Version Changelog
Warden Backpack Keystone
(vgl_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Setstate_access
1:
Bespokeplace
→
Pressurecycle
2:
Holdready
→
Pressurecyclecomplete
3:
Holster
→
Set_airlockconnected
4:
Offhandholster
→
Open
5:
Store
→
Close
6:
Offhandstore
→
Toggle
TrueDef-Pro Legs
(vgl_armor_light_legs_01_01_microtech)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Carry
4:
Place
→
Drop
Warden Backpack Epoque
(vgl_backpack_heavy_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Lock
1:
Chakmatake
→
Override
2:
Customize
→
Stepthrough
3:
Bespokeplace
→
Toggle
4:
Holdready
→
Unlock
5:
Holster
→
Overrideclose
6:
Offhandholster
→
Opencomplete
Tailwind Flight Helmet Blue Skies
(vgl_flightsuit_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_disarmmissiles
→
Hailtarget_stop
1:
Missiles_cyclemissiles
→
Sensors_on
2:
Missiles_firemissiles
→
Sensors_off
3:
Weapons_on
→
Scan_enable
4:
Weapons_off
→
Scan_disable
5:
Countermeasures_fire
→
Shields_on
6:
Headlights_on
→
Shields_off
Chiron Backpack Purgatory Camo
(vgl_utility_light_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Offhandholster
1:
Place
→
Store
2:
Chakmafirstselecttake
→
Offhandstore
3:
Chakmatake
→
Drop
4:
Customize
→
Carrylowered
5:
Bespokeplace
→
Inspect
6:
Holdready
→
Place
Sangar Helmet
(vgl_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weapons_on
→
Weaponcontroller_setactive
1:
Weapons_off
→
Weaponcontroller_setinactive
2:
Countermeasures_fire
→
Gimbaltype_setfixed
3:
Headlights_on
→
Gimbaltype_setgimbal
4:
Headlights_off
→
Gimbaltype_setaimassist
5:
Vtol_setactive
→
Firepattern_setstaggered
6:
Vtol_setinactive
→
Firepattern_setsynchronized
Chiron Helmet AA Support
(vgl_utility_light_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Downloadauthorised
→
Drop
1:
Downloadunauthorised
→
Inspect
2:
Prereqsmet
→
Place
3:
Prereqsunmet
→
Equip
4:
Download
→
Offhandequip
5:
Carry
→
Store
6:
Drop
→
Offhandstore
Paladin Helmet Black/Gold/Red
(vgl_armor_medium_helmet_01_01_03)
Changed
2 changes
stdItem
Interactions
0:
Lean
→
Release
1:
Retractrequest
→
Grip
Warden Backpack Crimson Camo
(vgl_combat_heavy_backpack_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Closecomplete
1:
Chakmafirstselecttake
→
Useconsole
2:
Chakmatake
→
Place
3:
Customize
→
Use
4:
Bespokeplace
→
Pilot_enter_front
5:
Holdready
→
Pilot_exit_front
6:
Holster
→
Pilot_enter_rear
Tailwind Flight Helmet Big Bite
(vgl_flightsuit_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Enterquantummode
→
Scanninghud_invalid
1:
Openaccesspoints
→
Comms_acceptcall
2:
Closeaccesspoints
→
Comms_declinecall
3:
Flight_ready
→
Shiptransformextend
4:
Dummyinteraction
→
Shiptransformretract
5:
Commsinteraction
→
Ejection
6:
Opencanopy
→
Enterdefaultmode
Sangar Helmet Orange/Black
(vgl_specialist_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Chiron Arms Samaritan
(vgl_utility_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openrequest
1:
Set_airlockconnected
→
Closerequest
2:
Open
→
Closetrigger
3:
Close
→
Closeself
4:
Lock
→
Allowclose
Paladin Helmet White/Black
(vgl_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Deployrequest
→
Grip
1:
Onenter
→
Release
2:
Onexit
3:
Carry
4:
Drop
5:
Place
6:
Store
Warden Backpack Hiro
(vgl_combat_heavy_backpack_01_10_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Onclosed
1:
Carrylowered
→
Onopening
2:
Inspect
→
Onopened
3:
Place
→
Onclosing
4:
Chakmafirstselecttake
→
Setstate_closed
5:
Chakmatake
→
Setstate_opening
6:
Customize
→
Setstate_opened
Tailwind Flight Helmet Murray Cup
(vgl_flightsuit_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Boom
→
Blinkinglight_notshown
1:
Disarm
→
Stopblinking_notshown
2:
Place
→
Carry
3:
Drop
4:
Inspect
5:
Place
6:
Equip
Tailwind Flight Helmet Frostshock
(vgl_flightsuit_helmet_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_on
→
Firepattern_setsynchronized
1:
Sensors_off
→
Piptype_setlead
2:
Scan_enable
→
Piptype_setlag
3:
Scan_disable
→
Landinggear_invalid
4:
Shields_on
→
Selfdestruct_engage
5:
Shields_off
→
Selfdestruct_disengage
6:
Missiles_armmissile
→
Hailtarget_start
Chiron Backpack Foundation
(vgl_utility_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Chakmafirstselecttake
1:
Offhandholster
→
Chakmatake
2:
Store
→
Customize
3:
Offhandstore
→
Bespokeplace
4:
Drop
→
Holdready
5:
Carrylowered
→
Holster
6:
Inspect
→
Offhandholster
Chiron Helmet Heartthrob
(vgl_utility_light_helmet_01_02_01)
Changed
6 changes
stdItem
Interactions
0:
Turretenter
→
Drop
1:
Turretexit
→
Inspect
2:
Place
3:
Store
4:
Offhandstore
5:
Carry
Chiron Core Lifesaver
(vgl_utility_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Setstate_access
1:
Allowopen
→
Pressurecycle
2:
Locktrigger
→
Pressurecyclecomplete
3:
Unlocktrigger
→
Set_airlockconnected
4:
Lockself
→
Open
5:
Unlockself
→
Close
6:
Openrequest
→
Lock
Chiron Helmet Foundation
(vgl_utility_light_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Opentopsub
→
Place
1:
Closetopsub
→
Open
2:
Place
3:
Openbottomsub
4:
Closebottomsub
5:
Callelevator
6:
Opentrigger
Tailwind Flight Helmet Anvil
(vgl_flightsuit_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Stopblinking_notshown
1:
Turret_fire_mode
→
Carry
2:
Turret_gyro_mode
→
Drop
3:
Turret_sensitivity_increase
→
Inspect
4:
Turret_sensitivity_decrease
→
Place
5:
Use
→
Equip
6:
Offhandequip
Warden Backpack Delta Camo
(vgl_combat_heavy_backpack_01_09_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Closecomplete
1:
Offhandstore
→
Opentrigger
2:
Drop
→
Openself
3:
Carrylowered
→
Allowopen
4:
Inspect
→
Locktrigger
5:
Place
→
Unlocktrigger
6:
Chakmafirstselecttake
→
Lockself
Tailwind Flight Helmet Thunderstruck
(vgl_flightsuit_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setactive
→
Gsafe_setactive
1:
Weaponcontroller_setinactive
→
Gsafe_setinactive
2:
Gimbaltype_setfixed
→
Esp_setactive
3:
Gimbaltype_setgimbal
→
Esp_setinactive
4:
Gimbaltype_setaimassist
→
Quantumspool_setactive
5:
Firepattern_setstaggered
→
Quantumspool_setinactive
6:
Firepattern_setsynchronized
→
Quantumtravel_setactive
Chiron Arms Purgatory Camo
(vgl_utility_light_arms_01_04_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
Chiron Backpack Heartthrob
(vgl_utility_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Set_airlockconnected
1:
Setstate_powered
→
Open
2:
Setstate_unpowered
→
Close
3:
Setstate_blocked
→
Lock
4:
Setstate_unblocked
→
Override
5:
Setstate_noaccess
→
Stepthrough
6:
Setstate_access
→
Toggle
Tailwind Flight Helmet Green Streak
(vgl_flightsuit_helmet_01_09_01)
Changed
7 changes
stdItem
Interactions
0:
Opencanopy
→
Enterdefaultmode
1:
Closecanopy
→
Enterscanmode
2:
Landinggear_deploy
→
Enterquantummode
3:
Landinggear_retract
→
Openaccesspoints
4:
Coupled_setcoupled
→
Closeaccesspoints
5:
Coupled_setdecoupled
→
Flight_ready
6:
Gsafe_setactive
→
Dummyinteraction
Sangar Helmet (Modified)
(vgl_specialist_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Instigatehack
4:
Store
→
Onhacksucceeded_hidden
5:
Equiptowear
→
Onhackfailed_hidden
6:
Openinventoryui
Chiron Backpack
(vgl_utility_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Closetrigger
1:
Openself
→
Closeself
2:
Allowopen
→
Allowclose
3:
Locktrigger
→
Gate_close
4:
Unlocktrigger
→
Set_pressurenormalized
5:
Lockself
→
Set_pressuredifferential
6:
Unlockself
→
Setstate_powered
Chiron Core Samaritan
(vgl_utility_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Unlockself
1:
Pressurecyclecomplete
→
Openrequest
2:
Set_airlockconnected
→
Closerequest
3:
Open
→
Closetrigger
4:
Close
→
Closeself
5:
Lock
→
Allowclose
6:
Override
→
Gate_close
Tailwind Flight Helmet Kruger
(vgl_flightsuit_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Stopblinking_notshown
1:
Blinkinglight_notshown
→
Open
2:
Stopblinking_notshown
→
Close
3:
Carry
→
Open panel
4:
Drop
→
Close panel
5:
Inspect
→
Override
6:
Place
→
Pump
Chiron Arms Lifesaver
(vgl_utility_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Allowopen
1:
Setstate_unblocked
→
Locktrigger
2:
Setstate_noaccess
→
Unlocktrigger
3:
Setstate_access
→
Lockself
4:
Pressurecycle
→
Unlockself
Esperia Blade
(VNCL_Blade_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0:
Stow
→
Place
1:
Enter
→
Store
Esperia Glaive
(VNCL_Glaive_EA_AI_VAN_Prime)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_ice)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Unlockdoor
1:
Holster
→
Openfinished
2:
Offhandholster
→
Closefinished
3:
Store
→
Place
4:
Offhandstore
→
Runcheck
5:
Drop
→
Open
6:
Carrylowered
→
Close
7:
Inspect
→
Enableproximitysensor
8:
Place
→
Disableproximitysensor
9:
Chakmafirstselecttake
→
Activate
10:
Chakmatake
→
Deactivate
11:
Customize
→
Activate remote camera
12:
Bespokeplace
→
Turret_gyro_mode
Chiron Core Purgatory Camo
(vgl_utility_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Set_pressurenormalized
1:
Toggle
→
Set_pressuredifferential
2:
Unlock
→
Setstate_powered
3:
Overrideclose
→
Setstate_unpowered
4:
Opencomplete
→
Setstate_blocked
5:
Closecomplete
→
Setstate_unblocked
6:
Opentrigger
→
Setstate_noaccess
Chiron Helmet Purgatory Camo
(vgl_utility_light_helmet_01_05_01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Take
→
Drop
2:
Turretenter
→
Inspect
3:
Turretexit
→
Place
4:
Climb
→
Store
5:
Offhandstore
Chiron Helmet Lifesaver
(vgl_utility_light_helmet_01_04_01)
Changed
6 changes
stdItem
Interactions
0:
Climb
→
Carry
1:
Stepthrough
→
Drop
2:
Place
→
Inspect
3:
Place
4:
Store
5:
Offhandstore
Chiron Legs Foundation
(vgl_utility_light_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Closerequest
1:
Set_pressuredifferential
→
Closetrigger
2:
Setstate_powered
→
Closeself
3:
Setstate_unpowered
→
Allowclose
4:
Setstate_blocked
→
Gate_close
5:
Setstate_unblocked
→
Set_pressurenormalized
6:
Setstate_noaccess
→
Set_pressuredifferential
BR-2 Shotgun
(vlk_spewgun_ballistic_reference)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
6:
Place
→
Openlootingui
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_01_adult)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Seatenterright
1:
Holster
→
Seatexitright
2:
Offhandholster
→
Seatenterleftzerog
3:
Store
→
Seatexitleftzerog
4:
Offhandstore
→
Seatenterrightzerog
5:
Drop
→
Seatexitrightzerog
6:
Carrylowered
→
Lightshield_left_open
7:
Inspect
→
Lightshield_left_close
8:
Place
→
Lightshield_right_open
9:
Chakmafirstselecttake
→
Lightshield_right_close
10:
Chakmatake
→
Lightavionics_open
11:
Customize
→
Lightavionics_close
12:
Bespokeplace
→
Cooler_open
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_01_juvi)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Cooler_close
1:
Holster
→
Power_open
2:
Offhandholster
→
Power_close
3:
Store
→
Lifesupport_open
4:
Offhandstore
→
Lifesupport_close
5:
Drop
→
Radar_open
6:
Carrylowered
→
Radar_close
7:
Inspect
→
Fake
8:
Place
→
Fake_2
9:
Chakmafirstselecttake
→
Openinventoryui
10:
Chakmatake
→
Close
11:
Customize
→
Accesscargogrid
12:
Bespokeplace
→
Openlootingui
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_irradiated)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Open
1:
Holster
→
Close
2:
Offhandholster
→
Seatenter
3:
Store
→
Seatexit
4:
Offhandstore
→
Activate remote camera
5:
Drop
→
Turret_gyro_mode
6:
Carrylowered
→
Openlootingui
7:
Inspect
→
Toggle
8:
Place
→
Lockdoor
9:
Chakmafirstselecttake
10:
Chakmatake
11:
Customize
12:
Bespokeplace
Vanduul Blade
(VNCL_Blade_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Carry
1:
Tinker
→
Drop
Esperia Glaive
(VNCL_Glaive_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Carry
Vanduul Glaive
(VNCL_Glaive_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Inspect
1:
Login
→
Place
Vanduul Mauler Destroyer
(VNCL_Mauler_AI)
Changed
3 changes
stdItem
Interactions
0:
Enabledecoupled
→
Engineon
1:
Disabledecoupled
→
Engineoff
2:
Enablegsafe
→
Enabledecoupled
Esperia Stinger
(VNCL_Stinger_AI_Super)
Changed
6 changes
stdItem
Interactions
0:
Drink
→
Drop
1:
Fillglas
→
Inspect
2:
Carry
→
Place
3:
Inspect
→
Store
4:
Place
→
Carry
5:
Store
Fresnel "Elysium" Energy LMG
(volt_lmg_energy_01_store01)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
3:
Place
→
Equip
4:
Store
→
Openlootingui
5:
Equip
→
Carry
Esperia Stinger
(VNCL_Stinger_AI_Super_Crim)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Store
1:
Turnon
→
Equiptowear
2:
Open
→
Carry
3:
Close
→
Drop
4:
Carry
→
Place
5:
Drop
6:
Place
Vanduul Scythe
(VNCL_Scythe_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Inspect