Version Changelog
Esperia Stinger
(VNCL_Stinger_AI_Super)
Changed
6 changes
stdItem
Interactions
0:
Drink
→
Drop
1:
Fillglas
→
Inspect
2:
Carry
→
Place
3:
Inspect
→
Store
4:
Place
→
Carry
5:
Store
Fresnel "Elysium" Energy LMG
(volt_lmg_energy_01_store01)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
3:
Place
→
Equip
4:
Store
→
Openlootingui
5:
Equip
→
Carry
Esperia Stinger
(VNCL_Stinger_AI_Super_Crim)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Store
1:
Turnon
→
Equiptowear
2:
Open
→
Carry
3:
Close
→
Drop
4:
Carry
→
Place
5:
Drop
6:
Place
Vanduul Scythe
(VNCL_Scythe_PU_AI_VAN)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Inspect
Fresnel "Deepwater" Energy LMG
(volt_lmg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Equip
1:
Store
→
Openlootingui
2:
Equip
→
Carry
3:
Openlootingui
→
Drop
4:
Carry
→
Place
5:
Drop
→
Store
Parallax "Fun Kopion Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0:
Disableesp
→
Enablegsafe
1:
Enablecruise
→
Disablegsafe
2:
Disablecruise
→
Enableesp
3:
Enablevtol
→
Disableesp
4:
Disablevtol
→
Enablecruise
5:
Enableproximityassist
→
Disablecruise
6:
Disableproximityassist
→
Enablevtol
7:
Engineon
→
Disablevtol
8:
Engineoff
→
Enableproximityassist
9:
Enabledecoupled
→
Disableproximityassist
10:
Disabledecoupled
→
Transformdeploy
11:
Enablegsafe
→
Transformretract
12:
Disablegsafe
→
Transformcycle
Parallax "microTech" Energy Assault Rifle
(volt_rifle_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0:
Enabledecoupled
→
Disableesp
1:
Disabledecoupled
→
Enablecruise
2:
Enablegsafe
→
Disablecruise
3:
Disablegsafe
→
Enablevtol
4:
Enableesp
→
Disablevtol
5:
Disableesp
→
Enableproximityassist
6:
Enablecruise
→
Disableproximityassist
7:
Disablecruise
→
Engineon
8:
Enablevtol
→
Engineoff
9:
Disablevtol
→
Enabledecoupled
10:
Enableproximityassist
→
Disabledecoupled
11:
Disableproximityassist
→
Enablegsafe
12:
Engineon
→
Disablegsafe
FocalWave-30 (3x Holographic)
(volt_optics_holo_x3_s1)
Changed
2 changes
entity_tags
9:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
name:
ContestedZone
Parallax "Crusader" Energy Assault Rifle
(volt_rifle_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0:
Disablegsafe
→
Disableproximityassist
1:
Enableesp
→
Transformdeploy
2:
Disableesp
→
Transformretract
3:
Enablecruise
→
Transformcycle
4:
Disablecruise
→
Engineon
5:
Enablevtol
→
Engineoff
6:
Disablevtol
→
Enabledecoupled
7:
Enableproximityassist
→
Disabledecoupled
8:
Disableproximityassist
→
Enablegsafe
9:
Engineon
→
Disablegsafe
10:
Engineoff
→
Enableesp
11:
Enabledecoupled
→
Disableesp
12:
Disabledecoupled
→
Enablecruise
Parallax "GCD-Army" Rifle
(volt_rifle_energy_01_uee01)
Changed
13 changes
stdItem
Interactions
0:
Enablecruise
→
Disablegsafe
1:
Disablecruise
→
Enableesp
2:
Enablevtol
→
Disableesp
3:
Disablevtol
→
Enablecruise
4:
Enableproximityassist
→
Disablecruise
5:
Disableproximityassist
→
Enablevtol
6:
Engineon
→
Disablevtol
7:
Engineoff
→
Enableproximityassist
8:
Enabledecoupled
→
Disableproximityassist
9:
Disabledecoupled
→
Engineon
10:
Enablegsafe
→
Engineoff
11:
Disablegsafe
→
Enabledecoupled
12:
Enableesp
→
Disabledecoupled
Vanduul Scythe
(VNCL_Scythe_EA_AI_VAN_Alpha)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Store
1:
Place
→
Carry
Fresnel Energy LMG
(volt_lmg_energy_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Elevatorarrived
1:
Holster
→
Seatenter
2:
Offhandholster
→
Seatexit
3:
Store
→
Damage
4:
Offhandstore
→
Fix
5:
Drop
→
Activate remote camera
6:
Carrylowered
→
Turret_gyro_mode
7:
Inspect
→
Place
8:
Place
→
Open
9:
Chakmafirstselecttake
→
Close
10:
Chakmatake
→
Dooropen
11:
Customize
→
Doorclose
12:
Bespokeplace
FocalWave-10 (1x Holographic)
(volt_optics_holo_x1_s1)
Changed
2 changes
entity_tags
9:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
name:
ContestedZone
Vanduul Scythe
(VNCL_Scythe_PU_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Inspect
→
Store
Fresnel "Icebox" Energy LMG
(volt_lmg_energy_01_tint02)
Changed
6 changes
stdItem
Interactions
0:
Equip
→
Carry
1:
Openlootingui
→
Drop
2:
Carry
→
Place
3:
Drop
→
Store
4:
Place
→
Equip
5:
Store
→
Openlootingui
Parallax "Fun Military Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector03)
Changed
13 changes
stdItem
Interactions
0:
Override
→
Disablecruise
1:
Pump
→
Enablevtol
2:
Engineon
→
Disablevtol
3:
Engineoff
→
Enableproximityassist
4:
Enabledecoupled
→
Disableproximityassist
5:
Disabledecoupled
→
Engineon
6:
Enablegsafe
→
Engineoff
7:
Disablegsafe
→
Enabledecoupled
8:
Enableesp
→
Disabledecoupled
9:
Disableesp
→
Enablegsafe
10:
Enablecruise
→
Disablegsafe
11:
Disablecruise
→
Enableesp
12:
Enablevtol
→
Disableesp
Prism "Hazard" Laser Shotgun
(volt_shotgun_energy_01_store01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Openlootingui
1:
Openlootingui
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Store
→
Equip
6:
Equiptowear
Quartz "Jungle Camo" Energy SMG
(volt_smg_energy_01_collector01)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Detach
1:
Turret_fire_mode
→
Purge
2:
Turret_gyro_mode
→
Open
3:
Turret_sensitivity_increase
→
Close
4:
Turret_sensitivity_decrease
→
Activate pump
Quartz "Black Op" Energy SMG
(volt_smg_energy_01_tint02)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Poweroff
1:
Close
→
Poweron
2:
Activate pump
3:
Detach
4:
Purge
FocalWave-20 (2x Holographic)
(volt_optics_holo_x2_s1)
Changed
2 changes
entity_tags
9:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
name:
ContestedZone
Fresnel "Rockfall" Energy LMG
(volt_lmg_energy_01_tint03)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Openlootingui
1:
Equip
→
Carry
2:
Openlootingui
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Place
→
Equip
Parallax "Fun Military Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector04)
Changed
13 changes
stdItem
Interactions
0:
Enableesp
→
Engineon
1:
Disableesp
→
Engineoff
2:
Enablecruise
→
Enabledecoupled
3:
Disablecruise
→
Disabledecoupled
4:
Enablevtol
→
Enablegsafe
5:
Disablevtol
→
Disablegsafe
6:
Enableproximityassist
→
Enableesp
7:
Disableproximityassist
→
Disableesp
8:
Engineon
→
Enablecruise
9:
Engineoff
→
Disablecruise
10:
Enabledecoupled
→
Enablevtol
11:
Disabledecoupled
→
Disablevtol
12:
Enablegsafe
→
Enableproximityassist
Prism "microTech" Laser Shotgun
(volt_shotgun_energy_01_white01)
Changed
8 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equiptowear
→
Place
2:
Openinventoryui
→
Store
3:
Openlootingui
→
Equiptowear
4:
Carry
→
Openinventoryui
5:
Drop
→
Openlootingui
6:
Place
→
Carry
7:
Equip
Quartz "Piconalia" Energy SMG
(volt_smg_energy_01_lumi01)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Turret_sensitivity_increase
1:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
2:
Turret_fire_mode
→
Turret_sensitivity_reset
3:
Turret_gyro_mode
→
Turret_fire_mode
4:
Ai_use
→
Turret_gyro_mode
5:
Turret_sensitivity_increase
Fresnel "Yormandi" Energy LMG
(volt_lmg_energy_01_collector02)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equip
3:
Store
→
Openlootingui
4:
Equip
→
Carry
5:
Openlootingui
→
Drop
Parallax "Downburst Camo" Energy Assault Rifle
(volt_rifle_energy_01_black_gold01)
Changed
13 changes
stdItem
Interactions
0:
Disablecruise
→
Enableesp
1:
Enablevtol
→
Disableesp
2:
Disablevtol
→
Enablecruise
3:
Enableproximityassist
→
Disablecruise
4:
Disableproximityassist
→
Enablevtol
5:
Engineon
→
Disablevtol
6:
Engineoff
→
Enableproximityassist
7:
Enabledecoupled
→
Disableproximityassist
8:
Disabledecoupled
→
Engineon
9:
Enablegsafe
→
Engineoff
10:
Disablegsafe
→
Enabledecoupled
11:
Enableesp
→
Disabledecoupled
12:
Disableesp
→
Enablegsafe
Prism "Crusader" Laser Shotgun
(volt_shotgun_energy_01_blue01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Openinventoryui
→
Drop
2:
Openlootingui
→
Place
3:
Carry
→
Store
4:
Drop
→
Equip
5:
Place
→
Openlootingui
6:
Store
Prism "Deep Sea" Laser Shotgun
(volt_shotgun_energy_01_tint02)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equip
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
Vanduul Stinger
(VNCL_Stinger_PU_AI_VAN)
Changed
5 changes
stdItem
Interactions
1:
Inspect
→
Drop
2:
Place
→
Inspect
3:
Store
→
Place
4:
Drink
→
Store
5:
Fillglas
Fresnel "Molten" Energy LMG
(volt_lmg_energy_01_tint01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Equip
1:
Store
→
Openlootingui
2:
Equip
→
Carry
3:
Openlootingui
→
Drop
4:
Carry
→
Place
5:
Drop
→
Store
Parallax "Hurston" Energy Assault Rifle
(volt_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0:
Enablevtol
→
Disableesp
1:
Disablevtol
→
Enablecruise
2:
Enableproximityassist
→
Disablecruise
3:
Disableproximityassist
→
Enablevtol
4:
Engineon
→
Disablevtol
5:
Engineoff
→
Enableproximityassist
6:
Enabledecoupled
→
Disableproximityassist
7:
Disabledecoupled
→
Engineon
8:
Enablegsafe
→
Engineoff
9:
Disablegsafe
→
Enabledecoupled
10:
Enableesp
→
Disabledecoupled
11:
Disableesp
→
Enablegsafe
12:
Enablecruise
→
Disablegsafe
Parallax "Sanguine" Energy Assault Rifle
(volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0:
Engineon
→
Openinventoryui
1:
Engineoff
→
Openlootingui
2:
Enabledecoupled
→
Carry
3:
Disabledecoupled
→
Drop
4:
Enablegsafe
→
Place
5:
Disablegsafe
→
Store
6:
Enableesp
→
Equiptowear
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
11:
Disablevtol
12:
Enableproximityassist
Prism "Bonedust" Laser Shotgun
(volt_shotgun_energy_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Equip
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
6:
Openlootingui
Quartz "Lumen" Energy SMG
(volt_smg_energy_01_tint03)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Close
1:
Turret_sensitivity_decrease
→
Activate pump
2:
Turret_sensitivity_reset
→
Detach
3:
Turret_fire_mode
→
Purge
4:
Turret_gyro_mode
→
Open
Zenith "Landslide" Laser Sniper Rifle
(volt_sniper_energy_01_tint02)
Changed
6 changes
stdItem
Interactions
2:
Deployarray
3:
Retractarray
4:
Landinggeardeploy
5:
Shiptransformdeploy
6:
Shiptransformretract
7:
Shiptransformcycle
Parallax "Fun Kopion Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0:
Disableproximityassist
→
Equiptowear
1:
Engineon
→
Openinventoryui
2:
Engineoff
→
Openlootingui
3:
Enabledecoupled
→
Carry
4:
Disabledecoupled
→
Drop
5:
Enablegsafe
→
Place
6:
Disablegsafe
→
Store
7:
Enableesp
8:
Disableesp
9:
Enablecruise
10:
Disablecruise
11:
Enablevtol
12:
Disablevtol
Prism "Hurston" Laser Shotgun
(volt_shotgun_energy_01_black01)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Openinventoryui
→
Equip
6:
Place
Prism "Firesteel" Laser Shotgun
(volt_shotgun_energy_01_tint03)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Store
3:
Openinventoryui
→
Equip
6:
Drop
Parallax "Shock Trooper" Energy Assault Rifle
(volt_rifle_energy_01_camo01)
Changed
13 changes
stdItem
Interactions
0:
Engineoff
→
Enableesp
1:
Enabledecoupled
→
Disableesp
2:
Disabledecoupled
→
Enablecruise
3:
Enablegsafe
→
Disablecruise
4:
Disablegsafe
→
Enablevtol
5:
Enableesp
→
Disablevtol
6:
Disableesp
→
Enableproximityassist
7:
Enablecruise
→
Disableproximityassist
8:
Disablecruise
→
Carry
9:
Enablevtol
→
Drop
10:
Disablevtol
→
Place
11:
Enableproximityassist
→
Store
12:
Disableproximityassist
→
Equiptowear
Parallax "ArcCorp" Energy Assault Rifle
(volt_rifle_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0:
Disablevtol
→
Enablecruise
1:
Enableproximityassist
→
Disablecruise
2:
Disableproximityassist
→
Enablevtol
3:
Engineon
→
Disablevtol
4:
Engineoff
→
Enableproximityassist
5:
Enabledecoupled
→
Disableproximityassist
6:
Disabledecoupled
→
Engineon
7:
Enablegsafe
→
Engineoff
8:
Disablegsafe
→
Enabledecoupled
9:
Enableesp
→
Disabledecoupled
10:
Disableesp
→
Enablegsafe
11:
Enablecruise
→
Disablegsafe
12:
Disablecruise
→
Enableesp
Prism "ArcCorp" Laser Shotgun
(volt_shotgun_energy_01_red01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Carry
1:
Carry
→
Drop
2:
Drop
→
Place
3:
Place
→
Store
4:
Store
→
Equip
5:
Equiptowear
→
Openlootingui
6:
Openinventoryui
Quartz "Hunter Camo" Energy SMG
(volt_smg_energy_01_collector02)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Place
1:
Open
→
Pickup
2:
Close
→
Poweron
3:
Activate pump
→
Poweroff
4:
Detach
→
Inspect
5:
Purge
Quartz "Deadfall" Energy SMG
(volt_smg_energy_01_tint01_optic_001)
Changed
13 changes
stdItem
Interactions
0:
Disablegsafe
→
Engineoff
1:
Enableesp
→
Enabledecoupled
2:
Disableesp
→
Disabledecoupled
3:
Enablecruise
→
Enablegsafe
4:
Disablecruise
→
Disablegsafe
5:
Enablevtol
→
Enableesp
6:
Disablevtol
→
Disableesp
7:
Enableproximityassist
→
Enablecruise
8:
Disableproximityassist
→
Disablecruise
9:
Engineon
→
Enablevtol
10:
Engineoff
→
Disablevtol
11:
Enabledecoupled
→
Enableproximityassist
12:
Disabledecoupled
→
Disableproximityassist
Parallax "Piconalia" Energy Assault Rifle
(volt_rifle_energy_01_lumi01)
Changed
13 changes
stdItem
Interactions
0:
Disabledecoupled
→
Enablecruise
1:
Enablegsafe
→
Disablecruise
2:
Disablegsafe
→
Enablevtol
3:
Enableesp
→
Disablevtol
4:
Disableesp
→
Enableproximityassist
5:
Enablecruise
→
Disableproximityassist
6:
Disablecruise
→
Engineon
7:
Enablevtol
→
Engineoff
8:
Disablevtol
→
Enabledecoupled
9:
Enableproximityassist
→
Disabledecoupled
10:
Disableproximityassist
→
Enablegsafe
11:
Engineon
→
Disablegsafe
12:
Engineoff
→
Enableesp
Prism "Disrupt Camo" Laser Shotgun
(volt_shotgun_energy_01_store02)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equip
3:
Equiptowear
→
Openlootingui
4:
Openinventoryui
→
Carry
5:
Openlootingui
→
Drop
6:
Carry
Quartz "Cobalt Camo" Energy SMG
(volt_smg_energy_01_collector03)
Changed
5 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Turret_sensitivity_reset
1:
Turret_gyro_mode
→
Turret_fire_mode
2:
Turret_sensitivity_increase
→
Turret_gyro_mode
3:
Turret_sensitivity_decrease
→
Turret_sensitivity_increase
4:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
Quartz "Black Op" Energy SMG
(volt_smg_energy_01_tint02_optic_001)
Changed
13 changes
stdItem
Interactions
0:
Engineon
→
Enablevtol
1:
Engineoff
→
Disablevtol
2:
Enabledecoupled
→
Enableproximityassist
3:
Disabledecoupled
→
Disableproximityassist
4:
Enablegsafe
→
Engineon
5:
Disablegsafe
→
Engineoff
6:
Enableesp
→
Enabledecoupled
7:
Disableesp
→
Disabledecoupled
8:
Enablecruise
→
Enablegsafe
9:
Disablecruise
→
Disablegsafe
10:
Enablevtol
→
Enableesp
11:
Disablevtol
→
Disableesp
12:
Enableproximityassist
→
Enablecruise
Zenith "Darkwave" Laser Sniper Rifle
(volt_sniper_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Openseataccessnose
→
Poweron
1:
Closeseataccessnose
→
Poweroff
2:
Openseataccessnacelleleft
→
Inspect
3:
Closeseataccessnacelleleft
→
Shiptransformextend
4:
Openseataccessnacelleright
→
Shiptransformretract
5:
Closeseataccessnacelleright
→
Shiptransformcycle
6:
Openseataccesstail
7:
Closeseataccesstail
8:
Poweron
9:
Poweroff
10:
Shiptransformdeploy
11:
Shiptransformretract
12:
Shiptransformcycle
Prism "Irradiated" Laser Shotgun
(volt_shotgun_energy_01_collector01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Openinventoryui
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Quartz "Crusader" Energy SMG
(volt_smg_energy_01_blue01)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
1:
Turret_fire_mode
→
Turret_sensitivity_reset
2:
Turret_gyro_mode
→
Turret_fire_mode
3:
Turret_sensitivity_increase
→
Turret_gyro_mode
4:
Turret_sensitivity_decrease
→
Turret_sensitivity_increase