Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Overlord Helmet Riptide
(srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openinternalbottom
1:
Drop
→
Closeinternalbottom
2:
Place
→
Openinternaltop
3:
Store
→
Closeinternaltop
4:
Equiptowear
→
Open
5:
Openinventoryui
→
Close
6:
Openlootingui
→
Enterseat
Overlord Helmet Skimmer
(srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Canopyclose
1:
Drop
→
Seatenterladder
2:
Place
→
Seatexitladder
3:
Store
→
Seatenterzerog
4:
Equiptowear
→
Seatexitzerog
5:
Openinventoryui
→
Inventory_open
6:
Openlootingui
→
Inventory_close
Overlord Helmet Mirador
(srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Sit
1:
Drop
→
Exit
2:
Place
→
Sleep
3:
Store
→
Savegamelogout
4:
Equiptowear
→
Liedown
5:
Openinventoryui
→
Open
6:
Openlootingui
→
Close
Overlord Helmet Tempered
(srvl_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Instigatehack
2:
Place
→
Onhacksucceeded_hidden
3:
Store
→
Onhackfailed_hidden
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Overlord Helmet Cardinal
(srvl_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Enterseat
1:
Drop
→
Open
2:
Place
→
Close
3:
Store
→
Ladderopen
4:
Equiptowear
→
Ladderclose
5:
Openinventoryui
→
Canopyopen
6:
Openlootingui
Overlord Helmet Switchback
(srvl_armor_heavy_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Enterseat
2:
Place
→
Open
3:
Store
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Overlord Helmet Polarity
(srvl_armor_heavy_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Avionics_open
1:
Drop
→
Avionics_close
2:
Place
→
Fuelport_open
3:
Store
→
Fuelport_close
4:
Equiptowear
→
Panel_right_open
5:
Openinventoryui
→
Panel_right_close
6:
Openlootingui
→
Panel_left_open
Overlord Helmet Dust Storm
(srvl_armor_heavy_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Overlord Helmet Gilded
(srvl_armor_heavy_helmet_01_01_gld)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Overlord Legs Flashback
(srvl_armor_heavy_legs_01_01_03)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Refill extinguisher
1:
Openinventoryui
→
Riderenter
2:
Openlootingui
→
Riderexit
3:
Instigatehack
→
Activate
4:
Onhacksucceeded_hidden
→
Deactivate
5:
Onhackfailed_hidden
Overlord Legs Stinger
(srvl_armor_heavy_legs_01_01_04)
Changed
3 changes
stdItem
Interactions
0:
Enterseat
→
Open
1:
Open
→
Close
2:
Close
→
Locked
Overlord Legs Predator
(srvl_armor_heavy_legs_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Seatentercargo
1:
Openinventoryui
→
Seatexitcargo
2:
Openlootingui
→
Activate remote camera
3:
Carry
→
Turret_gyro_mode
4:
Drop
→
Placeresourcecanister
5:
Place
6:
Store
Overlord Legs Riptide
(srvl_armor_heavy_legs_01_01_06)
Changed
2 changes
stdItem
Interactions
2:
Enterseat
→
Locked
3:
Ladderopen
Overlord Legs Mirador
(srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Ladderclose
→
Open
1:
Canopyopen
→
Close
2:
Canopyclose
3:
Seatenterladder
4:
Seatexitladder
5:
Seatenterzerog
6:
Seatexitzerog
Overlord Legs Skimmer
(srvl_armor_heavy_legs_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Slotoccupied
1:
Openinventoryui
→
Slotempty
2:
Openlootingui
→
Parentslotoccupied
3:
Carry
→
Parentslotempty
4:
Drop
→
Open
5:
Place
→
Close
6:
Store
→
Place
Overlord Legs Tempered
(srvl_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Closed
1:
Openinventoryui
→
Opened
2:
Openlootingui
→
Bespokeplace
3:
Carry
→
Refill extinguisher
4:
Drop
5:
Place
6:
Store
Overlord Legs Cardinal
(srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Onhacksucceeded_hidden
→
Nextstep
1:
Onhackfailed_hidden
→
Previousstep
2:
Openinternalbottom
→
Setstep_01
3:
Closeinternalbottom
→
Setstep_02
4:
Openinternaltop
→
Onstepcomplete
5:
Closeinternaltop
→
Onfinalstepcomplete
6:
Open
→
Onfirststepcomplete
Overlord Legs Switchback
(srvl_armor_heavy_legs_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Bespokeplace
1:
Openinventoryui
→
Refill extinguisher
2:
Openlootingui
3:
Carry
4:
Drop
5:
Place
6:
Store
Overlord Legs Polarity
(srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Close
1:
Close
→
Open
2:
Sit
→
Locked
3:
Exit
4:
Sleep
5:
Savegamelogout
6:
Liedown
Overlord Legs Dust Storm
(srvl_armor_heavy_legs_01_01_20)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Open
1:
Enterseat
→
Close
2:
Open
→
Locked
Overlord Legs Gilded
(srvl_armor_heavy_legs_01_01_gld)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Refill extinguisher
1:
Openinventoryui
→
Bespokeplace
2:
Openlootingui
3:
Carry
4:
Drop
5:
Place
6:
Store
Dust Devil Legs Epoque
(srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Locked
→
Offhandequip
1:
Open
→
Store
2:
Close
→
Offhandstore
3:
Disablechipinteractions
4:
Enablechipinteractions
5:
Carry
6:
Drop
Wrecker Arms Payback
(srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Toggle
1:
Lock
→
Unlock
2:
Override
→
Overrideclose
3:
Stepthrough
→
Opencomplete
4:
Toggle
→
Closecomplete
Wrecker Arms Ashen
(srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Open
1:
Pressurecycle
→
Close
2:
Pressurecyclecomplete
→
Lock
3:
Set_airlockconnected
→
Override
4:
Open
→
Stepthrough
Wrecker Core Payback
(srvl_combat_heavy_core_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Store
1:
Turnoff
→
Carry
2:
Drop
3:
Inspect
4:
Place
Wrecker Core Ashen
(srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Drop
1:
Turnon
→
Place
2:
Store
3:
Carry
4:
Inspect
Wrecker Helmet
(srvl_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Door_blastaft_close
→
Vtol_setactive
1:
Openaccesspoints
→
Vtol_setinactive
2:
Closeaccesspoints
→
Proximityassist_setactive
3:
Flight_ready
→
Proximityassist_setinactive
4:
Dummyinteraction
→
Flighthud_invalid
5:
Commsinteraction
→
Scanninghud_invalid
6:
Opencanopy
→
Comms_acceptcall
Wrecker Helmet Payback
(srvl_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Seatenterladder
→
Loot
1:
Seatexitladder
→
Openinventoryui
2:
Seatenterzerog
3:
Seatexitzerog
4:
Inventory_open
5:
Inventory_close
6:
Avionics_open
Wrecker Helmet Ashen
(srvl_combat_heavy_helmet_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Search
1:
Close
→
Openinventoryui
2:
Enterseat
→
Loot
3:
Ladderopen
4:
Ladderclose
5:
Canopyopen
6:
Canopyclose
Wrecker Legs Payback
(srvl_combat_heavy_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Ladderopen
1:
Openinventoryui
→
Ladderclose
2:
Openlootingui
→
Canopyopen
3:
Carry
→
Canopyclose
4:
Drop
→
Seatenterladder
5:
Place
→
Seatexitladder
6:
Store
→
Seatenterzerog
Wrecker Legs Ashen
(srvl_combat_heavy_legs_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Seatexitzerog
1:
Openinventoryui
→
Inventory_open
2:
Openlootingui
→
Inventory_close
3:
Carry
→
Avionics_open
4:
Drop
→
Avionics_close
5:
Place
→
Fuelport_open
6:
Store
→
Fuelport_close
Piecemeal Armor Arms Grey
(srvl_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Override
1:
Open
→
Stepthrough
2:
Close
→
Toggle
3:
Lock
→
Unlock
4:
Override
→
Overrideclose
Piecemeal Armor Arms Olive
(srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Opencomplete
1:
Toggle
→
Closecomplete
2:
Unlock
→
Opentrigger
3:
Overrideclose
→
Openself
4:
Opencomplete
→
Allowopen
Piecemeal Armor Core Grey
(srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Pressurecyclecomplete
1:
Setstate_noaccess
→
Set_airlockconnected
2:
Setstate_access
→
Open
3:
Pressurecycle
→
Close
4:
Pressurecyclecomplete
→
Lock
5:
Set_airlockconnected
→
Override
6:
Open
→
Stepthrough
Piecemeal Armor Core Olive
(srvl_combat_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Toggle
1:
Lock
→
Unlock
2:
Override
→
Overrideclose
3:
Stepthrough
→
Opencomplete
4:
Toggle
→
Closecomplete
5:
Unlock
→
Opentrigger
6:
Overrideclose
→
Openself
Piecemeal Armor Legs Grey
(srvl_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Swapammomag
1:
Place
→
Carry
2:
Store
→
Equiptosuit
3:
Equiptowear
→
Offhandequiptosuit
4:
Carry
→
Store
5:
Offhandstore
6:
Drop
Piecemeal Armor Legs Olive
(srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Equiptosuit
1:
Carry
→
Offhandequiptosuit
2:
Drop
→
Store
3:
Place
→
Offhandstore
4:
Store
→
Drop
5:
Inspect
6:
Place
Carrion Arms Payback
(srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Closecomplete
1:
Unlock
→
Opentrigger
2:
Overrideclose
→
Openself
3:
Opencomplete
→
Allowopen
4:
Closecomplete
→
Locktrigger
Carrion Arms Ashen
(srvl_combat_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Unlocktrigger
1:
Openself
→
Lockself
2:
Allowopen
→
Unlockself
3:
Locktrigger
→
Openrequest
4:
Unlocktrigger
→
Closerequest
Carrion Core Payback
(srvl_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Lockself
→
Closetrigger
1:
Unlockself
→
Closeself
2:
Openrequest
→
Allowclose
3:
Closerequest
→
Gate_close
4:
Closetrigger
→
Set_pressurenormalized
5:
Closeself
→
Set_pressuredifferential
6:
Allowclose
→
Setstate_powered
Carrion Core Ashen
(srvl_combat_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_unpowered
1:
Set_pressurenormalized
→
Setstate_blocked
2:
Set_pressuredifferential
→
Setstate_unblocked
3:
Setstate_powered
→
Setstate_noaccess
4:
Setstate_unpowered
→
Setstate_access
5:
Setstate_blocked
→
Pressurecycle
6:
Setstate_unblocked
→
Pressurecyclecomplete
Carrion Helmet
(srvl_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_engage
→
Flight_ready
1:
Selfdestruct_disengage
→
Dummyinteraction
2:
Hailtarget_start
→
Commsinteraction
3:
Hailtarget_stop
→
Opencanopy
4:
Sensors_on
→
Closecanopy
5:
Sensors_off
→
Landinggear_deploy
6:
Scan_enable
→
Landinggear_retract
Carrion Helmet Payback
(srvl_combat_medium_helmet_01_02_01)
Changed
6 changes
stdItem
Interactions
0:
Seatexit
→
Inspect
1:
Seatenter
→
Place
2:
Requestcontrol
→
Store
3:
Activate remote camera
→
Offhandstore
4:
Turret_gyro_mode
→
Carry
5:
Drop
Carrion Helmet Ashen
(srvl_combat_medium_helmet_01_03_01)
Changed
6 changes
stdItem
Interactions
0:
Activate remote camera
→
Drop
1:
Turret_gyro_mode
→
Inspect
2:
Seatenter
→
Place
3:
Seatexit
→
Store
4:
Offhandstore
5:
Carry
Carrion Helmet Stalker
(srvl_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setactive
→
Proximityassist_setactive
1:
Quantumspool_setinactive
→
Proximityassist_setinactive
2:
Quantumtravel_setactive
→
Flighthud_invalid
3:
Quantumtravel_setinactive
→
Scanninghud_invalid
4:
Weaponcontroller_setactive
→
Comms_acceptcall
5:
Weaponcontroller_setinactive
→
Comms_declinecall
6:
Gimbaltype_setfixed
→
Shiptransformextend
Carrion Helmet Maniac
(srvl_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Landinggear_deploy
→
Weapons_off
1:
Landinggear_retract
→
Countermeasures_fire
2:
Coupled_setcoupled
→
Headlights_on
3:
Coupled_setdecoupled
→
Headlights_off
4:
Gsafe_setactive
→
Vtol_setactive
5:
Gsafe_setinactive
→
Vtol_setinactive
6:
Esp_setactive
→
Proximityassist_setactive
Carrion Legs Payback
(srvl_combat_medium_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Carry
→
Drop
2:
Drop
→
Place
3:
Place
→
Store
4:
Store
→
Equiptowear
Carrion Legs Ashen
(srvl_combat_medium_legs_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Store
1:
Store
→
Equiptowear
2:
Equiptowear
→
Carry
3:
Carry
→
Drop
4:
Drop
→
Place
Deadhead Helmet
(srvl_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Esp_setinactive
→
Proximityassist_setinactive
1:
Quantumspool_setactive
→
Flighthud_invalid
2:
Quantumspool_setinactive
→
Scanninghud_invalid
3:
Quantumtravel_setactive
→
Comms_acceptcall
4:
Quantumtravel_setinactive
→
Comms_declinecall
5:
Weaponcontroller_setactive
→
Shiptransformextend
6:
Weaponcontroller_setinactive
→
Shiptransformretract
Deadhead Helmet
(srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Scan_enable
→
Closecanopy
1:
Scan_disable
→
Landinggear_deploy
2:
Shields_on
→
Landinggear_retract
3:
Shields_off
→
Coupled_setcoupled
4:
Missiles_armmissile
→
Coupled_setdecoupled
5:
Missiles_disarmmissiles
→
Gsafe_setactive
6:
Missiles_cyclemissiles
→
Gsafe_setinactive