Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Seat
(Seat_Couch_Left_CRUS_Starlifter_Booth)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Disableproximitysensor
1:
Equiptowear
→
Open
Seat
(Seat_Couch_Left_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Place
→
Enableproximitysensor
Seat
(Seat_Couch_Left_ORIG_400i_Booth)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Disableproximitysensor
1:
Store
→
Open
Seat
(Seat_Couch_Left_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Disableproximitysensor
1:
Place
→
Open
Seat
(Seat_Couch_Left_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Close
1:
Store
→
Enableproximitysensor
Seat
(Seat_Couch_Right_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Disableproximitysensor
1:
Carry
→
Open
Seat
(Seat_Couch_Right_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Disableproximitysensor
1:
Place
→
Open
Seat
(Seat_Couch_Right_ARGO_SRV_Booth)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Close
1:
Store
→
Enableproximitysensor
Seat
(Seat_Couch_Right_CRUS_Starlifter_Booth)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Disableproximitysensor
1:
Drop
→
Open
Seat
(Seat_Couch_Right_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Doorclose
1:
Place
→
Open
Seat
(Seat_Couch_Right_ORIG_400i_Booth)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Open
Seat
(Seat_Couch_Right_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Close
1:
Store
→
Open
Seat
(Seat_Couch_Right_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Close
1:
Equiptowear
→
Open
Seat
(Seat_Jump_AEGS_Vanguard)
Changed
3 changes
stdItem
Interactions
0:
Equiptowear
→
Open
1:
Carry
→
Close
2:
Drop
→
Enableproximitysensor
Seat
(seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Closed
1:
Store
→
Opened
Seat
(seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Closed
1:
Drop
→
Opened
Seat
(seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Closed
1:
Place
→
Opened
Seat
(Seat_Stool_Animated_Star_Runner_CRUS_Toilet_Right)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Close
1:
Carry
→
Enableproximitysensor
2:
Drop
→
Disableproximitysensor
3:
Place
→
Open
4:
Store
Defiance Arms Sunchaser
(slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Opentrigger
1:
Close
→
Openself
2:
Lock
→
Allowopen
3:
Override
→
Locktrigger
4:
Stepthrough
→
Unlocktrigger
Defiance Arms Hailstorm
(slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Closeself
1:
Openself
→
Allowclose
2:
Allowopen
→
Gate_close
3:
Locktrigger
→
Set_pressurenormalized
4:
Unlocktrigger
→
Set_pressuredifferential
Defiance Arms Charcoal
(slaver_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Unlock
1:
Pressurecycle
→
Overrideclose
2:
Pressurecyclecomplete
→
Opencomplete
3:
Set_airlockconnected
→
Closecomplete
4:
Open
→
Opentrigger
Defiance Arms Firestarter
(slaver_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Closeself
→
Setstate_access
1:
Allowclose
→
Pressurecycle
2:
Gate_close
→
Pressurecyclecomplete
3:
Set_pressurenormalized
→
Set_airlockconnected
4:
Set_pressuredifferential
→
Open
Defiance Arms Desert
(slaver_armor_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Lockself
1:
Unlock
→
Unlockself
2:
Overrideclose
→
Openrequest
3:
Opencomplete
→
Closerequest
4:
Closecomplete
→
Closetrigger
Defiance Arms (Modified)
(slaver_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Setstate_powered
1:
Unlockself
→
Setstate_unpowered
2:
Openrequest
→
Setstate_blocked
3:
Closerequest
→
Setstate_unblocked
4:
Closetrigger
→
Setstate_noaccess
Defiance Core Sunchaser
(slaver_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Closecomplete
1:
Unlock
→
Opentrigger
2:
Overrideclose
→
Openself
3:
Opencomplete
→
Allowopen
4:
Closecomplete
→
Locktrigger
5:
Opentrigger
→
Unlocktrigger
6:
Openself
→
Lockself
Defiance Core Hailstorm
(slaver_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Openrequest
1:
Unlocktrigger
→
Closerequest
2:
Lockself
→
Closetrigger
3:
Unlockself
→
Closeself
4:
Openrequest
→
Allowclose
5:
Closerequest
→
Gate_close
6:
Closetrigger
→
Set_pressurenormalized
Defiance Core Charcoal
(slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Setstate_access
1:
Setstate_blocked
→
Pressurecycle
2:
Setstate_unblocked
→
Pressurecyclecomplete
3:
Setstate_noaccess
→
Set_airlockconnected
4:
Setstate_access
→
Open
5:
Pressurecycle
→
Close
6:
Pressurecyclecomplete
→
Lock
Defiance Core Firestarter
(slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Lock
1:
Set_airlockconnected
→
Override
2:
Open
→
Stepthrough
3:
Close
→
Toggle
4:
Lock
→
Unlock
5:
Override
→
Overrideclose
6:
Stepthrough
→
Opencomplete
Defiance Core Scorched
(slaver_armor_heavy_core_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Opentrigger
1:
Overrideclose
→
Openself
2:
Opencomplete
→
Allowopen
3:
Closecomplete
→
Locktrigger
4:
Opentrigger
→
Unlocktrigger
5:
Openself
→
Lockself
6:
Allowopen
→
Unlockself
Defiance Core (Modified)
(slaver_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Set_pressurenormalized
1:
Closeself
→
Set_pressuredifferential
2:
Allowclose
→
Setstate_powered
3:
Gate_close
→
Setstate_unpowered
4:
Set_pressurenormalized
→
Setstate_blocked
5:
Set_pressuredifferential
→
Setstate_unblocked
6:
Setstate_powered
→
Setstate_noaccess
Defiance Core Desert
(slaver_armor_heavy_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Unlockself
1:
Locktrigger
→
Openrequest
2:
Unlocktrigger
→
Closerequest
3:
Lockself
→
Closetrigger
4:
Unlockself
→
Closeself
5:
Openrequest
→
Allowclose
6:
Closerequest
→
Gate_close
Defiance Helmet Tactical
(slaver_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_armmissile
→
Closeaccesspoints
1:
Missiles_disarmmissiles
→
Flight_ready
2:
Missiles_cyclemissiles
→
Dummyinteraction
3:
Missiles_firemissiles
→
Commsinteraction
4:
Weapons_on
→
Opencanopy
5:
Weapons_off
→
Closecanopy
6:
Countermeasures_fire
→
Landinggear_deploy
Defiance Helmet Sunchaser
(slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Helmet Hailstorm
(slaver_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Helmet Charcoal
(slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Helmet Firestarter
(slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Helmet Desert
(slaver_armor_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Helmet (Modified)
(slaver_armor_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Defiance Legs Sunchaser
(slaver_armor_heavy_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Onclosed
1:
Openinventoryui
→
Unlock
2:
Search
→
Lock
3:
Requestopen
4:
Requestclose
5:
Requestpoweron
6:
Requestpoweronandopen
Defiance Legs Hailstorm
(slaver_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Store
1:
Open
→
Offhandstore
2:
Close
→
Disablechipinteractions
3:
Enablechipinteractions
4:
Open
5:
Close
6:
Onopened
Defiance Legs Charcoal
(slaver_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Search
→
Requestunlock
1:
Openinventoryui
→
Requestlockandclose
2:
Loot
→
Requestunlockandopen
3:
Stepthrough
4:
Onlocked
5:
Onunlocked
6:
Open
Defiance Legs Firestarter
(slaver_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Requestlockandclose
1:
Openinventoryui
→
Requestunlockandopen
2:
Search
→
Stepthrough
3:
Onlocked
4:
Onunlocked
5:
Open
6:
Close
Defiance Legs Desert
(slaver_armor_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Requestpoweronandopen
1:
Openinventoryui
→
Requestpoweroff
2:
Search
→
Requestpoweroffandclose
3:
Requestpoweronandunlock
4:
Requestpoweronandunlockandopen
5:
Requestpoweroffandcloseandlock
6:
Requestlock
Defiance Legs (Modified)
(slaver_armor_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Onopened
1:
Openinventoryui
→
Onclosed
2:
Search
→
Unlock
3:
Lock
4:
Requestopen
5:
Requestclose
6:
Requestpoweron
Calico Arms Desert
(slaver_armor_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Stepthrough
1:
Close
→
Toggle
2:
Lock
→
Unlock
3:
Override
→
Overrideclose
4:
Stepthrough
→
Opencomplete
Calico Core Tactical
(slaver_armor_light_core_01_01_01)
Changed
1 change
stdItem
DescriptionData
Carrying Capacity:
2.0 µSCU
→
4K µSCU
Calico Core Desert
(slaver_armor_light_core_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Override
1:
Open
→
Stepthrough
2:
Close
→
Toggle
3:
Lock
→
Unlock
4:
Override
→
Overrideclose
5:
Stepthrough
→
Opencomplete
6:
Toggle
→
Closecomplete
DescriptionData
Carrying Capacity:
2.0 µSCU
→
4K µSCU
Calico Helmet Tactical
(slaver_armor_light_helmet_01_01_01)
Changed
5 changes
stdItem
Interactions
0:
Sit
→
Ondownloaded
1:
Exit
→
Onreject
2:
Enter_l
→
Enable
3:
Enter_r2
→
Disable
4:
Place
→
Toggle
Calico Helmet Desert
(slaver_armor_light_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Print
1:
Drop
→
Open
2:
Open
→
Close
3:
Close
→
Enableproximitysensor
4:
Openlootingui
→
Disableproximitysensor
5:
Onunlocked
→
Proximitysensoroccupied
6:
Proximitysensorunoccupied
Calico Helmet Arid
(slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Equiptosuit
1:
Openlootingui
→
Offhandequiptosuit
2:
Open
→
Store
3:
Offhandstore
4:
Drop
5:
Carrylowered
6:
Inspect