Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Reclaimer_Drone_Door)
Changed
34 changes
stdItem
Interactions
0:
Seatexit
→
Lockself
1:
Carry
→
Unlockself
2:
Place
→
Openrequest
3:
Drop
→
Closerequest
4:
Stow
→
Closetrigger
5:
Inspect
→
Closeself
6:
Startgrinder
→
Allowclose
7:
Stopgrinder
→
Gate_close
8:
Activate remote camera
→
Set_pressurenormalized
9:
Turret_gyro_mode
→
Set_pressuredifferential
10:
Turretenter
→
Setstate_powered
11:
Turretexit
→
Setstate_unpowered
12:
Open
→
Setstate_blocked
13:
Close
→
Setstate_unblocked
14:
Opencomplete
→
Setstate_noaccess
15:
Closecomplete
→
Setstate_access
16:
Onattach
→
Pressurecycle
17:
Ondetach
→
Pressurecyclecomplete
18:
Reset
→
Set_airlockconnected
19:
Inputinglasert1
→
Stow
20:
Inputinglasert
→
Dooropen
21:
Inputinglasert3
→
Doorclose
22:
Outputinglasert1
→
Place
23:
Outputinglasert
→
Open
24:
Outputinglasert3
→
Close
25:
Outputinglasert4
→
Opencomplete
26:
Stoplaser
→
Closecomplete
27:
Printlens
→
Ascend
28:
Onprintcompleted
→
Descend
29:
Onlensdetached
→
Elevatorarrived
30:
Onprinting
→
Poweron
31:
Poweroff
32:
Clean_mop
33:
Startcracking
Door
(Door_RN_RoomConnector_Breachable_OpenClose_RSI_Apollo_Elevator)
Changed
34 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Ascend
1:
Stow
→
Descend
2:
Dooropen
→
Elevatorarrived
3:
Doorclose
→
Place
4:
Place
→
Insertcard
5:
Open
→
Ejectcard
6:
Close
→
Hack
7:
Opencomplete
→
Debug_bypasshacksucceed
8:
Closecomplete
→
Debug_bypasshackfail
9:
Ascend
→
Debug_resethack
10:
Descend
→
Onhacksucceed_notshown
11:
Elevatorarrived
→
Onhackfailed_notshown
12:
Poweron
→
Onhackreset_notshown
13:
Poweroff
→
Open
14:
Clean_mop
→
Close
15:
Startcracking
→
Insertcard_enable
16:
Onglow
→
Insertcard_disable
17:
Onpiece1Dissolved
→
Activate remote camera
18:
Onpiece2dissolved
→
Turret_gyro_mode
19:
Onpiece3dissolved
→
Openattacheddoors
20:
Onpiece4dissolved
→
Closeattacheddoors
21:
Onpiece5dissolved
→
Seatenter
22:
Onpiece6dissolved
→
Seatexit
23:
Onpiece78dissolved
→
Lockerequipall
24:
Teststartglow
→
Lockerswapallclothes
25:
Testpiece1
→
Lockerswapallundersuit
26:
Testpiece
→
Lockerswapallhelmet
27:
Testpiece3
→
Lockerswapallcore
28:
Testpiece4
→
Movetoopen
29:
Testpiece5
→
Movetoclose
30:
Testpiece6
→
Lockerswapundersuitclothes
31:
Testpiece78
→
Openlootingui
32:
Reset
33:
Activate remote camera
Door
(Door_RN_RoomConnector_Breachable_OpenClose_RSI_Apollo_Ramp)
Changed
33 changes
stdItem
Interactions
0:
Passengerseatenter
→
Close
1:
Passengerseatexit
→
Turretenter
2:
Door_open
→
Turretexit
3:
Door_close
→
Pilotenter
4:
Turretenter
→
Pilotexit
5:
Turretexit
→
Copilotenter
6:
Disarm
→
Copilotexit
7:
Boom
→
Activate remote camera
8:
Request
→
Turret_gyro_mode
9:
Elevatorarrived
→
Take
11:
Seatenter
→
Request
12:
Seatexit
→
Elevatorarrived
13:
Retrieve
→
Ladderopen
14:
Copilotseatenter
→
Ladderclose
15:
Copilotseatexit
→
Frontcanopyopen
16:
Captainseatenter
→
Frontcanopyclose
17:
Captainseatexit
→
Rearcanopyopen
18:
Craneseatexit
→
Rearcanopyclose
19:
Craneseatenter
→
Pilotladderenter
20:
Turret_fire_mode
→
Pilotladderexit
21:
Turret_gyro_mode
→
Copilotladderenter
22:
Turret_sensitivity_increase
→
Copilotladderexit
23:
Turret_sensitivity_decrease
→
Pilotcanopyenter
24:
Turret_sensitivity_reset
→
Pilotcanopyexit
25:
Use
→
Copilotcanopyenter
26:
Copilotcanopyexit
27:
Inventory_open
28:
Loot
29:
Openbottom
30:
Closebottom
31:
Opentop
32:
Closetop
33:
Use
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Spirit)
Changed
33 changes
stdItem
Interactions
0:
Components_top_rear_close
→
Open
1:
Use
→
Close
2:
Exit
→
Toggle
3:
Open
→
Lock
4:
Close
→
Openfinished
5:
Open panel
→
Closefinished
6:
Close panel
→
Activate remote camera
7:
Override
→
Turret_gyro_mode
8:
Pump
→
Place
9:
Override disabled
→
Refill ammo
10:
Off override
→
Pick up
11:
Default override
→
Medpen
12:
Auxiliary override
→
Refill grenades
13:
Emergency override
→
Swap outfit
14:
Cinematic override
→
Openinnerdoor
15:
Turretenter
→
Closealldoors
16:
Turretexit
→
Openinnerdoorfinished
17:
Pilotenter
→
Closeinnerdoorfinished
18:
Pilotexit
→
Turnon
19:
Copilotenter
→
Turnoff
20:
Copilotexit
→
Sit
21:
Activate remote camera
→
Use
22:
Turret_gyro_mode
→
Ascend
23:
Take
→
Descend
24:
Place
→
Elevatorarrived
25:
Request
→
Stand-console_idle_medium
26:
Elevatorarrived
→
Startchargeinteraction
27:
Ladderopen
→
Cancelchargeinteraction
28:
Ladderclose
→
Disperseinteraction
29:
Frontcanopyopen
→
Setjammerswitchon
30:
Frontcanopyclose
→
Setjammerswitchoff
31:
Rearcanopyopen
→
Maindeviceswitchon
32:
Maindeviceswitchoff
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Starlancer_Hydro)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Runcheck
2:
Lock
→
Open
3:
Override
→
Close
4:
Stepthrough
→
Enableproximitysensor
5:
Toggle
→
Disableproximitysensor
6:
Unlock
→
Activate
7:
Overrideclose
→
Deactivate
8:
Opencomplete
→
Activate remote camera
9:
Closecomplete
→
Turret_gyro_mode
10:
Opentrigger
→
Bespokeplace
11:
Openself
→
Ascend
12:
Allowopen
→
Descend
13:
Locktrigger
→
Elevatorarrived
14:
Unlocktrigger
→
Pilotenter
15:
Lockself
→
Pilotexit
16:
Unlockself
→
Pilotdeploydashboard
17:
Openrequest
→
Pilotretractdashboard
18:
Closerequest
→
Fuse_removed
19:
Closetrigger
→
Fuse_placed
20:
Closeself
→
On
21:
Allowclose
→
Off
22:
Gate_close
→
Closealldoors
23:
Set_pressurenormalized
→
Openinnerdoor
24:
Set_pressuredifferential
→
Openinnerdoorfinished
25:
Setstate_powered
→
Closeinnerdoorfinished
26:
Setstate_unpowered
→
Sitdown
27:
Setstate_blocked
→
Seatenterright
28:
Setstate_unblocked
→
Seatexitright
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenClose_StarRunner)
Changed
31 changes
stdItem
Interactions
0:
Turretexit
→
Copilotseatenter
1:
Start
→
Copilotseatexit
2:
Finishline
→
Captainseatenter
3:
Lap
→
Captainseatexit
4:
Openinventoryui
→
Craneseatexit
5:
Close
→
Craneseatenter
6:
Accesscargogrid
→
Seatenter
7:
Open
→
Seatexit
8:
Lock
→
Turret_fire_mode
9:
Unlock
→
Turret_gyro_mode
10:
Openlootingui
→
Turret_sensitivity_increase
11:
Place
→
Turret_sensitivity_decrease
12:
Closed
→
Turret_sensitivity_reset
13:
Opened
→
Use
14:
Take
→
Place
15:
Activate remote camera
→
Placeonhook
16:
Turret_gyro_mode
→
Open
17:
Overheat
→
Close
18:
Repair
→
Toggle
19:
Leftdooropen
→
Lock
20:
Leftdoorclose
→
Openfinished
21:
Leftladderopen
→
Closefinished
22:
Leftladderclose
→
Dooropen
23:
Leftladderenter
→
Doorclose
24:
Leftladderexit
→
Ascentrequest
25:
Leftzerogenter
→
Descentrequest
26:
Leftzerogexit
→
Unlock
27:
Poweron
28:
Poweroff
29:
Elementdetached
30:
Checkcounter
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Openlootingui
1:
Equip
→
Carry
2:
Openlootingui
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Place
→
Equip
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
3:
Place
→
Equip
4:
Store
→
Openlootingui
5:
Equip
→
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Ramp)
Changed
33 changes
stdItem
Interactions
0:
Open
→
Stepthrough
1:
Close
→
Carry
2:
Toggle
→
Drop
3:
Lock
→
Inspect
4:
Openfinished
→
Place
5:
Closefinished
→
Equip
6:
Play
→
Offhandequip
7:
Onplaying
→
Store
8:
Onstopped
→
Offhandstore
9:
Blast
→
Blinkinglight_notshown
10:
Charging
→
Stopblinking_notshown
11:
Blast_hazard-temp
→
Pilotenter
12:
Charging_hazard-temp
→
Pilotexit
13:
Preparehowitzer
→
Components_front_open
14:
Login
→
Components_front_close
15:
Vaultleft
→
Components_top_front_open
16:
Vaultright
→
Components_top_front_close
17:
Closealldoors
→
Components_top_rear_open
18:
Openinnerdoor
→
Components_top_rear_close
19:
Openinnerdoorfinished
→
Use
20:
Closeinnerdoorfinished
→
Exit
21:
Place
→
Open
22:
Set_dooropenstate_closed
→
Close
23:
Set_dooropenstate_opening
→
Open panel
24:
Set_dooropenstate_opened
→
Close panel
25:
Set_dooropenstate_closing
→
Override
26:
Set_doorlockstate_doorunlocked
→
Pump
27:
Set_doorlockstate_doorlocked
→
Override disabled
28:
Set_proximitysensorenabledstate_proximitysensorenabled
→
Off override
29:
Set_proximitysensorenabledstate_proximitysensordisabled
→
Default override
30:
Set_proximitysensorstate_proximitysensorunoccupied
→
Auxiliary override
31:
Set_proximitysensorstate_proximitysensoroccupied
→
Emergency override
32:
Cinematic override
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Side)
Changed
34 changes
stdItem
Interactions
0:
Onspawncompleted
→
Lock
1:
Onresetting
→
Unlock
2:
Unlock
→
Openfinished
3:
Lock
→
Closefinished
4:
Reset
→
Ladderopen
5:
Deployed
→
Ladderclose
6:
Openinventory
→
Canopyopen
7:
Loot
→
Canopyclose
8:
Opendoor
→
Seatenterladder
9:
Closedoor
→
Seatexitladder
10:
Pilotdooropen
→
Seatenterzerog
11:
Pilotdoorclose
→
Seatexitzerog
12:
Canopyopen
→
Seatenterdocked
13:
Canopyclose
→
Seatexitdocked
14:
Seatentergroundleft
→
Inventory_open
15:
Seatentergroundright
→
Inventory_close
16:
Seatentergroundfront
→
Loot
17:
Seatexitground
→
Open
18:
Seatenterzerogleft
→
Savegamelogout
19:
Seatenterzerogright
→
Exitbed
20:
Seatenterzerogfront
→
Close
21:
Seatexitzerog
→
Enterbed
22:
Turretdooropen
→
Togglepower
23:
Turretdoorclose
→
Useconsole
24:
Turretentergroundleft
→
Exitconsole
25:
Turretentergroundright
→
Lock_01
26:
Turretentergroundfront
→
Lock_0
27:
Turretexitground
→
Lock_03
28:
Turretseatenterzerogleft
→
Unlock_01
29:
Turretseatenterzerogright
→
Unlock_0
30:
Turretseatexitzerog
→
Unlock_
31:
Openinventoryui
→
Mainlock
32:
Openlootingui
→
Mainunlock
33:
Jump
→
Consumekeys
Door
(Door_RN_RoomConnector_Breachable_OpenClose_VNCL_Stinger_Ramp)
Changed
31 changes
stdItem
Interactions
0:
Setstate_access
→
Vaultright
1:
Pressurecycle
→
Closealldoors
2:
Pressurecyclecomplete
→
Openinnerdoor
3:
Set_airlockconnected
→
Openinnerdoorfinished
4:
Open
→
Closeinnerdoorfinished
5:
Close
→
Place
6:
Toggle
→
Open
7:
Onclosed
→
Close
8:
Onopening
→
Set_dooropenstate_closed
9:
Onopened
→
Set_dooropenstate_opening
10:
Onclosing
→
Set_dooropenstate_opened
11:
Setstate_closed
→
Set_dooropenstate_closing
12:
Setstate_opening
→
Set_doorlockstate_doorunlocked
13:
Setstate_opened
→
Set_doorlockstate_doorlocked
14:
Setstate_closing
→
Set_proximitysensorenabledstate_proximitysensorenabled
15:
Exit
→
Set_proximitysensorenabledstate_proximitysensordisabled
16:
Turretenter
→
Set_proximitysensorstate_proximitysensorunoccupied
17:
Turretexit
→
Set_proximitysensorstate_proximitysensoroccupied
18:
Carrylowered
→
Passengerseatenter
19:
Drop
→
Passengerseatexit
20:
Inspect
→
Door_open
21:
Place
→
Door_close
22:
Equip
→
Turretenter
23:
Offhandequip
→
Turretexit
24:
Store
→
Disarm
25:
Offhandstore
→
Boom
26:
Activate
→
Request
27:
Seatenter
→
Elevatorarrived
28:
Seatexit
→
Seatenter
29:
Reset
→
Seatexit
30:
Retrieve
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Airlock)
Changed
33 changes
stdItem
Interactions
0:
Rearcanopyclose
→
Activate remote camera
1:
Pilotladderenter
→
Turret_gyro_mode
2:
Pilotladderexit
→
Enter
3:
Copilotladderenter
→
Exit
4:
Copilotladderexit
→
Copilotenter
5:
Pilotcanopyenter
→
Copilotexit
6:
Pilotcanopyexit
→
Open
7:
Copilotcanopyenter
→
Close
8:
Copilotcanopyexit
→
Lock
9:
Inventory_open
→
Unlocktrigger
10:
Loot
→
Unlock
11:
Openbottom
→
Lockeddisplay
12:
Closebottom
→
Seatenter
13:
Opentop
→
Seatexit
14:
Closetop
→
Lockself
15:
Use
→
Unlockself
16:
Place
→
Reportlock
17:
Placeonhook
→
Reportunlock
18:
Pilot_enter
→
Sync
19:
Pilot_exit
→
Reporterror
20:
Open
→
Repair
21:
Exit
→
Print
22:
Enter
→
Canopyopen
23:
Heatinghands
→
Canopyclose
24:
Showbutton
→
Ladderdeploy
25:
Pressbutton
→
Ladderretract
26:
Reset
→
Seatenter_exterior
27:
Turnon
→
Seatexit_exterior
28:
Turnoff
→
Seatenter_zerog
29:
Seatenter
30:
Seatexit
31:
Activate remote camera
32:
Turret_gyro_mode
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Ladder_Gate)
Changed
32 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
On
1:
Openattacheddoors
→
Off
2:
Closeattacheddoors
→
Open
3:
Seatenter
→
Close
4:
Seatexit
→
Movetoopen
5:
Open
→
Movetoclose
6:
Close
→
Cook
7:
Lockerequipall
→
Seatenter
8:
Lockerswapallclothes
→
Seatexit
9:
Lockerswapallundersuit
→
Place
10:
Lockerswapallhelmet
→
Opencomplete
11:
Lockerswapallcore
→
Closecomplete
12:
Movetoopen
→
Ladderopen
13:
Movetoclose
→
Ladderclose
14:
Lockerswapundersuitclothes
→
Canopyopen
15:
Openlootingui
→
Canopyclose
16:
Carry
→
Seatenterladder
17:
Drop
→
Seatexitladder
18:
Place
→
Seatenterzerog
19:
Requestfloor0
→
Seatexitzerog
20:
Requestfloor1
→
Seatenterladderoneway
21:
Requestfloor
→
Seatexitladderoneway
22:
Requestfloor3
→
Entrance_open
23:
Requestfloor4
→
Entrance_close
24:
Elevatorarrived
→
Diagnostics_open
25:
Requestsurface
→
Diagnostics_close
26:
Toggle
→
Cooler_r_open
27:
Lock
→
Cooler_r_close
28:
Openfinished
→
Cooler_l_open
29:
Closefinished
→
Cooler_l_close
30:
Enableturrets
31:
Disableturrets
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Savegamelogout
→
Dispose
1:
Exitbed
→
Pilot_enter
2:
Close
→
Pilot_exit
3:
Enterbed
→
Copilot_enter
4:
Togglepower
→
Copilot_exit
5:
Useconsole
→
Supportseatleft_enter
6:
Exitconsole
→
Supportseatleft_exit
7:
Lock_01
→
Supportseatright_enter
8:
Lock_02
→
Supportseatright_exit
9:
Lock_03
→
Engineering_enter
10:
Unlock_
→
Engineering_exit
11:
Unlock_02
→
Turrettop_enter
12:
Unlock_03
→
Turrettop_exit
13:
Mainlock
→
Turretbottom_enter
14:
Mainunlock
→
Turretbottom_exit
15:
Consumekeys
→
Tractorbeamleft_enter
16:
Stepthrough
→
Tractorbeamleft_exit
17:
Carry
→
Tractorbeamright_enter
18:
Drop
→
Tractorbeamright_exit
19:
Inspect
→
Requestdescent
20:
Place
→
Elevatorarrived
21:
Equip
→
Open
22:
Offhandequip
→
Close
23:
Store
→
Lock
24:
Offhandstore
→
Override
25:
Blinkinglight_notshown
→
Stepthrough
26:
Stopblinking_notshown
→
Disable
27:
Pilotenter
→
Proximitysensordisable
28:
Pilotexit
→
Overrideclose
29:
Components_front_open
→
Proximitysensorenable
30:
Components_front_close
→
Activate remote camera
31:
Components_top_front_open
→
Place
32:
Components_top_front_close
→
Request
33:
Components_top_rear_open
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
31 changes
stdItem
Interactions
0:
Onunlocked
→
Tray04_lock
1:
Activate remote camera
→
Tray04_unlock
2:
Turret_gyro_mode
→
Tray04_animationcomplete
3:
Openinnerdoor
→
Column01_opentop
4:
Closealldoors
→
Column01_openbottom
5:
Openinnerdoorfinished
→
Column01_switchtotop
6:
Closeinnerdoorfinished
→
Column01_switchtobottom
7:
Seatenter
→
Column02_opentop
8:
Seatexit
→
Column02_openbottom
9:
On
→
Column02_switchtotop
10:
Off
→
Column02_switchtobottom
11:
Destination_a
→
Column01_allclosed
12:
Destination_b
→
Column02_allclosed
13:
Elevatorarrived
→
Place
14:
Use
→
Activate remote camera
15:
Enableusable
→
Turret_gyro_mode
16:
Disableusable
→
Open
17:
Openhatch
→
Close
18:
Closehatch
→
Open
19:
Openinghatch
→
Close
20:
Closinghatch
→
Opencomplete
21:
Rear_component_door_left_open
→
Closecomplete
22:
Rear_component_door_left_close
→
Register
23:
Rear_component_door_right_open
→
Deactivate
24:
Rear_component_door_right_close
→
Toggle
25:
Fuelfiller_door_open
→
Lock
26:
Fuelfiller_door_close
→
Openfinished
27:
Ejectcargo
→
Closefinished
28:
Wash
29:
Exit
30:
Activateshower
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Openinventoryui
→
Drop
2:
Openlootingui
→
Place
3:
Carry
→
Store
4:
Drop
→
Equiptowear
5:
Place
→
Openinventoryui
6:
Store
→
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0:
Place
→
Seatenterzerog
1:
Open
→
Seatexitzerog
2:
Close
→
Battery_open
3:
Opencomplete
→
Battery_close
4:
Closecomplete
→
Cooler_left_open
5:
Take
→
Cooler_left_close
6:
Seatenterright
→
Cooler_right_open
7:
Seatenterleft
→
Cooler_right_close
8:
Seatexit
→
Lifesupport_open
9:
Activate remote camera
→
Lifesupport_close
10:
Turret_gyro_mode
→
Powerplant_open
11:
Ascend
→
Powerplant_close
12:
Descend
→
Quantumdrive_open
13:
Elevatorarrived
→
Quantumdrive_close
14:
Lights_poweron
→
Shieldgen_left_open
15:
Lights_poweroff
→
Shieldgen_left_close
16:
Triggermisfire
→
Shieldgen_right_open
17:
Placeitem
→
Shieldgen_right_close
18:
Openinnerdoor
→
Computer_open
19:
Closealldoors
→
Computer_close
20:
Openinnerdoorfinished
→
Sidedooropen
21:
Closeinnerdoorfinished
→
Sidedoorclose
22:
Seatenter
→
Sidedoorenter
23:
Sidedoorexit
24:
Sidedoorenterzerog
25:
Sidedoorexitzerog
26:
Lookat
27:
Talk
28:
Order
29:
Serve
30:
Takeorder
31:
Refill ammo
32:
Refill grenades
33:
Medpen
34:
Bodydrag
35:
Bodydrop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Openinventoryui
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Allowclose
1:
Setstate_noaccess
→
Gate_close
2:
Setstate_access
→
Set_pressurenormalized
3:
Pressurecycle
→
Set_pressuredifferential
4:
Pressurecyclecomplete
→
Setstate_powered
5:
Set_airlockconnected
→
Setstate_unpowered
6:
Canopyopen
→
Setstate_blocked
7:
Canopyclose
→
Setstate_unblocked
8:
Seatenterladder
→
Setstate_noaccess
9:
Seatexitladder
→
Setstate_access
10:
Seatenterzerog_left
→
Pressurecycle
11:
Seatexitzerog_left
→
Pressurecyclecomplete
12:
Groundfuel_open
→
Set_airlockconnected
13:
Groundfuel_close
→
Activate remote camera
14:
Storage_open
→
Turret_gyro_mode
15:
Storage_close
→
Enterturret
16:
Seatenterzerog_right
→
Power_on
17:
Seatexitzerog_right
→
Power_off
18:
Openinventory
→
Turret_sensitivity_increase
19:
Loot
→
Turret_sensitivity_decrease
20:
Request
→
Turret_sensitivity_reset
21:
Elevatorarrived
→
Turret_fire_mode
22:
Driverseatenter
→
Activatespotlight
23:
Driverseatexit
→
Deactivatespotlight
24:
Bonnet_open
→
Copilotenter
25:
Bonnet_close
→
Copilotexit
26:
Fuelport_open
→
Copilotdeploydashboard
27:
Fuelport_close
→
Copilotretractdashboard
28:
Grille_open
→
Activate
29:
Grille_close
→
Deactivate
30:
Boot_open
→
Finishactivating
31:
Boot_close
→
Finishdeactivating
32:
Glow
→
Turnon
33:
Dissolve
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Argo_mpuv_1T_Door_Right)
Changed
29 changes
stdItem
Interactions
0:
Close
→
Elevatorarrived
1:
Opencomplete
→
Grip
2:
Closecomplete
→
Release
3:
Openhatch
→
Turnhoveron
4:
Closehatch
→
Turnhoveroff
5:
Open
→
Turretenter
6:
Enableproximitysensor
→
Turretexit
7:
Disableproximitysensor
→
Turretenter180
8:
Proximitysensoroccupied
→
Open
9:
Proximitysensorunoccupied
→
Close
10:
Proximitysensorattached
→
Toggle
11:
Change
→
Lock
12:
Movetoopen
→
Openfinished
13:
Movetoclose
→
Closefinished
14:
Seatenter
→
Turnon
15:
Seatexit
→
Turnoff
16:
Guide_ship
→
Hail
17:
Pull(wasclose)
→
Dance
18:
Locked
→
Taunt
19:
Showbutton
→
Acknowledge
20:
Hidebutton
→
Cry
21:
Pressbutton
→
Play
22:
Opentop
→
Idle
23:
Closetop
→
Stage1
24:
Openbottom
→
Stage
25:
Closebottom
→
Win
26:
Opentriggertop
→
Lose
27:
Closetriggerbottom
→
Leaderboard
28:
Stop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
30 changes
stdItem
Interactions
0:
Ascentrequest
→
Open
1:
Descentrequest
→
Close
2:
Cancelstop
→
Toggle
3:
Gatewayopen
→
Lock
4:
Open
→
Openfinished
5:
Close
→
Closefinished
6:
Pilotenter
→
Counter_idle
7:
Pilotexit
→
Override
8:
Openinnerdoor
→
Stepthrough
9:
Closealldoors
→
Unlock
10:
Openinnerdoorfinished
→
Overrideclose
11:
Closeinnerdoorfinished
→
Opencomplete
12:
Poweron
→
Closecomplete
13:
Poweroff
→
Opentrigger
14:
Sharedinteractionattached
→
Openself
15:
Sharedinteractiondetached
→
Allowopen
16:
Requestascent
→
Locktrigger
17:
Elevatorarrived
→
Unlocktrigger
18:
Togglepower
→
Lockself
19:
Carry
→
Unlockself
20:
Drop
→
Openrequest
21:
Place
→
Closerequest
22:
Inspect
→
Closetrigger
23:
Store
→
Closeself
24:
Lock
→
Allowclose
25:
Override
→
Gate_close
26:
Stepthrough
→
Set_pressurenormalized
27:
Set_pressuredifferential
28:
Setstate_powered
29:
Setstate_unpowered
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Pilot_enter
1:
Turret_sensitivity_decrease
→
Pilot_exit
2:
Turret_sensitivity_reset
→
Pump
3:
Turret_gyro_mode
→
Activate
4:
Turret_fire_mode
→
Open
5:
Activatespotlight
→
Retrieve
6:
Deactivatespotlight
→
Opendoor
7:
Copilotenter
→
Closedoor
8:
Copilotexit
→
Enableproximitysensor
9:
Copilotdeploydashboard
→
Disableproximitysensor
10:
Copilotretractdashboard
→
Lockdoor
11:
Activate
→
Unlockdoor
12:
Deactivate
→
Opencomplete
13:
Finishactivating
→
Closecomplete
14:
Finishdeactivating
→
Syncopen
15:
Turnon
→
Syncclose
16:
Turnoff
→
Hidelocks
17:
Activate remote camera
→
Synclock
18:
Seatenter
→
Syncunlock
19:
Seatexit
→
Lightson
20:
Seatenter_right
→
Lightsoff
21:
Seatexit_right
→
Lightslow
22:
Seatenter_zerog
→
Lightsalarm
23:
Seatexit_zerog
→
Idle
24:
Radar_panel_open
→
On
25:
Radar_panel_close
→
Off
26:
Cooler_panel_open
→
Toggle
27:
Cooler_panel_close
→
Proccliptriggeredleverdown
28:
Avionics_panel_open
→
Proccliptriggeredleverup
29:
Avionics_panel_close
→
Proccliptriggeredleverswitch
30:
Powerplant_panel_open
→
Setstate_leverstate_up
31:
Powerplant_panel_close
→
Setstate_leverstate_down
32:
Storage_panel_open
→
Enableforcefields
33:
Disableforcefields
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
32 changes
stdItem
Interactions
0:
Lightsoff
→
Weaponmount
1:
Lightslow
→
Ladders
2:
Lightsalarm
→
Seatenter
3:
Idle
→
Seatexit
4:
On
→
Use
5:
Off
→
Idle
6:
Toggle
→
Onready
7:
Proccliptriggeredleverdown
→
Lasermaterialinsert
8:
Proccliptriggeredleverup
→
Firstlens
9:
Proccliptriggeredleverswitch
→
Secondlens
10:
Setstate_leverstate_up
→
Thirdlens
11:
Setstate_leverstate_down
→
Fire
12:
Enableforcefields
→
Onfire
13:
Disableforcefields
→
Poweron
14:
Request
→
Poweroff
15:
Elevatorarrived
→
Oncompleted
16:
Open
→
Reset
17:
Close
→
Onmachinemoves
18:
Lock
→
Onmovinghead
19:
Openfinished
→
Animationdone
20:
Closefinished
→
Activate remote camera
21:
Center_scan
→
Passengerleftseatenter
22:
Center_extract
→
Passengerleftseatexit
23:
Center_fracture
→
Passengerseatenter
24:
Place
→
Passengerseatexit
25:
Pickup
→
Openinventoryui
26:
Copilotenter
→
Close
27:
Copilotexit
→
Openlootingui
28:
Openinventoryui
→
Ladderopen
29:
Openlootingui
→
Ladderclose
30:
Accesscargogrid
→
Canopyopen
31:
Canopyclose
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equiptowear
2:
Carry
→
Openinventoryui
3:
Drop
→
Openlootingui
4:
Place
→
Carry
5:
Store
→
Drop
6:
Equiptowear
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
33 changes
stdItem
Interactions
0:
Offhandstore
→
Sync
1:
Requestascent
→
Reporterror
2:
Elevatorarrived
→
Repair
3:
Seatenter
→
Open
4:
Seatexit
→
Close
5:
Seatenter_right
→
Toggle
6:
Seatexit_right
→
Lock
7:
Seatenter_zerog
→
Openfinished
8:
Seatexit_zerog
→
Closefinished
9:
Canopyopen
→
Pilotenter
10:
Canopyclose
→
Pilotexit
11:
Take
→
Poweron
12:
Place
→
Poweroff
13:
Activate remote camera
→
Activate_remote_camera
15:
Pilotenter
→
Ladderopen
16:
Pilotexit
→
Ladderclose
17:
Copilotenter
→
Canopyopen
18:
Copilotexit
→
Canopyclose
19:
Pilotdeploydashboard
→
Seatenterladder_pilot
20:
Pilotretractdashboard
→
Seatexitladder
21:
Copilotdeploydashboard
→
Seatenterzerog_pilot
22:
Copilotretractdashboard
→
Seatexitzerog
23:
Linkeddooranim
→
Fueltank_open
24:
Open
→
Fueltank_close
25:
Close
→
Radar_open
26:
Toggle
→
Radar_close
27:
Lock
→
Jumpdrive_open
28:
Openfinished
→
Jumpdrive_close
29:
Closefinished
→
Cooler_right_open
30:
Insert
→
Cooler_right_close
31:
Eject
→
Power_panel_left_open
32:
Power_panel_left_close
33:
Power_panel_right_open
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
32 changes
stdItem
Interactions
0:
Setthresholdstate_over
→
Doorclose
1:
Aimaze
→
Place
2:
Carryables
→
Open
3:
Deathmatch
→
Close
4:
Bodydragging
→
Trigger_dooropen
5:
Foodcourt
→
Trigger_doorclose
6:
Firehazards
→
Trigger_doorlock
7:
Obstacle course
→
Trigger_doorunlock
8:
Puzzles
→
Cargodeploy
9:
Pushables
→
Cargoretract
10:
Spaceshiphanger
→
Opencomplete
11:
Weapon range
→
Closecomplete
12:
Wind tunnel
→
Enableproximitysensor
13:
Teleport
→
Disableproximitysensor
14:
Weaponmount
→
Turretenter
15:
Ladders
→
Turretexit
18:
Use
→
Destination_a
19:
Idle
→
Destination_b
20:
Onready
→
Destination_c
21:
Lasermaterialinsert
→
Elevatorarrived
22:
Firstlens
→
Stepthrough
23:
Secondlens
24:
Thirdlens
25:
Fire
26:
Onfire
27:
Poweron
28:
Poweroff
29:
Oncompleted
30:
Reset
31:
Onmachinemoves
32:
Onmovinghead
33:
Animationdone
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Openinventoryui
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
14 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equiptowear
→
Place
2:
Openinventoryui
→
Store
3:
Openlootingui
→
Equiptowear
4:
Carry
→
Openinventoryui
5:
Drop
→
Openlootingui
6:
Place
→
Carry
7:
Enter
8:
Exit
9:
Enable
10:
Disable
11:
Toggle
12:
Onenabled
13:
Ondisabled
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Activate remote camera
→
Toggle
1:
Passengerleftseatenter
→
Lock
2:
Passengerleftseatexit
→
Openfinished
3:
Passengerseatenter
→
Closefinished
4:
Passengerseatexit
→
Batteryopen
5:
Seatenter
→
Batteryclose
6:
Seatexit
→
Computeropen
7:
Openinventoryui
→
Computerclose
8:
Close
→
Coolerleft_open
9:
Openlootingui
→
Coolerleft_close
10:
Ladderopen
→
Coolerright_open
11:
Ladderclose
→
Coolerright_close
12:
Canopyopen
→
Gravitygenerator_open
13:
Canopyclose
→
Gravitygenerator_close
14:
Seatenterzerog
→
Powerplant_open
15:
Seatexitzerog
→
Powerplant_close
16:
Battery_open
→
Quantumdrive_open
17:
Battery_close
→
Quantumdrive_close
18:
Cooler_left_open
→
Radar_open
19:
Cooler_left_close
→
Radar_close
20:
Cooler_right_open
→
Shieldgen_left_open
21:
Cooler_right_close
→
Shieldgen_left_close
22:
Lifesupport_open
→
Shieldgen_right_open
23:
Lifesupport_close
→
Shieldgen_right_close
24:
Powerplant_open
→
Turretenter
25:
Powerplant_close
→
Turretexit
26:
Quantumdrive_open
→
Seatenter
27:
Quantumdrive_close
→
Seatexit
28:
Shieldgen_left_open
→
Copilotseatenter
29:
Shieldgen_left_close
→
Copilotseatexit
30:
Shieldgen_right_open
→
Captainseatenter
31:
Shieldgen_right_close
→
Captainseatexit
32:
Computer_open
→
Craneseatexit
33:
Computer_close
→
Craneseatenter
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Toggle
1:
Store
→
Onenabled
2:
Equiptowear
→
Ondisabled
3:
Openinventoryui
→
Enable
4:
Openlootingui
→
Disable
5:
Carry
→
Acceptcontract
6:
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0:
Openinnerdoor
→
Logoutrequest
1:
Closealldoors
→
Isturnedoff
2:
Openinnerdoorfinished
→
Isturnedon
3:
Closeinnerdoorfinished
→
Accessisgranted
4:
Unlockguarddoor
→
Terminalisbeinghacked
5:
Activate remote camera
→
Accessisrevoked
6:
Turret_gyro_mode
→
Terminalgetslocked
7:
Print
→
Terminallockreset
8:
Onprintcompleted
→
Comms_terminalstartsuploading
9:
Reset
→
Comms_terminalstopsuploading
10:
Place
→
Comms_connectionrequestispresent
11:
Open
→
Comms_connectionrequestwithdrawn
12:
Close
→
Comms_terminalpausesuploading
13:
Lockrequest
→
Comms_connectiondenied
14:
Unlockrequest
→
Seatenterfront
15:
Reportlock
→
Seatenterleft
16:
Reportunlock
→
Seatexitfront
17:
Lockchildren
→
Seatexitleft
18:
Unlockchildren
→
Sidedooropen
19:
Syncchildren
→
Sidedoorclose
20:
Errorreported
→
Seatenterzerog
21:
Triggererror
→
Seatexitzerog
22:
Triggeralarm
→
Useconsole
23:
Seatenter
→
Pilot_enter
24:
Seatexit
→
Pilot_exit
25:
Tray01_open
→
Request
26:
Elevatorarrived
27:
Openinnerdoor
28:
Closealldoors
29:
Openinnerdoorfinished
30:
Closeinnerdoorfinished
31:
Activate remote camera
32:
Turret_gyro_mode
33:
Pickup
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
33 changes
stdItem
Interactions
0:
Locktrigger
→
Open
1:
Unlocktrigger
→
Close
2:
Lockself
→
Activate remote camera
3:
Unlockself
→
Turret_gyro_mode
4:
Openrequest
→
Ascend
5:
Closerequest
→
Descend
6:
Closetrigger
→
Elevatorarrived
7:
Closeself
→
Lights_poweron
8:
Allowclose
→
Lights_poweroff
9:
Gate_close
→
Triggermisfire
10:
Set_pressurenormalized
→
Place
11:
Set_pressuredifferential
→
Placeitem
12:
Setstate_powered
→
Openinnerdoor
13:
Setstate_unpowered
→
Closealldoors
14:
Setstate_blocked
→
Openinnerdoorfinished
15:
Setstate_unblocked
→
Closeinnerdoorfinished
16:
Setstate_noaccess
→
Seatenter
17:
Setstate_access
→
Seatexit
18:
Pressurecycle
→
Copilotenter
19:
Pressurecyclecomplete
→
Copilotexit
20:
Set_airlockconnected
→
Copilotentereva
21:
Copilotseatenter
→
Copilotexiteva
22:
Copilotseatexit
→
Openhatch
23:
1
→
Closehatch
24:
→
Closed
25:
3
→
Opened
26:
4
→
Request
27:
5
28:
6
29:
7
30:
8
31:
9
32:
Correctcode
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Seat_retract
→
Claim
1:
Weaponrack_deploy
→
Retrieve
2:
Weaponrack_retract
→
Opendoor
3:
Dashboarddeploy
→
Closedoor
4:
Dashboardretract
→
Cleanup
5:
Openweaponracklarge
→
Ladderopen
6:
Closeweaponracklarge
→
Ladderclose
7:
Opencomponentpanelrr
→
Canopyopen
8:
Closecomponentpanelrr
→
Canopyclose
9:
Opencomponentpanelrc
→
Seatenterladder
10:
Closecomponentpanelrc
→
Seatexitladder
11:
Opencomponentpanelrl
→
Seatenterzerog
12:
Closecomponentpanelrl
→
Seatexitzerog
13:
Opencomponentpanelfr
→
Inventory_open
14:
Closecomponentpanelfr
→
Inventory_close
15:
Dooropen
→
Loot
16:
Doorclose
→
Dooropen
17:
Ascentrequest
→
Doorclose
18:
Descentrequest
→
Ascentrequest
19:
Elevatorcancelstop
→
Descentrequest
20:
Openinnerdoor
→
Cancelstop
21:
Closealldoors
→
Gatewayopen
22:
Openinnerdoorfinished
→
Open
23:
Closeinnerdoorfinished
→
Close
24:
Register
→
Pilotenter
25:
Deactivate
→
Pilotexit
26:
Callelevator
→
Openinnerdoor
27:
Seatenter
→
Closealldoors
28:
Seatexit
→
Openinnerdoorfinished
29:
Open
→
Closeinnerdoorfinished
30:
Close
→
Poweron
31:
Lock
→
Poweroff
32:
Override
→
Sharedinteractionattached
33:
Cycle
→
Sharedinteractiondetached
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Radar_open
→
Raise
1:
Radar_close
→
Stepthrough
2:
Shieldgen_left_open
→
Requestfloor0
3:
Shieldgen_left_close
→
Requestfloor1
4:
Shieldgen_right_open
→
Requestfloor2
5:
Shieldgen_right_close
→
Requestfloor3
6:
Turretenter
→
Requestfloor4
7:
Turretexit
→
Elevatorarrived
8:
Seatenter
→
Requestsurface
9:
Seatexit
→
Place
10:
Copilotseatenter
→
Open
11:
Copilotseatexit
→
Close
12:
Captainseatenter
→
Opencomplete
13:
Captainseatexit
→
Closecomplete
14:
Craneseatexit
→
Take
15:
Craneseatenter
→
Activate
16:
Pilot_enter
→
Kopionconsumed
17:
Pilot_exit
→
Humanconsumed
18:
Seatenterright
→
Consumed
19:
Seatenterleft
→
Turretenter
20:
Seatexitright
→
Turretexit
21:
Seatexitleft
→
Turret_hatch_left_open
22:
Sidedooropen
→
Turret_hatch_left_close
23:
Sidedoorclose
→
Requestascent
24:
Sidedoorenter
→
Pickup
25:
Sidedoorexit
→
Toggle
26:
Sidedoorenterzerog
→
Lock
27:
Sidedoorexitzerog
→
Openfinished
28:
Opening
→
Closefinished
29:
Closing
30:
Closed
31:
Opened
32:
Activate remote camera
33:
Turret_gyro_mode
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Openlootingui
1:
Place
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Place
4:
Openinventoryui
→
Store
5:
Openlootingui
→
Equiptowear
6:
Carry
→
Openinventoryui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
33 changes
stdItem
Interactions
0:
Unlocktrigger
→
Components_front_open
1:
Lockself
→
Components_front_close
2:
Unlockself
→
Fuel_open
3:
Openrequest
→
Fuel_close
4:
Closerequest
→
Components_right_open
5:
Closetrigger
→
Components_right_close
6:
Closeself
→
Components_left_open
7:
Allowclose
→
Components_left_close
8:
Gate_close
→
Components_top_open
9:
Set_pressurenormalized
→
Components_top_close
10:
Set_pressuredifferential
→
Storage_open
11:
Setstate_powered
→
Storage_close
12:
Setstate_unpowered
→
Place
13:
Setstate_blocked
→
Ascend
14:
Setstate_unblocked
→
Descend
15:
Setstate_noaccess
→
Elevatorarrived
16:
Setstate_access
→
Retrieve
17:
Pressurecycle
→
Useconsole
18:
Pressurecyclecomplete
→
Openinnerdoor
19:
Set_airlockconnected
→
Closealldoors
20:
Close_blocked
→
Openinnerdoorfinished
21:
Close_unblocked
→
Closeinnerdoorfinished
22:
Seatenter
→
Unlockguarddoor
23:
Seatexit
→
Activate remote camera
24:
Activate remote camera
→
Turret_gyro_mode
25:
Turret_gyro_mode
→
Print
26:
Requestfloor0
→
Onprintcompleted
27:
Requestfloor1
→
Reset
28:
Requestfloor
29:
Elevatorarrived
30:
Ascend
31:
Descend
32:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
32 changes
stdItem
Interactions
0:
Mobiglas
→
Doorclose
1:
Struttransformextend
→
Ascentrequest
2:
Struttransformretract
→
Descentrequest
3:
Off
→
Elevatorcancelstop
4:
On
→
Openinnerdoor
5:
Deactivate
→
Closealldoors
6:
Open
→
Openinnerdoorfinished
7:
Close
→
Closeinnerdoorfinished
8:
Insert
→
Register
9:
Eject
→
Deactivate
10:
Oninserted
→
Callelevator
11:
Ejection
→
Seatenter
12:
Enableweapons
→
Seatexit
13:
Disableweapons
→
Open
14:
Setlagpips
→
Close
15:
Setleadpips
→
Lock
16:
Setgimballock
→
Override
17:
Setfreegimbal
→
Cycle
18:
Setaimassist
→
Carrylowered
19:
Setstaggeredfire
→
Drop
20:
Setsynchronousfire
→
Inspect
21:
Fireweapongroup
→
Place
22:
Fireweapongroup
→
Equip
23:
Right_scan
→
Store
24:
Right_extract
→
Stepthrough
25:
Right_fracture
→
Toggle
26:
Capture
→
Unlock
27:
Stop
→
Overrideclose
28:
Enter
→
Opencomplete
29:
Exit
→
Closecomplete
30:
Rummage
31:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
34 changes
stdItem
Interactions
0:
Sidedooropen
→
Pilot_enter
1:
Sidedoorclose
→
Pilot_exit
2:
Sidedoorenter
→
Seatenterright
3:
Sidedoorexit
→
Seatenterleft
4:
Sidedoorenterzerog
→
Seatexitright
5:
Sidedoorexitzerog
→
Seatexitleft
6:
Lookat
→
Sidedooropen
7:
Talk
→
Sidedoorclose
8:
Order
→
Sidedoorenter
9:
Serve
→
Sidedoorexit
10:
Takeorder
→
Sidedoorenterzerog
11:
Refill ammo
→
Sidedoorexitzerog
12:
Refill grenades
→
Opening
13:
Medpen
→
Closing
14:
Bodydrag
→
Closed
15:
Bodydrop
→
Opened
16:
Turnover
→
Activate remote camera
17:
Openinventoryui
→
Turret_gyro_mode
18:
Unrestrain
→
Dooropen
19:
Swapoutfit
→
Doorclose
20:
Restrain
→
Ascentrequest
21:
Openlootingui
→
Descentrequest
22:
Consumeactor
→
Instagatehack
23:
Turnon
→
Debug_bypasshacksucceed
24:
Turnoff
→
Debug_bypasshackfail
25:
Seatenterright
→
Debug_resethack
26:
Seatenterleft
→
Onhacksucceed_notshown
27:
Seatexit
→
Onhackfailed_notshown
28:
Place
→
Onhackreset_notshown
29:
Open
→
Seatexit
30:
Close
→
Lift_open
31:
Opencomplete
→
Lift_close
32:
Closecomplete
→
Ramp_open
33:
Tophatchopen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IgnoreController)
Changed
29 changes
stdItem
Interactions
0:
Seatenter
→
Insert
1:
Seatexit
→
Eject
2:
Destination_a
→
Pilotenter
3:
Destination_b
→
Pilotexit
4:
Destination_c
→
Turretenter
5:
Elevatorarrived
→
Turretexit
6:
Stepthrough
→
Turretenter180
8:
Open
→
Pickup
9:
Close
→
Drop
10:
Opencomplete
→
Dockingportopen
11:
Closecomplete
→
Dockingportclose
12:
Toggle
→
Deactivate
13:
Lock
→
Sidedooropen
14:
Openfinished
→
Sidedoorclose
15:
Closefinished
→
Sidedoorenter
16:
Batteryopen
→
Sidedoorexit
17:
Batteryclose
→
Sidedoorenterzerog
18:
Computeropen
→
Sidedoorexitzerog
19:
Computerclose
→
Powerplantopen
20:
Coolerleft_open
→
Powerplantclose
21:
Coolerleft_close
→
Openinventoryui
22:
Coolerright_open
→
Openlootingui
23:
Coolerright_close
→
Close
24:
Gravitygenerator_open
→
Accesscargogrid
25:
Gravitygenerator_close
→
Requestdescent
26:
Powerplant_open
→
Elevatorarrived
27:
Powerplant_close
→
Lower
28:
Quantumdrive_open
→
Extend
29:
Quantumdrive_close
→
Retract
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
32 changes
stdItem
Interactions
0:
Storage_panel_close
→
Request
1:
Loot
→
Elevatorarrived
2:
Ascend
→
Open
3:
Descend
→
Close
4:
Elevatorarrived
→
Toggle
5:
Turret_fire_mode
→
Lock
6:
Turret_gyro_mode
→
Openfinished
7:
Turret_sensitivity_increase
→
Closefinished
8:
Turret_sensitivity_decrease
→
Center_scan
9:
Turret_sensitivity_reset
→
Center_extract
10:
Equip
→
Center_fracture
11:
Attach
→
Place
12:
Store
→
Pickup
13:
Drop
→
Copilotenter
14:
Carry
→
Copilotexit
15:
Inspect
→
Openinventoryui
16:
Open
→
Openlootingui
17:
Close
→
Accesscargogrid
18:
Toggle
→
Opencomplete
19:
Lock
→
Closecomplete
20:
Openfinished
→
Take
21:
Closefinished
→
Seatenterright
22:
Counter_idle
→
Seatenterleft
23:
Override
→
Seatexit
24:
Stepthrough
→
Activate remote camera
25:
Unlock
→
Turret_gyro_mode
26:
Overrideclose
27:
Opencomplete
28:
Closecomplete
29:
Opentrigger
30:
Openself
31:
Allowopen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equiptowear
2:
Carry
→
Openinventoryui
3:
Drop
→
Openlootingui
4:
Place
→
Carry
5:
Store
→
Drop
6:
Equiptowear
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Place
→
Setlagpips
1:
Open
→
Setleadpips
2:
Close
→
Setgimballock
3:
Opencomplete
→
Setfreegimbal
4:
Closecomplete
→
Setaimassist
5:
Register
→
Setstaggeredfire
6:
Deactivate
→
Setsynchronousfire
7:
Toggle
→
Fireweapongroup1
8:
Lock
→
Fireweapongroup2
9:
Openfinished
→
Right_scan
10:
Closefinished
→
Right_extract
11:
Wash
→
Right_fracture
12:
Exit
→
Capture
13:
Activateshower
→
Stop
14:
Deactivateshower
→
Enter
15:
Activate remote camera
→
Exit
16:
Turret_gyro_mode
→
Rummage
17:
Seatenter
→
Place
18:
Seatexit
→
Open
19:
Passengerrightseatenter
→
Close
20:
Passengerrightseatexit
→
Pickup
21:
Opensidefuel
→
Open
22:
Closesidefuel
→
Shiptransformextend
23:
Place
→
Shiptransformretract
24:
Prepare
→
Shiptransformcycle
25:
Selection
→
Requestfloor0
26:
Payment
→
Requestfloor1
27:
Vending
→
Requestfloor
28:
Vendcomplete
→
Requestfloor
29:
Error
→
Requestfloor4
30:
Elevatorarrived
31:
Requestsurface
32:
Applydamagemap
33:
Sharedinteractiondamaged
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance_Interior)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openinventoryui
1:
Drop
→
Openlootingui
2:
Place
→
Carry
3:
Store
→
Drop
4:
Equiptowear
→
Place
5:
Openinventoryui
→
Store
6:
Openlootingui
→
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP)
Changed
32 changes
stdItem
Interactions
0:
Ondepth1
→
Shopidle
1:
Ondepth2
→
Escpodupperrightenter
2:
Ondepth3
→
Escpodupperrightexit
3:
Advancetime
→
Savegamelogoutur
4:
Battery3attach
→
On
5:
Battery2attach
→
Off
6:
Battery1attach
→
Place
7:
Battery1detach
→
Deployrails
8:
Battery2detach
→
Retractrails
9:
Battery3detach
→
Deployelevator
10:
Batterypoweron
→
Retractelevator
11:
Debug_charge3
→
Lock_interactions
12:
Enter_on_state
→
Unlock_interactions
13:
Enter_off_state
→
Carry
14:
User_start
→
Drop
15:
User_stop
→
Inspect
16:
Insert
→
Store
17:
Eject
→
Offhandstore
18:
Pilotenter
→
Requestascent
19:
Pilotexit
→
Elevatorarrived
20:
Turretenter
→
Seatenter
21:
Turretexit
→
Seatexit
22:
Turretenter180
→
Seatenter_right
23:
Place
→
Seatexit_right
24:
Pickup
→
Seatenter_zerog
25:
Drop
→
Seatexit_zerog
26:
Dockingportopen
→
Canopyopen
27:
Dockingportclose
→
Canopyclose
28:
Deactivate
→
Take
29:
Sidedooropen
→
Activate remote camera
30:
Sidedoorclose
→
Turret_gyro_mode
31:
Sidedoorenter
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Nova)
Changed
12 changes
stdItem
Interactions
0:
Openinventoryui
→
Turnon
1:
Openlootingui
→
Turnoff
2:
Enter
→
Turnoninternal
3:
Exit
→
Turnoffinternal
4:
Enable
→
Stow
5:
Disable
→
Dooropen
6:
Toggle
→
Doorclose
7:
Onenabled
→
Liedown
8:
Ondisabled
→
Sit
9:
Exit
10:
Sleep
11:
Situp
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler)
Changed
26 changes
stdItem
Interactions
0:
Openlootingui
→
Onenabled
1:
Carry
→
Ondisabled
2:
Drop
→
Onanimcomplete
3:
Place
→
Playeruseable_enable
4:
Store
→
Playeruseable_disable
5:
Equiptowear
→
Raiselever
6:
Openinventoryui
→
Lowerlever
7:
Onleverraised
8:
Onleverlowered
9:
Proc_onleverup
10:
Proc_onleverdown
11:
Enable
12:
Disable
13:
Toggle
14:
Poweron
15:
Deploy
16:
Retract
17:
Open
18:
Close
19:
Cook
20:
Open
21:
Close
22:
Openlootingui
23:
Place
24:
Openracktrigger
25:
Closeracktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler_Drop)
Changed
17 changes
stdItem
Interactions
0:
Enableesp
→
Disableesp
1:
Disableesp
→
Enablecruise
2:
Enablecruise
→
Disablecruise
3:
Disablecruise
→
Enablevtol
4:
Enablevtol
→
Disablevtol
5:
Disablevtol
→
Enableproximityassist
6:
Enableproximityassist
→
Disableproximityassist
7:
Disableproximityassist
→
Shiptransformextend
8:
Engineon
→
Shiptransformretract
9:
Engineoff
→
Shiptransformcycle
10:
Enabledecoupled
→
Engineon
11:
Disabledecoupled
→
Engineoff
12:
Enablegsafe
→
Enabledecoupled
13:
Disablegsafe
→
Disabledecoupled
14:
Enablegsafe
15:
Disablegsafe
16:
Enableesp
<= PLACEHOLDER =>
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0:
Landinggear_invalid
→
Enterbed
1:
Selfdestruct_engage
→
Exitbed
2:
Selfdestruct_disengage
→
Savegamelogout