Version Changelog
Door Control
(ControlPanel_Screen_DoorControl_AEGS_Retaliator_Interior_Doors)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
6:
Place
→
Openlootingui
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoLock)
Changed
18 changes
stdItem
Interactions
0:
Drop
→
Serve
1:
Inspect
→
Takeorder
2:
Place
→
Refill ammo
3:
Store
→
Refill grenades
4:
On
→
Medpen
5:
Off
→
Bodydrag
6:
Toggle
→
Bodydrop
7:
Proccliptriggeredleverdown
→
Turnover
8:
Proccliptriggeredleverup
→
Openinventoryui
9:
Proccliptriggeredleverswitch
→
Unrestrain
10:
Setstate_leverstate_up
→
Swapoutfit
11:
Setstate_leverstate_down
→
Restrain
12:
Openlootingui
13:
Consumeactor
14:
Commstap
15:
Lookat
16:
Talk
17:
Order
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter)
Changed
11 changes
stdItem
Interactions
0:
Setjammerswitchon
→
Equip
1:
Setjammerswitchoff
→
Openexternalinventory
2:
Seatenter
→
Carry
3:
Seatexit
→
Drop
4:
Carry
→
Place
5:
Drop
→
Store
6:
Place
7:
Store
8:
Activate
9:
Deactivate
10:
Offhandstore
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockLight)
Changed
19 changes
stdItem
Interactions
0:
Carry
→
Closekeyboard
1:
Drop
→
Setwindowstate_closewindow
2:
Inspect
→
Touchscreen
3:
Place
→
Exitkiosk_interaction
4:
Attach
→
Setstate_firingrangestate_splash
5:
Store
→
Setstate_firingrangestate_weaponselect
6:
Activate
→
Setstate_firingrangestate_weaponlandingbasic
7:
Ascend
→
Setstate_firingrangestate_weaponlandingadvanced
8:
Descend
→
Setstate_firingrangestate_timer
9:
Elevatorarrived
→
Setstate_firingrangestate_results
10:
Lightson
→
Setstate_firingrangestate_targetpractice
11:
Lightslow
→
Setstate_currentweaponstate_none
12:
Requestfloor
→
Weapons/[0000]/setstate_currentweaponstate_pistol
13:
Poweron
→
Weapons/[0001]/setstate_currentweaponstate_smg
14:
Poweroff
→
Weapons/[0002]/setstate_currentweaponstate_ar
15:
Reducetimer
→
Weapons/[0003]/setstate_currentweaponstate_shotgun
16:
Clean_mop
→
Weapons/[0004]/setstate_currentweaponstate_lmg
17:
Weapons/[0005]/setstate_currentweaponstate_sniper
18:
Setstate_challengestate_notstarted
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_ANVL_Carrack_Pods)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
6:
Equiptowear
→
Drop
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Pyro)
Changed
19 changes
stdItem
Interactions
0:
Select_01
→
Drop
1:
Select_02
→
Place
2:
Select_03
→
Store
3:
Vvvv_pe_interactions_vvvv
→
Equiptowear
4:
Setinteractionoperable
→
Openinventoryui
5:
Setinteractioninoperable
→
Openlootingui
6:
Failedinteraction
→
Carry
7:
Setinteractionmalfunctioning
8:
Setprojectoroperable
9:
Setprojectormalfunctioning
10:
Setprojectorinoperable
11:
Setdata_operable
12:
Setdata_malfunctioning
13:
Setdata_inoperable
14:
Setpower_normal
15:
Setpower_low
16:
Setpower_lost
17:
Setphase_00_off
18:
Setphase_01_startup
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_CenturionDoor)
Changed
19 changes
stdItem
Interactions
0:
Setphase_01_startup
→
Place
1:
Setphase_02_bios
→
Store
2:
Setphase_03_idle
→
Equiptowear
3:
Setphase_04_engaged
→
Openinventoryui
4:
Setphase_05_shutdown
→
Openlootingui
5:
Setpairing
→
Carry
6:
Setpairingcomplete
→
Drop
7:
Cycle
8:
Oncyclecompleted
9:
Reset
10:
Purchase
11:
Select_0
12:
Select_0
13:
Select_0
14:
Vvvv_pe_interactions_vvvv
15:
Setinteractionoperable
16:
Setinteractioninoperable
17:
Failedinteraction
18:
Setinteractionmalfunctioning
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Pyro_PowerOverride)
Changed
13 changes
stdItem
Interactions
0:
Offhandstore
→
Bespokeplace
1:
Drop
→
Holdready
2:
Carrylowered
→
Holster
3:
Inspect
→
Offhandholster
4:
Place
→
Store
5:
Chakmafirstselecttake
→
Offhandstore
6:
Chakmatake
→
Drop
7:
Customize
→
Carrylowered
8:
Bespokeplace
→
Inspect
9:
Holdready
→
Place
10:
Holster
→
Chakmafirstselecttake
11:
Offhandholster
→
Chakmatake
12:
Store
→
Customize
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Elevator)
Changed
14 changes
stdItem
Interactions
0:
Turretenter
→
Turretexit
1:
Turretexit
→
Activate remote camera
2:
Setlighton
→
Turret_gyro_mode
3:
Setlightoff
→
Toptobottom
4:
Togglelight
→
Bottomtotop
5:
Activate remote camera
→
Snaptobottomstate
6:
Turret_gyro_mode
→
Snaptotopstate
7:
Cycleturretposition
8:
Reset
9:
Pickup
10:
Dropoff
11:
Place
12:
Openhatch
13:
Closehatch
Door Control
(ControlPanel_Screen_DoorControl_anvl_paladin_phyical_button)
Changed
19 changes
stdItem
Interactions
0:
Cycle
→
Enable
1:
Opendoor
→
Disable
2:
Opendoor
→
Toggle
3:
Cycledoor1
→
Enterinternalscreen
4:
Cycledoor2
→
Downloadauthorised
5:
Closedoor1
→
Downloadunauthorised
6:
Closedoor2
→
Prereqsmet
7:
Prereqsunmet
8:
Download
9:
Purchase
10:
Select_
11:
Select_02
12:
Select_03
13:
Vvvv_pe_interactions_vvvv
14:
Setinteractionoperable
15:
Setinteractioninoperable
16:
Failedinteraction
17:
Setinteractionmalfunctioning
18:
Setprojectoroperable
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Exterior)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Shiptransformextend
1:
Place
→
Shiptransformretract
2:
Turretenter
→
Shiptransformcycle
3:
Turretexit
→
Open
4:
Canceltransfer
→
Close
5:
Transfersuccess
→
Place
6:
Turretenter
7:
Turretexit
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Starlancer)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Grip
1:
Place
→
Release
2:
Store
→
Placeonhook
3:
Offhandstore
→
Open
4:
Carry
→
Close
5:
Drop
→
Lock
6:
Override
7:
Cycle
Door Control
(ControlPanel_Screen_DoorControl_CRUS_Spirit_Ramp_Int)
Changed
11 changes
stdItem
Interactions
0:
Equiptosuit
→
Setleadpips
1:
Offhandequiptosuit
→
Setgimballock
2:
Store
→
Setfreegimbal
3:
Offhandstore
→
Setaimassist
4:
Drop
→
Setstaggeredfire
5:
Inspect
→
Setsynchronousfire
6:
Place
→
Fireweapongroup1
7:
Swapammomag
→
Fireweapongroup2
8:
Carry
→
Enableweapons
9:
Disableweapons
10:
Setlagpips
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Zeus)
Changed
19 changes
stdItem
Interactions
0:
Setphase_02_bios
→
Openlootingui
1:
Setphase_03_idle
→
Carry
2:
Setphase_04_engaged
→
Drop
3:
Setphase_05_shutdown
→
Place
4:
Setpairing
→
Store
5:
Setpairingcomplete
→
Equiptowear
6:
Startmissionconfirmed
→
Openinventoryui
7:
Startmissionrequest
8:
Reset
9:
Missioncompleted
10:
Enable
11:
Disable
12:
Toggle
13:
Enterinternalscreen
14:
Downloadauthorised
15:
Downloadunauthorised
16:
Prereqsmet
17:
Prereqsunmet
18:
Download
Door Control
(ControlPanel_Screen_DoorControl_9x16_Wall_Mounted_Utili_1_a)
Changed
10 changes
stdItem
Interactions
0:
Store
→
Instigatehack
1:
Equiptowear
→
Onhacksucceeded_hidden
2:
Openinventoryui
→
Onhackfailed_hidden
3:
Openlootingui
→
Openinternalbottom
4:
Carry
→
Closeinternalbottom
5:
Drop
→
Openinternaltop
6:
Place
→
Closeinternaltop
7:
Open
8:
Close
9:
Enterseat
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Ramp_Handle)
Changed
18 changes
stdItem
Interactions
0:
Openlootingui
→
Talk
1:
Consumeactor
→
Order
2:
Commstap
→
Serve
3:
Lookat
→
Takeorder
4:
Talk
→
Refill ammo
5:
Order
→
Refill grenades
6:
Serve
→
Medpen
7:
Takeorder
→
Bodydrag
8:
Refill ammo
→
Bodydrop
9:
Refill grenades
→
Turnover
10:
Medpen
→
Openinventoryui
11:
Bodydrag
→
Unrestrain
12:
Bodydrop
→
Swapoutfit
13:
Turnover
→
Restrain
14:
Openinventoryui
→
Openlootingui
15:
Unrestrain
→
Consumeactor
16:
Swapoutfit
→
Commstap
17:
Restrain
→
Lookat
Door Control
(ControlPanel_Screen_DoorControl_Physical_No_Primitive_Lightlink)
Changed
18 changes
stdItem
Interactions
0:
Refill ammo
→
Bodydrop
1:
Refill grenades
→
Turnover
2:
Medpen
→
Openinventoryui
3:
Bodydrag
→
Unrestrain
4:
Bodydrop
→
Swapoutfit
5:
Turnover
→
Restrain
6:
Openinventoryui
→
Openlootingui
7:
Unrestrain
→
Consumeactor
8:
Swapoutfit
→
Commstap
9:
Restrain
→
Lookat
10:
Openlootingui
→
Talk
11:
Consumeactor
→
Order
12:
Commstap
→
Serve
13:
Lookat
→
Takeorder
14:
Talk
→
Refill ammo
15:
Order
→
Refill grenades
16:
Serve
→
Medpen
17:
Takeorder
→
Bodydrag
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
18 changes
stdItem
Interactions
0:
Refill ammo
→
Bodydrop
1:
Refill grenades
→
Turnover
2:
Medpen
→
Openinventoryui
3:
Bodydrag
→
Unrestrain
4:
Bodydrop
→
Swapoutfit
5:
Turnover
→
Restrain
6:
Openinventoryui
→
Openlootingui
7:
Unrestrain
→
Consumeactor
8:
Swapoutfit
→
Commstap
9:
Restrain
→
Lookat
10:
Openlootingui
→
Talk
11:
Consumeactor
→
Order
12:
Commstap
→
Serve
13:
Lookat
→
Takeorder
14:
Talk
→
Refill ammo
15:
Order
→
Refill grenades
16:
Serve
→
Medpen
17:
Takeorder
→
Bodydrag
Door Control
(ControlPanel_Screen_DoorControl_Physical_Ironclad_OpenIndicatorLight_CM_Docking)
Changed
19 changes
stdItem
Interactions
0:
Tray02_animationcomplete
→
Carry
1:
Tray03_open
→
Drop
2:
Tray03_close
→
Place
3:
Tray03_lock
→
Store
4:
Tray03_unlock
→
Offhandstore
5:
Tray03_animationcomplete
→
Equip
6:
Tray04_open
→
Inspect
7:
Tray04_close
8:
Tray04_lock
9:
Tray04_unlock
10:
Tray04_animationcomplete
11:
Column01_opentop
12:
Column01_openbottom
13:
Column01_switchtotop
14:
Column01_switchtobottom
15:
Column02_opentop
16:
Column02_openbottom
17:
Column02_switchtotop
18:
Column02_switchtobottom
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
19 changes
stdItem
Interactions
0:
Commstap
→
Takeorder
1:
Lookat
→
Refill ammo
2:
Talk
→
Refill grenades
3:
Order
→
Medpen
4:
Serve
→
Bodydrag
5:
Takeorder
→
Bodydrop
6:
Refill ammo
→
Turnover
7:
Refill grenades
→
Openinventoryui
8:
Medpen
→
Unrestrain
9:
Bodydrag
→
Swapoutfit
10:
Bodydrop
→
Restrain
11:
Turnover
→
Openlootingui
12:
Openinventoryui
→
Consumeactor
13:
Unrestrain
→
Disableweakspots
14:
Swapoutfit
→
Enableweakspots
15:
Restrain
→
Lookat
16:
Openlootingui
→
Talk
17:
Consumeactor
→
Order
18:
Serve
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
10 changes
stdItem
Interactions
0:
Offhandstore
→
Turnon
1:
Drop
→
Turnoff
2:
Carrylowered
→
Toggle
3:
Inspect
→
Reset
4:
Place
→
Open
5:
Holdready
→
Close
6:
Equiptosuit
→
Extend
7:
Offhandequiptosuit
→
Retract
8:
Store
9:
Consume
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
16 changes
stdItem
Interactions
0:
Setstate_userstatus_playeruser
→
Openlootingui
1:
Setstate_userstatus_aiuser
→
Carry
2:
Flowgraphdebug_unlockbasiccerts
→
Drop
3:
Flowgraphdebug_unlockadvancedcerts
→
Open
4:
Triggeranim01
→
Close
5:
Triggeranim02
6:
Toggle
7:
Deploy
8:
Retract
9:
Idle_leanback
10:
Open
11:
Close
12:
Cook
13:
Activate remote camera
14:
Racking
15:
Useconsole
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button)
Changed
19 changes
stdItem
Interactions
0:
Openbottom
→
Stage1
1:
Closebottom
→
Stage2
2:
Opentriggertop
→
Win
3:
Closetriggerbottom
→
Lose
4:
Opentriggerbottom
→
Leaderboard
5:
Closetriggertop
→
Open
6:
Place
→
Close
7:
Deactivate_new
→
Stop
8:
Buttontrigger
→
Start
9:
Onsucceded
→
Seatenter
10:
Activate
→
Seatexit
11:
Deactivate
→
Carry
12:
Grip
→
Place
13:
Release
→
Drop
14:
Open
→
Stow
15:
Close
→
Inspect
16:
Hiddenrelease
→
Sit
17:
Carry
→
Exit
18:
Drop
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen)
Changed
17 changes
stdItem
Interactions
0:
Refill grenades
→
Lock
1:
Medpen
→
Unlock
2:
Bodydrag
→
Disablechipinteractions
3:
Bodydrop
→
Insert
4:
Turnover
5:
Openinventoryui
6:
Unrestrain
7:
Swapoutfit
8:
Restrain
9:
Openlootingui
10:
Consumeactor
11:
Lookat
12:
Talk
13:
Order
14:
Serve
15:
Takeorder
16:
Refill ammo
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
18 changes
stdItem
Interactions
0:
Bodydrop
→
Swapoutfit
1:
Turnover
→
Restrain
2:
Openinventoryui
→
Openlootingui
3:
Unrestrain
→
Consumeactor
4:
Swapoutfit
→
Commstap
5:
Restrain
→
Lookat
6:
Openlootingui
→
Talk
7:
Consumeactor
→
Order
8:
Commstap
→
Serve
9:
Lookat
→
Takeorder
10:
Talk
→
Refill ammo
11:
Order
→
Refill grenades
12:
Serve
→
Medpen
13:
Takeorder
→
Bodydrag
14:
Refill ammo
→
Bodydrop
15:
Refill grenades
→
Turnover
16:
Medpen
→
Openinventoryui
17:
Bodydrag
→
Unrestrain
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Openinventoryui
→
Openlootingui
1:
Unrestrain
→
Consumeactor
2:
Swapoutfit
→
Commstap
3:
Restrain
→
Lookat
4:
Openlootingui
→
Talk
5:
Consumeactor
→
Order
6:
Commstap
→
Serve
7:
Lookat
→
Takeorder
8:
Talk
→
Refill ammo
9:
Order
→
Refill grenades
10:
Serve
→
Medpen
11:
Takeorder
→
Bodydrag
12:
Refill ammo
→
Bodydrop
13:
Refill grenades
→
Turnover
14:
Medpen
→
Openinventoryui
15:
Bodydrag
→
Unrestrain
16:
Bodydrop
→
Swapoutfit
17:
Turnover
→
Restrain
Door Control
(ControlPanel_Screen_DoorControl_Physical_No_Primitive)
Changed
15 changes
stdItem
Interactions
0:
Eject_01
→
Cancelchargeinteraction
1:
Eject_02
→
Disperseinteraction
2:
Eject_03
→
Setjammerswitchon
3:
Consumekeys
→
Setjammerswitchoff
4:
Place
→
Maindeviceswitchon
5:
Opendoor
→
Maindeviceswitchoff
6:
Closedoor
→
Startchargeinteraction
7:
Break01
→
Seatenter
8:
Break02
→
Seatexit
9:
Break03
→
Carry
10:
Openinnerdoor
→
Drop
11:
Closealldoors
→
Place
12:
Openinnerdoorfinished
→
Store
13:
Closeinnerdoorfinished
14:
Idle_guard
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
13 changes
stdItem
Interactions
0:
Place
→
Bodydrag
1:
Store
→
Bodydrop
2:
Carry
→
Turnover
3:
Drop
→
Openinventoryui
4:
Inspect
→
Unrestrain
5:
Swapoutfit
6:
Restrain
7:
Openlootingui
8:
Consumeactor
9:
Commstap
10:
Lookat
11:
Talk
12:
Order
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button_Lower)
Changed
12 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Holster
1:
Insert
→
Offhandholster
2:
Lock
→
Store
3:
Unlock
→
Offhandstore
4:
Destroykeycard
→
Drop
5:
Reactivate
→
Carrylowered
6:
Inspect
7:
Place
8:
Chakmafirstselecttake
9:
Chakmatake
10:
Bespokeplace
11:
Holdready
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0:
Tray01_lock
→
Place
1:
Tray01_unlock
→
Store
2:
Tray01_animationcomplete
→
Equiptowear
3:
Tray02_open
→
Carry
4:
Tray02_close
→
Drop
5:
Tray02_lock
6:
Tray02_unlock
7:
Tray02_animationcomplete
8:
Tray03_open
9:
Tray03_close
10:
Tray03_lock
11:
Tray03_unlock
12:
Tray03_animationcomplete
13:
Tray04_open
14:
Tray04_close
15:
Tray04_lock
16:
Tray04_unlock
17:
Tray04_animationcomplete
18:
Column01_opentop
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Handle)
Changed
13 changes
stdItem
Interactions
0:
Open
→
Opencomplete
1:
Close
→
Closecomplete
2:
Openlootingui
→
Deploy
3:
Retract
4:
Syncdeploy
5:
Syncretract
6:
Retractclose
7:
Open
8:
Close
9:
Hack
10:
Repair
11:
Syncopen
12:
Syncclose
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_External)
Changed
19 changes
stdItem
Interactions
0:
Override
→
Unlocktrigger
1:
Stepthrough
→
Lockself
2:
Toggle
→
Unlockself
3:
Unlock
→
Openrequest
4:
Overrideclose
→
Closerequest
5:
Opencomplete
→
Closetrigger
6:
Closecomplete
→
Closeself
7:
Opentrigger
→
Allowclose
8:
Openself
→
Gate_close
9:
Allowopen
→
Set_pressurenormalized
10:
Locktrigger
→
Set_pressuredifferential
11:
Unlocktrigger
→
Setstate_powered
12:
Lockself
→
Setstate_unpowered
13:
Unlockself
→
Setstate_blocked
14:
Openrequest
→
Setstate_unblocked
15:
Closerequest
→
Setstate_noaccess
16:
Closetrigger
→
Setstate_access
17:
Closeself
→
Pressurecycle
18:
Allowclose
→
Pressurecyclecomplete
Door Control
(ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
18 changes
stdItem
Interactions
0:
Swapoutfit
→
Commstap
1:
Restrain
→
Lookat
2:
Openlootingui
→
Talk
3:
Consumeactor
→
Order
4:
Commstap
→
Serve
5:
Lookat
→
Takeorder
6:
Talk
→
Refill ammo
7:
Order
→
Refill grenades
8:
Serve
→
Medpen
9:
Takeorder
→
Bodydrag
10:
Refill ammo
→
Bodydrop
11:
Refill grenades
→
Turnover
12:
Medpen
→
Openinventoryui
13:
Bodydrag
→
Unrestrain
14:
Bodydrop
→
Swapoutfit
15:
Turnover
→
Restrain
16:
Openinventoryui
→
Openlootingui
17:
Unrestrain
→
Consumeactor
Door Control
(ControlPanel_Screen_DoorControl_Physical_MultiLink)
Changed
19 changes
stdItem
Interactions
0:
Activate
→
Openlootingui
1:
Deactivate
→
Open
2:
Tap
→
Close
3:
Swipeleft
→
Carry
4:
Swiperight
→
Drop
5:
Swipeup
6:
Swipedown
7:
Openkeyboard
8:
Starttyping
9:
Stoptyping
10:
Closekeyboard
11:
Setwindowstate_closewindow
12:
Touchscreen
13:
Exitkiosk_interaction
14:
Setstate_firingrangestate_splash
15:
Setstate_firingrangestate_weaponselect
16:
Setstate_firingrangestate_weaponlandingbasic
17:
Setstate_firingrangestate_weaponlandingadvanced
18:
Setstate_firingrangestate_timer
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_FrontCargo_Lift_Interior)
Changed
17 changes
stdItem
Interactions
0:
Bodydrag
→
Destroykeycard
1:
Bodydrop
→
Reactivate
2:
Turnover
→
Insert
3:
Openinventoryui
→
Lock
4:
Unrestrain
→
Unlock
5:
Swapoutfit
→
Disablechipinteractions
6:
Restrain
7:
Openlootingui
8:
Consumeactor
9:
Lookat
10:
Talk
11:
Order
12:
Serve
13:
Takeorder
14:
Refill ammo
15:
Refill grenades
16:
Medpen
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
18 changes
stdItem
Interactions
0:
Turnover
→
Restrain
1:
Openinventoryui
→
Openlootingui
2:
Unrestrain
→
Consumeactor
3:
Swapoutfit
→
Commstap
4:
Restrain
→
Lookat
5:
Openlootingui
→
Talk
6:
Consumeactor
→
Order
7:
Commstap
→
Serve
8:
Lookat
→
Takeorder
9:
Talk
→
Refill ammo
10:
Order
→
Refill grenades
11:
Serve
→
Medpen
12:
Takeorder
→
Bodydrag
13:
Refill ammo
→
Bodydrop
14:
Refill grenades
→
Turnover
15:
Medpen
→
Openinventoryui
16:
Bodydrag
→
Unrestrain
17:
Bodydrop
→
Swapoutfit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Reclaimer_Lift_Top)
Changed
16 changes
stdItem
Interactions
0:
Missileson
→
Closetop
1:
Missilesoff
→
Openbottom
2:
Open_shield_bay
→
Closebottom
3:
Close_shield_bay
→
Opentriggertop
4:
Activate remote camera
→
Closetriggerbottom
5:
Onenter_damagestate_damaged
→
Opentriggerbottom
6:
Onenter_damagestate_notdamaged
→
Closetriggertop
7:
Applydamagemap_pristine
→
Opentop
8:
Applydamagemap_damaged
9:
Applydamagemap_repaired
10:
Pickup
11:
Place
12:
Use_lever
13:
Override
14:
Open
15:
Close
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen_B)
Changed
17 changes
stdItem
Interactions
0:
Turnover
→
Lock
1:
Openinventoryui
→
Unlock
2:
Unrestrain
→
Disablechipinteractions
3:
Swapoutfit
→
Insert
4:
Restrain
→
Holdready
5:
Openlootingui
→
Holster
6:
Consumeactor
→
Offhandholster
7:
Lookat
→
Store
8:
Talk
9:
Order
10:
Serve
11:
Takeorder
12:
Refill ammo
13:
Refill grenades
14:
Medpen
15:
Bodydrag
16:
Bodydrop
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button_Upper)
Changed
12 changes
stdItem
Interactions
0:
Logoutrequest
→
Carrylowered
1:
Disconnectuplink
→
Inspect
2:
Reconnectuplink
→
Place
3:
Authgiven
→
Chakmafirstselecttake
4:
Insert
→
Chakmatake
5:
Lock
→
Bespokeplace
6:
Unlock
→
Holdready
7:
Disablechipinteractions
→
Holster
8:
Offhandholster
9:
Store
10:
Offhandstore
11:
Drop
Door Control
(ControlPanel_Screen_DoorControl_Physical_Vulture_Cargo)
Changed
18 changes
stdItem
Interactions
0:
Inspect
→
Bodydrag
1:
Place
→
Bodydrop
2:
Store
→
Turnover
3:
Carry
→
Openinventoryui
4:
Drop
→
Unrestrain
5:
Swapoutfit
6:
Restrain
7:
Openlootingui
8:
Consumeactor
9:
Commstap
10:
Lookat
11:
Talk
12:
Order
13:
Serve
14:
Takeorder
15:
Refill ammo
16:
Refill grenades
17:
Medpen
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_Powerplant)
Changed
18 changes
stdItem
Interactions
0:
Bodydrop
→
Swapoutfit
1:
Turnover
→
Restrain
2:
Openinventoryui
→
Openlootingui
3:
Unrestrain
→
Consumeactor
4:
Swapoutfit
→
Commstap
5:
Restrain
→
Lookat
6:
Openlootingui
→
Talk
7:
Consumeactor
→
Order
8:
Commstap
→
Serve
9:
Lookat
→
Takeorder
10:
Talk
→
Refill ammo
11:
Order
→
Refill grenades
12:
Serve
→
Medpen
13:
Takeorder
→
Bodydrag
14:
Refill ammo
→
Bodydrop
15:
Refill grenades
→
Turnover
16:
Medpen
→
Openinventoryui
17:
Bodydrag
→
Unrestrain
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Zeus_Ramp)
Changed
18 changes
stdItem
Interactions
0:
Openinventoryui
→
Openlootingui
1:
Unrestrain
→
Consumeactor
2:
Swapoutfit
→
Commstap
3:
Restrain
→
Lookat
4:
Openlootingui
→
Talk
5:
Consumeactor
→
Order
6:
Commstap
→
Serve
7:
Lookat
→
Takeorder
8:
Talk
→
Refill ammo
9:
Order
→
Refill grenades
10:
Serve
→
Medpen
11:
Takeorder
→
Bodydrag
12:
Refill ammo
→
Bodydrop
13:
Refill grenades
→
Turnover
14:
Medpen
→
Openinventoryui
15:
Bodydrag
→
Unrestrain
16:
Bodydrop
→
Swapoutfit
17:
Turnover
→
Restrain
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Kaboos)
Changed
10 changes
stdItem
Interactions
0:
Store
→
Closerightdoor
1:
Equiptowear
→
Seatenterleft
2:
Openinventoryui
→
Seatexitleft
3:
Openlootingui
→
Seatenterright
4:
Carry
→
Seatexitright
5:
Drop
→
Seatenterleftzerog
6:
Place
→
Seatexitleftzerog
7:
Seatenterrightzerog
8:
Seatexitrightzerog
9:
Seatentercargo
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift)
Changed
18 changes
stdItem
Interactions
0:
Takeorder
→
Unrestrain
1:
Refill ammo
→
Swapoutfit
2:
Refill grenades
→
Restrain
3:
Medpen
→
Openlootingui
4:
Bodydrag
→
Consumeactor
5:
Bodydrop
→
Invitetoparty
6:
Turnover
→
Addtocontacts
7:
Openinventoryui
→
Explode
8:
Unrestrain
→
Onexploded
9:
Swapoutfit
→
Unlock
10:
Restrain
→
Lock
11:
Openlootingui
→
Insert
12:
Consumeactor
→
Eject
13:
Lookat
→
Abort
14:
Talk
→
Logoutrequest
15:
Order
→
Wiperecord
16:
Serve
→
Registerplayer
17:
Resetrequest
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_Hangar)
Changed
18 changes
stdItem
Interactions
0:
Bodydrag
→
Unrestrain
1:
Bodydrop
→
Swapoutfit
2:
Turnover
→
Restrain
3:
Openinventoryui
→
Openlootingui
4:
Unrestrain
→
Consumeactor
5:
Swapoutfit
→
Commstap
6:
Restrain
→
Lookat
7:
Openlootingui
→
Talk
8:
Consumeactor
→
Order
9:
Commstap
→
Serve
10:
Lookat
→
Takeorder
11:
Talk
→
Refill ammo
12:
Order
→
Refill grenades
13:
Serve
→
Medpen
14:
Takeorder
→
Bodydrag
15:
Refill ammo
→
Bodydrop
16:
Refill grenades
→
Turnover
17:
Medpen
→
Openinventoryui
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift_exterior)
Changed
9 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Swapammomag
2:
Place
→
Carry
3:
Store
→
Equiptosuit
4:
Equiptowear
→
Offhandequiptosuit
5:
Store
6:
Offhandstore
7:
Drop
8:
Inspect
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_HanagarDoor)
Changed
15 changes
stdItem
Interactions
0:
Liedown
→
Unlocktrigger
1:
Sit
→
Keypadsuccess
2:
Exit
→
Open
3:
Sleep
→
Close
4:
Situp
→
Onunlocked
5:
Retrieve
→
Lockeddisplay
6:
Starttimer
→
Place_fuse
7:
Finishtimer
8:
Resettimer
9:
Ontimerstarted_countdowna
10:
Ontimerfinished
11:
Starttimer_countdownb
12:
Ontimerstarted_countdownb
13:
Place
14:
Open
Door Control
(ControlPanel_Screen_DoorControl_Physical_Starlancer)
Changed
4 changes
stdItem
Interactions
2:
Openlootingui
→
Hack
3:
Carry
→
Repair
4:
Drop
→
Syncopen
5:
Syncclose
Door Control
(ControlPanel_Screen_DoorControl_Physical_Ursa_Rover)
Changed
17 changes
stdItem
Interactions
0:
Closehatch
→
Turnhoveron
1:
Openhatch
→
Turnhoveroff
2:
Print
→
Grip
3:
Open
→
Release
4:
Close
→
Openinventoryui
5:
Enableproximitysensor
→
Openlootingui
6:
Disableproximitysensor
→
Turnon
7:
Proximitysensoroccupied
→
Turnoff
8:
Proximitysensorunoccupied
→
Toggle
9:
Proximitysensorattached
→
Setstate_turnon
10:
Change
→
Setstate_turnoff
11:
Movetoopen
12:
Movetoclose
13:
Holdready
14:
Equiptosuit
15:
Offhandequiptosuit
16:
Store
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Lynx)
Changed
19 changes
stdItem
Interactions
0:
Setstate_firingrangestate_results
→
Close
1:
Setstate_firingrangestate_targetpractice
→
Openlootingui
2:
Setstate_currentweaponstate_none
→
Carry
3:
Weapons/[0000]/setstate_currentweaponstate_pistol
→
Drop
4:
Weapons/[0001]/setstate_currentweaponstate_smg
→
Open
5:
Weapons/[0002]/setstate_currentweaponstate_ar
→
Onunlocked
6:
Weapons/[0003]/setstate_currentweaponstate_shotgun
7:
Weapons/[0004]/setstate_currentweaponstate_lmg
8:
Weapons/[0005]/setstate_currentweaponstate_sniper
9:
Setstate_challengestate_notstarted
10:
Setstate_challengestate_countdown
11:
Setstate_challengestate_inprogress
12:
Setstate_challengestate_abortedoutofbounds
13:
Setstate_challengestate_abortedwrongweapon
14:
Setstate_challengestate_results
15:
Setstate_challengetype_none
16:
Setstate_challengetype_basic
17:
Setstate_challengetype_advanced
18:
Setstate_userstatus_nouser