Version Changelog
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Zeus_Airlock)
Changed
18 changes
stdItem
Interactions
0:
Turnover
→
Restrain
1:
Openinventoryui
→
Openlootingui
2:
Unrestrain
→
Consumeactor
3:
Swapoutfit
→
Commstap
4:
Restrain
→
Lookat
5:
Openlootingui
→
Talk
6:
Consumeactor
→
Order
7:
Commstap
→
Serve
8:
Lookat
→
Takeorder
9:
Talk
→
Refill ammo
10:
Order
→
Refill grenades
11:
Serve
→
Medpen
12:
Takeorder
→
Bodydrag
13:
Refill ammo
→
Bodydrop
14:
Refill grenades
→
Turnover
15:
Medpen
→
Openinventoryui
16:
Bodydrag
→
Unrestrain
17:
Bodydrop
→
Swapoutfit
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_AutoClose)
Changed
9 changes
stdItem
Interactions
0:
Openlootingui
→
Seatexitcargo
1:
Carry
→
Activate remote camera
2:
Drop
→
Turret_gyro_mode
3:
Place
→
Placeresourcecanister
4:
Store
→
Slotoccupied
5:
Equiptowear
→
Slotempty
6:
Openinventoryui
→
Parentslotoccupied
7:
Instigatehack
→
Parentslotempty
8:
Onhacksucceeded_hidden
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_TV)
Changed
8 changes
stdItem
Interactions
0:
Useconsole
→
Openlootingui
1:
Turnoff
→
Open
2:
Carry
→
Close
3:
Drop
4:
Place
5:
Store
6:
Equip
7:
Openexternalinventory
Door Control
(ControlPanel_Screen_DoorControl_Physical_Ursa_Rover_Int)
Changed
17 changes
stdItem
Interactions
0:
Unrestrain
→
Offhandstore
1:
Swapoutfit
→
Drop
2:
Restrain
→
Carrylowered
3:
Openlootingui
→
Inspect
4:
Consumeactor
→
Place
5:
Lookat
→
Chakmafirstselecttake
6:
Talk
→
Chakmatake
7:
Order
→
Bespokeplace
8:
Serve
→
Holdready
9:
Takeorder
→
Holster
10:
Refill ammo
→
Offhandholster
11:
Refill grenades
→
Store
12:
Medpen
13:
Bodydrag
14:
Bodydrop
15:
Turnover
16:
Openinventoryui
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Interior_Button)
Changed
19 changes
stdItem
Interactions
0:
Setdata_inoperable
→
Store
1:
Setpower_normal
→
Equiptowear
2:
Setpower_low
→
Openinventoryui
3:
Setpower_lost
→
Openlootingui
4:
Setphase_00_off
→
Carry
5:
Setphase_01_startup
→
Drop
6:
Setphase_02_bios
→
Place
7:
Setphase_03_idle
8:
Setphase_04_engaged
9:
Setphase_05_shutdown
10:
Setpairing
11:
Setpairingcomplete
12:
Setoperable
13:
Setmalfunctioning
14:
Setinoperable
15:
Triggerping
16:
Setview_sys
17:
Setview_comp
18:
Purchase
Crusader White King
(CRUS_game_chess_1_king_a)
Changed
5 changes
stdItem
Interactions
0:
Enablecruise
→
Disabledecoupled
1:
Disablecruise
→
Enablegsafe
2:
Enablevtol
→
Disablegsafe
3:
Disablevtol
→
Enableesp
4:
Enableproximityassist
→
Disableesp
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Zeus)
Changed
12 changes
stdItem
Interactions
0:
Cargodeploy
→
Close
1:
Cargoretract
→
Openlootingui
2:
Dispenseropen
→
Open
3:
Dispenserclose
→
Requestfloor0
4:
Ejectcargobox
→
Requestfloor1
5:
Conveyorreset
→
Requestfloor2
6:
Onconveyordeployed
→
Requestfloor3
7:
Onconveyorretracted
→
Requestfloor4
8:
Resourcetobusy
→
Elevatorarrived
9:
Resourcetoidle
→
Requestsurface
10:
Cargodooropen
→
Lighton
11:
Lightoff
Door Control
(ControlPanel_Screen_DoorControl_RAFT_Button)
Changed
9 changes
stdItem
Interactions
0:
Snaptotopstate
→
Drop
1:
Cycleturretposition
→
Inspect
2:
Reset
→
Place
3:
Pickup
→
Store
4:
Dropoff
→
Offhandstore
5:
Place
→
Carry
6:
Openhatch
7:
Closehatch
8:
Lean
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Linkable)
Changed
10 changes
stdItem
Interactions
0:
Onhackfailed_hidden
→
Open
1:
Instigatehack
→
Close
2:
Onhacksucceeded_hidden
→
Place
3:
Openinternalbottom
→
Closed
4:
Closeinternalbottom
→
Opened
5:
Openinternaltop
→
Bespokeplace
6:
Closeinternaltop
→
Refill extinguisher
7:
Open
8:
Close
9:
Enterseat
Door Control
(ControlPanel_Screen_Static)
Changed
15 changes
stdItem
Interactions
0:
Left_close
→
Place
1:
Right_open
→
Store
2:
Right_close
→
Offhandstore
3:
Login
→
Carry
4:
Activating_level_01
→
Drop
5:
Activating_level_02
→
Inspect
6:
Activating_level_03
7:
Activating_level_04
8:
Activating_level_05
9:
Idle
10:
Complete
11:
Activating
12:
Use
13:
Deactivate
14:
Denied
<= PLACEHOLDER =>
(Crate_Helmet_Lootable)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Proccliptriggeredleverswitch
1:
Carry
→
Setstate_leverstate_up
2:
Drop
→
Setstate_leverstate_down
3:
Inspect
→
Onbatteryadded
4:
Place
→
Onpoweron
5:
Store
→
Reset
Crusader Black Bishop
(CRUS_game_chess_1_bishop_b)
Changed
5 changes
stdItem
Interactions
0:
Disablevtol
→
Enableesp
1:
Enableproximityassist
→
Disableesp
2:
Disableproximityassist
→
Enablecruise
3:
Engineon
→
Disablecruise
4:
Engineoff
→
Enablevtol
Crusader Black King
(CRUS_game_chess_1_king_b)
Changed
5 changes
stdItem
Interactions
0:
Disableesp
→
Enabledecoupled
1:
Enablecruise
→
Disabledecoupled
2:
Disablecruise
→
Enablegsafe
3:
Enablevtol
→
Disablegsafe
4:
Disablevtol
→
Enableesp
Crusader Black Knight
(CRUS_game_chess_1_knight_b)
Changed
5 changes
stdItem
Interactions
0:
Engineoff
→
Enablevtol
1:
Enabledecoupled
→
Disablevtol
2:
Disabledecoupled
→
Enableproximityassist
3:
Enablegsafe
→
Disableproximityassist
4:
Disablegsafe
→
Engineon
Crusader White Queen
(CRUS_game_chess_1_queen_a)
Changed
5 changes
stdItem
Interactions
0:
Enablevtol
→
Disablegsafe
1:
Disablevtol
→
Enableesp
2:
Enableproximityassist
→
Disableesp
3:
Disableproximityassist
→
Enablecruise
4:
Engineon
→
Disablecruise
Crusader White Bishop
(CRUS_game_chess_1_bishop_a)
Changed
5 changes
stdItem
Interactions
0:
Disabledecoupled
→
Enableproximityassist
1:
Enablegsafe
→
Disableproximityassist
2:
Disablegsafe
→
Engineon
3:
Enableesp
→
Engineoff
4:
Disableesp
→
Enabledecoupled
Crusader Black Queen
(CRUS_game_chess_1_queen_b)
Changed
5 changes
stdItem
Interactions
0:
Enabledecoupled
→
Disablevtol
1:
Disabledecoupled
→
Enableproximityassist
2:
Enablegsafe
→
Disableproximityassist
3:
Disablegsafe
→
Engineon
4:
Enableesp
→
Engineoff
Crusader White Knight
(CRUS_game_chess_1_knight_a)
Changed
5 changes
stdItem
Interactions
0:
Enableesp
→
Engineoff
1:
Disableesp
→
Enabledecoupled
2:
Enablecruise
→
Disabledecoupled
3:
Disablecruise
→
Enablegsafe
4:
Enablevtol
→
Disablegsafe
Crusader White Pawn
(CRUS_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0:
Enableproximityassist
→
Disableesp
1:
Disableproximityassist
→
Enablecruise
2:
Engineon
→
Disablecruise
3:
Engineoff
→
Enablevtol
4:
Enabledecoupled
→
Disablevtol
Crusader Black Rook
(CRUS_game_chess_1_rook_b)
Changed
5 changes
stdItem
Interactions
0:
Disablecruise
→
Enablegsafe
1:
Enablevtol
→
Disablegsafe
2:
Disablevtol
→
Enableesp
3:
Enableproximityassist
→
Disableesp
4:
Disableproximityassist
→
Enablecruise
Door Control
(CRUS_Spirit_Ramp)
Changed
23 changes
stdItem
Interactions
0:
Vtol_setinactive
→
Lockeddisplay
1:
Proximityassist_setactive
→
Unlocktrigger
2:
Proximityassist_setinactive
→
Seatenter
3:
Flighthud_invalid
→
Seatexit
4:
Scanninghud_invalid
→
Carry
5:
Comms_acceptcall
→
Drop
6:
Comms_declinecall
→
Inspect
7:
Subtarget_cycle
→
Place
8:
Carry
→
Store
9:
Drop
→
Opendoor
10:
Place
→
Closedoor
11:
Store
→
Activateradar
12:
Equip
→
13:
Openexternalinventory
→
14:
3
15:
4
16:
5
17:
6
18:
7
19:
8
20:
9
21:
Correctcode
22:
Resetentity
Crusader M2 Hercules Starlifter
(CRUS_Starlifter_M2_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Stepthrough
→
Lockself
1:
Toggle
→
Unlockself
<= PLACEHOLDER =>
(Door_ChipReader_Level_2)
Changed
30 changes
stdItem
Interactions
0:
Seatenter
→
Open
1:
Seatexit
→
Close
2:
Copilotseatenter
→
Enableproximitysensor
3:
Copilotseatexit
→
Disableproximitysensor
4:
Suprightseatenter
5:
Suprightseatexit
6:
Captainseatenter
7:
Captainseatexit
8:
Open
9:
Close
10:
Seatenterright
11:
Seatenterleft
12:
Place
13:
Pickup
14:
Poweron
15:
Poweroff
16:
Carry
17:
Drop
18:
Activate
19:
Deactivate
20:
Store
21:
Offhandstore
22:
Equip
23:
Offhandequip
24:
Prime
25:
Unprime
26:
Capture
27:
Stop
28:
Inspectclose
29:
Inspectopen
<= PLACEHOLDER =>
(Door_Relay_ContestedZone_FakeForceOpen)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Overrideclose
1:
Close
→
Opencomplete
2:
Lock
→
Closecomplete
3:
Override
→
Opentrigger
4:
Stepthrough
→
Openself
5:
Toggle
→
Allowopen
6:
Unlock
→
Locktrigger
7:
Overrideclose
→
Unlocktrigger
8:
Opencomplete
→
Lockself
9:
Closecomplete
→
Unlockself
10:
Opentrigger
→
Openrequest
11:
Openself
→
Closerequest
12:
Allowopen
→
Closetrigger
13:
Locktrigger
→
Closeself
14:
Unlocktrigger
→
Allowclose
15:
Lockself
→
Gate_close
16:
Unlockself
→
Set_pressurenormalized
17:
Openrequest
→
Set_pressuredifferential
18:
Closerequest
→
Setstate_powered
19:
Closetrigger
→
Setstate_unpowered
20:
Openleftdoor
→
Setstate_blocked
21:
Closeleftdoor
→
Setstate_unblocked
22:
Openrightdoor
→
Setstate_noaccess
23:
Closerightdoor
→
Setstate_access
24:
Seatenterleft
→
Pressurecycle
25:
Seatexitleft
→
Pressurecyclecomplete
26:
Seatenterright
→
Set_airlockconnected
27:
Seatexitright
→
Open
28:
Seatenterleftzerog
→
Close
29:
Seatexitleftzerog
→
Toggle
30:
Seatenterrightzerog
→
Onclosed
31:
Seatexitrightzerog
→
Onopening
32:
Lightshield_left_open
→
Onopened
33:
Lightshield_left_close
→
Onclosing
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Ironclad_Airlock_Interior)
Changed
32 changes
stdItem
Interactions
0:
Elevatorarrived
→
Place
1:
Turnon
→
Open
2:
Turnoff
→
Close
3:
Place
→
Opencomplete
4:
Place
→
Closecomplete
5:
Open
→
Toggle
6:
Close
→
Lock
7:
Opencomplete
→
Openfinished
8:
Closecomplete
→
Closefinished
9:
Seatenter
→
Batteryopen
10:
Seatexit
→
Batteryclose
11:
Pilot_enter
→
Computeropen
12:
Pilot_exit
→
Computerclose
13:
Activate remote camera
→
Coolerleft_open
14:
Turret_gyro_mode
→
Coolerleft_close
15:
Thresholdstate_initiaize
→
Coolerright_open
16:
Setthresholdstate_under
→
Coolerright_close
17:
Setthresholdstate_over
→
Gravitygenerator_open
18:
Aimaze
→
Gravitygenerator_close
19:
Carryables
→
Powerplant_open
20:
Deathmatch
→
Powerplant_close
21:
Bodydragging
→
Quantumdrive_open
22:
Foodcourt
→
Quantumdrive_close
23:
Firehazards
→
Radar_open
24:
Obstacle course
→
Radar_close
25:
Puzzles
→
Shieldgen_left_open
26:
Pushables
→
Shieldgen_left_close
27:
Spaceshiphanger
→
Shieldgen_right_open
28:
Weapon range
→
Shieldgen_right_close
29:
Wind tunnel
→
Turretenter
30:
Teleport
→
Turretexit
31:
Seatenter
<= PLACEHOLDER =>
(Door_ChipReader_Vault_002)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Close
3:
Close
→
Type
4:
Order
5:
Drink
6:
Open
<= PLACEHOLDER =>
(Door_ChipReader_Level_1)
Changed
31 changes
stdItem
Interactions
0:
Rearstate
→
Open
1:
Frontstate
→
Close
2:
Login
→
Enableproximitysensor
3:
Open
→
Disableproximitysensor
4:
Close
→
Activate remote camera
5:
Change
→
Turret_gyro_mode
6:
Movetoopen
7:
Movetoclose
8:
Seatenter
9:
Seatexit
10:
Carry
11:
Store
12:
Offhandstore
13:
Place
14:
Equip
15:
Inspect
16:
Drop
17:
Use
18:
Enableinteraction
19:
Disableinteraction
20:
Unlockself
21:
Lockself
22:
Grip
23:
Release
24:
Lightson
25:
Lightsoff
26:
Activate remote camera
27:
Turret_gyro_mode
28:
Gunnerenter
29:
Gunnerexit
30:
Take
<= PLACEHOLDER =>
(Door_ChipReader_Vault_003)
Changed
6 changes
stdItem
Interactions
1:
Type
→
Sit
2:
Order
3:
Drink
4:
Open
5:
Close
6:
Sit
<= PLACEHOLDER =>
(Door_ChipReader_Vault_001)
Changed
7 changes
stdItem
Interactions
0:
Sit
→
Close
1:
Exit
→
Sit
2:
Type
→
Exit
3:
Order
→
Type
4:
Drink
→
Order
5:
Open
→
Drink
6:
Close
→
Open
<= PLACEHOLDER =>
(Door_LoadoutScanner_StormBreaker_DataFacility1)
Changed
37 changes
stdItem
Interactions
0:
Drink
→
Close
1:
Activate remote camera
→
Opencomplete
2:
Turret_gyro_mode
→
Closecomplete
3:
Sidedooropen
→
Activate remote camera
4:
Sidedoorclose
→
Turret_gyro_mode
5:
Sidedoorenter
→
Carrylowered
6:
Sidedoorexit
→
Drop
7:
Sidedoorenterzerog
→
Inspect
8:
Sidedoorexitzerog
→
Place
9:
Setstate_playstate_up
→
Store
10:
Setstate_playstate_down
→
Work
11:
Setstate_enabledstate_enabled
→
Torear
12:
Setstate_enabledstate_disabled
→
Tofront
13:
Onstate_playstate_up
→
Cycleturretposition
14:
Onstate_playstate_down
→
Rearstate
15:
Pilotenter
→
Frontstate
16:
Pilotexit
→
Login
17:
Enterinternalscreen
→
Open
18:
Comp_wing_right_open
→
Change
19:
Comp_wing_right_close
→
Movetoopen
20:
Comp_wing_left_open
→
Movetoclose
21:
Comp_wing_left_close
→
Seatenter
22:
Comp_left_open
→
Seatexit
23:
Comp_left_close
→
Carry
24:
Comp_right_open
→
Offhandstore
25:
Comp_right_close
→
Equip
26:
Comp_top_open
→
Use
27:
Comp_top_close
→
Enableinteraction
28:
Comp_bottom_open
→
Disableinteraction
29:
Comp_bottom_close
→
Unlockself
30:
Ground_fuel_open
31:
Ground_fuel_close
32:
Ladderopen
33:
Ladderclose
34:
Canopyopen
35:
Canopyclose
36:
Seatenterladder
<= PLACEHOLDER =>
(Door_NoRoomConnector_OpenReverse_IP)
Changed
14 changes
stdItem
Interactions
0:
Selfdestruct_engage
→
Offhandequip
1:
Selfdestruct_disengage
→
Store
2:
Shields_on
→
Offhandstore
3:
Shields_off
→
Activate
4:
Flightready
→
Reset
5:
Openmissiles
→
Turretenter
6:
Closemissiles
→
Turretexit
7:
Outrigger_deploy
→
Openinventoryui
8:
Outrigger_retract
→
Close
9:
Outrigger_toggle
→
Accesscargogrid
10:
Opencargohatch
→
Open
11:
Closecargohatch
→
Lock
12:
Lockdoors
→
Unlock
13:
Unlockdoors
→
Openlootingui
<= PLACEHOLDER =>
(Door_LoadoutScanner_StormBreaker_ResearchFacility1)
Changed
32 changes
stdItem
Interactions
0:
Personalstorage_close
→
Poweroff
1:
Component_bay_left_open
→
Carry
2:
Component_bay_left_close
→
Drop
3:
Component_bay_right_open
→
Place
4:
Component_bay_right_close
→
Activate
5:
Loot
→
Deactivate
6:
Openinventory
→
Store
7:
Open
→
Offhandstore
8:
Close
→
Equip
9:
Place
→
Offhandequip
10:
Opencomplete
→
Prime
11:
Closecomplete
→
Unprime
12:
Take
→
Capture
13:
Carry
→
Stop
14:
Drop
→
Open
15:
Inspect
→
Close
16:
Activate remote camera
→
Inspectclose
17:
Turret_gyro_mode
→
Inspectopen
18:
Serve
→
Exit
19:
Clean
→
Useconsole
20:
Order
→
Request
21:
Prepareorder
→
Elevatorarrived
22:
Takeorder
→
Pilotenter
23:
Fillglas
→
Pilotexit
24:
Captainenter
25:
Captainexit
26:
Seatenter
27:
Seatexit
28:
Pickup
29:
Power_on
30:
Retrieve
31:
Idle
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Rear_Module_Lift)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Carry
4:
Carry
→
Drop
5:
Openinventoryui
6:
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Carry
→
Drop
2:
Drop
→
Place
3:
Place
→
Store
4:
Store
→
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MRAI_Guardian_Elevator)
Changed
32 changes
stdItem
Interactions
0:
Carry
→
Open
1:
Drop
→
Close
2:
Place
→
Playentrance01
3:
Requestfloor0
→
Playentrance02
4:
Requestfloor1
→
Place
5:
Requestfloor2
→
Opencomplete
6:
Requestfloor3
→
Closecomplete
7:
Requestfloor4
→
Spawn
8:
Elevatorarrived
→
Lock
9:
Requestsurface
→
Unlock
10:
Open
→
Reset
11:
Close
→
Pilotenter
12:
Toggle
→
Pilotexit
13:
Lock
→
Canopyopen
14:
Openfinished
→
Canopyclose
15:
Closefinished
→
Avionics_open
16:
Enableturrets
→
Avionics_close
17:
Disableturrets
→
Jumpdrive_open
18:
Ladderopen
→
Jumpdrive_close
19:
Ladderclose
→
Radar_open
20:
Canopyopen
→
Radar_close
21:
Canopyclose
→
Cooler_open
22:
Seatenterladder
→
Cooler_close
23:
Seatexitladder
→
Power_open
24:
Seatenterzerog
→
Power_close
25:
Seatexitzerog
→
Shield_r_open
26:
Playpowerbanksdone
→
Shield_r_close
27:
Playbuttonpressed
→
Shield_l_open
28:
Hidden_pumpopen
→
Shield_l_close
29:
Hidden_pumpclose
→
Seatenter_zerog
30:
Seatenter
→
Seatexit_zerog
31:
Seatexit
→
Inventory_open
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equiptowear
3:
Store
→
Openinventoryui
4:
Equiptowear
→
Openlootingui
5:
Openinventoryui
→
Carry
6:
Openlootingui
→
Drop
Door Control
(Door_Ship_Automatic_Advanced_400i_Captain_Storage_T)
Changed
30 changes
stdItem
Interactions
1:
Insertcard_enable
→
Openlootingui
2:
Insertcard_disable
→
Place
3:
Activate remote camera
→
Rackfilled
4:
Turret_gyro_mode
→
Rackempty
5:
Openattacheddoors
→
Leftladderopen
6:
Closeattacheddoors
→
Leftladderclose
7:
Seatenter
→
Leftdooropen
8:
Seatexit
→
Leftdoorclose
9:
Open
→
Leftseatenter
10:
Lockerequipall
→
Leftseatexit
11:
Lockerswapallclothes
→
Leftzerogenter
12:
Lockerswapallundersuit
→
Leftzerogexit
13:
Lockerswapallhelmet
→
Component_nose_open
14:
Lockerswapallcore
→
Component_nose_close
15:
Movetoopen
→
Openinventoryui
16:
Movetoclose
→
Accesscargogrid
17:
Lockerswapundersuitclothes
→
Request
18:
Openlootingui
→
Elevatorarrived
19:
Carry
→
Cyclefriendly
20:
Drop
→
Cyclehostile
21:
Place
→
Cycleall
22:
Requestfloor0
→
Cyclepinned
23:
Requestfloor1
→
Enablesubtargeting
24:
Requestfloor
→
Disablesubtargeting
25:
Requestfloor3
→
Pintarget
26:
Requestfloor4
→
Unpintarget
27:
Elevatorarrived
→
Cyclesubtarget
28:
Requestsurface
→
Activate remote camera
29:
Toggle
→
Turret_gyro_mode
30:
Lock
→
Requestfloor0
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
6:
Openinventoryui
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Lift)
Changed
32 changes
stdItem
Interactions
0:
Weapons/[0005]/setstate_currentweaponstate_sniper
→
Ladderclose
1:
Setstate_challengestate_notstarted
→
Fuelport_open
2:
Setstate_challengestate_countdown
→
Fuelport_close
3:
Setstate_challengestate_inprogress
→
On
4:
Setstate_challengestate_abortedoutofbounds
→
Off
5:
Setstate_challengestate_abortedwrongweapon
→
Seatenter
6:
Setstate_challengestate_results
→
Seatexit
7:
Setstate_challengetype_none
→
Retrieve
8:
Setstate_challengetype_basic
→
Starttimer
9:
Setstate_challengetype_advanced
→
Finishtimer
10:
Setstate_userstatus_nouser
→
Resettimer
11:
Setstate_userstatus_playeruser
→
Ontimerstarted
12:
Setstate_userstatus_aiuser
→
Ontimerfinished
13:
Flowgraphdebug_unlockbasiccerts
→
Chicken
14:
Flowgraphdebug_unlockadvancedcerts
→
Place
15:
Turretenter
→
Open
16:
Turretexit
→
Close
17:
Seatenter
→
Openlootingui
18:
Seatexit
→
Rackfilled
19:
Openhatch
→
Rackempty
20:
Closehatch
→
Leftladderopen
21:
Useconsole
→
Leftladderclose
22:
Onattach
→
Leftdooropen
23:
Ondetach
→
Leftdoorclose
24:
Reset
→
Leftseatenter
25:
Idle_leanback
→
Leftseatexit
26:
Activate remote camera
→
Leftzerogenter
27:
Turret_gyro_mode
→
Leftzerogexit
28:
Opendoor
→
Component_nose_open
29:
Closedoor
→
Component_nose_close
30:
Poweron
31:
Poweroff
Door Control
(Door_Ship_Automatic_Advanced_400i_Captain_Storage_B)
Changed
34 changes
stdItem
Interactions
0:
Openfinished
→
Requestfloor1
1:
Closefinished
→
Requestfloor2
2:
Enableturrets
→
Requestfloor3
3:
Disableturrets
→
Requestfloor4
4:
Ladderopen
→
Elevatorarrived
5:
Ladderclose
→
Requestsurface
6:
Canopyopen
→
On
7:
Canopyclose
→
Off
8:
Seatenterladder
→
Seatenter
9:
Seatexitladder
→
Seatexit
10:
Seatenterzerog
→
Keypadsuccess
11:
Seatexitzerog
→
Open
12:
Open
→
Close
13:
Close
→
Onunlocked
14:
Playpowerbanksdone
→
Lockeddisplay
15:
Playbuttonpressed
→
Unlocktrigger
16:
Hidden_pumpopen
→
Requestdescent
17:
Hidden_pumpclose
→
Place_fuse
18:
Seatenter
→
Attack
19:
Seatexit
→
Defend
20:
Openinnerdoor
→
Formup
21:
Closealldoors
→
Disperse
22:
Openinnerdoorfinished
→
Place
23:
Closeinnerdoorfinished
→
Opencomplete
24:
Grip
→
Closecomplete
25:
Release
26:
Playerinteract
27:
Activate
28:
Deactivate
29:
Tap
30:
Swipeleft
31:
Swiperight
32:
Swipeup
33:
Swipedown
Door Control
(Door_Ship_Automatic_Advanced_Phoenix_Left)
Changed
31 changes
stdItem
Interactions
0:
Openlootingui
→
Opendoors
1:
Carry
→
Closedoors
2:
Drop
→
Flight_ready
3:
Place
→
Openaccesspoints
4:
Store
→
Closeaccesspoints
5:
Equiptowear
→
Dummyinteraction
6:
Openinventoryui
→
Commsinteraction
7:
Opencanopy
8:
Closecanopy
9:
Deployladder
10:
Retractladder
11:
Landinggear_deploy
12:
Landinggear_retract
13:
Autoland_setactive
14:
Autoland_setinactive
15:
Coupled_setcoupled
16:
Coupled_setdecoupled
17:
Gsafe_setactive
18:
Gsafe_setinactive
19:
Esp_setactive
20:
Esp_setinactive
21:
Cruisecontrol_setactive
22:
Cruisecontrol_setinactive
23:
Quantumspool_setactive
24:
Quantumspool_setinactive
25:
Quantumtravel_setactive
26:
Quantumtravel_setinactive
27:
Navfilter_setnone
28:
Navfilter_setpoi
29:
Navfilter_setquantum
30:
Weaponcontroller_setactive
Door Control
(Door_Ship_Exterior_AEGS_Vanguard_PIR)
Changed
33 changes
stdItem
Interactions
0:
Pickup
→
Power_off
1:
Open
→
Turret_sensitivity_increase
2:
Close
→
Turret_sensitivity_decrease
3:
Open
→
Turret_sensitivity_reset
4:
Shiptransformextend
→
Turret_gyro_mode
5:
Shiptransformretract
→
Turret_fire_mode
6:
Shiptransformcycle
→
Activatespotlight
7:
Requestfloor0
→
Deactivatespotlight
8:
Requestfloor1
→
Copilotenter
9:
Requestfloor2
→
Copilotexit
10:
Requestfloor3
→
Copilotdeploydashboard
11:
Requestfloor4
→
Copilotretractdashboard
12:
Elevatorarrived
→
Activate
13:
Requestsurface
→
Deactivate
14:
Applydamagemap
→
Finishactivating
15:
Sharedinteractiondamaged
→
Finishdeactivating
16:
Sharedinteractionrepaired
→
Turnon
17:
Place
→
Turnoff
18:
Request
→
Activate remote camera
19:
Movetoopen
→
Seatenter
20:
Movetoclose
→
Seatexit
21:
Swap outfit
→
Seatenter_right
22:
Seatenter
→
Seatexit_right
23:
Seatexit
→
Seatenter_zerog
24:
Turnon
→
Seatexit_zerog
25:
Radar_panel_open
26:
Radar_panel_close
27:
Cooler_panel_open
28:
Cooler_panel_close
29:
Avionics_panel_open
30:
Avionics_panel_close
31:
Powerplant_panel_open
32:
Powerplant_panel_close
Door Control
(Door_Ship_Automatic_Advanced_Phoenix_Right)
Changed
34 changes
stdItem
Interactions
0:
Openinventoryui
→
Weaponcontroller_setinactive
1:
Openlootingui
→
Gimbaltype_setfixed
2:
Carry
→
Gimbaltype_setgimbal
3:
Drop
→
Gimbaltype_setaimassist
4:
Place
→
Firepattern_setstaggered
5:
Store
→
Firepattern_setsynchronized
6:
Equiptowear
→
Piptype_setlead
7:
Piptype_setlag
8:
Navfilter_isnone
9:
Navfilter_ispoi
10:
Navfilter_isquantum
11:
Landinggear_invalid
12:
Cyclefriendly
13:
Cyclehostile
14:
Cycleall
15:
Cyclepinned
16:
Exteriorlights_on
17:
Exteriorlights_off
18:
Interiorlights_on
19:
Interiorlights_off
20:
Selfdestruct_engage
21:
Selfdestruct_disengage
22:
Alarm_on
23:
Alarm_off
24:
Hailtarget_start
25:
Hailtarget_stop
26:
Sensors_on
27:
Sensors_off
28:
Ping
29:
Scan_enable
30:
Scan_disable
31:
Shields_on
32:
Shields_off
33:
Subtarget_setnone
Door Control
(Door_Ship_Ext_Dmg_DRAK_Cutlass_Black_Rear)
Changed
34 changes
stdItem
Interactions
0:
Sensors_on
→
Openaccesspoints
1:
Sensors_off
→
Closeaccesspoints
2:
Ping
→
Flight_ready
3:
Scan_enable
→
Savegamelogout
4:
Scan_disable
→
Dummyinteraction
5:
Shields_on
→
Commsinteraction
6:
Shields_off
→
Opencanopy
7:
Subtarget_setnone
→
Closecanopy
8:
Subtarget_setengines
→
Deployladder
9:
Subtarget_setturrets
→
Retractladder
10:
Missiles_armmissile
→
Landinggear_deploy
11:
Missiles_disarmmissiles
→
Landinggear_retract
12:
Missiles_cyclemissiles
→
Autoland_setactive
13:
Missiles_firemissiles
→
Autoland_setinactive
14:
Weapons_on
→
Coupled_setcoupled
15:
Weapons_off
→
Coupled_setdecoupled
16:
Transponder_on
→
Gsafe_setactive
17:
Transponder_off
→
Gsafe_setinactive
18:
Suppression_on
→
Esp_setactive
19:
Suppression_off
→
Esp_setinactive
20:
Screens_on
→
Cruisecontrol_setactive
21:
Screens_off
→
Cruisecontrol_setinactive
22:
Darkfilter_on
→
Quantumspool_setactive
23:
Darkfilter_off
→
Quantumspool_setinactive
24:
Cyclehud_quantum
→
Quantumtravel_setactive
25:
Cyclehud_flight
→
Quantumtravel_setinactive
26:
Cyclehud_scanning
→
Navfilter_setnone
27:
Convergencerange_setlong
→
Navfilter_setpoi
28:
Convergencerange_setmid
→
Navfilter_setquantum
29:
Convergencerange_setshort
→
Weaponcontroller_setactive
30:
Powersafety_on
→
Weaponcontroller_setinactive
31:
Powersafety_off
32:
Countermeasures_chaff
33:
Countermeasures_flare
Door Control
(Door_Ship_Ext_Dep_RSI_Polaris_Interior_Airlock)
Changed
14 changes
stdItem
Interactions
0:
Place
→
Turret_sensitivity_decrease
1:
Preventdestruction
→
Turret_sensitivity_reset
2:
Resumedestruction
→
Turret_enter
3:
Destroy
→
Turret_exit
4:
Reset
→
Turretenter
5:
Ondestroyed
→
Turretexit
6:
Onreset
→
Turret_sensitivity_increase
7:
Power_on
8:
Power_off
9:
Enterturret
10:
Turret_gyro_mode
11:
Turret_fire_mode
12:
Activatespotlight
13:
Deactivatespotlight
Door Control
(Door_Ship_Exterior_AEGS_Hammerhead_Right)
Changed
34 changes
stdItem
Interactions
0:
Transponder_on
→
Autoland_setactive
1:
Transponder_off
→
Autoland_setinactive
2:
Suppression_on
→
Coupled_setcoupled
3:
Suppression_off
→
Coupled_setdecoupled
4:
Screens_on
→
Gsafe_setactive
5:
Screens_off
→
Gsafe_setinactive
6:
Darkfilter_on
→
Esp_setactive
7:
Darkfilter_off
→
Esp_setinactive
8:
Convergencerange_setlong
→
Cruisecontrol_setactive
9:
Convergencerange_setmid
→
Cruisecontrol_setinactive
10:
Convergencerange_setshort
→
Quantumspool_setactive
11:
Powersafety_on
→
Quantumspool_setinactive
12:
Powersafety_off
→
Quantumtravel_setactive
13:
Countermeasures_chaff
→
Quantumtravel_setinactive
14:
Countermeasures_flare
→
Navfilter_setnone
15:
Countermeasures_fire
→
Navfilter_setpoi
16:
Markhostile
→
Navfilter_setquantum
17:
Markfriendly
→
Weaponcontroller_setactive
18:
Pintarget
→
Weaponcontroller_setinactive
19:
Unpintarget
→
Gimbaltype_setfixed
20:
Scanrange_setlong
→
Gimbaltype_setgimbal
21:
Scanrange_setmedium
→
Gimbaltype_setaimassist
22:
Scanrange_setshort
→
Firepattern_setstaggered
23:
Headlights_on
→
Firepattern_setsynchronized
24:
Headlights_off
→
Piptype_setlead
25:
Vtol_setactive
→
Piptype_setlag
26:
Vtol_setinactive
→
Navfilter_isnone
27:
Proximityassist_setactive
→
Navfilter_ispoi
28:
Proximityassist_setinactive
→
Navfilter_isquantum
29:
Flighthud_invalid
→
Landinggear_invalid
30:
Scanninghud_invalid
→
Cyclefriendly
31:
Comms_acceptcall
→
Cyclehostile
32:
Comms_declinecall
→
Cycleall
33:
Subtarget_cycle
→
Cyclepinned
Door Control
(Door_Ship_Exterior_AEGS_Reclaimer_Elevator_Shaft_Int_Invisible)
Changed
34 changes
stdItem
Interactions
0:
Transponder_on
→
Shields_off
1:
Transponder_off
→
Subtarget_setnone
2:
Suppression_on
→
Subtarget_setengines
3:
Suppression_off
→
Subtarget_setturrets
4:
Screens_on
→
Missiles_armmissile
5:
Screens_off
→
Missiles_disarmmissiles
6:
Darkfilter_on
→
Missiles_cyclemissiles
7:
Darkfilter_off
→
Missiles_firemissiles
8:
Convergencerange_setlong
→
Weapons_on
9:
Convergencerange_setmid
→
Weapons_off
10:
Convergencerange_setshort
→
Transponder_on
11:
Powersafety_on
→
Transponder_off
12:
Powersafety_off
→
Suppression_on
13:
Countermeasures_chaff
→
Suppression_off
14:
Countermeasures_flare
→
Screens_on
15:
Countermeasures_fire
→
Screens_off
16:
Markhostile
→
Darkfilter_on
17:
Markfriendly
→
Darkfilter_off
18:
Pintarget
→
Convergencerange_setlong
19:
Unpintarget
→
Convergencerange_setmid
20:
Scanrange_setlong
→
Convergencerange_setshort
21:
Scanrange_setmedium
→
Powersafety_on
22:
Scanrange_setshort
→
Powersafety_off
23:
Headlights_on
→
Countermeasures_chaff
24:
Headlights_off
→
Countermeasures_flare
25:
Vtol_setactive
→
Countermeasures_fire
26:
Vtol_setinactive
→
Markhostile
27:
Proximityassist_setactive
→
Markfriendly
28:
Proximityassist_setinactive
→
Pintarget
29:
Flighthud_invalid
→
Unpintarget
30:
Scanninghud_invalid
→
Scanrange_setlong
31:
Comms_acceptcall
→
Scanrange_setmedium
32:
Comms_declinecall
→
Scanrange_setshort
33:
Subtarget_cycle
→
Headlights_on
Door Control
(Door_Ship_Exterior_AEGS_Vanguard)
Changed
7 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Login
1:
Turret_gyro_mode
→
Selfdestruct_engaged
2:
Turret_sensitivity_increase
→
Selfdestruct_disengaged
3:
Turret_sensitivity_decrease
→
Selfdestruct_engage
4:
Turret_sensitivity_reset
→
Selfdestruct_disengage
5:
Ai_use
→
Place
6:
Retractturret
Door Control
(Door_Ship_Exterior_DRAK_Corsair_Elevator_Shaft_Int_Roof)
Changed
34 changes
stdItem
Interactions
0:
Savegamelogout
→
Headlights_off
1:
Openaccesspoints
→
Vtol_setactive
2:
Closeaccesspoints
→
Vtol_setinactive
3:
Flight_ready
→
Proximityassist_setactive
4:
Dummyinteraction
→
Proximityassist_setinactive
5:
Commsinteraction
→
Flighthud_invalid
6:
Opencanopy
→
Scanninghud_invalid
7:
Closecanopy
→
Comms_acceptcall
8:
Deployladder
→
Comms_declinecall
9:
Retractladder
→
Subtarget_cycle
10:
Landinggear_deploy
→
Shiptransformextend
11:
Landinggear_retract
→
Shiptransformretract
12:
Autoland_setactive
→
Shiptransformcycle
13:
Autoland_setinactive
→
Openaccesspoints
14:
Coupled_setcoupled
→
Closeaccesspoints
15:
Coupled_setdecoupled
→
Flight_ready
16:
Gsafe_setactive
→
Dummyinteraction
17:
Gsafe_setinactive
→
Commsinteraction
18:
Esp_setactive
→
Opencanopy
19:
Esp_setinactive
→
Closecanopy
20:
Cruisecontrol_setactive
→
Deployladder
21:
Cruisecontrol_setinactive
→
Retractladder
22:
Quantumspool_setactive
→
Landinggear_deploy
23:
Quantumspool_setinactive
→
Landinggear_retract
24:
Quantumtravel_setactive
→
Autoland_setactive
25:
Quantumtravel_setinactive
→
Autoland_setinactive
26:
Navfilter_setnone
→
Coupled_setcoupled
27:
Navfilter_setpoi
→
Coupled_setdecoupled
28:
Navfilter_setquantum
→
Gsafe_setactive
29:
Weaponcontroller_setactive
→
Gsafe_setinactive
30:
Weaponcontroller_setinactive
→
Esp_setactive
31:
Gimbaltype_setfixed
32:
Gimbaltype_setgimbal
33:
Gimbaltype_setaimassist
Door Control
(Door_Ship_Exterior_Idris_Front_Right)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Place
1:
Drop
→
Open
2:
Carry
→
Close
3:
Store
→
Enableproximitysensor
4:
Offhandstore
→
Disableproximitysensor
5:
Place
→
Bespokeplace
6:
Equip
→
Enablepowerplant
7:
Disablepowerplant