Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Renegade Helmet Tactical (slaver_armor_light_helmet_02_01_01)
Changed
5 changes
stdItem
Interactions
0: Exit → Procclipraisetoenter
1: Sit → Grip
2: Release
3: Enable
4: Disable
Renegade Helmet Desert (slaver_armor_light_helmet_02_01_15)
Changed
6 changes
stdItem
Interactions
0: Open → Syncopen
1: Close → Syncclose
2: Place → Open
3: Openlootingui → Close
4: Hack
5: Repair
Calico Legs Tactical (slaver_armor_light_legs_01_01_01)
Changed
1 change
stdItem
DescriptionData
Carrying Capacity: 2.0 µSCU → 2.5K µSCU
Calico Legs Desert (slaver_armor_light_legs_01_01_15)
Changed
8 changes
stdItem
Interactions
0: Equiptosuit → Setgimballock
1: Offhandequiptosuit → Setfreegimbal
2: Store → Setaimassist
3: Offhandstore → Setstaggeredfire
4: Drop → Setsynchronousfire
5: Inspect → Fireweapongroup1
6: Place → Fireweapongroup2
DescriptionData
Carrying Capacity: 2.0 µSCU → 2.5K µSCU
Calico Legs (Modified) (slaver_armor_light_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Store → Setsynchronousfire
1: Offhandstore → Fireweapongroup
2: Drop → Fireweapongroup
3: Inspect → Enableweapons
4: Place → Disableweapons
5: Swapammomag → Setlagpips
6: Carry → Setleadpips
DustUp Arms Firestarter (slaver_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Allowclose
1: Closerequest → Gate_close
2: Closetrigger → Set_pressurenormalized
3: Closeself → Set_pressuredifferential
4: Allowclose → Setstate_powered
DustUp Arms Desert (slaver_armor_medium_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Pressurecycle
1: Setstate_unblocked → Pressurecyclecomplete
2: Setstate_noaccess → Set_airlockconnected
3: Setstate_access → Open
4: Pressurecycle → Close
DustUp Core Tactical (slaver_armor_medium_core_01_01_01)
Changed
1 change
stdItem
DescriptionData
Carrying Capacity: 6.4 µSCU → 7.5K µSCU
DustUp Core Firestarter (slaver_armor_medium_core_01_01_13)
Changed
8 changes
stdItem
Interactions
0: Opencomplete → Allowopen
1: Closecomplete → Locktrigger
2: Opentrigger → Unlocktrigger
3: Openself → Lockself
4: Allowopen → Unlockself
5: Locktrigger → Openrequest
6: Unlocktrigger → Closerequest
DescriptionData
Carrying Capacity: 6.4 µSCU → 7.5K µSCU
DustUp Core Desert (slaver_armor_medium_core_01_01_15)
Changed
8 changes
stdItem
Interactions
0: Close → Toggle
1: Lock → Unlock
2: Override → Overrideclose
3: Stepthrough → Opencomplete
4: Toggle → Closecomplete
5: Unlock → Opentrigger
6: Overrideclose → Openself
DescriptionData
Carrying Capacity: 6.4 µSCU → 7.5K µSCU
DustUp Core Scorched (slaver_armor_medium_core_01_03_01)
Changed
1 change
stdItem
DescriptionData
Carrying Capacity: 6.4 µSCU → 7.5K µSCU
DustUp Helmet Tactical (slaver_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setactive → Gimbaltype_setaimassist
1: Proximityassist_setinactive → Firepattern_setstaggered
2: Flighthud_invalid → Firepattern_setsynchronized
3: Scanninghud_invalid → Piptype_setlead
4: Comms_acceptcall → Piptype_setlag
5: Comms_declinecall → Landinggear_invalid
6: Shiptransformextend → Selfdestruct_engage
DustUp Helmet Firestarter (slaver_armor_medium_helmet_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Closehatch → Grip
1: Pickup → Release
2: Dropoff → Placeonhook
3: Place
4: Openhatch
DustUp Helmet Desert (slaver_armor_medium_helmet_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Dropoff → Grip
1: Place → Release
2: Openhatch → Open
3: Closehatch → Close
4: Lean → Lock
DustUp Legs Desert (slaver_armor_medium_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Carry → Offhandstore
3: Drop → Equip
4: Place → Inspect
5: Carry
6: Drop
DustUp Legs Desert (slaver_armor_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Offhandstore
3: Store → Equip
4: Equiptowear → Inspect
5: Carry
6: Drop
Stoneskin Undersuit (slaver_undersuit_01_01_01)
Changed
2 changes
stdItem
DescriptionData
Damage Reduction: 10% → 5%
Carrying Capacity: 8.0 µSCU
Stoneskin Agra Undersuit (slaver_undersuit_01_01_15)
Changed
2 changes
stdItem
DescriptionData
Damage Reduction: 10% → 5%
Carrying Capacity: 8.0 µSCU
Stoneskin Helmet Tactical (slaver_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Open → Exitbed
1: Lock → Close
2: Unlock → Enterbed
3: Openlootingui → Applydamagemap
4: Openinventoryui → Onstaterepaired
5: Close → Onstatedamaged
6: Accesscargogrid
Stoneskin Helmet Desert (slaver_undersuit_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Scan_enable → Coupled_setdecoupled
1: Scan_disable → Gsafe_setactive
2: Shields_on → Gsafe_setinactive
3: Shields_off → Esp_setactive
4: Missiles_armmissile → Esp_setinactive
5: Missiles_disarmmissiles → Quantumspool_setactive
6: Missiles_cyclemissiles → Quantumspool_setinactive
Overlord Arms Flashback (srvl_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Closerequest
1: Lockself → Closetrigger
2: Unlockself → Closeself
3: Openrequest → Allowclose
4: Closerequest → Gate_close
Overlord Arms Stinger (srvl_armor_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Setstate_noaccess → Set_airlockconnected
1: Setstate_access → Open
2: Pressurecycle → Close
3: Pressurecyclecomplete → Lock
4: Set_airlockconnected → Override
Overlord Arms Predator (srvl_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Toggle → Closecomplete
1: Unlock → Opentrigger
2: Overrideclose → Openself
3: Opencomplete → Allowopen
4: Closecomplete → Locktrigger
Overlord Arms Riptide (srvl_armor_heavy_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0: Setstate_unblocked → Pressurecyclecomplete
1: Setstate_noaccess → Set_airlockconnected
2: Setstate_access → Open
3: Pressurecycle → Close
4: Pressurecyclecomplete → Lock
Overlord Arms Mirador (srvl_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Closetrigger → Set_pressurenormalized
1: Closeself → Set_pressuredifferential
2: Allowclose → Setstate_powered
3: Gate_close → Setstate_unpowered
4: Set_pressurenormalized → Setstate_blocked
Overlord Arms Skimmer (srvl_armor_heavy_arms_01_01_10blue)
Changed
5 changes
stdItem
Interactions
0: Set_pressuredifferential → Setstate_unblocked
1: Setstate_powered → Setstate_noaccess
2: Setstate_unpowered → Setstate_access
3: Setstate_blocked → Pressurecycle
4: Setstate_unblocked → Pressurecyclecomplete
Overlord Arms Tempered (srvl_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Open → Stepthrough
1: Close → Toggle
2: Lock → Unlock
3: Override → Overrideclose
4: Stepthrough → Opencomplete
Overlord Arms Cardinal (srvl_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Lockself → Closetrigger
1: Unlockself → Closeself
2: Openrequest → Allowclose
3: Closerequest → Gate_close
4: Closetrigger → Set_pressurenormalized
Overlord Arms Switchback (srvl_armor_heavy_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Locktrigger
1: Opentrigger → Unlocktrigger
2: Openself → Lockself
3: Allowopen → Unlockself
4: Locktrigger → Openrequest
Overlord Arms Polarity (srvl_armor_heavy_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Opencomplete
1: Toggle → Closecomplete
2: Unlock → Opentrigger
3: Overrideclose → Openself
4: Opencomplete → Allowopen
Overlord Arms Gilded (srvl_armor_heavy_arms_01_01_gld)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Override
1: Open → Stepthrough
2: Close → Toggle
3: Lock → Unlock
4: Override → Overrideclose
Overlord Arms Dust Storm (srvl_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Unlocktrigger
1: Openself → Lockself
2: Allowopen → Unlockself
3: Locktrigger → Openrequest
4: Unlocktrigger → Closerequest
Dust Devil Arms Epoque (srvl_armor_heavy_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_noaccess → Toggle
1: Setstate_access → Unlock
2: Pressurecycle → Overrideclose
3: Pressurecyclecomplete → Opencomplete
4: Set_airlockconnected → Closecomplete
Overlord Core Flashback (srvl_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Turnoff → On
1: Turnon → Off
2: Toggle
3: Proccliptriggeredleverdown
4: Proccliptriggeredleverup
5: Proccliptriggeredleverswitch
6: Setstate_leverstate_up
Overlord Core Stinger (srvl_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Proccliptriggeredleverup
1: Enter → Proccliptriggeredleverswitch
2: Exit → Break
3: Tinker → Setstate_leverstate_down
4: Activate remote camera → Grabspoon
5: Turret_gyro_mode → Enter
6: Turret_fire_mode → Exit
Overlord Core Predator (srvl_armor_heavy_core_01_01_05)
Changed
6 changes
stdItem
Interactions
0: Turret_gyro_mode → Pickup
1: Turret_sensitivity_increase → Place
2: Turret_sensitivity_decrease → Open
3: Turret_sensitivity_reset → Close
4: Turret_fire_mode → Unlock
5: Onsucceded
Overlord Core Riptide (srvl_armor_heavy_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Turnon → Setstate_leverstate_down
1: Turnoff → On
2: Off
3: Toggle
4: Proccliptriggeredleverdown
5: Proccliptriggeredleverup
6: Proccliptriggeredleverswitch
Overlord Core Mirador (srvl_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Closefinished → Place
1: Counter_idle_cinetest → Take
2: Passengerseatenter → Activate remote camera
3: Passengerseatexit → Turret_gyro_mode
4: Driverseatenter
5: Driverseatexit
6: Bonnet_open
Overlord Core Skimmer (srvl_armor_heavy_core_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Setstate_leverstate_up
1: Turnon → Setstate_leverstate_down
2: Place
3: Reset
4: On
5: Off
6: Toggle
Overlord Core Tempered (srvl_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Bonnet_close → Activate remote camera
1: Fuelport_open → Turret_gyro_mode
2: Fuelport_close
3: Grille_open
4: Grille_close
5: Boot_open
6: Boot_close
Overlord Core Cardinal (srvl_armor_heavy_core_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Inspect → Drop
3: Carry → Equiptowear
4: Drop → Play
5: Stop
6: Getin
Overlord Core Switchback (srvl_armor_heavy_core_01_01_18)
Changed
2 changes
stdItem
Interactions
0: Turnon → Shopidle
1: Turnoff → Idle
Overlord Core Polarity (srvl_armor_heavy_core_01_01_19)
Changed
6 changes
stdItem
Interactions
0: Turnon → Proccliptriggeredleverdown
1: Turnoff → Proccliptriggeredleverup
2: Proccliptriggeredleverswitch
3: Setstate_leverstate_up
4: Setstate_leverstate_down
5: On
Overlord Core Dust Storm (srvl_armor_heavy_core_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Open
1: Turret_sensitivity_reset → Close
2: Open → Take
3: Close
4: Toggle
5: Lock
6: Openfinished
Overlord Core Gilded (srvl_armor_heavy_core_01_01_gld)
Changed
7 changes
stdItem
Interactions
0: Carry → Turret_gyro_mode
1: Drop → Reserveslotandenter
2: Inspect → Exit
3: Place → Linktousable
4: Store → Grabfood
5: Grabdrink
6: Carry
Dust Devil Core Epoque (srvl_armor_heavy_core_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Turnon → Store
1: Turnoff → Carry
2: Drop
3: Inspect
4: Place
Overlord Helmet Supernova (srvl_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Emergencylightsoffrequest → Selfdestruct_engage
1: Openaccesspoints → Selfdestruct_disengage
2: Closeaccesspoints → Hailtarget_start
3: Flight_ready → Hailtarget_stop
4: Dummyinteraction → Sensors_on
5: Commsinteraction → Sensors_off
6: Opencanopy → Scan_enable
Overlord Helmet Flashback (srvl_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Overlord Helmet Stinger (srvl_armor_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Carry → Open
1: Drop → Close
2: Place → Enterseat
3: Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
Overlord Helmet Predator (srvl_armor_heavy_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Carry → Panel_left_close
1: Drop → Loot
2: Place → Openinventory
3: Store → Ladderopen
4: Equiptowear → Ladderclose
5: Openinventoryui → Canopyopen
6: Openlootingui → Canopyclose