Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Citadel Arms Outcrop
(outlaw_legacy_heavy_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0:
Unlockself
→
Closeself
1:
Openrequest
→
Allowclose
2:
Closerequest
→
Gate_close
3:
Closetrigger
→
Set_pressurenormalized
4:
Closeself
→
Set_pressuredifferential
Citadel Arms Earthwork
(outlaw_legacy_heavy_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Opentrigger
1:
Overrideclose
→
Openself
2:
Opencomplete
→
Allowopen
3:
Closecomplete
→
Locktrigger
4:
Opentrigger
→
Unlocktrigger
Citadel-SE Arms White
(outlaw_legacy_heavy_armor_arms_02_01_10)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_unpowered
1:
Set_pressurenormalized
→
Setstate_blocked
2:
Set_pressuredifferential
→
Setstate_unblocked
3:
Setstate_powered
→
Setstate_noaccess
4:
Setstate_unpowered
→
Setstate_access
Citadel-SE Arms Dark Green
(outlaw_legacy_heavy_armor_arms_02_01_16)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Allowclose
1:
Closerequest
→
Gate_close
2:
Closetrigger
→
Set_pressurenormalized
3:
Closeself
→
Set_pressuredifferential
4:
Allowclose
→
Setstate_powered
Citadel Core Brimstone
(outlaw_legacy_heavy_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Opentrigger
1:
Overrideclose
→
Openself
2:
Opencomplete
→
Allowopen
3:
Closecomplete
→
Locktrigger
4:
Opentrigger
→
Unlocktrigger
5:
Openself
→
Lockself
6:
Allowopen
→
Unlockself
Citadel Core Ignitor
(outlaw_legacy_heavy_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Set_pressuredifferential
1:
Allowclose
→
Setstate_powered
2:
Gate_close
→
Setstate_unpowered
3:
Set_pressurenormalized
→
Setstate_blocked
4:
Set_pressuredifferential
→
Setstate_unblocked
5:
Setstate_powered
→
Setstate_noaccess
6:
Setstate_unpowered
→
Setstate_access
Citadel Core Roughshod
(outlaw_legacy_heavy_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Override
1:
Open
→
Stepthrough
2:
Close
→
Toggle
3:
Lock
→
Unlock
4:
Override
→
Overrideclose
5:
Stepthrough
→
Opencomplete
6:
Toggle
→
Closecomplete
Citadel Core Outcrop
(outlaw_legacy_heavy_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Pressurecycle
1:
Setstate_unblocked
→
Pressurecyclecomplete
2:
Setstate_noaccess
→
Set_airlockconnected
3:
Setstate_access
→
Open
4:
Pressurecycle
→
Close
5:
Pressurecyclecomplete
→
Lock
6:
Set_airlockconnected
→
Override
Citadel Core Earthwork
(outlaw_legacy_heavy_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Openrequest
1:
Unlocktrigger
→
Closerequest
2:
Lockself
→
Closetrigger
3:
Unlockself
→
Closeself
4:
Openrequest
→
Allowclose
5:
Closerequest
→
Gate_close
6:
Closetrigger
→
Set_pressurenormalized
Citadel-SE Core White
(outlaw_legacy_heavy_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Stepthrough
1:
Close
→
Toggle
2:
Lock
→
Unlock
3:
Override
→
Overrideclose
4:
Stepthrough
→
Opencomplete
5:
Toggle
→
Closecomplete
6:
Unlock
→
Opentrigger
Citadel-SE Core Dark Green
(outlaw_legacy_heavy_armor_core_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Openself
1:
Opencomplete
→
Allowopen
2:
Closecomplete
→
Locktrigger
3:
Opentrigger
→
Unlocktrigger
4:
Openself
→
Lockself
5:
Allowopen
→
Unlockself
6:
Locktrigger
→
Openrequest
Fortifier Helmet Icefall
(outlaw_legacy_heavy_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Comms_declinecall
→
Piptype_setlag
1:
Shiptransformextend
→
Landinggear_invalid
2:
Shiptransformretract
→
Selfdestruct_engage
3:
Ejection
→
Selfdestruct_disengage
4:
Enterdefaultmode
→
Hailtarget_start
5:
Enterscanmode
→
Hailtarget_stop
6:
Enterquantummode
→
Sensors_on
Fortifier Helmet Brimstone
(outlaw_legacy_heavy_armor_helmet_01_02_04)
Changed
4 changes
stdItem
Interactions
0:
Instigatehack
→
Close
1:
Onhacksucceeded_hidden
→
Open
2:
Onhackfailed_hidden
→
Loot
3:
Openinternalbottom
→
Openinventoryui
Fortifier Helmet Ignitor
(outlaw_legacy_heavy_armor_helmet_01_02_11)
Changed
6 changes
stdItem
Interactions
0:
Closeinternalbottom
→
Loot
1:
Openinternaltop
→
Openinventoryui
2:
Closeinternaltop
→
Search
3:
Open
4:
Close
5:
Enterseat
Fortifier Helmet Roughshod
(outlaw_legacy_heavy_armor_helmet_01_02_12)
Changed
4 changes
stdItem
Interactions
0:
Enterseat
→
Loot
1:
Open
→
Openinventoryui
2:
Close
→
Search
3:
Sit
Fortifier Helmet Outcrop
(outlaw_legacy_heavy_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Exit
→
Loot
1:
Sleep
→
Openinventoryui
2:
Savegamelogout
→
Search
3:
Liedown
4:
Open
5:
Close
6:
Enterseat
Fortifier Helmet Earthwork
(outlaw_legacy_heavy_armor_helmet_01_02_20)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Loot
1:
Enterseat
→
Openinventoryui
2:
Open
Fortifier Helmet Maroon
(outlaw_legacy_heavy_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Hailtarget_stop
→
Shiptransformretract
1:
Sensors_on
→
Ejection
2:
Sensors_off
→
Enterdefaultmode
3:
Scan_enable
→
Enterscanmode
4:
Scan_disable
→
Enterquantummode
5:
Shields_on
→
Shiptransformcycle
6:
Shields_off
→
Openaccesspoints
Fortifier Helmet White
(outlaw_legacy_heavy_armor_helmet_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Fortifier Helmet Dark Green
(outlaw_legacy_heavy_armor_helmet_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Citadel Legs Brimstone
(outlaw_legacy_heavy_armor_legs_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Panel_right_close
→
Close
1:
Panel_left_open
→
Locked
2:
Panel_left_close
→
Open
3:
Loot
4:
Openinventory
5:
Ladderopen
6:
Ladderclose
Citadel Legs Ignitor
(outlaw_legacy_heavy_armor_legs_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Inventory_close
→
Locked
1:
Avionics_open
→
Open
2:
Avionics_close
→
Close
3:
Fuelport_open
4:
Fuelport_close
5:
Panel_right_open
6:
Panel_right_close
Citadel Legs Roughshod
(outlaw_legacy_heavy_armor_legs_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Inventory_open
→
Close
1:
Inventory_close
→
Open
2:
Avionics_open
→
Locked
3:
Avionics_close
4:
Fuelport_open
5:
Fuelport_close
6:
Panel_right_open
Citadel Legs Outcrop
(outlaw_legacy_heavy_armor_legs_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Canopyopen
→
Open
1:
Canopyclose
→
Close
2:
Seatenterladder
→
Locked
3:
Seatexitladder
4:
Seatenterzerog
5:
Seatexitzerog
6:
Inventory_open
Citadel Legs Earthwork
(outlaw_legacy_heavy_armor_legs_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Panel_left_open
→
Close
1:
Panel_left_close
→
Locked
2:
Loot
→
Open
3:
Openinventory
4:
Ladderopen
5:
Ladderclose
6:
Canopyopen
Citadel-SE Legs White
(outlaw_legacy_heavy_armor_legs_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Functiondisruptedtrigger
→
Locked
1:
Functionrestoredtrigger
→
Open
2:
Disruptioncascade
→
Close
3:
Restorationcascade
4:
Cascadecompleted
5:
Misfiretrigger
6:
Misfirerequest
Citadel-SE Legs Dark Green
(outlaw_legacy_heavy_armor_legs_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Setmisfire_none
→
Open
1:
Setmisfire_trivial
→
Close
2:
Setmisfire_minor
→
Locked
3:
Setmisfire_major
4:
Setmisfire_catastrophic
5:
Unlock
6:
Lock
Inquisitor Arms Brimstone
(outlaw_legacy_medium_armor_arms_01_02_04)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Pressurecycle
1:
Setstate_unblocked
→
Pressurecyclecomplete
2:
Setstate_noaccess
→
Set_airlockconnected
3:
Setstate_access
→
Open
4:
Pressurecycle
→
Close
Inquisitor Arms Ignitor
(outlaw_legacy_medium_armor_arms_01_02_11)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Allowclose
1:
Closerequest
→
Gate_close
2:
Closetrigger
→
Set_pressurenormalized
3:
Closeself
→
Set_pressuredifferential
4:
Allowclose
→
Setstate_powered
Inquisitor Arms Roughshod
(outlaw_legacy_medium_armor_arms_01_02_12)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Unlockself
1:
Locktrigger
→
Openrequest
2:
Unlocktrigger
→
Closerequest
3:
Lockself
→
Closetrigger
4:
Unlockself
→
Closeself
Inquisitor Arms Outcrop
(outlaw_legacy_medium_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_unpowered
1:
Set_pressurenormalized
→
Setstate_blocked
2:
Set_pressuredifferential
→
Setstate_unblocked
3:
Setstate_powered
→
Setstate_noaccess
4:
Setstate_unpowered
→
Setstate_access
Inquisitor Arms Earthwork
(outlaw_legacy_medium_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Openself
1:
Opencomplete
→
Allowopen
2:
Closecomplete
→
Locktrigger
3:
Opentrigger
→
Unlocktrigger
4:
Openself
→
Lockself
Inquisitor Arms Black Steel
(outlaw_legacy_medium_armor_arms_02_01_10)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Unlock
1:
Override
→
Overrideclose
2:
Stepthrough
→
Opencomplete
3:
Toggle
→
Closecomplete
4:
Unlock
→
Opentrigger
Inquisitor Arms Raven
(outlaw_legacy_medium_armor_arms_02_01_19)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Close
1:
Pressurecyclecomplete
→
Lock
2:
Set_airlockconnected
→
Override
3:
Open
→
Stepthrough
4:
Close
→
Toggle
Inquisitor Core Brimstone
(outlaw_legacy_medium_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Toggle
1:
Lock
→
Unlock
2:
Override
→
Overrideclose
3:
Stepthrough
→
Opencomplete
4:
Toggle
→
Closecomplete
5:
Unlock
→
Opentrigger
6:
Overrideclose
→
Openself
Inquisitor Core Ignitor
(outlaw_legacy_medium_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Locked
→
Allowopen
1:
Closecomplete
→
Locktrigger
2:
Opentrigger
→
Unlocktrigger
3:
Openself
→
Lockself
4:
Allowopen
→
Unlockself
5:
Locktrigger
→
Openrequest
6:
Unlocktrigger
→
Closerequest
Inquisitor Core Roughshod
(outlaw_legacy_medium_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Pressurecyclecomplete
1:
Setstate_noaccess
→
Set_airlockconnected
2:
Setstate_access
→
Open
3:
Pressurecycle
→
Close
4:
Pressurecyclecomplete
→
Lock
5:
Set_airlockconnected
→
Override
6:
Open
→
Stepthrough
Inquisitor Core Outcrop
(outlaw_legacy_medium_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Lockself
→
Closetrigger
1:
Unlockself
→
Closeself
2:
Openrequest
→
Allowclose
3:
Closerequest
→
Gate_close
4:
Closetrigger
→
Set_pressurenormalized
5:
Closeself
→
Set_pressuredifferential
6:
Allowclose
→
Setstate_powered
Inquisitor Core Earthwork
(outlaw_legacy_medium_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_unpowered
1:
Set_pressurenormalized
→
Setstate_blocked
2:
Set_pressuredifferential
→
Setstate_unblocked
3:
Setstate_powered
→
Setstate_noaccess
4:
Setstate_unpowered
→
Setstate_access
5:
Setstate_blocked
→
Pressurecycle
6:
Setstate_unblocked
→
Pressurecyclecomplete
Inquisitor Core Black Steel
(outlaw_legacy_medium_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Unlock
1:
Override
→
Overrideclose
2:
Stepthrough
→
Opencomplete
3:
Toggle
→
Closecomplete
4:
Unlock
→
Opentrigger
5:
Overrideclose
→
Openself
6:
Opencomplete
→
Allowopen
Inquisitor Core Raven
(outlaw_legacy_medium_armor_core_02_01_19)
Changed
7 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Set_airlockconnected
1:
Setstate_access
→
Open
2:
Pressurecycle
→
Close
3:
Pressurecyclecomplete
→
Lock
4:
Set_airlockconnected
→
Override
5:
Open
→
Stepthrough
6:
Close
→
Toggle
Morningstar Helmet Icefall
(outlaw_legacy_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Openaccesspoints
→
Shields_on
1:
Closeaccesspoints
→
Shields_off
2:
Flight_ready
→
Missiles_armmissile
3:
Dummyinteraction
→
Missiles_disarmmissiles
4:
Commsinteraction
→
Missiles_cyclemissiles
5:
Opencanopy
→
Missiles_firemissiles
6:
Closecanopy
→
Weapons_on
Morningstar Helmet Brimstone
(outlaw_legacy_medium_armor_helmet_01_02_04)
Changed
5 changes
stdItem
Interactions
0:
Release
→
Open
1:
Turnhoveron
→
Close
2:
Turnhoveroff
→
Place
3:
Grip
→
Turretenter
4:
Turretexit
Morningstar Helmet Ignitor
(outlaw_legacy_medium_armor_helmet_01_02_11)
Changed
6 changes
stdItem
Interactions
0:
Grip
→
Shiptransformcycle
1:
Release
→
Shiptransformextend
2:
Turnhoveron
→
Shiptransformretract
3:
Turnhoveroff
4:
Deployhandle_1
5:
Retracthandle_1
Morningstar Helmet Roughshod
(outlaw_legacy_medium_armor_helmet_01_02_12)
Changed
4 changes
stdItem
Interactions
0:
Grip
→
Shiptransformextend
1:
Release
→
Shiptransformretract
2:
Turnhoveron
→
Shiptransformcycle
3:
Turnhoveroff
Morningstar Helmet Outcrop
(outlaw_legacy_medium_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Turnhoveroff
→
Shiptransformretract
1:
Liedown
→
Shiptransformcycle
2:
Exit
→
Shiptransformextend
3:
Draguserout
4:
Dropuserin
5:
Open
6:
Close
Morningstar Helmet Earthwork
(outlaw_legacy_medium_armor_helmet_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Openinventoryui
→
Turretenter
1:
Openlootingui
→
Turretexit
2:
Turnon
3:
Turnoff
4:
Toggle
Morningstar Helmet Rager
(outlaw_legacy_medium_armor_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Vtol_setinactive
→
Weaponcontroller_setinactive
1:
Proximityassist_setactive
→
Gimbaltype_setfixed
2:
Proximityassist_setinactive
→
Gimbaltype_setgimbal
3:
Flighthud_invalid
→
Gimbaltype_setaimassist
4:
Scanninghud_invalid
→
Firepattern_setstaggered
5:
Comms_acceptcall
→
Firepattern_setsynchronized
6:
Comms_declinecall
→
Piptype_setlead
Morningstar Helmet Neon Pink
(outlaw_legacy_medium_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_firemissiles
→
Quantumspool_setactive
1:
Weapons_on
→
Quantumspool_setinactive
2:
Weapons_off
→
Quantumtravel_setactive
3:
Countermeasures_fire
→
Quantumtravel_setinactive
4:
Headlights_on
→
Weaponcontroller_setactive
5:
Headlights_off
→
Weaponcontroller_setinactive
6:
Vtol_setactive
→
Gimbaltype_setfixed
Morningstar Helmet Black Steel
(outlaw_legacy_medium_armor_helmet_02_01_10)
Changed
6 changes
stdItem
Interactions
0:
Stow
→
Inspect
1:
Carry
→
Place
2:
Inspect
→
Store
3:
Sit
→
Offhandstore
4:
Exit
→
Carry
5:
Drop