Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Astatine
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Astatine)
Changed
3 changes
stdItem
Interactions
0:
Tray04_close
→
Drop
1:
Tray04_lock
→
Inspect
2:
Tray04_unlock
→
Place
Carbon
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Carbon)
Changed
3 changes
stdItem
Interactions
0:
Tray01_animationcomplete
→
Place
1:
Tray02_open
→
Store
2:
Tray02_close
→
Offhandstore
Chlorine
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Chlorine)
Changed
3 changes
stdItem
Interactions
0:
Tray03_open
→
Inspect
1:
Tray03_close
→
Place
2:
Tray03_lock
→
Store
Fluorine
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Flourine)
Changed
3 changes
stdItem
Interactions
0:
Tray02_lock
→
Equiptoweapon
1:
Tray02_unlock
→
Carry
2:
Tray02_animationcomplete
→
Drop
Iodine
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Iodine)
Changed
3 changes
stdItem
Interactions
0:
Tray01_close
→
Carry
1:
Tray01_lock
→
Drop
2:
Tray01_unlock
→
Inspect
Raw Silicon
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_RawSilicon)
Changed
3 changes
stdItem
Interactions
0:
Column02_allclosed
→
Store
1:
Place
→
Offhandstore
2:
Tray01_open
→
Equiptoweapon
Silicon
(Carryable_TBO_FL_2SCU_Commodity_Nonmetal_Silicon)
Changed
3 changes
stdItem
Interactions
0:
Column01_switchtobottom
→
Vendorreturn
1:
Column02_opentop
→
Vendorkeep
2:
Column02_openbottom
→
Carry
Agricultural Supplies
(Carryable_TBO_FL_2SCU_Commodity_Organic_AgriculturalSupplies)
Changed
3 changes
stdItem
Interactions
0:
Tray03_open
→
Store
1:
Tray03_close
→
Offhandstore
2:
Tray03_lock
→
Equiptoweapon
Revenant Tree Pollen
(Carryable_TBO_FL_2SCU_Commodity_Organic_AltruciaToxin_unprocessed)
Changed
3 changes
stdItem
Interactions
0:
Tray01_unlock
→
Offhandstore
1:
Tray01_animationcomplete
→
Equiptoweapon
2:
Tray02_open
→
Carry
Amioshi Plague
(Carryable_TBO_FL_2SCU_Commodity_Organic_AmioshiPlague)
Changed
3 changes
stdItem
Interactions
0:
Column01_openbottom
→
Inspect
1:
Column01_switchtotop
→
Place
2:
Column01_switchtobottom
→
Store
Blue Bilva
(Carryable_TBO_FL_2SCU_Commodity_Organic_BlueBilva)
Changed
3 changes
stdItem
Interactions
0:
Tray01_lock
→
Carry
1:
Tray01_unlock
→
Drop
2:
Tray01_animationcomplete
→
Inspect
Carbon-Silk
(Carryable_TBO_FL_2SCU_Commodity_Organic_Carbonsilk)
Changed
3 changes
stdItem
Interactions
0:
Tray03_unlock
→
Carry
1:
Tray03_animationcomplete
→
Drop
2:
Tray04_open
→
Inspect
CK13-GID Seed Blend
(Carryable_TBO_FL_2SCU_Commodity_Organic_CK13SeedBlend)
Changed
3 changes
stdItem
Interactions
0:
Tray02_lock
→
Drop
1:
Tray02_unlock
→
Inspect
2:
Tray02_animationcomplete
→
Place
Decari Pod
(Carryable_TBO_FL_2SCU_Commodity_Organic_DecariPod)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Store
1:
Tray01_open
→
Offhandstore
2:
Tray01_close
→
Equiptoweapon
Degnous Root
(Carryable_TBO_FL_2SCU_Commodity_Organic_DegnousRoot)
Changed
3 changes
stdItem
Interactions
0:
Tray02_close
→
Drop
1:
Tray02_lock
→
Inspect
2:
Tray02_unlock
→
Place
Fotia Seedpod
(Carryable_TBO_FL_2SCU_Commodity_Organic_Fotia)
Changed
3 changes
stdItem
Interactions
0:
Tray04_animationcomplete
→
Store
1:
Column01_opentop
→
Offhandstore
2:
Column01_openbottom
→
Equiptoweapon
Fresh Food
(Carryable_TBO_FL_2SCU_Commodity_Organic_FreshFood)
Changed
3 changes
stdItem
Interactions
0:
Column02_allclosed
→
Equiptoweapon
1:
Place
→
Carry
2:
Tray01_open
→
Drop
Gasping Weevil Eggs
(Carryable_TBO_FL_2SCU_Commodity_Organic_GaspingWeevilEggs)
Changed
3 changes
stdItem
Interactions
0:
Tray03_close
→
Inspect
1:
Tray03_lock
→
Place
2:
Tray03_unlock
→
Store
Golden Medmon
(Carryable_TBO_FL_2SCU_Commodity_Organic_GoldenMedmon)
Changed
3 changes
stdItem
Interactions
0:
Tray04_close
→
Place
1:
Tray04_lock
→
Store
2:
Tray04_unlock
→
Offhandstore
Heart of the Woods
(Carryable_TBO_FL_2SCU_Commodity_Organic_HeartOfTheWoods)
Changed
3 changes
stdItem
Interactions
0:
Tray01_open
→
Inspect
1:
Tray01_close
→
Place
2:
Tray01_lock
→
Store
Human Food Bars
(Carryable_TBO_FL_2SCU_Commodity_Organic_HumanFoodBars)
Changed
3 changes
stdItem
Interactions
0:
Tray02_unlock
→
Equiptoweapon
1:
Tray02_animationcomplete
→
Carry
2:
Tray03_open
→
Drop
Jumping Limes
(Carryable_TBO_FL_2SCU_Commodity_Organic_JumpingLimes)
Changed
3 changes
stdItem
Interactions
0:
Tray01_animationcomplete
→
Offhandstore
1:
Tray02_open
→
Equiptoweapon
2:
Tray02_close
→
Carry
Kopion Horn
(Carryable_TBO_FL_2SCU_Commodity_Organic_KopionHorn)
Changed
3 changes
stdItem
Interactions
0:
Tray04_lock
→
Drop
1:
Tray04_unlock
→
Inspect
2:
Tray04_animationcomplete
→
Place
Pingala Seeds
(Carryable_TBO_FL_2SCU_Commodity_Organic_MarokPearl)
Changed
3 changes
stdItem
Interactions
0:
Column01_opentop
→
Store
1:
Column01_openbottom
→
Offhandstore
2:
Column01_switchtotop
→
Equiptoweapon
Molina Mold Treatment
(Carryable_TBO_FL_2SCU_Commodity_Organic_MoldTreatment)
Changed
3 changes
stdItem
Interactions
0:
Column02_switchtobottom
→
Drop
1:
Column01_allclosed
→
Inspect
2:
Column02_allclosed
→
Place
Organics
(Carryable_TBO_FL_2SCU_Commodity_Organic_OrganiMass)
Changed
3 changes
stdItem
Interactions
0:
Column01_switchtotop
→
Carry
1:
Column01_switchtobottom
→
Drop
2:
Column02_opentop
→
Inspect
Oza
(Carryable_TBO_FL_2SCU_Commodity_Organic_Oza)
Changed
3 changes
stdItem
Interactions
0:
Tray01_close
→
Inspect
1:
Tray01_lock
→
Place
2:
Tray01_unlock
→
Store
Pingala Seeds
(Carryable_TBO_FL_2SCU_Commodity_Organic_Pingala)
Changed
3 changes
stdItem
Interactions
0:
Column01_switchtobottom
→
Carry
1:
Column02_opentop
→
Drop
2:
Column02_openbottom
→
Inspect
Pitambu
(Carryable_TBO_FL_2SCU_Commodity_Organic_Pitambu)
Changed
3 changes
stdItem
Interactions
0:
Tray03_animationcomplete
→
Offhandstore
1:
Tray04_open
→
Equiptoweapon
2:
Tray04_close
→
Carry
Prota
(Carryable_TBO_FL_2SCU_Commodity_Organic_Prota)
Changed
3 changes
stdItem
Interactions
0:
Tray02_animationcomplete
→
Store
1:
Tray03_open
→
Offhandstore
2:
Tray03_close
→
Equiptoweapon
Ranta Dung
(Carryable_TBO_FL_2SCU_Commodity_Organic_QuasigrazerEggs)
Changed
3 changes
stdItem
Interactions
0:
Column02_opentop
→
Offhandstore
1:
Column02_openbottom
→
Equiptoweapon
2:
Column02_switchtotop
→
Carry
Ranta Dung
(Carryable_TBO_FL_2SCU_Commodity_Organic_RantaDung)
Changed
3 changes
stdItem
Interactions
0:
Tray04_unlock
→
Equiptoweapon
1:
Tray04_animationcomplete
→
Carry
2:
Column01_opentop
→
Drop
Revenant Pod
(Carryable_TBO_FL_2SCU_Commodity_Organic_RevenantPod)
Changed
3 changes
stdItem
Interactions
0:
Column02_switchtotop
→
Place
1:
Column02_switchtobottom
→
Store
2:
Column01_allclosed
→
Offhandstore
DCSR2
(Carryable_TBO_FL_2SCU_Commodity_Organic_Slam_Unprocessed)
Changed
3 changes
stdItem
Interactions
0:
Column02_openbottom
→
Place
1:
Column02_switchtotop
→
Store
2:
Column02_switchtobottom
→
Offhandstore
Lunes (Spiral Fruit)
(Carryable_TBO_FL_2SCU_Commodity_Organic_SpiralFruit)
Changed
3 changes
stdItem
Interactions
0:
Tray04_open
→
Place
1:
Tray04_close
→
Store
2:
Tray04_lock
→
Offhandstore
Sunset Berries
(Carryable_TBO_FL_2SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0:
Tray02_open
→
Place
1:
Tray02_close
→
Store
2:
Tray02_lock
→
Offhandstore
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
1 change
stdItem
Interactions
0:
Setstate_unpowered
→
Disableproximitysensor
Altruciatoxin
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
1 change
stdItem
Interactions
2:
Enableproximitysensor
→
Open
Bioplastic
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Bioplastic)
Changed
3 changes
stdItem
Interactions
0:
Offhandstore
→
Open
1:
Equiptoweapon
→
Close
2:
Carry
→
Lock
Cadmium Allinide
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0:
Closeself
→
Set_pressuredifferential
1:
Allowclose
→
Enableproximitysensor
2:
Gate_close
→
Disableproximitysensor
Construction Materials
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0:
Equiptoweapon
→
Pressurecyclecomplete
1:
Carry
→
Set_airlockconnected
2:
Drop
→
Enableproximitysensor
Construction Salvage
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0:
Unlock
→
Opentrigger
1:
Opencomplete
→
Openself
2:
Closecomplete
→
Allowopen
Construction Rubble
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Close
1:
Offhandstore
→
Lock
2:
Equiptoweapon
→
Override
Construction Pieces
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Closecomplete
1:
Offhandstore
→
Opentrigger
2:
Equiptoweapon
→
Openself
Diamond Laminate
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DiamondLaminate)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Closecomplete
1:
Drop
→
Opentrigger
2:
Inspect
→
Openself
Distilled Spirits
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Allowopen
1:
Store
→
Locktrigger
2:
Offhandstore
→
Unlocktrigger
Dopple
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dopple)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Unlocktrigger
1:
Offhandstore
→
Lockself
2:
Equiptoweapon
→
Unlockself
DynaFlex
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Gate_close
1:
Closeself
→
Set_pressurenormalized
2:
Allowclose
→
Set_pressuredifferential
Audio-Visual Equipment
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Disable
1:
Place
→
Unlock
2:
Store
→
Overrideclose
mobyGlass Personal Computers
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Drop
1:
Store
→
Place
2:
Carry
→
Store