Version Changelog
Redfin Energy Modulators
(Carryable_TBO_FL_32SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
3 changes
stdItem
Interactions
0:
Unlocktrigger
→
Gate_close
1:
Lockself
→
Set_pressurenormalized
2:
Unlockself
→
Set_pressuredifferential
<= PLACEHOLDER =>
(Carryable_TBO_FL_24SCU_Commodity_Organic)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Off override
1:
Drop
→
Default override
2:
Inspect
→
Auxiliary override
Fresh Food
(Carryable_TBO_FL_24SCU_Commodity_Organic_FreshFood)
Changed
3 changes
stdItem
Interactions
0:
Lock
→
Opentrigger
1:
Override
→
Openself
2:
Stepthrough
→
Allowopen
Molina Mold Treatment
(Carryable_TBO_FL_24SCU_Commodity_Organic_MoldTreatment)
Changed
3 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_powered
1:
Closerequest
→
Setstate_unpowered
2:
Closetrigger
→
Setstate_blocked
Maze
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0:
Unlock
→
Unlocktrigger
1:
Overrideclose
→
Lockself
2:
Opencomplete
→
Unlockself
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Setstate_powered
→
Set_airlockconnected
1:
Setstate_unpowered
→
Open
2:
Setstate_blocked
→
Close
Silnex
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_Silnex)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Setstate_blocked
1:
Closeself
→
Setstate_unblocked
2:
Allowclose
→
Setstate_noaccess
Zip
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_Zip)
Changed
3 changes
stdItem
Interactions
0:
Closecomplete
→
Openrequest
1:
Opentrigger
→
Closerequest
2:
Openself
→
Closetrigger
Aluminum
(Carryable_TBO_FL_2SCU_Commodity_Metal_Aluminum)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
2:
Store
→
Inspect
Gold
(Carryable_TBO_FL_2SCU_Commodity_Metal_Gold)
Changed
3 changes
stdItem
Interactions
0:
Offhandstore
→
Override
1:
Equiptoweapon
→
Stepthrough
2:
Carry
→
Disable
Lindinium (Ore)
(Carryable_TBO_FL_2SCU_Commodity_Metal_Ore_Lindinium)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Unlock
1:
Offhandstore
→
Opencomplete
2:
Equiptoweapon
→
Closecomplete
Savrilium
(Carryable_TBO_FL_2SCU_Commodity_Metal_Savrilium)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Opentrigger
1:
Place
→
Openself
2:
Store
→
Allowopen
Aslarite
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Aslarite)
Changed
3 changes
stdItem
Interactions
0:
Setstate_powered
→
Setstate_unpowered
1:
Setstate_unpowered
→
Setstate_blocked
2:
Setstate_blocked
→
Setstate_unblocked
Diamond
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Diamond)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Disable
1:
Close
→
Unlock
2:
Lock
→
Overrideclose
Quartz (Raw)
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Raw_Quartz)
Changed
3 changes
stdItem
Interactions
0:
Locktrigger
→
Closerequest
1:
Unlocktrigger
→
Closetrigger
2:
Lockself
→
Closeself
Degnous Root
(Carryable_TBO_FL_2SCU_Commodity_Organic_DegnousRoot)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Equiptoweapon
1:
Inspect
→
Carry
2:
Place
→
Drop
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_24SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Stepthrough
1:
Pressurecycle
→
Secondaryopen
2:
Pressurecyclecomplete
→
Unlock
Methane
(Carryable_TBO_FL_2SCU_Commodity_Gas_Methane)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Equiptoweapon
1:
Inspect
→
Carry
2:
Place
→
Drop
Dymantium
(Carryable_TBO_FL_2SCU_Commodity_Metal_Dymantium)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Inspect
2:
Offhandstore
→
Place
Borase (Ore)
(Carryable_TBO_FL_2SCU_Commodity_Metal_Ore_Borase)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Open
1:
Store
→
Close
2:
Offhandstore
→
Lock
Saldynium (Ore)
(Carryable_TBO_FL_2SCU_Commodity_Metal_Ore_Saldynium)
Changed
3 changes
stdItem
Interactions
0:
Equiptoweapon
→
Closerequest
1:
Carry
→
Closetrigger
2:
Drop
→
Closeself
Stileron
(Carryable_TBO_FL_2SCU_Commodity_Metal_Stileron)
Changed
4 changes
stdItem
Interactions
0:
Offhandstore
→
Place
1:
Equiptoweapon
→
Store
2:
Carry
→
Offhandstore
3:
Drop
→
Equiptoweapon
Beryl
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Beryl)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Set_pressuredifferential
1:
Closeself
→
Setstate_powered
2:
Allowclose
→
Setstate_unpowered
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_Organic_Armillaria)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Offhandstore
1:
Drop
→
Equiptoweapon
2:
Inspect
→
Carry
Human Food Bars
(Carryable_TBO_FL_2SCU_Commodity_Organic_HumanFoodBars)
Changed
3 changes
stdItem
Interactions
0:
Equiptoweapon
→
Store
1:
Carry
→
Offhandstore
2:
Drop
→
Equiptoweapon
Luminalia Gift
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0:
Openrequest
→
Enableproximitysensor
1:
Closerequest
→
Disableproximitysensor
2:
Closetrigger
→
Setstate_blocked
mobyGlass Personal Computers
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0:
Openself
→
Closetrigger
1:
Allowopen
→
Closeself
2:
Locktrigger
→
Allowclose
Ammonia
(Carryable_TBO_FL_32SCU_Commodity_Gas_Ammonia)
Changed
3 changes
stdItem
Interactions
0:
Setstate_blocked
→
Open
1:
Setstate_unblocked
→
Close
2:
Setstate_noaccess
→
Lock
Aluminum
(Carryable_TBO_FL_32SCU_Commodity_Metal_Aluminum)
Changed
3 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_powered
1:
Closerequest
→
Setstate_unpowered
2:
Closetrigger
→
Setstate_blocked
Dolivine
(Carryable_TBO_FL_32SCU_Commodity_Mineral_Dolivine)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Closecomplete
1:
Lock
→
Opentrigger
2:
Override
→
Openself
Compboard
(Carryable_TBO_FL_32SCU_Commodity_Waste_CompBoard)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Stepthrough
1:
Pressurecycle
→
Toggle
2:
Pressurecyclecomplete
→
Unlock
Lycara
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0:
Enterbed
→
Unpintarget
1:
Exitbed
→
Scanrange_setlong
2:
Savegamelogout
→
Scanrange_setmedium
Iron
(Carryable_TBO_FL_2SCU_Commodity_Metal_Iron)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Locktrigger
1:
Store
→
Unlocktrigger
2:
Offhandstore
→
Lockself
Savrilium (Ore)
(Carryable_TBO_FL_2SCU_Commodity_Metal_Ore_Savrilium)
Changed
3 changes
stdItem
Interactions
0:
Equiptoweapon
→
Unlockself
1:
Carry
→
Openrequest
2:
Drop
→
Closerequest
Torite
(Carryable_TBO_FL_2SCU_Commodity_Metal_Torite)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Allowclose
1:
Place
→
Gate_close
2:
Store
→
Set_pressurenormalized
Carinite
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Carinite)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Closeself
1:
Closeself
→
Allowclose
2:
Allowclose
→
Gate_close
Hadanite
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Hadanite)
Changed
3 changes
stdItem
Interactions
0:
Opentrigger
→
Openself
1:
Openself
→
Allowopen
2:
Allowopen
→
Locktrigger
Blue Bilva
(Carryable_TBO_FL_2SCU_Commodity_Organic_BlueBilva)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Offhandstore
1:
Drop
→
Equiptoweapon
2:
Inspect
→
Carry
Gasping Weevil Eggs
(Carryable_TBO_FL_2SCU_Commodity_Organic_GaspingWeevilEggs)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
2:
Store
→
Inspect
Medical Supplies
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Stepthrough
1:
Pressurecycle
→
Disable
2:
Pressurecyclecomplete
→
Unlock
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Stepthrough
1:
Pressurecycle
→
Disable
2:
Pressurecyclecomplete
→
Unlock
Tritium
(Carryable_TBO_FL_32SCU_Commodity_Gas_Tritium)
Changed
3 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Pressurecyclecomplete
1:
Setstate_powered
→
Set_airlockconnected
2:
Setstate_unpowered
→
Extend
Hadanite
(Carryable_TBO_FL_32SCU_Commodity_Mineral_Hadanite)
Changed
3 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Unlock
1:
Set_airlockconnected
→
Overrideclose
2:
Open
→
Opencomplete
Marok Gem
(Carryable_TBO_FL_32SCU_Commodity_Organic_MarokPearl)
Changed
3 changes
stdItem
Interactions
0:
Lock
→
Opentrigger
1:
Override
→
Openself
2:
Stepthrough
→
Allowopen
Altruciatoxin
(Carryable_TBO_FL_32SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
3 changes
stdItem
Interactions
0:
Gate_close
→
Setstate_access
1:
Set_pressurenormalized
→
Pressurecycle
2:
Set_pressuredifferential
→
Pressurecyclecomplete
Stileron
(Carryable_TBO_FL_4SCU_Commodity_Metal_Stileron)
Changed
4 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_powered
1:
Closerequest
→
Setstate_unpowered
2:
Closetrigger
→
Setstate_blocked
3:
Closeself
→
Setstate_unblocked
Zip
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Zip)
Changed
3 changes
stdItem
Interactions
0:
Navfilter_setnone
→
Gimbaltype_setfixed
1:
Navfilter_setpoi
→
Gimbaltype_setgimbal
2:
Navfilter_setquantum
→
Gimbaltype_setaimassist
Salvaged Skull 2 SCU Container
(Carryable_TBO_InventoryContainer_2SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0:
Offhandstore
→
Dooropen
1:
Blinkinglight_notshown
→
Doorclose
2:
Stopblinking_notshown
→
Shipenter
3:
Carry
→
Shipexit
Janalite
(Carryable_TBO_FL_2SCU_Commodity_Mineral_Janalite)
Changed
3 changes
stdItem
Interactions
0:
Setstate_powered
→
Setstate_access
1:
Setstate_unpowered
→
Pressurecycle
2:
Setstate_blocked
→
Pressurecyclecomplete
Amioshi Plague
(Carryable_TBO_FL_2SCU_Commodity_Organic_AmioshiPlague)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
2:
Store
→
Inspect