Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Pulverizer "Zigzag" LMG (none_lmg_ballistic_01_tint04)
Changed
6 changes
stdItem
Interactions
0: Place → Equip
1: Store → Openlootingui
2: Equip → Carry
3: Openlootingui → Drop
4: Carry → Place
5: Drop → Store
Pulverizer "Bloody" LMG (none_lmg_ballistic_01_tint01)
Changed
6 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equip
2: Store → Openlootingui
3: Equip → Carry
4: Openlootingui → Drop
5: Carry → Place
Pulverizer "Mustard" LMG (none_lmg_ballistic_01_tint02)
Changed
6 changes
stdItem
Interactions
0: Equip → Carry
1: Openlootingui → Drop
2: Carry → Place
3: Drop → Store
4: Place → Equip
5: Store → Openlootingui
Pulverizer "Hemlock Camo" LMG (none_lmg_ballistic_01_tint05)
Changed
6 changes
stdItem
Interactions
0: Store → Openlootingui
1: Equip → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place → Equip
Killshot "Payback" Rifle (none_rifle_multi_01_store01)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor → Enablegsafe
1: Opendoor → Disablegsafe
2: Closedoor → Enableesp
3: Enableproximitysensor → Disableesp
4: Disableproximitysensor → Enablecruise
5: Lockdoor → Disablecruise
6: Enablevtol
7: Disablevtol
8: Enableproximityassist
9: Disableproximityassist
10: Engineon
11: Engineoff
12: Enabledecoupled
Killshot "Goodnight" Rifle (none_rifle_multi_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Opendoor → Disabledecoupled
1: Closedoor → Enablegsafe
2: Enableproximitysensor → Disablegsafe
3: Disableproximitysensor → Enableesp
4: Lockdoor → Disableesp
5: Unlockdoor → Enablecruise
6: Opencomplete → Disablecruise
7: Closecomplete → Enablevtol
8: Syncopen → Disablevtol
9: Enableproximityassist
10: Disableproximityassist
11: Engineon
12: Engineoff
Killshot "Dominion Camo" Rifle (none_rifle_multi_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Lockdoor → Insert
1: Unlockdoor → Open
2: Opencomplete → Close
3: Closecomplete → Pump
4: Syncopen → Open panel
5: Syncclose → Close panel
6: Hidelocks → Override
7: Synclock
8: Syncunlock
9: Lightson
10: Lightsoff
11: Lightslow
12: Lightsalarm
Deadrig "Smudge" Shotgun (none_shotgun_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
6: Store → Carry
Bobcat Bomber Jacket Classic (nvs_jacket_03_02_20)
Changed
7 changes
stdItem
Interactions
0: Toggle → Openlootingui
1: Onclosed → Openinventoryui
2: Onopening → Close
3: Onopened → Accesscargogrid
4: Onclosing → Open
5: Setstate_closed → Lock
6: Setstate_opening → Unlock
OMNI-AFS-Sapphire Flight Helmet Alpine (nvs_pilot_flightsuit_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Store → Turretexit
1: Offhandstore → Turretenter
2: Drop
3: Carrylowered
4: Inspect
5: Place
6: Grip
OMNI-AFS-Sapphire Flight Helmet Jungle (nvs_pilot_flightsuit_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Carrylowered → Canceltransfer
1: Inspect → Transfersuccess
2: Place → Turretenter
3: Consume → Turretexit
4: Holdready
5: Equiptosuit
6: Offhandequiptosuit
Sol-III Flight Helmet Aviator (nvy_flightsuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Scan_disable → Landinggear_invalid
1: Shields_on → Selfdestruct_engage
2: Shields_off → Selfdestruct_disengage
3: Missiles_armmissile → Hailtarget_start
4: Missiles_disarmmissiles → Hailtarget_stop
5: Missiles_cyclemissiles → Sensors_on
6: Missiles_firemissiles → Sensors_off
Corbel Arms Mire (omc_utility_heavy_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0: Closerequest → Setstate_blocked
1: Closetrigger → Setstate_unblocked
2: Closeself → Setstate_noaccess
3: Allowclose → Setstate_access
4: Gate_close → Pressurecycle
Corbel Arms Halcyon (omc_utility_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Pressurecyclecomplete
1: Set_pressuredifferential → Set_airlockconnected
2: Hidden_pumpopen → Open
3: Hidden_pumpclose → Close
4: Setstate_blocked → Lock
Corbel Core Halcyon (omc_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Turnon
1: Setstate_unblocked → Turnoff
2: Setstate_noaccess
3: Setstate_access
4: Pressurecycle
5: Pressurecyclecomplete
6: Set_airlockconnected
Corbel Helmet Mire (omc_utility_heavy_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Panel_left_open
1: Carry → Panel_left_close
2: Drop → Loot
3: Place → Openinventory
4: Store → Ladderopen
5: Equiptowear → Ladderclose
6: Openinventoryui → Canopyopen
Corbel Helmet Halcyon (omc_utility_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Canopyclose
1: Carry → Seatenterladder
2: Drop → Seatexitladder
3: Place → Seatenterzerog
4: Store → Seatexitzerog
5: Equiptowear → Inventory_open
6: Openinventoryui → Inventory_close
Corbel Helmet Crush (omc_utility_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Landinglights_auto → Missiles_disarmmissiles
1: Signal_poweron → Missiles_cyclemissiles
2: Signal_poweroff → Missiles_firemissiles
3: Door_hangar_open → Weapons_on
4: Door_hangar_close → Weapons_off
5: Door_blastfore_open → Countermeasures_fire
6: Door_blastfore_close → Headlights_on
Corbel Legs Halcyon (omc_utility_heavy_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Open → Drop
1: Close → Inspect
2: Locked → Place
3: Equip
4: Offhandequip
5: Store
6: Offhandstore
Corbel Legs Mire (omc_utility_heavy_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Open → Inspect
1: Close → Place
2: Locked → Store
3: Offhandstore
4: Disablechipinteractions
5: Enablechipinteractions
6: Carry
Origin 400i (ORIG_400i_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Drink
Origin 600i 2951 BIS (ORIG_600i_BIS2951)
Changed
2 changes
stdItem
Interactions
0: Engineon → Engineoff
1: Engineoff → Enabledecoupled
Giocoso Racing Helmet Obsidian (orig_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Setinteractioninoperable → Equiptowear
1: Failedinteraction → Openinventoryui
2: Setinteractionmalfunctioning → Openlootingui
3: Setprojectoroperable → Carry
4: Setprojectormalfunctioning → Drop
5: Setprojectorinoperable → Place
6: Setdata_operable → Store
Coffee Machine (orig_machine_coffee_2_b)
Changed
2 changes
stdItem
Interactions
0: Onhazard → Unlocktrigger
1: Quickreset → Lockself
Origin M80 (ORIG_m80_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Carry → Inspect
1: Drop → Place
Coffee Machine (orig_machine_coffee_3_b)
Changed
2 changes
stdItem
Interactions
0: Encounterdone → Allowopen
1: Onactivateexit → Locktrigger
Citadel Arms Dark Red (outlaw_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Setstate_unpowered
1: Closerequest → Setstate_blocked
2: Closetrigger → Setstate_unblocked
3: Closeself → Setstate_noaccess
4: Allowclose → Setstate_access
Citadel Arms (Modified) (outlaw_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Lock
1: Setstate_unblocked → Override
2: Setstate_noaccess → Stepthrough
3: Setstate_access → Toggle
4: Pressurecycle → Unlock
Citadel Core Dark Red (outlaw_legacy_armor_heavy_core_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Turnoff → Store
1: Turnon → Carry
2: Drop
3: Inspect
4: Place
Citadel Core (Modified) (outlaw_legacy_armor_heavy_core_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Turnoff → Store
1: Turnon → Carry
2: Drop
3: Inspect
4: Place
Fortifier Helmet Dark Red (outlaw_legacy_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Close
1: Carry → Open
2: Drop → Locked
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Citadel Legs Dark Red (outlaw_legacy_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Loot → Panelcycle
1: Openinventoryui → Legdeploy
2: Retrieve → Legretract
3: Cancel → Panelopen
4: Poweron → Panelclose
5: Poweroff
6: Carry
Lynx Arms Pariah (outlaw_legacy_armor_light_arms_01_06_04)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Set_airlockconnected
1: Lockself → Open
2: Unlockself → Close
3: Openrequest → Lock
4: Closerequest → Override
Lynx Arms Ferrum (outlaw_legacy_armor_light_arms_01_06_11)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Set_pressurenormalized
1: Toggle → Set_pressuredifferential
2: Unlock → Setstate_powered
3: Overrideclose → Setstate_unpowered
4: Opencomplete → Setstate_blocked
Lynx Arms Purple (outlaw_legacy_armor_light_arms_01_04_08)
Changed
5 changes
stdItem
Interactions
0: Start → Turnoff
1: Finishline → Open
2: Lap → Close
3: Openinventoryui → Toggle
4: Close
Lynx Arms Tan (outlaw_legacy_armor_light_arms_01_05_15)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Emergency override
1: Openself → Cinematic override
2: Allowopen → Open
3: Locktrigger → Close
4: Unlocktrigger → Turretenter
Lynx Arms Bloodstorm (outlaw_legacy_armor_light_arms_01_06_12)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Setstate_unblocked
1: Opentrigger → Setstate_noaccess
2: Openself → Setstate_access
3: Allowopen → Pressurecycle
4: Locktrigger → Pressurecyclecomplete
Lynx Core Red (outlaw_legacy_armor_light_core_01_04_02)
Changed
7 changes
stdItem
Interactions
0: Dooropen → Carry
1: Doorclose → Inspect
2: Ascentrequest → Startgrinder
3: Descentrequest → Stopgrinder
4: Unlock → Activate remote camera
5: Open → Turret_gyro_mode
6: Close → Turretenter
Lynx Core White (outlaw_legacy_armor_light_core_01_05_10)
Changed
7 changes
stdItem
Interactions
0: Passengerseatenter → Reportlock
1: Passengerseatexit → Reportunlock
2: Door_open → Sync
3: Door_close → Reporterror
4: Turretenter → Repair
5: Turretexit → Open
6: Disarm → Close
Lynx Core Ferrum (outlaw_legacy_armor_light_core_01_06_11)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Offhandstore → Turnon
2: Blinkinglight_notshown → Turnoff
3: Stopblinking_notshown → Next
4: Pilotenter → Previous
5: Pilotexit
6: Components_front_open
Lynx Core Green (outlaw_legacy_armor_light_core_01_04_05)
Changed
7 changes
stdItem
Interactions
0: Canopyopen → Onattach
1: Canopyclose → Ondetach
2: Seatenterladder → Reset
3: Seatexitladder → Inputinglasert1
4: Seatenterzerog → Inputinglasert2
5: Seatexitzerog → Inputinglasert3
6: Seatenterdocked → Outputinglasert1
Lynx Core Sienna (outlaw_legacy_armor_light_core_01_04_14)
Changed
7 changes
stdItem
Interactions
0: Toggle → Turretexit
1: Lock → Place
2: Unlock → Open
3: Openfinished → Close
4: Closefinished → Opencomplete
5: Ladderopen → Closecomplete
6: Ladderclose → Activate remote camera
Lynx Core Frostline (outlaw_legacy_armor_light_core_01_06_01)
Changed
7 changes
stdItem
Interactions
0: Lock → Allowclose
1: Override → Gate_close
2: Stepthrough → Set_pressurenormalized
3: Toggle → Set_pressuredifferential
4: Unlock → Setstate_powered
5: Overrideclose → Setstate_unpowered
6: Opencomplete → Setstate_blocked
Lynx Core Yellow (outlaw_legacy_armor_light_core_01_04_04)
Changed
7 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Turret_gyro_mode
1: Turret_sensitivity_decrease → Activate remote camera
2: Turret_sensitivity_reset → Turret_sensitivity_increase
3: Seatenter → Turret_sensitivity_decrease
4: Seatexit → Turret_sensitivity_reset
5: Use → Turretdeploy
6: Place
Lynx Core Bloodstorm (outlaw_legacy_armor_light_core_01_06_12)
Changed
7 changes
stdItem
Interactions
0: Off override → Closecomplete
1: Default override → Activate remote camera
2: Auxiliary override → Turret_gyro_mode
3: Emergency override → Open
4: Cinematic override → Close
5: Open → Place
6: Close
Lynx Core Grey (outlaw_legacy_armor_light_core_01_05_11)
Changed
7 changes
stdItem
Interactions
0: Play → Ascend
1: Onplaying → Descend
2: Onstopped → Elevatorarrived
3: Blast → Stand-console_idle_medium
4: Charging → Startchargeinteraction
5: Blast_hazard-temp → Cancelchargeinteraction
6: Charging_hazard-temp → Disperseinteraction
Lynx Core Imperial (outlaw_legacy_armor_light_core_01_05_19)
Changed
7 changes
stdItem
Interactions
0: Preparehowitzer → Setjammerswitchon
1: Login → Setjammerswitchoff
2: Vaultleft → Maindeviceswitchon
3: Vaultright → Maindeviceswitchoff
4: Closealldoors → Activate remote camera
5: Openinnerdoor → Turret_gyro_mode
6: Openinnerdoorfinished → Enter
Lynx Core Orange (outlaw_legacy_armor_light_core_01_04_03)
Changed
7 changes
stdItem
Interactions
0: Close → Onprinting
1: Enterbed → Consumelens
2: Togglepower → Escpodupperleftenter
3: Useconsole → Escpodupperleftexit
4: Exitconsole → Escpodupperrightenter
5: Lock_01 → Escpodupperrightexit
6: Lock_02 → Escpodlowerleftenter
Lynx Core Black (outlaw_legacy_armor_light_core_01_04_12)
Changed
7 changes
stdItem
Interactions
0: Craneseatenter → Pilotexit
1: Seatenter → Openinnerdoor
2: Seatexit → Closealldoors
3: Turret_fire_mode → Openinnerdoorfinished
4: Turret_gyro_mode → Closeinnerdoorfinished
5: Idle_guard
6: Activate remote camera
Lynx Core Olive (outlaw_legacy_armor_light_core_01_05_20)
Changed
7 changes
stdItem
Interactions
0: Closeinnerdoorfinished → Exit
1: Place → Copilotenter
2: Open → Copilotexit
3: Close → Open
4: Set_dooropenstate_closed → Close
5: Set_dooropenstate_opening → Lock
6: Set_dooropenstate_opened → Unlocktrigger