Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Warden Backpack Keystone (vgl_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Customize → Setstate_access
1: Bespokeplace → Pressurecycle
2: Holdready → Pressurecyclecomplete
3: Holster → Set_airlockconnected
4: Offhandholster → Open
5: Store → Close
6: Offhandstore → Toggle
TrueDef-Pro Legs (vgl_armor_light_legs_01_01_microtech)
Changed
5 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Carry → Equiptowear
3: Drop → Carry
4: Place → Drop
Warden Backpack Epoque (vgl_backpack_heavy_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Chakmafirstselecttake → Lock
1: Chakmatake → Override
2: Customize → Stepthrough
3: Bespokeplace → Toggle
4: Holdready → Unlock
5: Holster → Overrideclose
6: Offhandholster → Opencomplete
Tailwind Flight Helmet Blue Skies (vgl_flightsuit_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_disarmmissiles → Hailtarget_stop
1: Missiles_cyclemissiles → Sensors_on
2: Missiles_firemissiles → Sensors_off
3: Weapons_on → Scan_enable
4: Weapons_off → Scan_disable
5: Countermeasures_fire → Shields_on
6: Headlights_on → Shields_off
Chiron Backpack Purgatory Camo (vgl_utility_light_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Offhandholster
1: Place → Store
2: Chakmafirstselecttake → Offhandstore
3: Chakmatake → Drop
4: Customize → Carrylowered
5: Bespokeplace → Inspect
6: Holdready → Place
Sangar Helmet (vgl_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Weapons_on → Weaponcontroller_setactive
1: Weapons_off → Weaponcontroller_setinactive
2: Countermeasures_fire → Gimbaltype_setfixed
3: Headlights_on → Gimbaltype_setgimbal
4: Headlights_off → Gimbaltype_setaimassist
5: Vtol_setactive → Firepattern_setstaggered
6: Vtol_setinactive → Firepattern_setsynchronized
Chiron Helmet AA Support (vgl_utility_light_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Downloadauthorised → Drop
1: Downloadunauthorised → Inspect
2: Prereqsmet → Place
3: Prereqsunmet → Equip
4: Download → Offhandequip
5: Carry → Store
6: Drop → Offhandstore
Paladin Helmet Black/Gold/Red (vgl_armor_medium_helmet_01_01_03)
Changed
2 changes
stdItem
Interactions
0: Lean → Release
1: Retractrequest → Grip
Warden Backpack Crimson Camo (vgl_combat_heavy_backpack_01_08_01)
Changed
7 changes
stdItem
Interactions
0: Place → Closecomplete
1: Chakmafirstselecttake → Useconsole
2: Chakmatake → Place
3: Customize → Use
4: Bespokeplace → Pilot_enter_front
5: Holdready → Pilot_exit_front
6: Holster → Pilot_enter_rear
Tailwind Flight Helmet Big Bite (vgl_flightsuit_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Enterquantummode → Scanninghud_invalid
1: Openaccesspoints → Comms_acceptcall
2: Closeaccesspoints → Comms_declinecall
3: Flight_ready → Shiptransformextend
4: Dummyinteraction → Shiptransformretract
5: Commsinteraction → Ejection
6: Opencanopy → Enterdefaultmode
Sangar Helmet Orange/Black (vgl_specialist_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Chiron Arms Samaritan (vgl_utility_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Pressurecyclecomplete → Openrequest
1: Set_airlockconnected → Closerequest
2: Open → Closetrigger
3: Close → Closeself
4: Lock → Allowclose
Paladin Helmet White/Black (vgl_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Deployrequest → Grip
1: Onenter → Release
2: Onexit
3: Carry
4: Drop
5: Place
6: Store
Warden Backpack Hiro (vgl_combat_heavy_backpack_01_10_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Onclosed
1: Carrylowered → Onopening
2: Inspect → Onopened
3: Place → Onclosing
4: Chakmafirstselecttake → Setstate_closed
5: Chakmatake → Setstate_opening
6: Customize → Setstate_opened
Tailwind Flight Helmet Murray Cup (vgl_flightsuit_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Boom → Blinkinglight_notshown
1: Disarm → Stopblinking_notshown
2: Place → Carry
3: Drop
4: Inspect
5: Place
6: Equip
Tailwind Flight Helmet Frostshock (vgl_flightsuit_helmet_01_08_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_on → Firepattern_setsynchronized
1: Sensors_off → Piptype_setlead
2: Scan_enable → Piptype_setlag
3: Scan_disable → Landinggear_invalid
4: Shields_on → Selfdestruct_engage
5: Shields_off → Selfdestruct_disengage
6: Missiles_armmissile → Hailtarget_start
Chiron Backpack Foundation (vgl_utility_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Holster → Chakmafirstselecttake
1: Offhandholster → Chakmatake
2: Store → Customize
3: Offhandstore → Bespokeplace
4: Drop → Holdready
5: Carrylowered → Holster
6: Inspect → Offhandholster
Chiron Helmet Heartthrob (vgl_utility_light_helmet_01_02_01)
Changed
6 changes
stdItem
Interactions
0: Turretenter → Drop
1: Turretexit → Inspect
2: Place
3: Store
4: Offhandstore
5: Carry
Chiron Core Lifesaver (vgl_utility_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Openself → Setstate_access
1: Allowopen → Pressurecycle
2: Locktrigger → Pressurecyclecomplete
3: Unlocktrigger → Set_airlockconnected
4: Lockself → Open
5: Unlockself → Close
6: Openrequest → Lock
Chiron Helmet Foundation (vgl_utility_light_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Opentopsub → Place
1: Closetopsub → Open
2: Place
3: Openbottomsub
4: Closebottomsub
5: Callelevator
6: Opentrigger
Tailwind Flight Helmet Anvil (vgl_flightsuit_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Stopblinking_notshown
1: Turret_fire_mode → Carry
2: Turret_gyro_mode → Drop
3: Turret_sensitivity_increase → Inspect
4: Turret_sensitivity_decrease → Place
5: Use → Equip
6: Offhandequip
Warden Backpack Delta Camo (vgl_combat_heavy_backpack_01_09_01)
Changed
7 changes
stdItem
Interactions
0: Store → Closecomplete
1: Offhandstore → Opentrigger
2: Drop → Openself
3: Carrylowered → Allowopen
4: Inspect → Locktrigger
5: Place → Unlocktrigger
6: Chakmafirstselecttake → Lockself
Tailwind Flight Helmet Thunderstruck (vgl_flightsuit_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setactive → Gsafe_setactive
1: Weaponcontroller_setinactive → Gsafe_setinactive
2: Gimbaltype_setfixed → Esp_setactive
3: Gimbaltype_setgimbal → Esp_setinactive
4: Gimbaltype_setaimassist → Quantumspool_setactive
5: Firepattern_setstaggered → Quantumspool_setinactive
6: Firepattern_setsynchronized → Quantumtravel_setactive
Chiron Arms Purgatory Camo (vgl_utility_light_arms_01_04_01)
Changed
5 changes
stdItem
Interactions
0: Override → Gate_close
1: Stepthrough → Set_pressurenormalized
2: Toggle → Set_pressuredifferential
3: Unlock → Setstate_powered
4: Overrideclose → Setstate_unpowered
Chiron Backpack Heartthrob (vgl_utility_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressuredifferential → Set_airlockconnected
1: Setstate_powered → Open
2: Setstate_unpowered → Close
3: Setstate_blocked → Lock
4: Setstate_unblocked → Override
5: Setstate_noaccess → Stepthrough
6: Setstate_access → Toggle
Tailwind Flight Helmet Green Streak (vgl_flightsuit_helmet_01_09_01)
Changed
7 changes
stdItem
Interactions
0: Opencanopy → Enterdefaultmode
1: Closecanopy → Enterscanmode
2: Landinggear_deploy → Enterquantummode
3: Landinggear_retract → Openaccesspoints
4: Coupled_setcoupled → Closeaccesspoints
5: Coupled_setdecoupled → Flight_ready
6: Gsafe_setactive → Dummyinteraction
Sangar Helmet (Modified) (vgl_specialist_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Instigatehack
4: Store → Onhacksucceeded_hidden
5: Equiptowear → Onhackfailed_hidden
6: Openinventoryui
Chiron Backpack (vgl_utility_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Opentrigger → Closetrigger
1: Openself → Closeself
2: Allowopen → Allowclose
3: Locktrigger → Gate_close
4: Unlocktrigger → Set_pressurenormalized
5: Lockself → Set_pressuredifferential
6: Unlockself → Setstate_powered
Chiron Core Samaritan (vgl_utility_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecycle → Unlockself
1: Pressurecyclecomplete → Openrequest
2: Set_airlockconnected → Closerequest
3: Open → Closetrigger
4: Close → Closeself
5: Lock → Allowclose
6: Override → Gate_close
Tailwind Flight Helmet Kruger (vgl_flightsuit_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Stopblinking_notshown
1: Blinkinglight_notshown → Open
2: Stopblinking_notshown → Close
3: Carry → Open panel
4: Drop → Close panel
5: Inspect → Override
6: Place → Pump
Chiron Arms Lifesaver (vgl_utility_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Allowopen
1: Setstate_unblocked → Locktrigger
2: Setstate_noaccess → Unlocktrigger
3: Setstate_access → Lockself
4: Pressurecycle → Unlockself
Esperia Blade (VNCL_Blade_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0: Stow → Place
1: Enter → Store
Esperia Glaive (VNCL_Glaive_EA_AI_VAN_Prime)
Changed
2 changes
stdItem
Interactions
0: Inspect → Carry
1: Place → Drop
<= PLACEHOLDER => (vlk_spewgun_ballistic_ice)
Changed
13 changes
stdItem
Interactions
0: Holdready → Unlockdoor
1: Holster → Openfinished
2: Offhandholster → Closefinished
3: Store → Place
4: Offhandstore → Runcheck
5: Drop → Open
6: Carrylowered → Close
7: Inspect → Enableproximitysensor
8: Place → Disableproximitysensor
9: Chakmafirstselecttake → Activate
10: Chakmatake → Deactivate
11: Customize → Activate remote camera
12: Bespokeplace → Turret_gyro_mode
Chiron Core Purgatory Camo (vgl_utility_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Set_pressurenormalized
1: Toggle → Set_pressuredifferential
2: Unlock → Setstate_powered
3: Overrideclose → Setstate_unpowered
4: Opencomplete → Setstate_blocked
5: Closecomplete → Setstate_unblocked
6: Opentrigger → Setstate_noaccess
Chiron Helmet Purgatory Camo (vgl_utility_light_helmet_01_05_01)
Changed
6 changes
stdItem
Interactions
0: Place → Carry
1: Take → Drop
2: Turretenter → Inspect
3: Turretexit → Place
4: Climb → Store
5: Offhandstore
Chiron Helmet Lifesaver (vgl_utility_light_helmet_01_04_01)
Changed
6 changes
stdItem
Interactions
0: Climb → Carry
1: Stepthrough → Drop
2: Place → Inspect
3: Place
4: Store
5: Offhandstore
Chiron Legs Foundation (vgl_utility_light_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressurenormalized → Closerequest
1: Set_pressuredifferential → Closetrigger
2: Setstate_powered → Closeself
3: Setstate_unpowered → Allowclose
4: Setstate_blocked → Gate_close
5: Setstate_unblocked → Set_pressurenormalized
6: Setstate_noaccess → Set_pressuredifferential
BR-2 Shotgun (vlk_spewgun_ballistic_reference)
Changed
7 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Openinventoryui → Place
3: Openlootingui → Store
4: Carry → Equiptowear
5: Drop → Openinventoryui
6: Place → Openlootingui
<= PLACEHOLDER => (vlk_spewgun_ballistic_01_adult)
Changed
13 changes
stdItem
Interactions
0: Holdready → Seatenterright
1: Holster → Seatexitright
2: Offhandholster → Seatenterleftzerog
3: Store → Seatexitleftzerog
4: Offhandstore → Seatenterrightzerog
5: Drop → Seatexitrightzerog
6: Carrylowered → Lightshield_left_open
7: Inspect → Lightshield_left_close
8: Place → Lightshield_right_open
9: Chakmafirstselecttake → Lightshield_right_close
10: Chakmatake → Lightavionics_open
11: Customize → Lightavionics_close
12: Bespokeplace → Cooler_open
<= PLACEHOLDER => (vlk_spewgun_ballistic_01_juvi)
Changed
13 changes
stdItem
Interactions
0: Holdready → Cooler_close
1: Holster → Power_open
2: Offhandholster → Power_close
3: Store → Lifesupport_open
4: Offhandstore → Lifesupport_close
5: Drop → Radar_open
6: Carrylowered → Radar_close
7: Inspect → Fake
8: Place → Fake_2
9: Chakmafirstselecttake → Openinventoryui
10: Chakmatake → Close
11: Customize → Accesscargogrid
12: Bespokeplace → Openlootingui
<= PLACEHOLDER => (vlk_spewgun_ballistic_irradiated)
Changed
13 changes
stdItem
Interactions
0: Holdready → Open
1: Holster → Close
2: Offhandholster → Seatenter
3: Store → Seatexit
4: Offhandstore → Activate remote camera
5: Drop → Turret_gyro_mode
6: Carrylowered → Openlootingui
7: Inspect → Toggle
8: Place → Lockdoor
9: Chakmafirstselecttake
10: Chakmatake
11: Customize
12: Bespokeplace
Vanduul Blade (VNCL_Blade_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0: Exit → Carry
1: Tinker → Drop
Esperia Glaive (VNCL_Glaive_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Carry
Vanduul Glaive (VNCL_Glaive_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0: Store → Inspect
1: Login → Place
Vanduul Mauler Destroyer (VNCL_Mauler_AI)
Changed
3 changes
stdItem
Interactions
0: Enabledecoupled → Engineon
1: Disabledecoupled → Engineoff
2: Enablegsafe → Enabledecoupled
Esperia Stinger (VNCL_Stinger_AI_Super)
Changed
6 changes
stdItem
Interactions
0: Drink → Drop
1: Fillglas → Inspect
2: Carry → Place
3: Inspect → Store
4: Place → Carry
5: Store
Fresnel "Elysium" Energy LMG (volt_lmg_energy_01_store01)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Drop
1: Carry → Place
2: Drop → Store
3: Place → Equip
4: Store → Openlootingui
5: Equip → Carry
Esperia Stinger (VNCL_Stinger_AI_Super_Crim)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Store
1: Turnon → Equiptowear
2: Open → Carry
3: Close → Drop
4: Carry → Place
5: Drop
6: Place
Vanduul Scythe (VNCL_Scythe_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0: Store → Drop
1: Carry → Inspect