Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Overlord Helmet Riptide (srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Carry → Openinternalbottom
1: Drop → Closeinternalbottom
2: Place → Openinternaltop
3: Store → Closeinternaltop
4: Equiptowear → Open
5: Openinventoryui → Close
6: Openlootingui → Enterseat
Overlord Helmet Skimmer (srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Carry → Canopyclose
1: Drop → Seatenterladder
2: Place → Seatexitladder
3: Store → Seatenterzerog
4: Equiptowear → Seatexitzerog
5: Openinventoryui → Inventory_open
6: Openlootingui → Inventory_close
Overlord Helmet Mirador (srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Carry → Sit
1: Drop → Exit
2: Place → Sleep
3: Store → Savegamelogout
4: Equiptowear → Liedown
5: Openinventoryui → Open
6: Openlootingui → Close
Overlord Helmet Tempered (srvl_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Instigatehack
2: Place → Onhacksucceeded_hidden
3: Store → Onhackfailed_hidden
4: Equiptowear
5: Openinventoryui
6: Openlootingui
Overlord Helmet Cardinal (srvl_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Carry → Enterseat
1: Drop → Open
2: Place → Close
3: Store → Ladderopen
4: Equiptowear → Ladderclose
5: Openinventoryui → Canopyopen
6: Openlootingui
Overlord Helmet Switchback (srvl_armor_heavy_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Enterseat
2: Place → Open
3: Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
Overlord Helmet Polarity (srvl_armor_heavy_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Carry → Avionics_open
1: Drop → Avionics_close
2: Place → Fuelport_open
3: Store → Fuelport_close
4: Equiptowear → Panel_right_open
5: Openinventoryui → Panel_right_close
6: Openlootingui → Panel_left_open
Overlord Helmet Dust Storm (srvl_armor_heavy_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Overlord Helmet Gilded (srvl_armor_heavy_helmet_01_01_gld)
Changed
7 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Overlord Legs Flashback (srvl_armor_heavy_legs_01_01_03)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Refill extinguisher
1: Openinventoryui → Riderenter
2: Openlootingui → Riderexit
3: Instigatehack → Activate
4: Onhacksucceeded_hidden → Deactivate
5: Onhackfailed_hidden
Overlord Legs Stinger (srvl_armor_heavy_legs_01_01_04)
Changed
3 changes
stdItem
Interactions
0: Enterseat → Open
1: Open → Close
2: Close → Locked
Overlord Legs Predator (srvl_armor_heavy_legs_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Seatentercargo
1: Openinventoryui → Seatexitcargo
2: Openlootingui → Activate remote camera
3: Carry → Turret_gyro_mode
4: Drop → Placeresourcecanister
5: Place
6: Store
Overlord Legs Riptide (srvl_armor_heavy_legs_01_01_06)
Changed
2 changes
stdItem
Interactions
2: Enterseat → Locked
3: Ladderopen
Overlord Legs Mirador (srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Ladderclose → Open
1: Canopyopen → Close
2: Canopyclose
3: Seatenterladder
4: Seatexitladder
5: Seatenterzerog
6: Seatexitzerog
Overlord Legs Skimmer (srvl_armor_heavy_legs_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Slotoccupied
1: Openinventoryui → Slotempty
2: Openlootingui → Parentslotoccupied
3: Carry → Parentslotempty
4: Drop → Open
5: Place → Close
6: Store → Place
Overlord Legs Tempered (srvl_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Closed
1: Openinventoryui → Opened
2: Openlootingui → Bespokeplace
3: Carry → Refill extinguisher
4: Drop
5: Place
6: Store
Overlord Legs Cardinal (srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Onhacksucceeded_hidden → Nextstep
1: Onhackfailed_hidden → Previousstep
2: Openinternalbottom → Setstep_01
3: Closeinternalbottom → Setstep_02
4: Openinternaltop → Onstepcomplete
5: Closeinternaltop → Onfinalstepcomplete
6: Open → Onfirststepcomplete
Overlord Legs Switchback (srvl_armor_heavy_legs_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Bespokeplace
1: Openinventoryui → Refill extinguisher
2: Openlootingui
3: Carry
4: Drop
5: Place
6: Store
Overlord Legs Polarity (srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Open → Close
1: Close → Open
2: Sit → Locked
3: Exit
4: Sleep
5: Savegamelogout
6: Liedown
Overlord Legs Dust Storm (srvl_armor_heavy_legs_01_01_20)
Changed
3 changes
stdItem
Interactions
0: Close → Open
1: Enterseat → Close
2: Open → Locked
Overlord Legs Gilded (srvl_armor_heavy_legs_01_01_gld)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Refill extinguisher
1: Openinventoryui → Bespokeplace
2: Openlootingui
3: Carry
4: Drop
5: Place
6: Store
Dust Devil Legs Epoque (srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Locked → Offhandequip
1: Open → Store
2: Close → Offhandstore
3: Disablechipinteractions
4: Enablechipinteractions
5: Carry
6: Drop
Wrecker Arms Payback (srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Close → Toggle
1: Lock → Unlock
2: Override → Overrideclose
3: Stepthrough → Opencomplete
4: Toggle → Closecomplete
Wrecker Arms Ashen (srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Open
1: Pressurecycle → Close
2: Pressurecyclecomplete → Lock
3: Set_airlockconnected → Override
4: Open → Stepthrough
Wrecker Core Payback (srvl_combat_heavy_core_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Turnon → Store
1: Turnoff → Carry
2: Drop
3: Inspect
4: Place
Wrecker Core Ashen (srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Turnoff → Drop
1: Turnon → Place
2: Store
3: Carry
4: Inspect
Wrecker Helmet (srvl_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Door_blastaft_close → Vtol_setactive
1: Openaccesspoints → Vtol_setinactive
2: Closeaccesspoints → Proximityassist_setactive
3: Flight_ready → Proximityassist_setinactive
4: Dummyinteraction → Flighthud_invalid
5: Commsinteraction → Scanninghud_invalid
6: Opencanopy → Comms_acceptcall
Wrecker Helmet Payback (srvl_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Seatenterladder → Loot
1: Seatexitladder → Openinventoryui
2: Seatenterzerog
3: Seatexitzerog
4: Inventory_open
5: Inventory_close
6: Avionics_open
Wrecker Helmet Ashen (srvl_combat_heavy_helmet_03_03_01)
Changed
7 changes
stdItem
Interactions
0: Open → Search
1: Close → Openinventoryui
2: Enterseat → Loot
3: Ladderopen
4: Ladderclose
5: Canopyopen
6: Canopyclose
Wrecker Legs Payback (srvl_combat_heavy_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Ladderopen
1: Openinventoryui → Ladderclose
2: Openlootingui → Canopyopen
3: Carry → Canopyclose
4: Drop → Seatenterladder
5: Place → Seatexitladder
6: Store → Seatenterzerog
Wrecker Legs Ashen (srvl_combat_heavy_legs_03_03_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Seatexitzerog
1: Openinventoryui → Inventory_open
2: Openlootingui → Inventory_close
3: Carry → Avionics_open
4: Drop → Avionics_close
5: Place → Fuelport_open
6: Store → Fuelport_close
Piecemeal Armor Arms Grey (srvl_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Override
1: Open → Stepthrough
2: Close → Toggle
3: Lock → Unlock
4: Override → Overrideclose
Piecemeal Armor Arms Olive (srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Opencomplete
1: Toggle → Closecomplete
2: Unlock → Opentrigger
3: Overrideclose → Openself
4: Opencomplete → Allowopen
Piecemeal Armor Core Grey (srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Pressurecyclecomplete
1: Setstate_noaccess → Set_airlockconnected
2: Setstate_access → Open
3: Pressurecycle → Close
4: Pressurecyclecomplete → Lock
5: Set_airlockconnected → Override
6: Open → Stepthrough
Piecemeal Armor Core Olive (srvl_combat_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Close → Toggle
1: Lock → Unlock
2: Override → Overrideclose
3: Stepthrough → Opencomplete
4: Toggle → Closecomplete
5: Unlock → Opentrigger
6: Overrideclose → Openself
Piecemeal Armor Legs Grey (srvl_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Swapammomag
1: Place → Carry
2: Store → Equiptosuit
3: Equiptowear → Offhandequiptosuit
4: Carry → Store
5: Offhandstore
6: Drop
Piecemeal Armor Legs Olive (srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Equiptosuit
1: Carry → Offhandequiptosuit
2: Drop → Store
3: Place → Offhandstore
4: Store → Drop
5: Inspect
6: Place
Carrion Arms Payback (srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Toggle → Closecomplete
1: Unlock → Opentrigger
2: Overrideclose → Openself
3: Opencomplete → Allowopen
4: Closecomplete → Locktrigger
Carrion Arms Ashen (srvl_combat_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Unlocktrigger
1: Openself → Lockself
2: Allowopen → Unlockself
3: Locktrigger → Openrequest
4: Unlocktrigger → Closerequest
Carrion Core Payback (srvl_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Lockself → Closetrigger
1: Unlockself → Closeself
2: Openrequest → Allowclose
3: Closerequest → Gate_close
4: Closetrigger → Set_pressurenormalized
5: Closeself → Set_pressuredifferential
6: Allowclose → Setstate_powered
Carrion Core Ashen (srvl_combat_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Gate_close → Setstate_unpowered
1: Set_pressurenormalized → Setstate_blocked
2: Set_pressuredifferential → Setstate_unblocked
3: Setstate_powered → Setstate_noaccess
4: Setstate_unpowered → Setstate_access
5: Setstate_blocked → Pressurecycle
6: Setstate_unblocked → Pressurecyclecomplete
Carrion Helmet (srvl_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Selfdestruct_engage → Flight_ready
1: Selfdestruct_disengage → Dummyinteraction
2: Hailtarget_start → Commsinteraction
3: Hailtarget_stop → Opencanopy
4: Sensors_on → Closecanopy
5: Sensors_off → Landinggear_deploy
6: Scan_enable → Landinggear_retract
Carrion Helmet Payback (srvl_combat_medium_helmet_01_02_01)
Changed
6 changes
stdItem
Interactions
0: Seatexit → Inspect
1: Seatenter → Place
2: Requestcontrol → Store
3: Activate remote camera → Offhandstore
4: Turret_gyro_mode → Carry
5: Drop
Carrion Helmet Ashen (srvl_combat_medium_helmet_01_03_01)
Changed
6 changes
stdItem
Interactions
0: Activate remote camera → Drop
1: Turret_gyro_mode → Inspect
2: Seatenter → Place
3: Seatexit → Store
4: Offhandstore
5: Carry
Carrion Helmet Stalker (srvl_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Quantumspool_setactive → Proximityassist_setactive
1: Quantumspool_setinactive → Proximityassist_setinactive
2: Quantumtravel_setactive → Flighthud_invalid
3: Quantumtravel_setinactive → Scanninghud_invalid
4: Weaponcontroller_setactive → Comms_acceptcall
5: Weaponcontroller_setinactive → Comms_declinecall
6: Gimbaltype_setfixed → Shiptransformextend
Carrion Helmet Maniac (srvl_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Landinggear_deploy → Weapons_off
1: Landinggear_retract → Countermeasures_fire
2: Coupled_setcoupled → Headlights_on
3: Coupled_setdecoupled → Headlights_off
4: Gsafe_setactive → Vtol_setactive
5: Gsafe_setinactive → Vtol_setinactive
6: Esp_setactive → Proximityassist_setactive
Carrion Legs Payback (srvl_combat_medium_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Carry
1: Carry → Drop
2: Drop → Place
3: Place → Store
4: Store → Equiptowear
Carrion Legs Ashen (srvl_combat_medium_legs_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Place → Store
1: Store → Equiptowear
2: Equiptowear → Carry
3: Carry → Drop
4: Drop → Place
Deadhead Helmet (srvl_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Esp_setinactive → Proximityassist_setinactive
1: Quantumspool_setactive → Flighthud_invalid
2: Quantumspool_setinactive → Scanninghud_invalid
3: Quantumtravel_setactive → Comms_acceptcall
4: Quantumtravel_setinactive → Comms_declinecall
5: Weaponcontroller_setactive → Shiptransformextend
6: Weaponcontroller_setinactive → Shiptransformretract
Deadhead Helmet (srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Scan_enable → Closecanopy
1: Scan_disable → Landinggear_deploy
2: Shields_on → Landinggear_retract
3: Shields_off → Coupled_setcoupled
4: Missiles_armmissile → Coupled_setdecoupled
5: Missiles_disarmmissiles → Gsafe_setactive
6: Missiles_cyclemissiles → Gsafe_setinactive