Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A1)
Changed
6 changes
stdItem
Interactions
0: Swap outfit → Vendorinspect
1: Open → Vendorreturn
2: Close → Vendorkeep
3: Movetoopen → Holdready
4: Movetoclose → Equiptosuit
5: Offhandequiptosuit
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A2)
Changed
6 changes
stdItem
Interactions
0: Open → Store
1: Close → Offhandstore
2: Movetoopen → Drop
3: Movetoclose → Carrylowered
4: Inspect
5: Place
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_A3)
Changed
6 changes
stdItem
Interactions
0: Engagequantumtravel → Lock
1: Disengagequantumtravel → Override
2: Open → Cycle
3: Close → Holdready
4: Equiptosuit
5: Offhandequiptosuit
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B)
Changed
6 changes
stdItem
Interactions
0: Capture → Copilotretractdashboard
1: Stop → Activate
2: Enter → Deactivate
3: Exit → Finishactivating
4: Rummage → Finishdeactivating
5: Place → Turnon
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B1)
Changed
5 changes
stdItem
Interactions
0: Engagequantumtravel → Close
1: Disengagequantumtravel → Lock
2: Override
3: Cycle
4: Open
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B2)
Changed
6 changes
stdItem
Interactions
0: Shiptransformextend → Cycle
1: Shiptransformretract → Open
2: Shiptransformcycle → Close
3: Place → Lock
4: Open → Override
5: Close
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_Fluff_Template_WelcomeToPyroStrawberry_B3)
Changed
5 changes
stdItem
Interactions
0: Place → Open
1: Open → Close
2: Close → Lock
3: Override
4: Cycle
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Lockdown01)
Changed
6 changes
stdItem
Interactions
0: Place → Doors_lockall
1: Open → Doors_unlockall
2: Close → Deployweaponrack
3: Retractweaponrack
4: Turretdeploy
5: Turretretract
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Lockdown02)
Changed
4 changes
stdItem
Interactions
0: Place → Disablepowerplant
1: Activate remote camera
2: Turret_gyro_mode
3: Flightready
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Lockdown04)
Changed
5 changes
stdItem
Interactions
0: Enableproximitysensor → Exit_button_request
1: Disableproximitysensor → Turn on
2: Bespokeplace → Turn off
3: Enablepowerplant
4: Disablepowerplant
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Lockdown03)
Changed
6 changes
stdItem
Interactions
0: Place → Flightready
1: Opencanopy
2: Closecanopy
3: Cyclefriendly
4: Cyclehostile
5: Cycleall
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Override01)
Changed
4 changes
stdItem
Interactions
0: Enablepowerplant → Turn off
1: Disablepowerplant → Dooropen
2: Doorclose
3: Poweron
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Override02)
Changed
6 changes
stdItem
Interactions
0: Place → Exteriorlights_on
1: Exteriorlights_off
2: Selfdestruct_engage
3: Selfdestruct_disengage
4: Shields_on
5: Shields_off
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Override03)
Changed
6 changes
stdItem
Interactions
0: Place → Cyclepinned
1: Exteriorlights_on
2: Exteriorlights_off
3: Interiorlights_on
4: Interiorlights_off
5: Selfdestruct_engage
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Override04)
Changed
6 changes
stdItem
Interactions
0: Place → Selfdestruct_disengage
1: Sensors_on
2: Sensors_off
3: Ping
4: Scan_enable
5: Scan_disable
<= PLACEHOLDER => (Carryable_1H_SQ_Datapad_MW_Override05)
Changed
6 changes
stdItem
Interactions
0: Place → Shields_on
1: Shields_off
2: Weapons_on
3: Weapons_off
4: Countermeasures_chaff
5: Countermeasures_flare
Size 1 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0: Enablepowerplant → Store
1: Disablepowerplant → Sit
2: Enable → Exit
Size 2 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0: Seatenter → Stow
1: Seatexit → Carry
2: Drop
Size 3 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0: Enablepowerplant → Drop
1: Disablepowerplant → Place
2: Enable → Store
Size 5 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0: Place → Stow
1: Store → Carry
2: Carry → Drop
Size 4 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0: Disable → Carry
1: Enablepowerplant → Drop
2: Disablepowerplant → Place
Size 6 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0: Store → Drop
1: Carry → Place
2: Drop → Hangerequip
Size 7 Vehicle Weapon Ammuniton (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0: Swapfaction → Place
1: Enable → Store
2: Disable → Carry
Ship Ammunition (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Stow → Carry
Decoy Ammunition (Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0: Store → Drop
1: Carry → Place
2: Carry
Size 1 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0: Setstate_access → Override
1: Pressurecycle → Stepthrough
2: Pressurecyclecomplete → Toggle
Size 2 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0: Close → Opencomplete
1: Lock → Closecomplete
2: Override → Opentrigger
Size 4 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0: Set_pressuredifferential → Pressurecycle
1: Setstate_powered → Pressurecyclecomplete
2: Setstate_unpowered → Set_airlockconnected
Size 3 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0: Gate_close → Setstate_noaccess
1: Set_pressurenormalized → Setstate_access
2: Set_pressuredifferential → Pressurecycle
Size 6 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0: Setstate_noaccess → Lock
1: Setstate_access → Override
2: Pressurecycle → Stepthrough
Size 5 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0: Pressurecycle → Stepthrough
1: Pressurecyclecomplete → Toggle
2: Set_airlockconnected → Unlock
Ship Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0: Close → Opencomplete
1: Lock → Closecomplete
2: Override → Opentrigger
Size 7 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0: Opentrigger → Openrequest
1: Openself → Closerequest
2: Allowopen → Closetrigger
Decoy Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0: Openself → Closerequest
1: Allowopen → Closetrigger
2: Locktrigger → Closeself
Ship Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0: Setstate_unpowered → Set_airlockconnected
1: Setstate_blocked → Open
2: Setstate_unblocked → Close
Noise Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
3 changes
stdItem
Interactions
0: Lock → Closecomplete
1: Override → Opentrigger
2: Stepthrough → Openself
Size 1 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0: Closerequest → Setstate_powered
1: Closetrigger → Setstate_unpowered
2: Closeself → Setstate_blocked
Size 5 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0: Set_pressurenormalized → Setstate_access
1: Set_pressuredifferential → Pressurecycle
2: Setstate_powered → Pressurecyclecomplete
Size 3 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0: Pressurecyclecomplete → Toggle
1: Set_airlockconnected → Unlock
2: Open → Overrideclose
Size 2 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0: Allowopen → Closetrigger
1: Locktrigger → Closeself
2: Unlocktrigger → Allowclose
Size 6 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0: Allowclose → Setstate_unblocked
1: Gate_close → Setstate_noaccess
2: Set_pressurenormalized → Setstate_access
Size 4 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0: Gate_close → Setstate_noaccess
1: Set_pressurenormalized → Setstate_access
2: Set_pressuredifferential → Pressurecycle
Ship Ammunition (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0: Setstate_noaccess → Lock
1: Setstate_access → Override
2: Pressurecycle → Stepthrough
Size 7 Vehicle Weapon Ammuniton (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0: Closeself → Setstate_blocked
1: Allowclose → Setstate_unblocked
2: Gate_close → Setstate_noaccess
Ship Ammunition (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0: Close → Opencomplete
1: Lock → Closecomplete
2: Override → Opentrigger
Noise Ammunition (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
3 changes
stdItem
Interactions
0: Setstate_noaccess → Lock
1: Setstate_access → Override
2: Pressurecycle → Stepthrough
Decoy Ammunition (Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0: Toggle → Allowopen
1: Unlock → Locktrigger
2: Overrideclose → Unlocktrigger
Size 1 Vehicle Weapon Ammuniton (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0: Offhandstore → Setstate_noaccess
1: Equiptoweapon → Setstate_access
2: Carry → Pressurecycle
Size 2 Vehicle Weapon Ammuniton (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0: Pressurecyclecomplete → Lock
1: Set_airlockconnected → Override
2: Open → Stepthrough
Size 3 Vehicle Weapon Ammuniton (Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0: Setstate_unpowered → Setstate_access
1: Setstate_blocked → Pressurecycle
2: Setstate_unblocked → Pressurecyclecomplete