Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Door Control
(ControlPanel_Screen_DoorControl_MISC_Hull_C_Airlock)
Changed
8 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Open
2:
Turnon
→
Close
3:
Turnoff
→
Left_open
4:
Toggle
5:
Setstate_turnon
6:
Setstate_turnoff
7:
Reset
Door Control
(ControlPanel_Screen_DoorControl_Physical_AEGS_Brig_Celldoor)
Changed
13 changes
stdItem
Interactions
0:
Open
→
Detach
1:
Close
→
Purge
2:
Hack
→
Place
3:
Repair
→
Play
4:
Syncopen
→
Toggle
5:
Syncclose
→
Play_on
6:
Play_off
7:
Stop
8:
Grip
9:
Release
10:
Turnhoveron
11:
Turnhoveroff
12:
Deploy
Door Control
(ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin)
Changed
22 changes
stdItem
Interactions
0:
Disable
→
Maindeviceswitchoff
1:
Toggle
→
Startchargeinteraction
2:
Onenabled
→
Cancelchargeinteraction
3:
Ondisabled
→
Disperseinteraction
4:
Lockself
→
Setjammerswitchon
5:
Unlockself
→
Setjammerswitchoff
6:
Reportlock
→
Maindeviceswitchon
7:
Reportunlock
8:
Sync
9:
Reporterror
10:
Repair
11:
Open
12:
Close
13:
Button
14:
Button2
15:
Button3
16:
Seatenter
17:
Seatexit
18:
Canopyopen
19:
Canopyclose
20:
Ladderdeploy
21:
Ladderretract
Door Control
(ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_GlassDoor)
Changed
18 changes
stdItem
Interactions
0:
Takeorder
→
Swapoutfit
1:
Refill ammo
→
Restrain
2:
Refill grenades
→
Openlootingui
3:
Medpen
→
Consumeactor
4:
Bodydrag
→
Commstap
5:
Bodydrop
→
Lookat
6:
Turnover
→
Talk
7:
Openinventoryui
→
Order
8:
Unrestrain
→
Serve
9:
Swapoutfit
→
Takeorder
10:
Restrain
→
Refill ammo
11:
Openlootingui
→
Refill grenades
12:
Consumeactor
→
Medpen
13:
Commstap
→
Bodydrag
14:
Lookat
→
Bodydrop
15:
Talk
→
Turnover
16:
Order
→
Openinventoryui
17:
Serve
→
Unrestrain
Door Control
(ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Lock)
Changed
22 changes
stdItem
Interactions
0:
Disabledecoupled
→
Toggle
1:
Enablegsafe
→
Onenabled
2:
Disablegsafe
→
Ondisabled
3:
Enableesp
→
Lockself
4:
Disableesp
→
Unlockself
5:
Enablecruise
→
Reportlock
6:
Disablecruise
→
Reportunlock
7:
Enablevtol
→
Sync
8:
Disablevtol
→
Reporterror
9:
Enableproximityassist
→
Repair
10:
Disableproximityassist
→
Open
11:
Transformdeploy
→
Close
12:
Transformretract
→
Button
13:
Transformcycle
→
Button2
14:
Engineon
→
Button3
15:
Engineoff
→
Seatenter
16:
Enabledecoupled
→
Seatexit
17:
Canopyopen
18:
Canopyclose
19:
Ladderdeploy
20:
Ladderretract
21:
Seatenter_exterior
Door Control
(ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Ramp)
Changed
18 changes
stdItem
Interactions
0:
Bodydrag
→
Commstap
1:
Bodydrop
→
Lookat
2:
Turnover
→
Talk
3:
Openinventoryui
→
Order
4:
Unrestrain
→
Serve
5:
Swapoutfit
→
Takeorder
6:
Restrain
→
Refill ammo
7:
Openlootingui
→
Refill grenades
8:
Consumeactor
→
Medpen
9:
Commstap
→
Bodydrag
10:
Lookat
→
Bodydrop
11:
Talk
→
Turnover
12:
Order
→
Openinventoryui
13:
Serve
→
Unrestrain
14:
Takeorder
→
Swapoutfit
15:
Refill ammo
→
Restrain
16:
Refill grenades
→
Openlootingui
17:
Medpen
→
Consumeactor
Door Control
(ControlPanel_Screen_DoorControl_Physical_Argo_mpuv)
Changed
14 changes
stdItem
Interactions
0:
Enabledecoupled
→
Disablecruise
1:
Disabledecoupled
→
Enablevtol
2:
Enablegsafe
→
Disablevtol
3:
Disablegsafe
→
Enableproximityassist
4:
Enableesp
→
Disableproximityassist
5:
Disableesp
→
Engineon
6:
Enablecruise
→
Engineoff
7:
Disablecruise
→
Enabledecoupled
8:
Enablevtol
→
Disabledecoupled
9:
Disablevtol
→
Enablegsafe
10:
Enableproximityassist
→
Disablegsafe
11:
Disableproximityassist
→
Enableesp
12:
Engineon
→
Disableesp
13:
Engineoff
→
Enablecruise
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_NoneNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Medpen
→
Consumeactor
1:
Bodydrag
→
Commstap
2:
Bodydrop
→
Lookat
3:
Turnover
→
Talk
4:
Openinventoryui
→
Order
5:
Unrestrain
→
Serve
6:
Swapoutfit
→
Takeorder
7:
Restrain
→
Refill ammo
8:
Openlootingui
→
Refill grenades
9:
Consumeactor
→
Medpen
10:
Commstap
→
Bodydrag
11:
Lookat
→
Bodydrop
12:
Talk
→
Turnover
13:
Order
→
Openinventoryui
14:
Serve
→
Unrestrain
15:
Takeorder
→
Swapoutfit
16:
Refill ammo
→
Restrain
17:
Refill grenades
→
Openlootingui
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenLockLight)
Changed
12 changes
stdItem
Interactions
0:
Onconveyorretracted
→
Unlocktrigger
1:
Resourcetobusy
→
Keypadsuccess
2:
Resourcetoidle
→
Open
3:
Cargodooropen
→
Close
4:
Cargodoorclose
→
Onunlocked
5:
Cargodooropencomplete
→
Lockeddisplay
6:
Cargodoorclosecomplete
→
Place_fuse
7:
Dispenseropen
→
Carry
8:
Dispenserclose
→
Drop
9:
Ejectcargobox
→
Place
10:
Conveyorreset
→
Store
11:
Onconveyordeployed
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenLockLight_Again)
Changed
11 changes
stdItem
Interactions
0:
Turnoff
→
Ladderopen
1:
Turnon
→
Ladderclose
2:
Flightready
→
Canopyopen
3:
Openaccesspoints
→
Canopyclose
4:
Closeaccesspoints
→
Seatenterladder
5:
Deploydashboard
→
Seatexitladder
6:
Retractdashboard
→
Seatenterzerog
7:
Seatenter
→
Seatexitzerog
8:
Seatexit
→
Seatenter
9:
Seatexit
10:
Playerinteract
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Bodydrag
→
Commstap
1:
Bodydrop
→
Lookat
2:
Turnover
→
Talk
3:
Openinventoryui
→
Order
4:
Unrestrain
→
Serve
5:
Swapoutfit
→
Takeorder
6:
Restrain
→
Refill ammo
7:
Openlootingui
→
Refill grenades
8:
Consumeactor
→
Medpen
9:
Commstap
→
Bodydrag
10:
Lookat
→
Bodydrop
11:
Talk
→
Turnover
12:
Order
→
Openinventoryui
13:
Serve
→
Unrestrain
14:
Takeorder
→
Swapoutfit
15:
Refill ammo
→
Restrain
16:
Refill grenades
→
Openlootingui
17:
Medpen
→
Consumeactor
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneNone)
Changed
18 changes
stdItem
Interactions
0:
Bodydrop
→
Lookat
1:
Turnover
→
Talk
2:
Openinventoryui
→
Order
3:
Unrestrain
→
Serve
4:
Swapoutfit
→
Takeorder
5:
Restrain
→
Refill ammo
6:
Openlootingui
→
Refill grenades
7:
Consumeactor
→
Medpen
8:
Commstap
→
Bodydrag
9:
Lookat
→
Bodydrop
10:
Talk
→
Turnover
11:
Order
→
Openinventoryui
12:
Serve
→
Unrestrain
13:
Takeorder
→
Swapoutfit
14:
Refill ammo
→
Restrain
15:
Refill grenades
→
Openlootingui
16:
Medpen
→
Consumeactor
17:
Bodydrag
→
Commstap
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneNone_Exterior)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
Door Control
(ControlPanel_Screen_DoorControl_Physical_Constellation_CargoBay)
Changed
14 changes
stdItem
Interactions
0:
Disableproximityassist
→
Enableesp
1:
Engineon
→
Disableesp
2:
Engineoff
→
Enablecruise
3:
Enabledecoupled
→
Disablecruise
4:
Disabledecoupled
→
Enablevtol
5:
Enablegsafe
→
Disablevtol
6:
Disablegsafe
→
Enableproximityassist
7:
Enableesp
→
Disableproximityassist
8:
Disableesp
→
Engineon
9:
Enablecruise
→
Engineoff
10:
Disablecruise
→
Enabledecoupled
11:
Enablevtol
→
Disabledecoupled
12:
Disablevtol
→
Enablegsafe
13:
Enableproximityassist
→
Disablegsafe
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair)
Changed
17 changes
stdItem
Interactions
0:
Disableesp
→
Request
1:
Enablecruise
→
Elevatorarrived
2:
Disablecruise
→
Unpoweredrequest
3:
Enablevtol
→
Placecoffee
4:
Disablevtol
→
Placemilk
5:
Enableproximityassist
→
Placewater
6:
Disableproximityassist
→
Grabfromdispenser
7:
Engineon
→
Readyfordispensing
8:
Engineoff
→
Dispensecoffee
9:
Enabledecoupled
→
Dispensemilk
10:
Disabledecoupled
→
Dispensewater
11:
Enablegsafe
→
Finishedgrab
12:
Disablegsafe
→
Enter
13:
Enableesp
→
Exit
14:
Use
15:
Place
16:
Placeonhook
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Docking)
Changed
9 changes
stdItem
Interactions
0:
Place
→
Store
1:
Store
→
Equiptowear
4:
Inspect
→
Place
5:
Lookat
6:
Order
7:
Serve
8:
Takeorder
9:
Consumeactor
10:
Talk
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Elevator)
Changed
11 changes
stdItem
Interactions
0:
Store
→
Setstate_leverstate_down
1:
Carry
→
Onbatteryadded
2:
Drop
→
Onpoweron
3:
Inspect
→
Reset
4:
Place
→
Open
5:
Close
6:
Carry
7:
Drop
8:
Place
9:
Store
10:
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Light)
Changed
18 changes
stdItem
Interactions
0:
Place
→
Serve
1:
Store
→
Takeorder
2:
Carry
→
Refill ammo
3:
Drop
→
Refill grenades
4:
Inspect
→
Medpen
5:
Open
→
Bodydrag
6:
Close
→
Bodydrop
7:
Turnover
8:
Openinventoryui
9:
Unrestrain
10:
Swapoutfit
11:
Restrain
12:
Openlootingui
13:
Consumeactor
14:
Commstap
15:
Lookat
16:
Talk
17:
Order
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoLock)
Changed
12 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Inspect
2:
Inspect
→
Place
3:
Place
→
Store
4:
Store
→
On
5:
Off
6:
Toggle
7:
Proccliptriggeredleverdown
8:
Proccliptriggeredleverup
9:
Proccliptriggeredleverswitch
10:
Setstate_leverstate_up
11:
Setstate_leverstate_down
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Place
1:
Place
→
Store
2:
Store
→
Carry
3:
Carry
→
Drop
4:
Drop
→
Inspect
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp)
Changed
1 change
stdItem
Interactions
5:
Consume
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp_Int)
Changed
6 changes
stdItem
Interactions
0:
Hangerswap
→
Store
1:
Hangerswapall
→
Equiptowear
2:
Hangerequipall
→
Carry
3:
Hangerhangall
→
Drop
4:
Hangerequip
→
Place
5:
Hangerhang
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter)
Changed
14 changes
stdItem
Interactions
0:
Seatenter_exterior
→
Setjammerswitchon
1:
Seatexit_exterior
→
Setjammerswitchoff
2:
Seatenter_zerog
→
Seatenter
3:
Seatexit_zerog
→
Seatexit
4:
Place
→
Carry
5:
Opendoor
→
Drop
6:
Closedoor
→
Place
7:
Break01
→
Store
8:
Break02
→
Activate
9:
Break03
→
Deactivate
10:
Eject_
→
Offhandstore
11:
Eject_02
12:
Eject_03
13:
Consumekeys
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Component)
Changed
18 changes
stdItem
Interactions
0:
Consumeactor
→
Medpen
1:
Commstap
→
Bodydrag
2:
Lookat
→
Bodydrop
3:
Talk
→
Turnover
4:
Order
→
Openinventoryui
5:
Serve
→
Unrestrain
6:
Takeorder
→
Swapoutfit
7:
Refill ammo
→
Restrain
8:
Refill grenades
→
Openlootingui
9:
Medpen
→
Consumeactor
10:
Bodydrag
→
Commstap
11:
Bodydrop
→
Lookat
12:
Turnover
→
Talk
13:
Openinventoryui
→
Order
14:
Unrestrain
→
Serve
15:
Swapoutfit
→
Takeorder
16:
Restrain
→
Refill ammo
17:
Openlootingui
→
Refill grenades
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_ExtRamp)
Changed
18 changes
stdItem
Interactions
0:
Openlootingui
→
Refill grenades
1:
Consumeactor
→
Medpen
2:
Commstap
→
Bodydrag
3:
Lookat
→
Bodydrop
4:
Talk
→
Turnover
5:
Order
→
Openinventoryui
6:
Serve
→
Unrestrain
7:
Takeorder
→
Swapoutfit
8:
Refill ammo
→
Restrain
9:
Refill grenades
→
Openlootingui
10:
Medpen
→
Consumeactor
11:
Bodydrag
→
Commstap
12:
Bodydrop
→
Lookat
13:
Turnover
→
Talk
14:
Openinventoryui
→
Order
15:
Unrestrain
→
Serve
16:
Swapoutfit
→
Takeorder
17:
Restrain
→
Refill ammo
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
18 changes
stdItem
Interactions
0:
Lookat
→
Bodydrop
1:
Talk
→
Turnover
2:
Order
→
Openinventoryui
3:
Serve
→
Unrestrain
4:
Takeorder
→
Swapoutfit
5:
Refill ammo
→
Restrain
6:
Refill grenades
→
Openlootingui
7:
Medpen
→
Consumeactor
8:
Bodydrag
→
Commstap
9:
Bodydrop
→
Lookat
10:
Turnover
→
Talk
11:
Openinventoryui
→
Order
12:
Unrestrain
→
Serve
13:
Swapoutfit
→
Takeorder
14:
Restrain
→
Refill ammo
15:
Openlootingui
→
Refill grenades
16:
Consumeactor
→
Medpen
17:
Commstap
→
Bodydrag
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Lights)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Lights_Bed)
Changed
19 changes
stdItem
Interactions
0:
Lock
→
Gate_close
1:
Override
→
Set_pressurenormalized
2:
Stepthrough
→
Set_pressuredifferential
3:
Toggle
→
Setstate_powered
4:
Unlock
→
Setstate_unpowered
5:
Overrideclose
→
Setstate_blocked
6:
Openfinished
→
Setstate_unblocked
7:
Opentrigger
→
Setstate_noaccess
8:
Openself
→
Setstate_access
9:
Allowopen
→
Pressurecycle
10:
Locktrigger
→
Pressurecyclecomplete
11:
Unlocktrigger
→
Set_airlockconnected
12:
Lockself
→
Open
13:
Unlockself
→
Close
14:
Openrequest
→
Lock
15:
Closerequest
→
Override
16:
Closetrigger
→
Stepthrough
17:
Closefinished
→
Toggle
18:
Unlock
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Open)
Changed
19 changes
stdItem
Interactions
0:
Allowclose
→
Overrideclose
1:
Gate_close
→
Opencomplete
2:
Set_pressurenormalized
→
Closecomplete
3:
Set_pressuredifferential
→
Opentrigger
4:
Setstate_powered
→
Openself
5:
Setstate_unpowered
→
Allowopen
6:
Setstate_blocked
→
Locktrigger
7:
Setstate_unblocked
→
Unlocktrigger
8:
Setstate_noaccess
→
Lockself
9:
Setstate_access
→
Unlockself
10:
Pressurecycle
→
Openrequest
11:
Pressurecyclecomplete
→
Closerequest
12:
Set_airlockconnected
→
Closetrigger
13:
Open
→
Closeself
14:
Close
→
Allowclose
15:
Lock
→
Gate_close
16:
Override
→
Set_pressurenormalized
17:
Stepthrough
→
Set_pressuredifferential
18:
Toggle
→
Setstate_powered
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight)
Changed
18 changes
stdItem
Interactions
0:
Serve
→
Unrestrain
1:
Takeorder
→
Swapoutfit
2:
Refill ammo
→
Restrain
3:
Refill grenades
→
Openlootingui
4:
Medpen
→
Consumeactor
5:
Bodydrag
→
Commstap
6:
Bodydrop
→
Lookat
7:
Turnover
→
Talk
8:
Openinventoryui
→
Order
9:
Unrestrain
→
Serve
10:
Swapoutfit
→
Takeorder
11:
Restrain
→
Refill ammo
12:
Openlootingui
→
Refill grenades
13:
Consumeactor
→
Medpen
14:
Commstap
→
Bodydrag
15:
Lookat
→
Bodydrop
16:
Talk
→
Turnover
17:
Order
→
Openinventoryui
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight_Ramp)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Carry
→
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorNone)
Changed
19 changes
stdItem
Interactions
0:
Equiptowear
→
Column01_openbottom
1:
Carry
→
Column01_switchtotop
2:
Drop
→
Column01_switchtobottom
3:
Place
→
Column02_opentop
4:
Store
→
Column02_openbottom
5:
Column02_switchtotop
6:
Column02_switchtobottom
7:
Column01_allclosed
8:
Column02_allclosed
9:
Place
10:
Tray01_open
11:
Tray01_close
12:
Tray01_lock
13:
Tray01_unlock
14:
Tray01_animationcomplete
15:
Tray02_open
16:
Tray02_close
17:
Tray02_lock
18:
Tray02_unlock
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockLight)
Changed
18 changes
stdItem
Interactions
0:
Copilot_enter
→
Carry
1:
Copilot_exit
→
Drop
2:
Request
→
Inspect
3:
Elevatorarrived
→
Place
4:
Unpoweredrequest
→
Attach
5:
Placecoffee
→
Store
6:
Placemilk
→
Activate
7:
Placewater
→
Ascend
8:
Grabfromdispenser
→
Descend
9:
Readyfordispensing
→
Elevatorarrived
10:
Dispensecoffee
→
Lightson
11:
Dispensemilk
→
Lightslow
12:
Dispensewater
→
Requestfloor
13:
Finishedgrab
→
Poweron
14:
Enter
→
Poweroff
15:
Exit
→
Reducetimer
16:
Use
→
Clean_mop
17:
Place
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0:
Drop
→
Tray03_animationcomplete
1:
Place
→
Tray04_open
2:
Store
→
Tray04_close
3:
Equiptowear
→
Tray04_lock
4:
Carry
→
Tray04_unlock
5:
Tray04_animationcomplete
6:
Column01_opentop
7:
Column01_openbottom
8:
Column01_switchtotop
9:
Column01_switchtobottom
10:
Column02_opentop
11:
Column02_openbottom
12:
Column02_switchtotop
13:
Column02_switchtobottom
14:
Column01_allclosed
15:
Column02_allclosed
16:
Place
17:
Tray01_open
18:
Tray01_close
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Equiptowear
→
Openinventoryui
1:
Carry
→
Unrestrain
2:
Drop
→
Swapoutfit
3:
Place
→
Restrain
4:
Store
→
Openlootingui
5:
Lookat
→
Consumeactor
6:
Order
→
Commstap
7:
Serve
→
Lookat
8:
Takeorder
→
Talk
9:
Consumeactor
→
Order
10:
Talk
→
Serve
11:
Takeorder
12:
Refill ammo
13:
Refill grenades
14:
Medpen
15:
Bodydrag
16:
Bodydrop
17:
Turnover
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0:
Carry
→
Tray01_lock
1:
Drop
→
Tray01_unlock
2:
Place
→
Tray01_animationcomplete
3:
Store
→
Tray02_open
4:
Equiptowear
→
Tray02_close
5:
Tray02_lock
6:
Tray02_unlock
7:
Tray02_animationcomplete
8:
Tray03_open
9:
Tray03_close
10:
Tray03_lock
11:
Tray03_unlock
12:
Tray03_animationcomplete
13:
Tray04_open
14:
Tray04_close
15:
Tray04_lock
16:
Tray04_unlock
17:
Tray04_animationcomplete
18:
Column01_opentop
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp)
Changed
18 changes
stdItem
Interactions
0:
Commstap
→
Bodydrag
1:
Lookat
→
Bodydrop
2:
Talk
→
Turnover
3:
Order
→
Openinventoryui
4:
Serve
→
Unrestrain
5:
Takeorder
→
Swapoutfit
6:
Refill ammo
→
Restrain
7:
Refill grenades
→
Openlootingui
8:
Medpen
→
Consumeactor
9:
Bodydrag
→
Commstap
10:
Bodydrop
→
Lookat
11:
Turnover
→
Talk
12:
Openinventoryui
→
Order
13:
Unrestrain
→
Serve
14:
Swapoutfit
→
Takeorder
15:
Restrain
→
Refill ammo
16:
Openlootingui
→
Refill grenades
17:
Consumeactor
→
Medpen
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
18 changes
stdItem
Interactions
0:
Restrain
→
Refill ammo
1:
Openlootingui
→
Refill grenades
2:
Consumeactor
→
Medpen
3:
Commstap
→
Bodydrag
4:
Lookat
→
Bodydrop
5:
Talk
→
Turnover
6:
Order
→
Openinventoryui
7:
Serve
→
Unrestrain
8:
Takeorder
→
Swapoutfit
9:
Refill ammo
→
Restrain
10:
Refill grenades
→
Openlootingui
11:
Medpen
→
Consumeactor
12:
Bodydrag
→
Commstap
13:
Bodydrop
→
Lookat
14:
Turnover
→
Talk
15:
Openinventoryui
→
Order
16:
Unrestrain
→
Serve
17:
Swapoutfit
→
Takeorder
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
10 changes
stdItem
Interactions
0:
Lighton
→
Offhandstore
1:
Lightoff
→
Drop
2:
Keypadsuccess
→
Carrylowered
3:
Open
→
Inspect
4:
Close
→
Place
5:
Onunlocked
→
Holdready
6:
Lockeddisplay
→
Equiptosuit
7:
Unlocktrigger
→
Offhandequiptosuit
8:
Store
9:
Consume
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Hatch)
Changed
14 changes
stdItem
Interactions
0:
Checkloop2
→
Openlootingui
1:
Transition2to
→
Open
2:
Startloop1
→
Close
3:
Startloop2
→
Carry
4:
Ladderopen
→
Drop
5:
Ladderclose
6:
Canopyopen
7:
Canopyclose
8:
Seatenterladder
9:
Seatexitladder
10:
Seatenterzerog
11:
Seatexitzerog
12:
Seatenter
13:
Seatexit
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Lift)
Changed
11 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Openlootingui
2:
Place
→
Requestfloor0
3:
Store
→
Requestfloor1
4:
Equip
→
Requestfloor2
5:
Openexternalinventory
→
Requestfloor3
6:
Ejectcargobox
→
Requestfloor4
7:
Conveyorreset
→
Elevatorarrived
8:
Requestsurface
9:
Lighton
10:
Lightoff
Door Control
(ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Exterior)
Changed
14 changes
stdItem
Interactions
0:
Onhacksucceed_notshown
→
Close
1:
Onhackfailed_notshown
→
Place
2:
Onhackreset_notshown
→
Open
3:
Open
→
Openlootingui
4:
Close
5:
Insertcard_enable
6:
Insertcard_disable
7:
Enable
8:
Disable
9:
Toggle
10:
Onenabled
11:
Ondisabled
12:
Checkloop
13:
Transition1To2
Door Control
(ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
18 changes
stdItem
Interactions
0:
Takeorder
→
Swapoutfit
1:
Refill ammo
→
Restrain
2:
Refill grenades
→
Openlootingui
3:
Medpen
→
Consumeactor
4:
Bodydrag
→
Commstap
5:
Bodydrop
→
Lookat
6:
Turnover
→
Talk
7:
Openinventoryui
→
Order
8:
Unrestrain
→
Serve
9:
Swapoutfit
→
Takeorder
10:
Restrain
→
Refill ammo
11:
Openlootingui
→
Refill grenades
12:
Consumeactor
→
Medpen
13:
Commstap
→
Bodydrag
14:
Lookat
→
Bodydrop
15:
Talk
→
Turnover
16:
Order
→
Openinventoryui
17:
Serve
→
Unrestrain
Door Control
(ControlPanel_Screen_DoorControl_Physical_Grin_MXC_ProxyIP)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openinventoryui
1:
Drop
→
Openlootingui
2:
Place
→
Carry
3:
Store
→
Drop
4:
Equiptowear
→
Place
5:
Openinventoryui
→
Store
6:
Openlootingui
→
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
17 changes
stdItem
Interactions
0:
Doorclose
→
Setstate_userstatus_playeruser
1:
Carry
→
Setstate_userstatus_aiuser
2:
Drop
→
Flowgraphdebug_unlockbasiccerts
3:
Inspect
→
Flowgraphdebug_unlockadvancedcerts
4:
Place
→
Triggeranim01
5:
Attach
→
Triggeranim02
6:
Store
→
Toggle
7:
Activate
→
Deploy
8:
Ascend
→
Retract
9:
Descend
→
Idle_leanback
10:
Elevatorarrived
→
Open
11:
Lightson
→
Close
12:
Lightslow
→
Cook
13:
Requestfloor
→
Activate remote camera
14:
Poweron
→
Racking
15:
Poweroff
→
Useconsole
16:
Reducetimer
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hull_C)
Changed
18 changes
stdItem
Interactions
0:
Dispose
→
Flightready
1:
Tractorbeamright_enter
→
Openmissiles
2:
Tractorbeamright_exit
→
Closemissiles
3:
Tractorbeamright_exitleft
→
Seatenter
4:
Pilot_enter
→
Seatexit
5:
Pilot_exit
→
Opendoor
6:
Engineering_enter
→
Closedoor
7:
Engineering_exit
→
Open
8:
Turrettop_enter
→
Close
9:
Turrettop_exit
→
Stow
10:
Turretbottom_enter
→
Dooropen
11:
Turretbottom_exit
→
Doorclose
12:
Tractorbeamleft_enter
13:
Tractorbeamleft_exit
14:
Supportseatright_enter
15:
Supportseatright_exit
16:
Supportseatleft_enter
17:
Supportseatleft_exit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
18 changes
stdItem
Interactions
0:
Onbatteryadded
→
Turnover
1:
Onpoweron
→
Openinventoryui
2:
Reset
→
Unrestrain
3:
Open
→
Swapoutfit
4:
Close
→
Restrain
5:
Carry
→
Openlootingui
6:
Drop
→
Consumeactor
7:
Place
→
Commstap
8:
Store
→
Lookat
9:
Equiptowear
→
Talk
10:
Order
11:
Serve
12:
Takeorder
13:
Refill ammo
14:
Refill grenades
15:
Medpen
16:
Bodydrag
17:
Bodydrop
Door Control
(ControlPanel_Screen_DoorControl_Physical_Idris_ArgoBayDoor)
Changed
13 changes
stdItem
Interactions
0:
Override
→
Place
1:
Open
→
Store
2:
Close
→
Equip
3:
Openexternalinventory
4:
Opentopsub
5:
Closetopsub
6:
Openbottomsub
7:
Closebottomsub
8:
Callelevator
9:
Opentrigger
10:
Close
11:
Open
12:
Activate pump
Door Control
(ControlPanel_Screen_DoorControl_Physical_MPUV)
Changed
14 changes
stdItem
Interactions
0:
Turnon
→
Close
1:
Turnoff
→
Insertcard_enable
2:
Insertcard_disable
3:
Enable
4:
Disable
5:
Toggle
6:
Onenabled
7:
Ondisabled
8:
Checkloop
9:
Transition1To2
10:
Checkloop2
11:
Transition2to
12:
Startloop
13:
Startloop2
<= PLACEHOLDER =>
(AEGS_Avenger_Thruster_Main)
Changed
4 changes
stdItem
Thruster
BurnRatePerMN:
0.000125
→
2.67E-5
BurnRatePerMNMicroUnits:
125
→
26.7
MaxSupportedAtmosphericEfficiency:
2
BurnRatePerMNStandardResourceUnits:
0.000125
→
2.67E-5