Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A1)
Changed
6 changes
stdItem
Interactions
0:
Swap outfit
→
Vendorinspect
1:
Open
→
Vendorreturn
2:
Close
→
Vendorkeep
3:
Movetoopen
→
Holdready
4:
Movetoclose
→
Equiptosuit
5:
Offhandequiptosuit
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A2)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Offhandstore
2:
Movetoopen
→
Drop
3:
Movetoclose
→
Carrylowered
4:
Inspect
5:
Place
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A3)
Changed
6 changes
stdItem
Interactions
0:
Engagequantumtravel
→
Lock
1:
Disengagequantumtravel
→
Override
2:
Open
→
Cycle
3:
Close
→
Holdready
4:
Equiptosuit
5:
Offhandequiptosuit
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B)
Changed
6 changes
stdItem
Interactions
0:
Capture
→
Copilotretractdashboard
1:
Stop
→
Activate
2:
Enter
→
Deactivate
3:
Exit
→
Finishactivating
4:
Rummage
→
Finishdeactivating
5:
Place
→
Turnon
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B1)
Changed
5 changes
stdItem
Interactions
0:
Engagequantumtravel
→
Close
1:
Disengagequantumtravel
→
Lock
2:
Override
3:
Cycle
4:
Open
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B2)
Changed
6 changes
stdItem
Interactions
0:
Shiptransformextend
→
Cycle
1:
Shiptransformretract
→
Open
2:
Shiptransformcycle
→
Close
3:
Place
→
Lock
4:
Open
→
Override
5:
Close
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B3)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Open
1:
Open
→
Close
2:
Close
→
Lock
3:
Override
4:
Cycle
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Lockdown01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Doors_lockall
1:
Open
→
Doors_unlockall
2:
Close
→
Deployweaponrack
3:
Retractweaponrack
4:
Turretdeploy
5:
Turretretract
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Lockdown02)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Disablepowerplant
1:
Activate remote camera
2:
Turret_gyro_mode
3:
Flightready
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Lockdown04)
Changed
5 changes
stdItem
Interactions
0:
Enableproximitysensor
→
Exit_button_request
1:
Disableproximitysensor
→
Turn on
2:
Bespokeplace
→
Turn off
3:
Enablepowerplant
4:
Disablepowerplant
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Lockdown03)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Flightready
1:
Opencanopy
2:
Closecanopy
3:
Cyclefriendly
4:
Cyclehostile
5:
Cycleall
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Override01)
Changed
4 changes
stdItem
Interactions
0:
Enablepowerplant
→
Turn off
1:
Disablepowerplant
→
Dooropen
2:
Doorclose
3:
Poweron
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Override02)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Exteriorlights_on
1:
Exteriorlights_off
2:
Selfdestruct_engage
3:
Selfdestruct_disengage
4:
Shields_on
5:
Shields_off
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Override03)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Cyclepinned
1:
Exteriorlights_on
2:
Exteriorlights_off
3:
Interiorlights_on
4:
Interiorlights_off
5:
Selfdestruct_engage
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Override04)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Selfdestruct_disengage
1:
Sensors_on
2:
Sensors_off
3:
Ping
4:
Scan_enable
5:
Scan_disable
<= PLACEHOLDER =>
(Carryable_1H_SQ_Datapad_MW_Override05)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Shields_on
1:
Shields_off
2:
Weapons_on
3:
Weapons_off
4:
Countermeasures_chaff
5:
Countermeasures_flare
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Enablepowerplant
→
Store
1:
Disablepowerplant
→
Sit
2:
Enable
→
Exit
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Seatenter
→
Stow
1:
Seatexit
→
Carry
2:
Drop
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Enablepowerplant
→
Drop
1:
Disablepowerplant
→
Place
2:
Enable
→
Store
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Stow
1:
Store
→
Carry
2:
Carry
→
Drop
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Disable
→
Carry
1:
Enablepowerplant
→
Drop
2:
Disablepowerplant
→
Place
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Place
2:
Drop
→
Hangerequip
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0:
Swapfaction
→
Place
1:
Enable
→
Store
2:
Disable
→
Carry
Ship Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Stow
→
Carry
Decoy Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Place
2:
Carry
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Override
1:
Pressurecycle
→
Stepthrough
2:
Pressurecyclecomplete
→
Toggle
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Opencomplete
1:
Lock
→
Closecomplete
2:
Override
→
Opentrigger
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Pressurecycle
1:
Setstate_powered
→
Pressurecyclecomplete
2:
Setstate_unpowered
→
Set_airlockconnected
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_noaccess
1:
Set_pressurenormalized
→
Setstate_access
2:
Set_pressuredifferential
→
Pressurecycle
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Lock
1:
Setstate_access
→
Override
2:
Pressurecycle
→
Stepthrough
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Pressurecycle
→
Stepthrough
1:
Pressurecyclecomplete
→
Toggle
2:
Set_airlockconnected
→
Unlock
Ship Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Opencomplete
1:
Lock
→
Closecomplete
2:
Override
→
Opentrigger
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0:
Opentrigger
→
Openrequest
1:
Openself
→
Closerequest
2:
Allowopen
→
Closetrigger
Decoy Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Openself
→
Closerequest
1:
Allowopen
→
Closetrigger
2:
Locktrigger
→
Closeself
Ship Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Set_airlockconnected
1:
Setstate_blocked
→
Open
2:
Setstate_unblocked
→
Close
Noise Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
3 changes
stdItem
Interactions
0:
Lock
→
Closecomplete
1:
Override
→
Opentrigger
2:
Stepthrough
→
Openself
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Closerequest
→
Setstate_powered
1:
Closetrigger
→
Setstate_unpowered
2:
Closeself
→
Setstate_blocked
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_access
1:
Set_pressuredifferential
→
Pressurecycle
2:
Setstate_powered
→
Pressurecyclecomplete
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Toggle
1:
Set_airlockconnected
→
Unlock
2:
Open
→
Overrideclose
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Allowopen
→
Closetrigger
1:
Locktrigger
→
Closeself
2:
Unlocktrigger
→
Allowclose
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0:
Allowclose
→
Setstate_unblocked
1:
Gate_close
→
Setstate_noaccess
2:
Set_pressurenormalized
→
Setstate_access
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_noaccess
1:
Set_pressurenormalized
→
Setstate_access
2:
Set_pressuredifferential
→
Pressurecycle
Ship Ammunition
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Lock
1:
Setstate_access
→
Override
2:
Pressurecycle
→
Stepthrough
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0:
Closeself
→
Setstate_blocked
1:
Allowclose
→
Setstate_unblocked
2:
Gate_close
→
Setstate_noaccess
Ship Ammunition
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Opencomplete
1:
Lock
→
Closecomplete
2:
Override
→
Opentrigger
Noise Ammunition
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
3 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Lock
1:
Setstate_access
→
Override
2:
Pressurecycle
→
Stepthrough
Decoy Ammunition
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Toggle
→
Allowopen
1:
Unlock
→
Locktrigger
2:
Overrideclose
→
Unlocktrigger
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Offhandstore
→
Setstate_noaccess
1:
Equiptoweapon
→
Setstate_access
2:
Carry
→
Pressurecycle
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Lock
1:
Set_airlockconnected
→
Override
2:
Open
→
Stepthrough
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Setstate_access
1:
Setstate_blocked
→
Pressurecycle
2:
Setstate_unblocked
→
Pressurecyclecomplete