
19: Passengerrightseatenter → Close
20: Passengerrightseatexit → Pickup
21: Opensidefuel → Open
22: Closesidefuel → Shiptransformextend
23: Place → Shiptransformretract
24: Prepare → Shiptransformcycle
25: Selection → Requestfloor0
26: Payment → Requestfloor1
27: Vending → Requestfloor
28: Vendcomplete → Requestfloor
29: Error → Requestfloor4
30: Elevatorarrived
31: Requestsurface
32: Applydamagemap
33: Sharedinteractiondamaged
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance_Interior)
Changed
7 changes
stdItem
Interactions
0: Carry → Openinventoryui
1: Drop → Openlootingui
2: Place → Carry
3: Store → Drop
4: Equiptowear → Place
5: Openinventoryui → Store
6: Openlootingui → Equiptowear
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP)
Changed
32 changes
stdItem
Interactions
0: Ondepth1 → Shopidle
1: Ondepth2 → Escpodupperrightenter
2: Ondepth3 → Escpodupperrightexit
3: Advancetime → Savegamelogoutur
4: Battery3attach → On
5: Battery2attach → Off
6: Battery1attach → Place
7: Battery1detach → Deployrails
8: Battery2detach → Retractrails
9: Battery3detach → Deployelevator
10: Batterypoweron → Retractelevator
11: Debug_charge3 → Lock_interactions
12: Enter_on_state → Unlock_interactions
13: Enter_off_state → Carry
14: User_start → Drop
15: User_stop → Inspect
16: Insert → Store
17: Eject → Offhandstore
18: Pilotenter → Requestascent
19: Pilotexit → Elevatorarrived
20: Turretenter → Seatenter
21: Turretexit → Seatexit
22: Turretenter180 → Seatenter_right
23: Place → Seatexit_right
24: Pickup → Seatenter_zerog
25: Drop → Seatexit_zerog
26: Dockingportopen → Canopyopen
27: Dockingportclose → Canopyclose
28: Deactivate → Take
29: Sidedooropen → Activate remote camera
30: Sidedoorclose → Turret_gyro_mode
31: Sidedoorenter
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Nova)
Changed
12 changes
stdItem
Interactions
0: Openinventoryui → Turnon
1: Openlootingui → Turnoff
2: Enter → Turnoninternal
3: Exit → Turnoffinternal
4: Enable → Stow
5: Disable → Dooropen
6: Toggle → Doorclose
7: Onenabled → Liedown
8: Ondisabled → Sit
9: Exit
10: Sleep
11: Situp
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler)
Changed
26 changes
stdItem
Interactions
0: Openlootingui → Onenabled
1: Carry → Ondisabled
2: Drop → Onanimcomplete
3: Place → Playeruseable_enable
4: Store → Playeruseable_disable
5: Equiptowear → Raiselever
6: Openinventoryui → Lowerlever
7: Onleverraised
8: Onleverlowered
9: Proc_onleverup
10: Proc_onleverdown
11: Enable
12: Disable
13: Toggle
14: Poweron
15: Deploy
16: Retract
17: Open
18: Close
19: Cook
20: Open
21: Close
22: Openlootingui
23: Place
24: Openracktrigger
25: Closeracktrigger
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler_Drop)
Changed
17 changes
stdItem
Interactions
0: Enableesp → Disableesp
1: Disableesp → Enablecruise
2: Enablecruise → Disablecruise
3: Disablecruise → Enablevtol
4: Enablevtol → Disablevtol
5: Disablevtol → Enableproximityassist
6: Enableproximityassist → Disableproximityassist
7: Disableproximityassist → Shiptransformextend
8: Engineon → Shiptransformretract
9: Engineoff → Shiptransformcycle
10: Enabledecoupled → Engineon
11: Disabledecoupled → Engineoff
12: Enablegsafe → Enabledecoupled
13: Disablegsafe → Disabledecoupled
14: Enablegsafe
15: Disablegsafe
16: Enableesp
<= PLACEHOLDER => (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0: Landinggear_invalid → Enterbed
1: Selfdestruct_engage → Exitbed
2: Selfdestruct_disengage → Savegamelogout