Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Inquisitor Arms Yellow (outlaw_legacy_armor_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Opencomplete
1: Set_pressuredifferential → Closecomplete
2: Setstate_powered → Opentrigger
3: Setstate_unpowered → Openself
4: Setstate_blocked → Allowopen
Inquisitor Arms Dark Red (outlaw_legacy_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Setstate_unpowered
1: Opencomplete → Setstate_blocked
2: Closecomplete → Setstate_unblocked
3: Opentrigger → Setstate_noaccess
4: Openself → Setstate_access
Inquisitor Core Green (outlaw_legacy_armor_medium_core_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Openself
1: Setstate_blocked → Allowopen
2: Setstate_unblocked → Locktrigger
3: Setstate_noaccess → Unlocktrigger
4: Setstate_access → Lockself
5: Pressurecycle → Unlockself
6: Pressurecyclecomplete → Openrequest
Inquisitor Core Tan (outlaw_legacy_armor_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Setstate_powered → Opentrigger
1: Setstate_unpowered → Openself
2: Setstate_blocked → Allowopen
3: Setstate_unblocked → Locktrigger
4: Setstate_noaccess → Unlocktrigger
5: Setstate_access → Lockself
6: Pressurecycle → Unlockself
Morningstar Helmet Green (outlaw_legacy_armor_medium_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Place → Setpower_normal
1: Store → Setpower_low
2: Offhandstore → Setpower_lost
3: Carry → Setphase_00_off
4: Drop → Setphase_01_startup
5: Inspect → Setphase_02_bios
6: Setphase_03_idle
Inquisitor Core Yellow (outlaw_legacy_armor_medium_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Openself → Setstate_access
1: Allowopen → Pressurecycle
2: Locktrigger → Pressurecyclecomplete
3: Unlocktrigger → Set_airlockconnected
4: Lockself → Open
5: Unlockself → Close
6: Openrequest → Lock
Morningstar Helmet Red (outlaw_legacy_armor_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Store → Setprojectorinoperable
1: Offhandstore → Setdata_operable
2: Carry → Setdata_malfunctioning
3: Drop → Setdata_inoperable
4: Inspect → Setpower_normal
5: Place → Setpower_low
6: Setpower_lost
Morningstar Helmet Black (outlaw_legacy_armor_medium_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Closedoor1 → Equiptowear
1: Closedoor2 → Openinventoryui
2: Seatenter → Openlootingui
3: Seatexit → Carry
4: Grip → Drop
5: Release → Place
6: Store
Citadel-SE Core White (outlaw_legacy_heavy_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Setstate_access
1: Toggle → Pressurecycle
2: Unlock → Pressurecyclecomplete
3: Overrideclose → Set_airlockconnected
4: Opencomplete → Open
5: Closecomplete → Close
6: Opentrigger → Lock
Morningstar Helmet (Modified) (outlaw_legacy_armor_medium_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Closedoor1 → Setpairing
1: Closedoor2 → Setpairingcomplete
2: Cycle → Purchase
3: Opendoor1 → Select_01
4: Opendoor2 → Select_02
5: Cycledoor1 → Select_03
6: Cycledoor2 → Vvvv_pe_interactions_vvvv
Fortifier Helmet Maroon (outlaw_legacy_heavy_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Shiptransformretract → Countermeasures_fire
1: Ejection → Headlights_on
2: Enterdefaultmode → Headlights_off
3: Enterscanmode → Vtol_setactive
4: Enterquantummode → Vtol_setinactive
5: Shiptransformcycle → Proximityassist_setactive
6: Openaccesspoints → Proximityassist_setinactive
Morningstar Helmet Icefall (outlaw_legacy_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Shields_on → Piptype_setlag
1: Shields_off → Landinggear_invalid
2: Missiles_armmissile → Selfdestruct_engage
3: Missiles_disarmmissiles → Selfdestruct_disengage
4: Missiles_cyclemissiles → Hailtarget_start
5: Missiles_firemissiles → Hailtarget_stop
6: Weapons_on → Sensors_on
Inquisitor Core Brimstone (outlaw_legacy_medium_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Toggle → Set_pressuredifferential
1: Unlock → Setstate_powered
2: Overrideclose → Setstate_unpowered
3: Opencomplete → Setstate_blocked
4: Closecomplete → Setstate_unblocked
5: Opentrigger → Setstate_noaccess
6: Openself → Setstate_access
Morningstar Helmet Outcrop (outlaw_legacy_medium_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Shiptransformretract → Cycledoor1
1: Shiptransformcycle → Cycledoor2
2: Shiptransformextend → Closedoor1
3: Closedoor2
4: Cycle
5: Opendoor1
6: Opendoor2
paint_moth_black_black_yellow (Paint_Moth_Black_Black_Yellow)
Changed
4 changes
stdItem
Manufacturer
Code: ARGO → UNKN
Name: Argo Astronautics → Unknown Manufacturer
UUID: 9e1f5a35-edcc-4d19-bede-08e2730043c5 → 00000000-0000-0000-0000-000000000000
manufacturer: ARGO
Stingray Manta Livery (Paint_Stingray_Black_Black_Orange)
Changed
4 changes
stdItem
Manufacturer
Code: KRIG → UNKN
Name: Kruger Intergalactic → Unknown Manufacturer
UUID: 7b5d1ed3-11e7-49e6-9ed3-9d0cb52a3dc2 → 00000000-0000-0000-0000-000000000000
manufacturer: KRIG
Crusader Accent Chair (PlayerDeco_Seat_Chair_CRUS_starlifter_1_a)
Changed
2 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Enableproximitysensor
Salvaged Polaris Captain's Chair (PlayerDeco_Seat_Chair_RSI_polaris_1_a)
Changed
2 changes
stdItem
Interactions
0: Drop → Close
1: Place → Enableproximitysensor
Salvaged Skull Lounge Chair (PlayerDeco_Seat_Chair_DRAK_Pirate)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Disableproximitysensor
1: Carry → Open
<= PLACEHOLDER => (puree_utensil_chunk_1_a)
Changed
6 changes
stdItem
Interactions
0: Lookat → Closefinished
1: Talk → Insert
2: Order → Eject
3: Serve → Pilotenterleft
4: Takeorder → Pilotenterright
5: Refill ammo → Seatexit
Morozov-SH-I Legs Lifeforce (rrs_specialist_heavy_legs_04_03_01)
Changed
7 changes
stdItem
Interactions
0: Turnon → Requestpoweronandunlockandopen
1: Turnoff → Requestpoweroffandcloseandlock
2: Opendockingcollarsmall → Requestlock
3: Closedockingcollarsmall → Requestunlock
4: Canopyopen → Requestlockandclose
5: Canopyclose → Requestunlockandopen
6: Seatenter → Stepthrough
Morozov-SH-S Helmet Scorched (rrs_specialist_heavy_helmet_03_01_02)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Morozov-SH-C Helmet Smokescreen (rrs_specialist_heavy_helmet_02_02_11)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Closeself
1: Opentrigger → Allowclose
2: Openself → Gate_close
3: Allowopen → Set_pressurenormalized
4: Locktrigger → Set_pressuredifferential
5: Unlocktrigger → Setstate_powered
6: Lockself → Setstate_unpowered
RSI Bengal Carrier (RSI_Bengal_PU_AI_UEE_NoInterior)
Changed
2 changes
stdItem
Interactions
0: Closecomplete → Closeself
1: Opentrigger → Allowclose
RSI Bengal Carrier (RSI_Bengal_PU_AI_UEE_FleetWeek_2021)
Changed
2 changes
stdItem
Interactions
0: Store → Drop
1: Equiptowear → Place
RSI Constellation Andromeda (RSI_Constellation_Andromeda_EA_AI_PIR_Elite)
Changed
2 changes
stdItem
Interactions
0: Drop → Carry
1: Inspect → Drop
RSI Constellation Aquila (RSI_Constellation_Aquila_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Drink → Store
1: Fillglas → Openposter
Venture Legs Pathfinder (rsi_explorer_armor_light_legs_01_01_imperator)
Changed
6 changes
stdItem
Interactions
0: Place → Equiptosuit
1: Store → Offhandequiptosuit
2: Equiptowear → Store
3: Carry → Offhandstore
5: Carrylowered
6: Inspect
Venture Legs Voyager (rsi_explorer_armor_light_legs_01_01_centurion)
Changed
7 changes
stdItem
Interactions
0: Ascentrequest → Vendorreturn
1: Descentrequest → Vendorkeep
2: Elevatorcancelstop → Carry
3: Dooropen → Drop
4: Doorclose → Inspect
5: Place
6: Store
Venture Helmet Ascension (rsi_explorer_light_helmet_01_iae2023_01)
Changed
4 changes
stdItem
Interactions
0: Store → Drop
1: Carry → Open
2: Drop → Close
3: Place → Openlootingui
RSI Polaris Wikelo Special (RSI_Polaris_Collector_Military)
Changed
7 changes
stdItem
Interactions
0: Disablegsafe → Enableesp
1: Enableesp → Disableesp
2: Disableesp → Enablecruise
3: Enablecruise → Disablecruise
4: Disablecruise → Enablevtol
5: Enablevtol → Disablevtol
6: Disablevtol → Enableproximityassist
RSI Scorpius (RSI_Scorpius_PU_AI_UEE)
Changed
5 changes
stdItem
Interactions
0: Store → Place
1: Carry → Store
2: Drop → Carry
3: Inspect → Drop
4: Place → Inspect
Door Control (RSI_Ursa_Ramp)
Changed
8 changes
stdItem
Interactions
0: Drop → Turret_gyro_mode
1: Place → Turret_sensitivity_increase
2: Store → Turret_sensitivity_decrease
3: Equip → Turret_sensitivity_reset
4: Openexternalinventory → Turret_fire_mode
5: Carry → Turretenter
6: Turretexit
7: Ai_use
Seat (Seat_Bench_Booth_Left)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Disablechipinteractions
1: Open → Onlocked
Seat (Seat_Bench_Booth_Corner_Left-90)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Eject
1: Open → Lock
Seat (Seat_Bench_Booth_Right)
Changed
2 changes
stdItem
Interactions
0: Close → Take
1: Enableproximitysensor → Place
Seat (Seat_Bench_8_CBD_Stone)
Changed
2 changes
stdItem
Interactions
0: Equip → Seatexit
1: Openlootingui → Seatenter
Seat (Seat_Bench_Bar_Left_ASDTint)
Changed
2 changes
stdItem
Interactions
0: Hack → Exit
1: Poweron → Savegamelogout
Seat (Seat_Bench_Booth_Center)
Changed
2 changes
stdItem
Interactions
0: Ramp_close → Store
1: Dooropen → Offhandstore
Seat (Seat_Bench_NoBack_4_Template)
Changed
2 changes
stdItem
Interactions
0: Drop → Setstate_unitstate_02_up
1: Take → Setstate_unitstate_02_down
Seat (Seat_Bench_Booth_Corner_Right-90)
Changed
2 changes
stdItem
Interactions
0: Close → Take
1: Enableproximitysensor → Place
Seat (Seat_Chair_Anim_ANVL_Pisces_C8R)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Exit
1: Open → Savegamelogout
Seat (Seat_Bench_NoBack_3_LowTech)
Changed
2 changes
stdItem
Interactions
0: Place → Setstate_unitstate_03_up
1: Drop → Setstate_unitstate_03_down
Seat (Seat_chair_beanbag_1_a)
Changed
2 changes
stdItem
Interactions
0: Doorclose → Inspect
1: Ramp_open → Place
Seat (Seat_Chair_Button_AEGS_Captains_Quarters)
Changed
4 changes
stdItem
Interactions
0: Disableproximitysensor → Dronerightseatenter
1: Open → Dronerightseatexit
2: Close → Tbleftseatenter
3: Enableproximitysensor → Tbleftseatexit
Seat (seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0: Closed → Savegamelogout
1: Opened → Enter
Calico Legs Ultimatum (slaver_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Disableweapons → Equiptowear
1: Setlagpips → Carry
2: Setleadpips → Drop
3: Setgimballock → Place
4: Setfreegimbal → Store
5: Setaimassist
6: Setstaggeredfire
Defiance Arms Sunchaser (slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Set_pressuredifferential
1: Openself → Setstate_powered
2: Allowopen → Setstate_unpowered
3: Locktrigger → Setstate_blocked
4: Unlocktrigger → Setstate_unblocked
Overlord Core Predator (srvl_armor_heavy_core_01_01_05)
Changed
6 changes
stdItem
Interactions
0: Pickup → Place
1: Place → Store
2: Open → Equiptowear
3: Close → Carry
4: Unlock → Drop
5: Onsucceded
Door Control (Station_DockingDoor_B)
Changed
12 changes
stdItem
Interactions
0: Open → Store
1: Close → Offhandstore
2: Activate pump → Place
3: Detach → Equip
4: Purge → Inspect
5: Seatenter → Drop
6: Seatexit → Carry
7: Place
8: Pickup
9: Poweron
10: Poweroff
11: Inspect