Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Seat (Seat_Couch_Left_CRUS_Starlifter_Booth)
Changed
2 changes
stdItem
Interactions
0: Store → Disableproximitysensor
1: Equiptowear → Open
Seat (Seat_Couch_Left_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0: Drop → Close
1: Place → Enableproximitysensor
Seat (Seat_Couch_Left_ORIG_400i_Booth)
Changed
2 changes
stdItem
Interactions
0: Place → Disableproximitysensor
1: Store → Open
Seat (Seat_Couch_Left_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0: Drop → Disableproximitysensor
1: Place → Open
Seat (Seat_Couch_Left_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0: Place → Close
1: Store → Enableproximitysensor
Seat (Seat_Couch_Right_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Disableproximitysensor
1: Carry → Open
Seat (Seat_Couch_Right_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0: Drop → Disableproximitysensor
1: Place → Open
Seat (Seat_Couch_Right_ARGO_SRV_Booth)
Changed
2 changes
stdItem
Interactions
0: Place → Close
1: Store → Enableproximitysensor
Seat (Seat_Couch_Right_CRUS_Starlifter_Booth)
Changed
2 changes
stdItem
Interactions
0: Carry → Disableproximitysensor
1: Drop → Open
Seat (Seat_Couch_Right_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0: Drop → Doorclose
1: Place → Open
Seat (Seat_Couch_Right_ORIG_400i_Booth)
Changed
2 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Open
Seat (Seat_Couch_Right_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0: Place → Close
1: Store → Open
Seat (Seat_Couch_Right_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0: Store → Close
1: Equiptowear → Open
Seat (Seat_Jump_AEGS_Vanguard)
Changed
3 changes
stdItem
Interactions
0: Equiptowear → Open
1: Carry → Close
2: Drop → Enableproximitysensor
Seat (seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0: Place → Closed
1: Store → Opened
Seat (seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0: Carry → Closed
1: Drop → Opened
Seat (seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Drop → Closed
1: Place → Opened
Seat (Seat_Stool_Animated_Star_Runner_CRUS_Toilet_Right)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Close
1: Carry → Enableproximitysensor
2: Drop → Disableproximitysensor
3: Place → Open
4: Store
Defiance Arms Sunchaser (slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Open → Opentrigger
1: Close → Openself
2: Lock → Allowopen
3: Override → Locktrigger
4: Stepthrough → Unlocktrigger
Defiance Arms Hailstorm (slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Closeself
1: Openself → Allowclose
2: Allowopen → Gate_close
3: Locktrigger → Set_pressurenormalized
4: Unlocktrigger → Set_pressuredifferential
Defiance Arms Charcoal (slaver_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Unlock
1: Pressurecycle → Overrideclose
2: Pressurecyclecomplete → Opencomplete
3: Set_airlockconnected → Closecomplete
4: Open → Opentrigger
Defiance Arms Firestarter (slaver_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Closeself → Setstate_access
1: Allowclose → Pressurecycle
2: Gate_close → Pressurecyclecomplete
3: Set_pressurenormalized → Set_airlockconnected
4: Set_pressuredifferential → Open
Defiance Arms Desert (slaver_armor_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Toggle → Lockself
1: Unlock → Unlockself
2: Overrideclose → Openrequest
3: Opencomplete → Closerequest
4: Closecomplete → Closetrigger
Defiance Arms (Modified) (slaver_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Lockself → Setstate_powered
1: Unlockself → Setstate_unpowered
2: Openrequest → Setstate_blocked
3: Closerequest → Setstate_unblocked
4: Closetrigger → Setstate_noaccess
Defiance Core Sunchaser (slaver_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Toggle → Closecomplete
1: Unlock → Opentrigger
2: Overrideclose → Openself
3: Opencomplete → Allowopen
4: Closecomplete → Locktrigger
5: Opentrigger → Unlocktrigger
6: Openself → Lockself
Defiance Core Hailstorm (slaver_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Openrequest
1: Unlocktrigger → Closerequest
2: Lockself → Closetrigger
3: Unlockself → Closeself
4: Openrequest → Allowclose
5: Closerequest → Gate_close
6: Closetrigger → Set_pressurenormalized
Defiance Core Charcoal (slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Setstate_access
1: Setstate_blocked → Pressurecycle
2: Setstate_unblocked → Pressurecyclecomplete
3: Setstate_noaccess → Set_airlockconnected
4: Setstate_access → Open
5: Pressurecycle → Close
6: Pressurecyclecomplete → Lock
Defiance Core Firestarter (slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Lock
1: Set_airlockconnected → Override
2: Open → Stepthrough
3: Close → Toggle
4: Lock → Unlock
5: Override → Overrideclose
6: Stepthrough → Opencomplete
Defiance Core Scorched (slaver_armor_heavy_core_01_01_14)
Changed
7 changes
stdItem
Interactions
0: Unlock → Opentrigger
1: Overrideclose → Openself
2: Opencomplete → Allowopen
3: Closecomplete → Locktrigger
4: Opentrigger → Unlocktrigger
5: Openself → Lockself
6: Allowopen → Unlockself
Defiance Core (Modified) (slaver_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Set_pressurenormalized
1: Closeself → Set_pressuredifferential
2: Allowclose → Setstate_powered
3: Gate_close → Setstate_unpowered
4: Set_pressurenormalized → Setstate_blocked
5: Set_pressuredifferential → Setstate_unblocked
6: Setstate_powered → Setstate_noaccess
Defiance Core Desert (slaver_armor_heavy_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Unlockself
1: Locktrigger → Openrequest
2: Unlocktrigger → Closerequest
3: Lockself → Closetrigger
4: Unlockself → Closeself
5: Openrequest → Allowclose
6: Closerequest → Gate_close
Defiance Helmet Tactical (slaver_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_armmissile → Closeaccesspoints
1: Missiles_disarmmissiles → Flight_ready
2: Missiles_cyclemissiles → Dummyinteraction
3: Missiles_firemissiles → Commsinteraction
4: Weapons_on → Opencanopy
5: Weapons_off → Closecanopy
6: Countermeasures_fire → Landinggear_deploy
Defiance Helmet Sunchaser (slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Helmet Hailstorm (slaver_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Helmet Charcoal (slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Helmet Firestarter (slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Helmet Desert (slaver_armor_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Helmet (Modified) (slaver_armor_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Defiance Legs Sunchaser (slaver_armor_heavy_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Loot → Onclosed
1: Openinventoryui → Unlock
2: Search → Lock
3: Requestopen
4: Requestclose
5: Requestpoweron
6: Requestpoweronandopen
Defiance Legs Hailstorm (slaver_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Lock → Store
1: Open → Offhandstore
2: Close → Disablechipinteractions
3: Enablechipinteractions
4: Open
5: Close
6: Onopened
Defiance Legs Charcoal (slaver_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Search → Requestunlock
1: Openinventoryui → Requestlockandclose
2: Loot → Requestunlockandopen
3: Stepthrough
4: Onlocked
5: Onunlocked
6: Open
Defiance Legs Firestarter (slaver_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Loot → Requestlockandclose
1: Openinventoryui → Requestunlockandopen
2: Search → Stepthrough
3: Onlocked
4: Onunlocked
5: Open
6: Close
Defiance Legs Desert (slaver_armor_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Loot → Requestpoweronandopen
1: Openinventoryui → Requestpoweroff
2: Search → Requestpoweroffandclose
3: Requestpoweronandunlock
4: Requestpoweronandunlockandopen
5: Requestpoweroffandcloseandlock
6: Requestlock
Defiance Legs (Modified) (slaver_armor_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Loot → Onopened
1: Openinventoryui → Onclosed
2: Search → Unlock
3: Lock
4: Requestopen
5: Requestclose
6: Requestpoweron
Calico Arms Desert (slaver_armor_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Open → Stepthrough
1: Close → Toggle
2: Lock → Unlock
3: Override → Overrideclose
4: Stepthrough → Opencomplete
Calico Core Tactical (slaver_armor_light_core_01_01_01)
Changed
1 change
stdItem
DescriptionData
Carrying Capacity: 2.0 µSCU → 4K µSCU
Calico Core Desert (slaver_armor_light_core_01_01_15)
Changed
8 changes
stdItem
Interactions
0: Set_airlockconnected → Override
1: Open → Stepthrough
2: Close → Toggle
3: Lock → Unlock
4: Override → Overrideclose
5: Stepthrough → Opencomplete
6: Toggle → Closecomplete
DescriptionData
Carrying Capacity: 2.0 µSCU → 4K µSCU
Calico Helmet Tactical (slaver_armor_light_helmet_01_01_01)
Changed
5 changes
stdItem
Interactions
0: Sit → Ondownloaded
1: Exit → Onreject
2: Enter_l → Enable
3: Enter_r2 → Disable
4: Place → Toggle
Calico Helmet Desert (slaver_armor_light_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Carry → Print
1: Drop → Open
2: Open → Close
3: Close → Enableproximitysensor
4: Openlootingui → Disableproximitysensor
5: Onunlocked → Proximitysensoroccupied
6: Proximitysensorunoccupied
Calico Helmet Arid (slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0: Close → Equiptosuit
1: Openlootingui → Offhandequiptosuit
2: Open → Store
3: Offhandstore
4: Drop
5: Carrylowered
6: Inspect