Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Bed
(Bed_Single_Redeemer_AEGS_Top)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Exit
1:
Exit
→
Sit
Bed
(Bed_Single_RSI_Polaris_Captain)
Changed
1 change
stdItem
Interactions
2:
Sit_withtray
Bed
(Bed_Single_RSI_Polaris_Cell_Bed)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Exit
1:
Exit
→
Sit
Bed
(Bed_Single_Side_Spawnpoint)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Open
1:
Openinventoryui
→
Lock
2:
Close
→
Unlock
3:
Accesscargogrid
→
Openlootingui
4:
Open
→
Openinventoryui
5:
Lock
→
Close
Bed
(Bed_Single_Side_Spawnpoint_Left)
Changed
2 changes
stdItem
Interactions
2:
Enter_l
3:
Enter_r2
Bed
(Bed_Single_Side_Spawnpoint_Right)
Changed
2 changes
stdItem
Interactions
2:
Enter_l2
3:
Enter_r2
Medical Bed
(Bed_Single_Small_Medical_Idris)
Changed
9 changes
stdItem
Interactions
0:
Disabledecoupled
→
Break03
1:
Enablegsafe
→
Eject_02
2:
Disablegsafe
→
Consumekeys
3:
Enableesp
→
Openinnerdoor
4:
Disableesp
→
Closealldoors
5:
Enablecruise
→
Openinnerdoorfinished
6:
Disablecruise
→
Closeinnerdoorfinished
7:
Enablevtol
→
Idle_guard
8:
Disablevtol
Bed
(Bed_Single_Spawnpoint_Front)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Unlock
1:
Accesscargogrid
→
Openlootingui
2:
Open
→
Openinventoryui
3:
Lock
→
Close
4:
Unlock
→
Accesscargogrid
Bed
(Bed_Single_Spawnpoint_Side)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Accesscargogrid
1:
Openlootingui
→
Open
2:
Openinventoryui
→
Lock
3:
Close
→
Unlock
4:
Accesscargogrid
→
Openlootingui
Bed
(Bed_Single_Star_Runner_CRUS)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Exit
1:
Exit
→
Sit
Bed
(Bed_Single_Starfarer_Captain)
Changed
4 changes
stdItem
Interactions
2:
Type
3:
Order
4:
Drink
5:
Open
Bed
(Bed_Single_Template_Left)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Unlock
1:
Accesscargogrid
→
Openlootingui
2:
Open
→
Openinventoryui
3:
Lock
→
Close
4:
Unlock
→
Accesscargogrid
5:
Openlootingui
→
Open
Bed
(Bed_Single_Template_Right)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Lock
1:
Close
→
Unlock
2:
Accesscargogrid
→
Openlootingui
3:
Open
→
Openinventoryui
4:
Lock
→
Close
5:
Unlock
→
Accesscargogrid
Bed
(Bed_Single_Terrapin_ANVL)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Exit
1:
Exit
→
Sit
Bed
(Bed_Single_WardBed_AEGS_Idris)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Accesscargogrid
1:
Openlootingui
→
Open
2:
Openinventoryui
→
Lock
3:
Close
→
Unlock
4:
Accesscargogrid
→
Openlootingui
5:
Open
→
Openinventoryui
6:
Lock
→
Close
Bed
(Bed_Single_WardBed_Wall_Scanner)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Unlock
1:
Accesscargogrid
→
Openlootingui
2:
Open
→
Openinventoryui
3:
Lock
→
Close
4:
Unlock
→
Accesscargogrid
5:
Openlootingui
→
Open
6:
Openinventoryui
→
Lock
C-788 Cannon
(BEHR_BallisticCannon_S4)
Changed
15 changes
stdItem
Weapon
Modes
0
Dps:
908.3
→
812.5
Alpha:
1090
→
975
DpsPhysical:
908.3
→
812.5
AlphaPhysical:
1090
→
975
DamagePerShot:
1090
→
975
DamagePerSecond:
908.3
→
812.5
MaxDamagePerMagazine:
294300
→
263250
Damage
Dps
Physical:
908.3
→
812.5
Alpha
Physical:
1090
→
975
Burst:
908.3
→
812.5
Maximum:
294300
→
263250
DpsTotal:
908.3
→
812.5
Sustained:
634.3
→
567.4
AlphaTotal:
1090
→
975
Ammunition
ImpactDamage
Physical:
1090
→
975
XDL "Mark I" Monocular Rangefinder
(behr_binoculars_01_collector01)
Changed
8 changes
stdItem
Interactions
0:
Situp
→
Exit
1:
Savegamelogout
→
Sleep
2:
Open
→
Situp
3:
Close
→
Liedown
4:
Liedown
→
Sit
5:
Sit
→
Savegamelogout
6:
Exit
7:
Sleep
XDL "Snowfall" Monocular Rangefinder
(behr_binoculars_01_tint01)
Changed
6 changes
stdItem
Interactions
0:
Situp
→
Sit
1:
Savegamelogout
→
Exit
2:
Liedown
→
Sleep
3:
Sit
→
Situp
4:
Exit
→
Liedown
5:
Sleep
→
Savegamelogout
XDL "Tactical" Monocular Rangefinder
(behr_binoculars_01_tint02)
Changed
6 changes
stdItem
Interactions
0:
Sleep
→
Sit
1:
Situp
→
Exit
2:
Savegamelogout
→
Sleep
3:
Liedown
→
Situp
4:
Sit
→
Savegamelogout
5:
Exit
→
Liedown
XDL "Forest" Monocular Rangefinder
(behr_binoculars_01_tint03)
Changed
8 changes
stdItem
Interactions
0:
Savegamelogout
→
Liedown
1:
Open
→
Sit
2:
Close
→
Exit
3:
Liedown
→
Sleep
4:
Sit
→
Situp
5:
Exit
→
Savegamelogout
6:
Sleep
7:
Situp
GP-33 MOD "Thunderclap" Grenade Launcher
(behr_glauncher_ballistic_01_black01)
Changed
13 changes
stdItem
Interactions
0:
Open
→
Unlockdoor
1:
Close
→
Opencomplete
2:
Change
→
Closecomplete
3:
Movetoopen
→
Syncopen
4:
Movetoclose
→
Syncclose
5:
Swap outfit
→
Hidelocks
6:
Synclock
7:
Syncunlock
8:
Lightson
9:
Lightsoff
10:
Lightslow
11:
Lightsalarm
12:
Checkcredentials
GP-33 MOD "Ashfall" Grenade Launcher
(behr_glauncher_ballistic_01_cen01)
Changed
13 changes
stdItem
Interactions
0:
Change
→
Override
1:
Movetoopen
→
Opendoor
2:
Movetoclose
→
Closedoor
3:
Swap outfit
→
Enableproximitysensor
4:
Open
→
Disableproximitysensor
5:
Close
→
Lockdoor
6:
Unlockdoor
7:
Opencomplete
8:
Closecomplete
9:
Syncopen
10:
Syncclose
11:
Hidelocks
12:
Synclock
GP-33 MOD "Copperhead" Grenade Launcher
(behr_glauncher_ballistic_01_imp01)
Changed
11 changes
stdItem
Interactions
0:
Close
→
Requestlightsalarm
1:
Inspectclose
→
Button
2:
Inspectopen
→
Button
3:
Exit
→
Button
4:
Useconsole
→
Select1
5:
Login
→
Select2
6:
Open
→
Select3
7:
Change
→
Lockbuttons
8:
Unlockbuttons
9:
Set_buttonmode_list
10:
Set_buttonmode_cycle
GP-33 MOD "Quite Useful" Grenade Launcher
(behr_glauncher_ballistic_01_mat01)
Changed
13 changes
stdItem
Interactions
0:
Movetoopen
→
Button3
1:
Movetoclose
→
Select
2:
Open
→
Select
3:
Close
→
Select
4:
Change
→
Lockbuttons
5:
Swap outfit
→
Unlockbuttons
6:
Set_buttonmode_list
7:
Set_buttonmode_cycle
8:
Opendoor
9:
Closedoor
10:
Enableproximitysensor
11:
Disableproximitysensor
12:
Lockdoor
GP-33 MOD "Umber" Grenade Launcher
(behr_glauncher_ballistic_01_shin01)
Changed
8 changes
stdItem
Interactions
0:
Poweron
→
Lightslow
1:
Poweroff
→
Lightsalarm
2:
Open
→
Requestlightson
3:
Requestlightsoff
4:
Requestlightslow
5:
Requestlightsalarm
6:
Lightson
7:
Lightsoff
FS-9 "Evergreen" LMG
(behr_lmg_ballistic_01_luminalia_green01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Equip
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
6:
Openlootingui
FS-9 "Stoneface" LMG
(behr_lmg_ballistic_01_xenothreat01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equip
1:
Carry
→
Openlootingui
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equiptowear
→
Store
6:
Openinventoryui
FS-9 "Finish Line" LMG
(behr_lmg_ballistic_01_yellow_grey01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Openlootingui
1:
Openlootingui
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Store
→
Equip
6:
Equiptowear
behr_ltp_01_primed
(behr_ltp_01_primed)
Changed
8 changes
stdItem
Interactions
0:
Onvalidinput
→
Restrain
1:
Oninvalidinput
→
Openlootingui
2:
Usecontrolpanel
→
Consumeactor
3:
Forceopen
→
Invitetoparty
4:
Seatenter
→
Addtocontacts
5:
Seatenterright
6:
Seatenterleft
7:
Seatexit
behr_ltp_01_primed_5m
(behr_ltp_01_primed_5m)
Changed
9 changes
stdItem
Interactions
0:
Leftladderclose
→
Disable
1:
Leftladderenter
→
Proximitysensordisable
2:
Leftladderexit
→
Overrideclose
3:
Leftzerogenter
→
Proximitysensorenable
4:
Leftzerogexit
→
Activate remote camera
5:
Poweron
→
Place
6:
Poweroff
→
Request
7:
Elementdetached
→
Elevatorarrived
8:
Checkcounter
→
Open
behr_ltp_01_primed_sweeping
(behr_ltp_01_primed_sweeping)
Changed
9 changes
stdItem
Interactions
0:
Take
→
Tractorbeamright_enter
1:
Place
→
Tractorbeamright_exit
2:
Activate remote camera
→
Requestdescent
3:
Turret_gyro_mode
→
Elevatorarrived
4:
Overheat
→
Open
5:
Repair
→
Close
6:
Leftdooropen
→
Lock
7:
Leftdoorclose
→
Override
8:
Leftladderopen
→
Stepthrough
ADO-5 Laser Mine
(behr_ltp_kinetic_noCarry)
Changed
3 changes
stdItem
SensorMine
Damage:
210
→
140
LaserLength:
2
→
1.5
MinAreaOfEffect:
0.15
→
1.25
ADO-5 Laser Mine
(behr_ltp_kinetic_noCarry_5m)
Changed
2 changes
stdItem
SensorMine
Damage:
210
→
140
MinAreaOfEffect:
0.15
→
1.25
EE16 (16x Telescopic)
(behr_optics_tsco_x16_s3)
Changed
3 changes
entity_tags
6:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
d1fc00f6-b7d3-4a32-bad6-0599490db488
entity_tag_map
6
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
d1fc00f6-b7d3-4a32-bad6-0599490db488
name:
CanGenerateAsLoot
→
CannotGenerateAsLoot
P4-AR "Nightstalker" Rifle
(behr_rifle_ballistic_01_black02)
Changed
13 changes
stdItem
Interactions
0:
Enablecruise
→
Disabledecoupled
1:
Disablecruise
→
Enablegsafe
2:
Enablevtol
→
Disablegsafe
3:
Disablevtol
→
Enableesp
4:
Enableproximityassist
→
Disableesp
5:
Disableproximityassist
→
Enablecruise
6:
Engineon
→
Disablecruise
7:
Engineoff
→
Enablevtol
8:
Enabledecoupled
→
Disablevtol
9:
Disabledecoupled
→
Enableproximityassist
10:
Enablegsafe
→
Disableproximityassist
11:
Disablegsafe
→
Engineon
12:
Enableesp
→
Engineoff
P4-AR Rifle
(behr_rifle_ballistic_01_contestedzonereward)
Changed
13 changes
stdItem
Interactions
0:
Enablegsafe
→
Openlootingui
1:
Disablegsafe
→
Carry
2:
Enableesp
→
Drop
3:
Disableesp
→
Place
4:
Enablecruise
→
Store
5:
Disablecruise
→
Equiptowear
6:
Enablevtol
→
Openinventoryui
7:
Disablevtol
8:
Enableproximityassist
9:
Disableproximityassist
10:
Engineon
11:
Engineoff
12:
Enabledecoupled
P4-AR "Warhawk" Rifle
(behr_rifle_ballistic_01_green01)
Changed
13 changes
stdItem
Interactions
0:
Engineoff
→
Store
1:
Enabledecoupled
→
Equiptowear
2:
Disabledecoupled
→
Openinventoryui
3:
Enablegsafe
→
Openlootingui
4:
Disablegsafe
→
Carry
5:
Enableesp
→
Drop
6:
Disableesp
→
Place
7:
Enablecruise
8:
Disablecruise
9:
Enablevtol
10:
Disablevtol
11:
Enableproximityassist
12:
Disableproximityassist
P4-AR "Desert Shadow" Rifle
(behr_rifle_ballistic_01_tan01)
Changed
13 changes
stdItem
Interactions
0:
Disabledecoupled
→
Openinventoryui
1:
Enablegsafe
→
Openlootingui
2:
Disablegsafe
→
Carry
3:
Enableesp
→
Drop
4:
Disableesp
→
Place
5:
Enablecruise
→
Store
6:
Disablecruise
→
Equiptowear
7:
Enablevtol
8:
Disablevtol
9:
Enableproximityassist
10:
Disableproximityassist
11:
Engineon
12:
Engineoff
P4-AR "Boneyard" Rifle
(behr_rifle_ballistic_01_white02)
Changed
13 changes
stdItem
Interactions
0:
Engineon
→
Place
1:
Engineoff
→
Store
2:
Enabledecoupled
→
Equiptowear
3:
Disabledecoupled
→
Openinventoryui
4:
Enablegsafe
→
Openlootingui
5:
Disablegsafe
→
Carry
6:
Enableesp
→
Drop
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
11:
Disablevtol
12:
Enableproximityassist
P4-AR "Boneyard" Rifle
(behr_rifle_ballistic_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0:
Disablevtol
→
Enableproximityassist
1:
Enableproximityassist
→
Disableproximityassist
2:
Disableproximityassist
→
Engineon
3:
Shiptransformcycle
→
Engineoff
4:
Shiptransformretract
→
Enabledecoupled
5:
Shiptransformdeploy
→
Disabledecoupled
6:
Engineon
→
Enablegsafe
7:
Engineoff
→
Disablegsafe
8:
Enabledecoupled
→
Enableesp
9:
Disabledecoupled
→
Disableesp
10:
Enablegsafe
→
Enablecruise
11:
Disablegsafe
→
Disablecruise
12:
Enableesp
→
Enablevtol
P8-AR "Blackguard" Rifle
(behr_rifle_ballistic_02_civilian_black01)
Changed
13 changes
stdItem
Interactions
0:
Poweroff
→
Lightson
1:
Poweron
→
Lightsoff
2:
Take
→
Lightslow
3:
Place
→
Lightsalarm
4:
Checkcredentials
5:
Override
6:
Opendoor
7:
Closedoor
8:
Enableproximitysensor
9:
Disableproximitysensor
10:
Lockdoor
11:
Unlockdoor
12:
Opencomplete
P8-AR "CitizenCon 2954" Rifle
(behr_rifle_ballistic_02_civilian_blue01)
Changed
13 changes
stdItem
Interactions
0:
Poweron
→
Opendoor
1:
Poweroff
→
Closedoor
2:
Enableproximitysensor
3:
Disableproximitysensor
4:
Lockdoor
5:
Unlockdoor
6:
Opencomplete
7:
Closecomplete
8:
Syncopen
9:
Syncclose
10:
Hidelocks
11:
Synclock
12:
Syncunlock
P8-AR "Metro Camo" Rifle
(behr_rifle_ballistic_02_civilian_digi01)
Changed
13 changes
stdItem
Interactions
0:
Swap outfit
→
Syncunlock
1:
Movetoclose
→
Lightson
2:
Seatenter
→
Lightsoff
3:
Seatexit
→
Lightslow
4:
Grip
→
Lightsalarm
5:
Release
→
Checkcredentials
6:
Enablepowerplant
→
Override
7:
Disablepowerplant
→
Opendoor
8:
Turn on
→
Closedoor
9:
Turn off
→
Enableproximitysensor
10:
Disableproximitysensor
11:
Lockdoor
12:
Unlockdoor
BR-2 "Permafrost" Shotgun
(behr_shotgun_ballistic_01_blue_white01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Openinventoryui
4:
Openinventoryui
→
Openlootingui
5:
Openlootingui
→
Carry
6:
Carry
→
Drop
P8-SC "Midnight" SMG
(behr_smg_ballistic_01_black01)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Turret_sensitivity_decrease
1:
Offhandstore
→
Turret_sensitivity_reset
2:
Carry
→
Turret_fire_mode
3:
Drop
→
Turret_gyro_mode
4:
Inspect
→
Turret_sensitivity_increase
5:
Place
P8-SC "Nightstalker" SMG
(behr_smg_ballistic_01_black02)
Changed
9 changes
stdItem
Interactions
0:
Inspect
→
Turretenter
1:
Place
→
Turretexit
2:
Useconsole
→
Turret_sensitivity_increase
3:
Turnon
→
Turret_sensitivity_decrease
4:
Emergencyshutdown
→
Turret_sensitivity_reset
5:
Logout
→
Turret_fire_mode
6:
Openhatch
→
Turret_gyro_mode
7:
Closehatch
8:
Exitconsole
P8-SC "Executive Edition" SMG
(behr_smg_ballistic_01_gold01)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Turret_sensitivity_reset
1:
Inspect
→
Turret_fire_mode
2:
Place
→
Ai_use
3:
Store
→
Retractturret
4:
Offhandstore
→
Turret_gyro_mode
5:
Carry
P8-SC "Warhawk" SMG
(behr_smg_ballistic_01_green01)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Turret_sensitivity_reset
1:
Drop
→
Turret_fire_mode
2:
Inspect
→
Turret_gyro_mode
3:
Place
→
Turret_sensitivity_increase
4:
Store
→
Turret_sensitivity_decrease
5:
Offhandstore
<= PLACEHOLDER =>
(AEGS_Avenger_Thruster_Main)
Changed
4 changes
stdItem
Thruster
BurnRatePerMN:
0.000125
→
2.67E-5
BurnRatePerMNMicroUnits:
125
→
26.7
MaxSupportedAtmosphericEfficiency:
2
BurnRatePerMNStandardResourceUnits:
0.000125
→
2.67E-5