Version Changelog
Calico Legs Ultimatum
(slaver_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Disableweapons
→
Equiptowear
1:
Setlagpips
→
Carry
2:
Setleadpips
→
Drop
3:
Setgimballock
→
Place
4:
Setfreegimbal
→
Store
5:
Setaimassist
6:
Setstaggeredfire
Defiance Arms Sunchaser
(slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Set_pressuredifferential
1:
Openself
→
Setstate_powered
2:
Allowopen
→
Setstate_unpowered
3:
Locktrigger
→
Setstate_blocked
4:
Unlocktrigger
→
Setstate_unblocked
Overlord Core Predator
(srvl_armor_heavy_core_01_01_05)
Changed
6 changes
stdItem
Interactions
0:
Pickup
→
Place
1:
Place
→
Store
2:
Open
→
Equiptowear
3:
Close
→
Carry
4:
Unlock
→
Drop
5:
Onsucceded
Door Control
(Station_DockingDoor_B)
Changed
12 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Offhandstore
2:
Activate pump
→
Place
3:
Detach
→
Equip
4:
Purge
→
Inspect
5:
Seatenter
→
Drop
6:
Seatexit
→
Carry
7:
Place
8:
Pickup
9:
Poweron
10:
Poweroff
11:
Inspect
<= PLACEHOLDER =>
(Test_Clovis_Datapad_Clue01_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Open
→
Openinventoryui
1:
Lock
→
Close
<= PLACEHOLDER =>
(Test_OutpostMission_DataPad_KeyCode_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Lock
→
Close
1:
Unlock
→
Accesscargogrid
<= PLACEHOLDER =>
(Test_OutpostMission_DataPad_KeyCode_4x3_Screen_3)
Changed
1 change
stdItem
Interactions
1:
Type
→
Sit
Door Control
(TMBL_Cyclone_Ramp_Locked)
Changed
33 changes
stdItem
Interactions
0:
Closecompleted
→
Close
1:
Force_airlockstate_sealed
→
Place
2:
Force_airlockstate_opened
→
Open
3:
Force_airlockstate_cycling
→
Close
4:
Force_pressurestate_pressurized
→
Opencomplete
5:
Force_pressurestate_depressurized
→
Closecomplete
6:
Force_atmospherestate_breathable
→
Register
7:
Force_atmospherestate_toxic
→
Deactivate
8:
Updatepressureevaluation
→
Toggle
9:
Cyclebegin
→
Lock
10:
Cyclecomplete
→
Openfinished
11:
Cycle
→
Closefinished
12:
Initializedifferential
→
Wash
13:
Initializeairlockconnection
→
Exit
14:
Setstate_airlockdisabled
→
Activateshower
15:
Setstate_airlockopened
→
Deactivateshower
16:
Reacttoblastsuccess
→
Activate remote camera
17:
Reacttoblastfail
→
Turret_gyro_mode
18:
Consumecanister
→
Seatenter
19:
Firedsuccess
→
Seatexit
20:
Firedfail
→
Passengerrightseatenter
21:
Deploy
→
Passengerrightseatexit
22:
Retract
→
Opensidefuel
23:
Loot
→
Closesidefuel
24:
Openinventoryui
→
Place
25:
Retrieve
→
Prepare
26:
Cancel
→
Selection
27:
Poweron
→
Payment
28:
Poweroff
29:
Activate
30:
Place
31:
Turretenter
32:
Turretexit
<= PLACEHOLDER =>
(Test_OutpostMission_DataPad_KeyCode_4x3_Screen_Clue)
Changed
2 changes
stdItem
Interactions
0:
Type
→
Exit
1:
Order
→
Sit
<= PLACEHOLDER =>
(un_box_plastic_1_berries_b)
Changed
4 changes
stdItem
Interactions
0:
Opencomponentpanelfr
→
Lock
1:
Closecomponentpanelfr
→
Unlock
2:
Deployturret
→
Openlootingui
3:
Retractturret
→
Openinventoryui
Door Control
(TMBL_Nova_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Cruisecontrol_setinactive
→
Proximityassist_setactive
1:
Quantumspool_setactive
→
Proximityassist_setinactive
2:
Quantumspool_setinactive
→
Flighthud_invalid
3:
Quantumtravel_setactive
→
Scanninghud_invalid
4:
Quantumtravel_setinactive
→
Comms_acceptcall
5:
Navfilter_setnone
→
Comms_declinecall
6:
Navfilter_setpoi
→
Subtarget_cycle
7:
Navfilter_setquantum
→
Windows_deploy
8:
Weaponcontroller_setactive
→
Windows_retract
9:
Weaponcontroller_setinactive
→
Flight_ready
10:
Gimbaltype_setfixed
→
Openaccesspoints
11:
Gimbaltype_setgimbal
→
Closeaccesspoints
12:
Gimbaltype_setaimassist
→
Landinggear_deploy
13:
Firepattern_setstaggered
→
Landinggear_retract
14:
Firepattern_setsynchronized
→
Ifcs_coupled_setcoupled
15:
Piptype_setlead
→
Ifcs_coupled_setdecoupled
16:
Piptype_setlag
→
Ifcs_gsafe_setactive
17:
Navfilter_isnone
→
Ifcs_gsafe_setinactive
18:
Navfilter_ispoi
→
Ifcs_esp_setactive
19:
Navfilter_isquantum
→
Ifcs_esp_setinactive
20:
Landinggear_invalid
21:
Cyclefriendly
22:
Cyclehostile
23:
Cycleall
24:
Cyclepinned
25:
Exteriorlights_on
26:
Exteriorlights_off
27:
Interiorlights_on
28:
Interiorlights_off
29:
Selfdestruct_engage
30:
Selfdestruct_disengage
31:
Alarm_on
32:
Alarm_off
33:
Hailtarget_start
<= PLACEHOLDER =>
(un_bowl_fluid_1_a)
Changed
5 changes
stdItem
Interactions
0:
Enablevtol
→
Disabledecoupled
1:
Disablevtol
→
Enablegsafe
2:
Enableproximityassist
→
Disablegsafe
3:
Disableproximityassist
→
Enableesp
4:
Engineon
→
Disableesp
<= PLACEHOLDER =>
(un_box_plastic_2_berries_c)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Closedoor
1:
Lock
→
Enableproximitysensor
2:
Unlock
→
Disableproximitysensor
3:
Openlootingui
→
Lockdoor
4:
Openinventoryui
→
Unlockdoor
<= PLACEHOLDER =>
(un_box_plastic_1_berries_c)
Changed
4 changes
stdItem
Interactions
0:
Openweaponracklarge
→
Open
1:
Closeweaponracklarge
→
Lock
2:
Opencomponentpanelrr
→
Unlock
3:
Closecomponentpanelrr
→
Openlootingui
<= PLACEHOLDER =>
(un_box_plastic_1_berries_d)
Changed
4 changes
stdItem
Interactions
0:
Opencomponentpanelrc
→
Openinventoryui
1:
Closecomponentpanelrc
→
Close
2:
Opencomponentpanelrl
→
Accesscargogrid
3:
Closecomponentpanelrl
→
Open
<= PLACEHOLDER =>
(universal_necksock_01_nonDeform)
Changed
2 changes
tags:
necksock
→
necksock uneditable
stdItem
Tags
1:
uneditable
<= PLACEHOLDER =>
(universal_necksock_undersuit_01)
Changed
2 changes
tags:
necksock_undersuit
→
necksock_undersuit uneditable
stdItem
Tags
1:
uneditable
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equip
→
Store
4:
Openexternalinventory
→
Equiptowear
5:
Carry
→
Openinventoryui
6:
Openlootingui
<= PLACEHOLDER =>
(Useable_suit_locker_TEMPLATE_01)
Changed
5 changes
stdItem
Interactions
0:
Seatexit_left
→
Weapons/[0004]/setstate_currentweaponstate_lmg
1:
Seatenter_right
→
Weapons/[0005]/setstate_currentweaponstate_sniper
2:
Seatexit_right
→
Setstate_challengestate_notstarted
3:
Seatenter_zerog
→
Setstate_challengestate_countdown
4:
Seatexit_zerog
→
Setstate_challengestate_inprogress
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout_chowlinefood)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Store
→
Drop
2:
Equip
→
Place
3:
Openexternalinventory
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
6:
Openlootingui
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout_whammersfood)
Changed
3 changes
stdItem
Interactions
4:
Equip
→
Equiptowear
5:
Openexternalinventory
→
Openinventoryui
6:
Openlootingui
Warden Backpack Monde
(vgl_combat_heavy_backpack_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Setstate_closing
1:
Holdready
→
Exit
2:
Holster
→
Open
3:
Offhandholster
→
Close
4:
Store
→
Turretenter
5:
Offhandstore
→
Turretexit
6:
Drop
→
Carrylowered
Paladin Helmet Black/Silver
(vgl_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Ejection
→
Vtol_setactive
1:
Enterdefaultmode
→
Vtol_setinactive
2:
Enterscanmode
→
Proximityassist_setactive
3:
Enterquantummode
→
Proximityassist_setinactive
4:
Opencargodoor
→
Flighthud_invalid
5:
Closecargodoor
→
Scanninghud_invalid
6:
Openaccesspoints
→
Comms_acceptcall
Chiron Backpack Lifesaver
(vgl_utility_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Holster
1:
Inspect
→
Offhandholster
2:
Place
→
Store
3:
Chakmafirstselecttake
→
Offhandstore
4:
Chakmatake
→
Drop
5:
Customize
→
Carrylowered
6:
Bespokeplace
→
Inspect
Fresnel "Shadow Gild" Energy LMG
(volt_lmg_energy_01_store02)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equip
2:
Store
→
Openlootingui
3:
Equip
→
Carry
4:
Openlootingui
→
Drop
5:
Carry
→
Place
ADP-mk4 Arms SecondWind
(cds_combat_heavy_arms_01_02_02)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Stepthrough
1:
Set_pressuredifferential
→
Toggle
2:
Setstate_powered
→
Unlock
3:
Setstate_unpowered
→
Overrideclose
4:
Setstate_blocked
→
Opencomplete
ADP-mk4 Helmet SecondWind
(cds_combat_heavy_helmet_01_02_02)
Changed
6 changes
stdItem
Interactions
0:
Locked
→
Onopened
1:
Open
→
Onclosed
2:
Close
→
Unlock
4:
Requestopen
5:
Requestclose
6:
Requestpoweron
FBL-8a Core SecondWind
(cds_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Unlock
1:
Closerequest
→
Overrideclose
2:
Closetrigger
→
Opencomplete
3:
Closeself
→
Closecomplete
4:
Allowclose
→
Opentrigger
5:
Gate_close
→
Openself
6:
Set_pressurenormalized
→
Allowopen
FBL-8a Legs SecondWind
(cds_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pilotexit
→
Set_airlockconnected
1:
Pilotenter
→
Open
2:
Request
→
Close
3:
Cancelstop
→
Lock
4:
Override
5:
Stepthrough
6:
Toggle
Badami Helmet
(clda_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Disable
1:
Place
→
Toggle
2:
Store
→
Enterinternalscreen
3:
Offhandstore
→
Downloadauthorised
4:
Carry
→
Downloadunauthorised
5:
Drop
→
Prereqsmet
6:
Prereqsunmet
Novikov Helmet
(clda_env_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Dummyinteraction
1:
Inspect
→
Commsinteraction
2:
Place
→
Opencanopy
3:
Store
→
Closecanopy
4:
Offhandstore
→
Landinggear_deploy
5:
Disablechipinteractions
→
Landinggear_retract
6:
Enablechipinteractions
→
Coupled_setcoupled
Geist Armor Helmet
(kap_combat_light_helmet_01_01_01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Draguserout
1:
Dropuserin
2:
Proccliplowertoenter
3:
Procclipraisetoenter
4:
Grip
5:
Release
Atzkav "Deadeye" Sniper Rifle
(lbco_sniper_energy_imp01)
Changed
2 changes
stdItem
Interactions
2:
Inspect
→
Windows_deploy
3:
Windows_retract
Testudo Helmet
(qrt_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setinactive
→
Missiles_cyclemissiles
1:
Flighthud_invalid
→
Missiles_firemissiles
2:
Scanninghud_invalid
→
Weapons_on
3:
Comms_acceptcall
→
Weapons_off
4:
Comms_declinecall
→
Countermeasures_fire
5:
Shiptransformextend
→
Headlights_on
6:
Shiptransformretract
→
Headlights_off
Testudo Helmet Clanguard
(qrt_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setinactive
→
Emergencylightsonrequest
1:
Quantumtravel_setactive
→
Emergencylightsoffrequest
2:
Quantumtravel_setinactive
→
Openaccesspoints
3:
Weaponcontroller_setactive
→
Closeaccesspoints
4:
Weaponcontroller_setinactive
→
Flight_ready
5:
Gimbaltype_setfixed
→
Dummyinteraction
6:
Gimbaltype_setgimbal
→
Commsinteraction
Antium Helmet
(qrt_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Gimbaltype_setgimbal
→
Coupled_setdecoupled
1:
Gimbaltype_setaimassist
→
Gsafe_setactive
2:
Firepattern_setstaggered
→
Gsafe_setinactive
3:
Firepattern_setsynchronized
→
Esp_setactive
4:
Piptype_setlead
→
Esp_setinactive
5:
Piptype_setlag
→
Quantumspool_setactive
6:
Landinggear_invalid
→
Quantumspool_setinactive
Calva Racing Helmet
(qrt_mantis_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Drop
1:
Close
→
Inspect
2:
Accesscargogrid
→
Place
3:
Open
→
Equip
4:
Lock
→
Offhandequip
5:
Unlock
→
Store
6:
Openlootingui
→
Offhandstore
Chiron Helmet
(vgl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Flight_ready
1:
Refill extinguisher
→
Dummyinteraction
2:
Search
→
Commsinteraction
3:
Openinventoryui
→
Opencanopy
4:
Loot
→
Closecanopy
5:
Landinggear_deploy
6:
Landinggear_retract
DustUp Legs Desert
(slaver_armor_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Inspect
1:
Store
→
Place
2:
Offhandstore
→
Swapammomag
3:
Equip
→
Carry
4:
Inspect
→
Drop
5:
Carry
→
Store
6:
Drop
TH-01 Propulsor
(Carryable_2H_FL_MissionItem_prototype_ship_component_2_a)
Changed
5 changes
stdItem
Interactions
0:
Closealldoors
→
Place
1:
Openinnerdoorfinished
→
Insertcard
2:
Closeinnerdoorfinished
→
Ejectcard
3:
Idle_guard
→
Hack
4:
Activate remote camera
→
Debug_bypasshacksucceed
ADP-mk4 Legs SecondWind
(cds_combat_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Requestopen
1:
Openinventoryui
→
Requestclose
2:
Sit
→
Requestpoweron
3:
Sidedooropen
→
Requestpoweronandopen
4:
Sidedoorclose
→
Requestpoweroff
5:
Sidedoorenter
→
Requestpoweroffandclose
6:
Sidedoorexit
→
Requestpoweronandunlock
FBL-8a Arms SecondWind
(cds_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Lock
1:
Closerequest
→
Override
2:
Closetrigger
→
Stepthrough
3:
Closeself
→
Toggle
4:
Allowclose
→
Unlock
Pulverizer LMG
(none_lmg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Seatexit
1:
Holster
→
Play
2:
Offhandholster
→
Wash
3:
Store
→
Exit
4:
Offhandstore
→
Lean
5:
Drop
→
Runwater
6:
Carrylowered
→
Inactive
7:
Inspect
→
Openinnerdoor
8:
Place
→
Closealldoors
9:
Chakmafirstselecttake
→
Openinnerdoorfinished
10:
Chakmatake
→
Closeinnerdoorfinished
11:
Customize
→
Ascend
12:
Bespokeplace
→
Descend
Fortifier Helmet Base
(outlaw_legacy_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Gimbaltype_setgimbal
→
Closecanopy
1:
Gimbaltype_setaimassist
→
Landinggear_deploy
2:
Firepattern_setstaggered
→
Landinggear_retract
3:
Firepattern_setsynchronized
→
Coupled_setcoupled
4:
Piptype_setlead
→
Coupled_setdecoupled
5:
Piptype_setlag
→
Gsafe_setactive
6:
Landinggear_invalid
→
Gsafe_setinactive
Inquisitor Core Orange
(outlaw_legacy_armor_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Close
1:
Openrequest
→
Lock
2:
Closerequest
→
Override
3:
Closetrigger
→
Stepthrough
4:
Closeself
→
Toggle
5:
Allowclose
→
Unlock
6:
Gate_close
→
Overrideclose
Inquisitor Core Dark Red
(outlaw_legacy_armor_medium_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
5:
Opencomplete
→
Setstate_blocked
6:
Closecomplete
→
Setstate_unblocked
Inquisitor Legs Olive
(outlaw_legacy_armor_medium_legs_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equiptowear
3:
Store
→
Carry
4:
Equiptowear
→
Drop
Inquisitor Legs Purple
(outlaw_legacy_armor_medium_legs_01_01_08)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
3:
Place
→
Equiptowear
4:
Store
→
Carry
Inquisitor Legs Yellow
(outlaw_legacy_armor_medium_legs_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Equiptowear
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
Inquisitor Legs Red
(outlaw_legacy_armor_medium_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Tray02_animationcomplete
→
Equiptowear
1:
Tray03_open
→
Carry
2:
Tray03_close
→
Drop
3:
Tray03_lock
→
Place
4:
Tray03_unlock
→
Store
5:
Tray03_animationcomplete
6:
Tray04_open