Version Changelog
Defiance Helmet Charcoal
(slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Locked
1:
Carry
→
Open
2:
Drop
→
Close
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Calico Core Ultimatum
(slaver_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Closetrigger
1:
Pressurecycle
→
Closeself
2:
Pressurecyclecomplete
→
Allowclose
3:
Set_airlockconnected
→
Gate_close
4:
Open
→
Set_pressurenormalized
5:
Close
→
Set_pressuredifferential
6:
Lock
→
Setstate_powered
Defiance Helmet (Modified)
(slaver_armor_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Bespokeplace
1:
Carry
→
Refill extinguisher
2:
Drop
→
Riderenter
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Calico Helmet Ultimatum
(slaver_combat_light_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Proximitysensorattached
→
Place
1:
Open
→
Take
2:
Close
→
Turretenter
3:
Change
→
Turretexit
4:
Movetoopen
5:
Movetoclose
6:
Holdready
Overlord Arms Predator
(srvl_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Closerequest
1:
Opentrigger
→
Closetrigger
2:
Openself
→
Closeself
3:
Allowopen
→
Allowclose
4:
Locktrigger
→
Gate_close
Dust Devil Arms Epoque
(srvl_armor_heavy_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Closetrigger
1:
Unlock
→
Closeself
2:
Overrideclose
→
Allowclose
3:
Opencomplete
→
Gate_close
4:
Closecomplete
→
Set_pressurenormalized
Overlord Core Tempered
(srvl_armor_heavy_core_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Activate remote camera
→
Store
1:
Turret_gyro_mode
→
Equiptowear
2:
Carry
3:
Drop
4:
Place
Overlord Helmet Predator
(srvl_armor_heavy_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Panel_left_close
→
Search
1:
Loot
→
Openinventoryui
2:
Openinventory
→
Loot
3:
Ladderopen
4:
Ladderclose
5:
Canopyopen
6:
Canopyclose
Overlord Arms Switchback
(srvl_armor_heavy_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Gate_close
1:
Unlocktrigger
→
Set_pressurenormalized
2:
Lockself
→
Set_pressuredifferential
3:
Unlockself
→
Setstate_powered
4:
Openrequest
→
Setstate_unpowered
Overlord Arms Mirador
(srvl_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Pressurecyclecomplete
1:
Set_pressuredifferential
→
Set_airlockconnected
2:
Setstate_powered
→
Open
3:
Setstate_unpowered
→
Close
4:
Setstate_blocked
→
Lock
Overlord Arms Riptide
(srvl_armor_heavy_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Overrideclose
1:
Set_airlockconnected
→
Opencomplete
2:
Open
→
Closecomplete
3:
Close
→
Opentrigger
4:
Lock
→
Openself
Overlord Core Stinger
(srvl_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Proccliptriggeredleverup
→
Carry
1:
Proccliptriggeredleverswitch
→
Drop
2:
Break
→
Place
3:
Setstate_leverstate_down
→
Store
4:
Grabspoon
→
Equiptowear
5:
Enter
6:
Exit
Overlord Helmet Tempered
(srvl_armor_heavy_helmet_01_01_11)
Changed
4 changes
stdItem
Interactions
0:
Openlootingui
→
Open
1:
Instigatehack
→
Close
2:
Onhacksucceeded_hidden
→
Locked
3:
Onhackfailed_hidden
Overlord Legs Predator
(srvl_armor_heavy_legs_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Seatentercargo
→
Loot
1:
Seatexitcargo
→
Openinventoryui
2:
Activate remote camera
3:
Turret_gyro_mode
4:
Placeresourcecanister
Dust Devil Legs Epoque
(srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandequip
→
Addtwoarrayvalue
1:
Store
→
Addthreearrayvalue
2:
Offhandstore
→
Idle_stare
3:
Disablechipinteractions
→
Open
4:
Enablechipinteractions
→
Close
5:
Carry
→
Toggle
6:
Drop
Overlord Arms Dust Storm
(srvl_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Set_pressurenormalized
1:
Lockself
→
Set_pressuredifferential
2:
Unlockself
→
Setstate_powered
3:
Openrequest
→
Setstate_unpowered
4:
Closerequest
→
Setstate_blocked
Overlord Core Skimmer
(srvl_armor_heavy_core_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Setstate_leverstate_up
→
Drop
1:
Setstate_leverstate_down
→
Place
2:
Place
→
Store
3:
Reset
→
Equiptowear
4:
On
→
Carry
5:
Off
6:
Toggle
Overlord Helmet Polarity
(srvl_armor_heavy_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Avionics_open
→
Loot
1:
Avionics_close
→
Openinventoryui
2:
Fuelport_open
→
Search
3:
Fuelport_close
4:
Panel_right_open
5:
Panel_right_close
6:
Panel_left_open
Overlord Legs Tempered
(srvl_armor_heavy_legs_01_01_11)
Changed
4 changes
stdItem
Interactions
0:
Closed
→
Loot
1:
Opened
→
Openinventoryui
2:
Bespokeplace
→
Search
3:
Refill extinguisher
Overlord Helmet Supernova
(srvl_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_engage
→
Esp_setactive
1:
Selfdestruct_disengage
→
Esp_setinactive
2:
Hailtarget_start
→
Quantumspool_setactive
3:
Hailtarget_stop
→
Quantumspool_setinactive
4:
Sensors_on
→
Quantumtravel_setactive
5:
Sensors_off
→
Quantumtravel_setinactive
6:
Scan_enable
→
Weaponcontroller_setactive
Wrecker Arms Payback
(srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Closeself
1:
Unlock
→
Allowclose
2:
Overrideclose
→
Gate_close
3:
Opencomplete
→
Set_pressurenormalized
4:
Closecomplete
→
Set_pressuredifferential
Deadhead Helmet
(srvl_helmet_01_01_13_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Failedinteraction
→
Equiptowear
1:
Setinteractionmalfunctioning
→
Openinventoryui
2:
Setprojectoroperable
→
Openlootingui
3:
Setprojectormalfunctioning
→
Carry
4:
Setprojectorinoperable
→
Drop
5:
Setdata_operable
→
Place
6:
Setdata_malfunctioning
→
Store
Overlord Arms Skimmer
(srvl_armor_heavy_arms_01_01_10blue)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Override
1:
Setstate_noaccess
→
Stepthrough
2:
Setstate_access
→
Toggle
3:
Pressurecycle
→
Unlock
4:
Pressurecyclecomplete
→
Overrideclose
Overlord Arms Gilded
(srvl_armor_heavy_arms_01_01_gld)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Allowopen
1:
Stepthrough
→
Locktrigger
2:
Toggle
→
Unlocktrigger
3:
Unlock
→
Lockself
4:
Overrideclose
→
Unlockself
Overlord Core Cardinal
(srvl_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Search
4:
Play
→
Lookat
5:
Stop
→
Order
6:
Getin
Overlord Helmet Stinger
(srvl_armor_heavy_helmet_01_01_04)
Changed
1 change
stdItem
Interactions
2:
Enterseat
→
Locked
Overlord Helmet Gilded
(srvl_armor_heavy_helmet_01_01_gld)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Open
1:
Carry
→
Close
2:
Drop
→
Locked
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Overlord Legs Switchback
(srvl_armor_heavy_legs_01_01_18)
Changed
2 changes
stdItem
Interactions
0:
Bespokeplace
→
Loot
1:
Refill extinguisher
→
Openinventoryui
Carrion Arms Payback
(srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Set_pressurenormalized
1:
Opentrigger
→
Set_pressuredifferential
2:
Openself
→
Setstate_powered
3:
Allowopen
→
Setstate_unpowered
4:
Locktrigger
→
Setstate_blocked
Wrecker Arms Ashen
(srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Lockself
1:
Close
→
Unlockself
2:
Lock
→
Openrequest
3:
Override
→
Closerequest
4:
Stepthrough
→
Closetrigger
Wrecker Legs Payback
(srvl_combat_heavy_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Ladderopen
→
Open
1:
Ladderclose
→
Close
2:
Canopyopen
→
Locked
3:
Canopyclose
4:
Seatenterladder
5:
Seatexitladder
6:
Seatenterzerog
Overlord Arms Flashback
(srvl_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Setstate_blocked
1:
Closetrigger
→
Setstate_unblocked
2:
Closeself
→
Setstate_noaccess
3:
Allowclose
→
Setstate_access
4:
Gate_close
→
Pressurecycle
Overlord Arms Polarity
(srvl_armor_heavy_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Openrequest
1:
Closecomplete
→
Closerequest
2:
Opentrigger
→
Closetrigger
3:
Openself
→
Closeself
4:
Allowopen
→
Allowclose
Overlord Core Mirador
(srvl_armor_heavy_core_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Take
→
Place
2:
Activate remote camera
→
Store
3:
Turret_gyro_mode
→
Equiptowear
4:
Carry
Overlord Helmet Flashback
(srvl_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Locked
1:
Carry
→
Open
2:
Drop
→
Close
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Overlord Helmet Dust Storm
(srvl_armor_heavy_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Close
1:
Carry
→
Locked
2:
Drop
→
Open
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Overlord Legs Skimmer
(srvl_armor_heavy_legs_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Slotoccupied
→
Loot
1:
Slotempty
→
Openinventoryui
2:
Parentslotoccupied
→
Search
3:
Parentslotempty
4:
Open
5:
Close
6:
Place
Piecemeal Armor Legs Grey
(srvl_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Swapammomag
→
Shadowboxing
1:
Carry
→
Situps
2:
Equiptosuit
→
Squats
3:
Offhandequiptosuit
→
Windmills
4:
Store
→
Warmup
5:
Offhandstore
→
Mobiglas
6:
Drop
→
Activate
Overlord Arms Tempered
(srvl_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Locktrigger
1:
Toggle
→
Unlocktrigger
2:
Unlock
→
Lockself
3:
Overrideclose
→
Unlockself
4:
Opencomplete
→
Openrequest
Overlord Core Flashback
(srvl_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
On
→
Place
1:
Off
→
Store
2:
Toggle
→
Equiptowear
3:
Proccliptriggeredleverdown
→
Carry
4:
Proccliptriggeredleverup
→
Drop
5:
Proccliptriggeredleverswitch
6:
Setstate_leverstate_up
Overlord Core Switchback
(srvl_armor_heavy_core_01_01_18)
Changed
5 changes
stdItem
Interactions
0:
Shopidle
→
Carry
1:
Idle
→
Drop
2:
Place
3:
Store
4:
Equiptowear
Overlord Helmet Riptide
(srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Openinternalbottom
→
Open
1:
Closeinternalbottom
→
Close
2:
Openinternaltop
→
Locked
3:
Closeinternaltop
4:
Open
5:
Close
6:
Enterseat
Overlord Legs Stinger
(srvl_armor_heavy_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Coolerleft_close
1:
Close
→
Coolerright_open
2:
Locked
→
Coolerright_close
3:
Radar_open
4:
Radar_close
5:
Powerplant_open
6:
Powerplant_close
Overlord Legs Dust Storm
(srvl_armor_heavy_legs_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Canopyopen
1:
Close
→
Canopyclose
2:
Locked
→
Seatenter
3:
Seatexit
4:
Avionicsopen
5:
Avionicsclose
6:
Coolerleft_open
Carrion Core Payback
(srvl_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Stepthrough
1:
Closeself
→
Toggle
2:
Allowclose
→
Unlock
3:
Gate_close
→
Overrideclose
4:
Set_pressurenormalized
→
Opencomplete
5:
Set_pressuredifferential
→
Closecomplete
6:
Setstate_powered
→
Opentrigger
Outback Arms Molehill Brown
(srvl_utility_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Setstate_blocked
1:
Closecomplete
→
Setstate_unblocked
2:
Opentrigger
→
Setstate_noaccess
3:
Openself
→
Setstate_access
4:
Allowopen
→
Pressurecycle
Outback Legs Grime Blue
(srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Setstate_powered
1:
Pressurecycle
→
Setstate_unpowered
2:
Pressurecyclecomplete
→
Setstate_blocked
3:
Set_airlockconnected
→
Setstate_unblocked
4:
Open
→
Setstate_noaccess
5:
Close
→
Setstate_access
6:
Lock
→
Pressurecycle
Wrecker Core Ashen
(srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
2:
Store
3:
Carry
4:
Inspect
Voss Helmet
(srvl_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_on
→
Weaponcontroller_setactive
1:
Shields_off
→
Weaponcontroller_setinactive
2:
Missiles_armmissile
→
Gimbaltype_setfixed
3:
Missiles_disarmmissiles
→
Gimbaltype_setgimbal
4:
Missiles_cyclemissiles
→
Gimbaltype_setaimassist
5:
Missiles_firemissiles
→
Firepattern_setstaggered
6:
Weapons_on
→
Firepattern_setsynchronized
Deadhead Helmet
(srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Comms_acceptcall
1:
Landinggear_deploy
→
Comms_declinecall
2:
Landinggear_retract
→
Shiptransformextend
3:
Coupled_setcoupled
→
Shiptransformretract
4:
Coupled_setdecoupled
→
Ejection
5:
Gsafe_setactive
→
Enterdefaultmode
6:
Gsafe_setinactive
→
Enterscanmode