Version Changelog

4.9.0-LIVE.12232306
4.9.0-LIVE.12232306 4.10.0-LIVE.12519617 · Aug 26, 2026
Bed (Bed_Single_Redeemer_AEGS_Top)
Changed
2 changes
stdItem
Interactions
0: Sit → Exit
1: Exit → Sit
Bed (Bed_Single_RSI_Polaris_Captain)
Changed
1 change
stdItem
Interactions
2: Sit_withtray
Bed (Bed_Single_RSI_Polaris_Cell_Bed)
Changed
2 changes
stdItem
Interactions
0: Sit → Exit
1: Exit → Sit
Bed (Bed_Single_Side_Spawnpoint)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Open
1: Openinventoryui → Lock
2: Close → Unlock
3: Accesscargogrid → Openlootingui
4: Open → Openinventoryui
5: Lock → Close
Bed (Bed_Single_Side_Spawnpoint_Left)
Changed
2 changes
stdItem
Interactions
2: Enter_l
3: Enter_r2
Bed (Bed_Single_Side_Spawnpoint_Right)
Changed
2 changes
stdItem
Interactions
2: Enter_l2
3: Enter_r2
Medical Bed (Bed_Single_Small_Medical_Idris)
Changed
9 changes
stdItem
Interactions
0: Disabledecoupled → Break03
1: Enablegsafe → Eject_02
2: Disablegsafe → Consumekeys
3: Enableesp → Openinnerdoor
4: Disableesp → Closealldoors
5: Enablecruise → Openinnerdoorfinished
6: Disablecruise → Closeinnerdoorfinished
7: Enablevtol → Idle_guard
8: Disablevtol
Bed (Bed_Single_Spawnpoint_Front)
Changed
5 changes
stdItem
Interactions
0: Close → Unlock
1: Accesscargogrid → Openlootingui
2: Open → Openinventoryui
3: Lock → Close
4: Unlock → Accesscargogrid
Bed (Bed_Single_Spawnpoint_Side)
Changed
5 changes
stdItem
Interactions
0: Unlock → Accesscargogrid
1: Openlootingui → Open
2: Openinventoryui → Lock
3: Close → Unlock
4: Accesscargogrid → Openlootingui
Bed (Bed_Single_Star_Runner_CRUS)
Changed
2 changes
stdItem
Interactions
0: Sit → Exit
1: Exit → Sit
Bed (Bed_Single_Starfarer_Captain)
Changed
4 changes
stdItem
Interactions
2: Type
3: Order
4: Drink
5: Open
Bed (Bed_Single_Template_Left)
Changed
6 changes
stdItem
Interactions
0: Close → Unlock
1: Accesscargogrid → Openlootingui
2: Open → Openinventoryui
3: Lock → Close
4: Unlock → Accesscargogrid
5: Openlootingui → Open
Bed (Bed_Single_Template_Right)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Lock
1: Close → Unlock
2: Accesscargogrid → Openlootingui
3: Open → Openinventoryui
4: Lock → Close
5: Unlock → Accesscargogrid
Bed (Bed_Single_Terrapin_ANVL)
Changed
2 changes
stdItem
Interactions
0: Sit → Exit
1: Exit → Sit
Bed (Bed_Single_WardBed_AEGS_Idris)
Changed
7 changes
stdItem
Interactions
0: Unlock → Accesscargogrid
1: Openlootingui → Open
2: Openinventoryui → Lock
3: Close → Unlock
4: Accesscargogrid → Openlootingui
5: Open → Openinventoryui
6: Lock → Close
Bed (Bed_Single_WardBed_Wall_Scanner)
Changed
7 changes
stdItem
Interactions
0: Close → Unlock
1: Accesscargogrid → Openlootingui
2: Open → Openinventoryui
3: Lock → Close
4: Unlock → Accesscargogrid
5: Openlootingui → Open
6: Openinventoryui → Lock
C-788 Cannon (BEHR_BallisticCannon_S4)
Changed
15 changes
stdItem
Weapon
Modes
0
Dps: 908.3 → 812.5
Alpha: 1090 → 975
DpsPhysical: 908.3 → 812.5
AlphaPhysical: 1090 → 975
DamagePerShot: 1090 → 975
DamagePerSecond: 908.3 → 812.5
MaxDamagePerMagazine: 294300 → 263250
Damage
Dps
Physical: 908.3 → 812.5
Alpha
Physical: 1090 → 975
Burst: 908.3 → 812.5
Maximum: 294300 → 263250
DpsTotal: 908.3 → 812.5
Sustained: 634.3 → 567.4
AlphaTotal: 1090 → 975
Ammunition
ImpactDamage
Physical: 1090 → 975
XDL "Mark I" Monocular Rangefinder (behr_binoculars_01_collector01)
Changed
8 changes
stdItem
Interactions
0: Situp → Exit
1: Savegamelogout → Sleep
2: Open → Situp
3: Close → Liedown
4: Liedown → Sit
5: Sit → Savegamelogout
6: Exit
7: Sleep
XDL "Snowfall" Monocular Rangefinder (behr_binoculars_01_tint01)
Changed
6 changes
stdItem
Interactions
0: Situp → Sit
1: Savegamelogout → Exit
2: Liedown → Sleep
3: Sit → Situp
4: Exit → Liedown
5: Sleep → Savegamelogout
XDL "Tactical" Monocular Rangefinder (behr_binoculars_01_tint02)
Changed
6 changes
stdItem
Interactions
0: Sleep → Sit
1: Situp → Exit
2: Savegamelogout → Sleep
3: Liedown → Situp
4: Sit → Savegamelogout
5: Exit → Liedown
XDL "Forest" Monocular Rangefinder (behr_binoculars_01_tint03)
Changed
8 changes
stdItem
Interactions
0: Savegamelogout → Liedown
1: Open → Sit
2: Close → Exit
3: Liedown → Sleep
4: Sit → Situp
5: Exit → Savegamelogout
6: Sleep
7: Situp
GP-33 MOD "Thunderclap" Grenade Launcher (behr_glauncher_ballistic_01_black01)
Changed
13 changes
stdItem
Interactions
0: Open → Unlockdoor
1: Close → Opencomplete
2: Change → Closecomplete
3: Movetoopen → Syncopen
4: Movetoclose → Syncclose
5: Swap outfit → Hidelocks
6: Synclock
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
GP-33 MOD "Ashfall" Grenade Launcher (behr_glauncher_ballistic_01_cen01)
Changed
13 changes
stdItem
Interactions
0: Change → Override
1: Movetoopen → Opendoor
2: Movetoclose → Closedoor
3: Swap outfit → Enableproximitysensor
4: Open → Disableproximitysensor
5: Close → Lockdoor
6: Unlockdoor
7: Opencomplete
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
GP-33 MOD "Copperhead" Grenade Launcher (behr_glauncher_ballistic_01_imp01)
Changed
11 changes
stdItem
Interactions
0: Close → Requestlightsalarm
1: Inspectclose → Button
2: Inspectopen → Button
3: Exit → Button
4: Useconsole → Select1
5: Login → Select2
6: Open → Select3
7: Change → Lockbuttons
8: Unlockbuttons
9: Set_buttonmode_list
10: Set_buttonmode_cycle
GP-33 MOD "Quite Useful" Grenade Launcher (behr_glauncher_ballistic_01_mat01)
Changed
13 changes
stdItem
Interactions
0: Movetoopen → Button3
1: Movetoclose → Select
2: Open → Select
3: Close → Select
4: Change → Lockbuttons
5: Swap outfit → Unlockbuttons
6: Set_buttonmode_list
7: Set_buttonmode_cycle
8: Opendoor
9: Closedoor
10: Enableproximitysensor
11: Disableproximitysensor
12: Lockdoor
GP-33 MOD "Umber" Grenade Launcher (behr_glauncher_ballistic_01_shin01)
Changed
8 changes
stdItem
Interactions
0: Poweron → Lightslow
1: Poweroff → Lightsalarm
2: Open → Requestlightson
3: Requestlightsoff
4: Requestlightslow
5: Requestlightsalarm
6: Lightson
7: Lightsoff
FS-9 "Evergreen" LMG (behr_lmg_ballistic_01_luminalia_green01)
Changed
7 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Equip
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
6: Openlootingui
FS-9 "Stoneface" LMG (behr_lmg_ballistic_01_xenothreat01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equip
1: Carry → Openlootingui
2: Drop → Carry
3: Place → Drop
4: Store → Place
5: Equiptowear → Store
6: Openinventoryui
FS-9 "Finish Line" LMG (behr_lmg_ballistic_01_yellow_grey01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Openlootingui
1: Openlootingui → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Store → Equip
6: Equiptowear
behr_ltp_01_primed (behr_ltp_01_primed)
Changed
8 changes
stdItem
Interactions
0: Onvalidinput → Restrain
1: Oninvalidinput → Openlootingui
2: Usecontrolpanel → Consumeactor
3: Forceopen → Invitetoparty
4: Seatenter → Addtocontacts
5: Seatenterright
6: Seatenterleft
7: Seatexit
behr_ltp_01_primed_5m (behr_ltp_01_primed_5m)
Changed
9 changes
stdItem
Interactions
0: Leftladderclose → Disable
1: Leftladderenter → Proximitysensordisable
2: Leftladderexit → Overrideclose
3: Leftzerogenter → Proximitysensorenable
4: Leftzerogexit → Activate remote camera
5: Poweron → Place
6: Poweroff → Request
7: Elementdetached → Elevatorarrived
8: Checkcounter → Open
behr_ltp_01_primed_sweeping (behr_ltp_01_primed_sweeping)
Changed
9 changes
stdItem
Interactions
0: Take → Tractorbeamright_enter
1: Place → Tractorbeamright_exit
2: Activate remote camera → Requestdescent
3: Turret_gyro_mode → Elevatorarrived
4: Overheat → Open
5: Repair → Close
6: Leftdooropen → Lock
7: Leftdoorclose → Override
8: Leftladderopen → Stepthrough
ADO-5 Laser Mine (behr_ltp_kinetic_noCarry)
Changed
3 changes
stdItem
SensorMine
Damage: 210 → 140
LaserLength: 2 → 1.5
MinAreaOfEffect: 0.15 → 1.25
ADO-5 Laser Mine (behr_ltp_kinetic_noCarry_5m)
Changed
2 changes
stdItem
SensorMine
Damage: 210 → 140
MinAreaOfEffect: 0.15 → 1.25
EE16 (16x Telescopic) (behr_optics_tsco_x16_s3)
Changed
3 changes
entity_tags
6: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → d1fc00f6-b7d3-4a32-bad6-0599490db488
entity_tag_map
6
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → d1fc00f6-b7d3-4a32-bad6-0599490db488
name: CanGenerateAsLoot → CannotGenerateAsLoot
P4-AR "Nightstalker" Rifle (behr_rifle_ballistic_01_black02)
Changed
13 changes
stdItem
Interactions
0: Enablecruise → Disabledecoupled
1: Disablecruise → Enablegsafe
2: Enablevtol → Disablegsafe
3: Disablevtol → Enableesp
4: Enableproximityassist → Disableesp
5: Disableproximityassist → Enablecruise
6: Engineon → Disablecruise
7: Engineoff → Enablevtol
8: Enabledecoupled → Disablevtol
9: Disabledecoupled → Enableproximityassist
10: Enablegsafe → Disableproximityassist
11: Disablegsafe → Engineon
12: Enableesp → Engineoff
P4-AR Rifle (behr_rifle_ballistic_01_contestedzonereward)
Changed
13 changes
stdItem
Interactions
0: Enablegsafe → Openlootingui
1: Disablegsafe → Carry
2: Enableesp → Drop
3: Disableesp → Place
4: Enablecruise → Store
5: Disablecruise → Equiptowear
6: Enablevtol → Openinventoryui
7: Disablevtol
8: Enableproximityassist
9: Disableproximityassist
10: Engineon
11: Engineoff
12: Enabledecoupled
P4-AR "Warhawk" Rifle (behr_rifle_ballistic_01_green01)
Changed
13 changes
stdItem
Interactions
0: Engineoff → Store
1: Enabledecoupled → Equiptowear
2: Disabledecoupled → Openinventoryui
3: Enablegsafe → Openlootingui
4: Disablegsafe → Carry
5: Enableesp → Drop
6: Disableesp → Place
7: Enablecruise
8: Disablecruise
9: Enablevtol
10: Disablevtol
11: Enableproximityassist
12: Disableproximityassist
P4-AR "Desert Shadow" Rifle (behr_rifle_ballistic_01_tan01)
Changed
13 changes
stdItem
Interactions
0: Disabledecoupled → Openinventoryui
1: Enablegsafe → Openlootingui
2: Disablegsafe → Carry
3: Enableesp → Drop
4: Disableesp → Place
5: Enablecruise → Store
6: Disablecruise → Equiptowear
7: Enablevtol
8: Disablevtol
9: Enableproximityassist
10: Disableproximityassist
11: Engineon
12: Engineoff
P4-AR "Boneyard" Rifle (behr_rifle_ballistic_01_white02)
Changed
13 changes
stdItem
Interactions
0: Engineon → Place
1: Engineoff → Store
2: Enabledecoupled → Equiptowear
3: Disabledecoupled → Openinventoryui
4: Enablegsafe → Openlootingui
5: Disablegsafe → Carry
6: Enableesp → Drop
7: Disableesp
8: Enablecruise
9: Disablecruise
10: Enablevtol
11: Disablevtol
12: Enableproximityassist
P4-AR "Boneyard" Rifle (behr_rifle_ballistic_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0: Disablevtol → Enableproximityassist
1: Enableproximityassist → Disableproximityassist
2: Disableproximityassist → Engineon
3: Shiptransformcycle → Engineoff
4: Shiptransformretract → Enabledecoupled
5: Shiptransformdeploy → Disabledecoupled
6: Engineon → Enablegsafe
7: Engineoff → Disablegsafe
8: Enabledecoupled → Enableesp
9: Disabledecoupled → Disableesp
10: Enablegsafe → Enablecruise
11: Disablegsafe → Disablecruise
12: Enableesp → Enablevtol
P8-AR "Blackguard" Rifle (behr_rifle_ballistic_02_civilian_black01)
Changed
13 changes
stdItem
Interactions
0: Poweroff → Lightson
1: Poweron → Lightsoff
2: Take → Lightslow
3: Place → Lightsalarm
4: Checkcredentials
5: Override
6: Opendoor
7: Closedoor
8: Enableproximitysensor
9: Disableproximitysensor
10: Lockdoor
11: Unlockdoor
12: Opencomplete
P8-AR "CitizenCon 2954" Rifle (behr_rifle_ballistic_02_civilian_blue01)
Changed
13 changes
stdItem
Interactions
0: Poweron → Opendoor
1: Poweroff → Closedoor
2: Enableproximitysensor
3: Disableproximitysensor
4: Lockdoor
5: Unlockdoor
6: Opencomplete
7: Closecomplete
8: Syncopen
9: Syncclose
10: Hidelocks
11: Synclock
12: Syncunlock
P8-AR "Metro Camo" Rifle (behr_rifle_ballistic_02_civilian_digi01)
Changed
13 changes
stdItem
Interactions
0: Swap outfit → Syncunlock
1: Movetoclose → Lightson
2: Seatenter → Lightsoff
3: Seatexit → Lightslow
4: Grip → Lightsalarm
5: Release → Checkcredentials
6: Enablepowerplant → Override
7: Disablepowerplant → Opendoor
8: Turn on → Closedoor
9: Turn off → Enableproximitysensor
10: Disableproximitysensor
11: Lockdoor
12: Unlockdoor
BR-2 "Permafrost" Shotgun (behr_shotgun_ballistic_01_blue_white01)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equiptowear → Openinventoryui
4: Openinventoryui → Openlootingui
5: Openlootingui → Carry
6: Carry → Drop
P8-SC "Midnight" SMG (behr_smg_ballistic_01_black01)
Changed
6 changes
stdItem
Interactions
0: Store → Turret_sensitivity_decrease
1: Offhandstore → Turret_sensitivity_reset
2: Carry → Turret_fire_mode
3: Drop → Turret_gyro_mode
4: Inspect → Turret_sensitivity_increase
5: Place
P8-SC "Nightstalker" SMG (behr_smg_ballistic_01_black02)
Changed
9 changes
stdItem
Interactions
0: Inspect → Turretenter
1: Place → Turretexit
2: Useconsole → Turret_sensitivity_increase
3: Turnon → Turret_sensitivity_decrease
4: Emergencyshutdown → Turret_sensitivity_reset
5: Logout → Turret_fire_mode
6: Openhatch → Turret_gyro_mode
7: Closehatch
8: Exitconsole
P8-SC "Executive Edition" SMG (behr_smg_ballistic_01_gold01)
Changed
6 changes
stdItem
Interactions
0: Drop → Turret_sensitivity_reset
1: Inspect → Turret_fire_mode
2: Place → Ai_use
3: Store → Retractturret
4: Offhandstore → Turret_gyro_mode
5: Carry
P8-SC "Warhawk" SMG (behr_smg_ballistic_01_green01)
Changed
6 changes
stdItem
Interactions
0: Carry → Turret_sensitivity_reset
1: Drop → Turret_fire_mode
2: Inspect → Turret_gyro_mode
3: Place → Turret_sensitivity_increase
4: Store → Turret_sensitivity_decrease
5: Offhandstore
<= PLACEHOLDER => (AEGS_Avenger_Thruster_Main)
Changed
4 changes
stdItem
Thruster
BurnRatePerMN: 0.000125 → 2.67E-5
BurnRatePerMNMicroUnits: 125 → 26.7
MaxSupportedAtmosphericEfficiency: 2
BurnRatePerMNStandardResourceUnits: 0.000125 → 2.67E-5