Version Changelog
Horizon Helmet Sienna
(rsi_deckcrew_armor_light_helmet_01_01_14)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Lean
1:
Stop
→
Retractrequest
2:
Start
→
Deployrequest
3:
Seatenter
→
Onenter
4:
Seatexit
→
Onexit
6:
Place
→
Drop
Venture Helmet Imperial
(rsi_explorer_armor_light_helmet_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Onenabled
→
Open
1:
Ondisabled
→
Close
2:
Enable
→
Openlootingui
3:
Disable
4:
Toggle
Seat
(Seat_Bench_Backrest_3_bench_hospital_1_a)
Changed
2 changes
stdItem
Interactions
0:
Turretenter18
→
Onreset
1:
Pickup
→
Encounterdone
Seat
(Seat_Bench_Backrest_3_CounchProp_Modern_C)
Changed
2 changes
stdItem
Interactions
0:
Turretenter
→
Onstate_puzzlestate_resetting
1:
Turretexit
→
Onplayersjoined
Seat
(Seat_Bench_Backrest_3_seat_bench_1_a)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Onactivateexit
1:
Pickup
→
Onhazard
Seat
(Seat_Bench_Backrest_3_Plaza_Lounge_Bench_B)
Changed
2 changes
stdItem
Interactions
0:
Turretenter
→
Onstate_puzzlestate_solved
1:
Turretexit
→
Onstate_puzzlestate_unsolved
Seat
(seat_booth_restaurant_1_corner_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Take
→
Enter
1:
Place
→
Exit
Defiance Helmet Hailstorm
(slaver_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Close
1:
Carry
→
Locked
2:
Drop
→
Open
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Defiance Legs Hailstorm
(slaver_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Onunlocked
1:
Offhandstore
→
Enable
2:
Disablechipinteractions
→
Disable
3:
Enablechipinteractions
→
Enablepowerplant
4:
Open
→
Disablepowerplant
5:
Close
6:
Onopened
Defiance Legs Firestarter
(slaver_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Requestlockandclose
→
Reset
1:
Requestunlockandopen
→
Activate remote camera
2:
Stepthrough
→
Turret_gyro_mode
3:
Onlocked
4:
Onunlocked
5:
Open
6:
Close
DustUp Arms Firestarter
(slaver_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Allowclose
→
Unlock
1:
Gate_close
→
Overrideclose
2:
Set_pressurenormalized
→
Opencomplete
3:
Set_pressuredifferential
→
Closecomplete
4:
Setstate_powered
→
Opentrigger
Piecemeal Armor Arms Grey
(srvl_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
Carrion Core Ashen
(srvl_combat_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Openself
1:
Setstate_blocked
→
Allowopen
2:
Setstate_unblocked
→
Locktrigger
3:
Setstate_noaccess
→
Unlocktrigger
4:
Setstate_access
→
Lockself
5:
Pressurecycle
→
Unlockself
6:
Pressurecyclecomplete
→
Openrequest
Sureshot Helmet Red Menace
(srvl_combat_medium_helmet_05_02_01)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Override
1:
Inspect
→
Cycle
2:
Place
→
Open
3:
Store
→
Close
4:
Offhandstore
→
Lock
5:
Carry
Carrion Legs Payback
(srvl_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Column01_opentop
1:
Drop
→
Column01_openbottom
2:
Place
→
Column01_switchtotop
3:
Store
→
Column01_switchtobottom
4:
Equiptowear
→
Column02_opentop
5:
Column02_openbottom
6:
Column02_switchtotop
Deadhead Helmet Shutdown
(srvl_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Prereqsmet
→
Equiptowear
1:
Prereqsunmet
→
Openinventoryui
2:
Download
→
Openlootingui
3:
Ondownloaded
→
Carry
4:
Onreject
→
Drop
5:
Enable
→
Place
6:
Disable
→
Store
Outback Arms Grime Blue
(srvl_utility_light_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Pressurecyclecomplete
1:
Unlocktrigger
→
Set_airlockconnected
2:
Lockself
→
Open
3:
Unlockself
→
Close
4:
Openrequest
→
Lock
Outback Helmet Sleet
(srvl_utility_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Syncclose
→
Close
1:
Open
→
Play
2:
Close
→
Idle
3:
Hack
→
Stage1
4:
Repair
→
Stage2
5:
Syncopen
→
Win
6:
Lose
ORC-mkV Legs Imperial
(cds_legacy_armor_medium_legs_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Carry
→
Place
3:
Drop
→
Store
4:
Place
→
Equiptowear
Book
(un_literature_book_10_b)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Closeramp
1:
Inspect
→
Setrampauto
2:
Place
→
Rampautoopenrequest
3:
Equip
→
Rampautocloserequest
4:
Offhandequip
→
Opendockingcollarlarge
Book
(un_literature_book_12_a_Triggerfish)
Changed
4 changes
stdItem
Interactions
0:
Poweron
→
Close
1:
Poweroff
→
Accesscargogrid
3:
Close
→
Lock
4:
Toggle
→
Unlock
Book
(un_literature_book_3_j)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Opened
1:
Onclosed
→
Broken
2:
Onopening
→
Fail
3:
Onopened
→
Succeed
4:
Onclosing
→
Take
Book
(un_literature_book_3_b)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Lockdoor
1:
Drop
→
Unlockdoor
2:
Inspect
→
Opencomplete
3:
Place
→
Closecomplete
4:
Equip
→
Syncopen
Book
(un_literature_book_3_e)
Changed
5 changes
stdItem
Interactions
0:
Activateshower
→
Lightsoff
1:
Deactivateshower
→
Opendoor
2:
Exit
→
Closedoor
3:
Open
→
Enableproximitysensor
4:
Close
→
Disableproximitysensor
Book
(un_literature_book_3_f)
Changed
5 changes
stdItem
Interactions
0:
Setstate_closed
→
Place
1:
Setstate_opening
→
Take
2:
Setstate_opened
3:
Setstate_closing
4:
Open
Book
(un_literature_book_3_i)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Lightson
2:
Toggle
→
Lightsoff
3:
Onclosed
4:
Onopening
Book
(un_literature_book_3_m)
Changed
5 changes
stdItem
Interactions
0:
Offhandequip
→
Syncclose
1:
Store
→
Hidelocks
2:
Offhandstore
→
Extenddockingcollar
3:
Activate
→
Withdrawdockingcollar
4:
Carrylowered
→
Openramp
Book
(un_literature_book_8_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Setstate_opening
→
Opened
1:
Setstate_opened
→
Open
2:
Setstate_closing
→
Close
3:
Open
→
Place
4:
Close
→
Closed
Ration pack
(un_mre_food_1_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Disableproximityassist
→
Enableesp
1:
Engineon
→
Disableesp
2:
Engineoff
→
Enablecruise
3:
Enabledecoupled
→
Disablecruise
4:
Disabledecoupled
→
Enablevtol
Mug
(un_mug_coffee_1_b_Triggerfish)
Changed
7 changes
stdItem
Interactions
0:
Shiptransformcycle
→
Engineoff
1:
Shiptransformretract
→
Enabledecoupled
2:
Shiptransformdeploy
→
Disabledecoupled
3:
Engineon
→
Enablegsafe
4:
Engineoff
→
Disablegsafe
5:
Enabledecoupled
→
Enableesp
6:
Disabledecoupled
→
Disableesp
Teddy Bear
(un_toy_teddy_1_b)
Changed
5 changes
stdItem
Interactions
0:
Enablegsafe
→
Disablevtol
1:
Disablegsafe
→
Enableproximityassist
2:
Enableesp
→
Disableproximityassist
3:
Disableesp
→
Engineon
4:
Enablecruise
→
Engineoff
Argus Helmet Black/Silver
(vgl_armor_light_helmet_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Lockeddisplay
→
Callelevator
1:
Unlocktrigger
→
Opentrigger
2:
Keypadsuccess
→
Close
4:
Close
5:
Onunlocked
Argus Helmet Scorched
(vgl_armor_light_helmet_01_01_21)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Useconsole
2:
Place
→
Grip
3:
Store
→
Release
4:
Equip
→
Turnhoveron
5:
Openexternalinventory
→
Turnhoveroff
6:
Activate
TruDef-Pro Legs Scorched
(vgl_armor_light_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Movetoopen
→
Drop
1:
Movetoclose
→
Place
2:
Swap outfit
→
Store
3:
Open
→
Equiptowear
4:
Close
→
Carry
Warden Backpack HighSec
(vgl_combat_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Pilot_exit_rear
1:
Store
→
Cockpit_glass_open
2:
Offhandstore
→
Cockpit_glass_close
3:
Drop
→
Pilot_enter_zerog
4:
Carrylowered
→
Pilot_exit_zerog
5:
Inspect
→
Open
6:
Place
→
Close
Warden Backpack Purgatory Camo
(vgl_combat_heavy_backpack_01_12_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmatake
→
Unlockself
1:
Customize
→
Openrequest
2:
Bespokeplace
→
Closerequest
3:
Holdready
→
Closetrigger
4:
Holster
→
Closeself
5:
Offhandholster
→
Allowclose
6:
Store
→
Gate_close
Warden Backpack Daimyo
(vgl_combat_heavy_backpack_01_07_01)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Drop
3:
Chakmafirstselecttake
→
Equip
4:
Chakmatake
→
Offhandequip
5:
Customize
→
Store
6:
Bespokeplace
→
Offhandstore
Warden Backpack Hemlock Camo
(vgl_combat_heavy_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Set_pressurenormalized
1:
Drop
→
Set_pressuredifferential
2:
Carrylowered
→
Setstate_powered
3:
Inspect
→
Setstate_unpowered
4:
Place
→
Setstate_blocked
5:
Chakmafirstselecttake
→
Setstate_unblocked
6:
Chakmatake
→
Setstate_noaccess
Tailwind Flight Helmet Adrenaline
(vgl_flightsuit_helmet_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Headlights_off
→
Missiles_armmissile
1:
Vtol_setactive
→
Missiles_disarmmissiles
2:
Vtol_setinactive
→
Missiles_cyclemissiles
3:
Proximityassist_setactive
→
Missiles_firemissiles
4:
Proximityassist_setinactive
→
Weapons_on
5:
Flighthud_invalid
→
Weapons_off
6:
Scanninghud_invalid
→
Countermeasures_fire
Tailwind Flight Helmet Blackbolt
(vgl_flightsuit_helmet_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Commsinteraction
1:
Esp_setactive
→
Opencanopy
2:
Esp_setinactive
→
Closecanopy
3:
Quantumspool_setactive
→
Landinggear_deploy
4:
Quantumspool_setinactive
→
Landinggear_retract
5:
Quantumtravel_setactive
→
Coupled_setcoupled
6:
Quantumtravel_setinactive
→
Coupled_setdecoupled
Tailwind Flight Helmet Dominion Camo
(vgl_flightsuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Comms_acceptcall
→
Headlights_on
1:
Comms_declinecall
→
Headlights_off
2:
Shiptransformextend
→
Vtol_setactive
3:
Shiptransformretract
→
Vtol_setinactive
4:
Ejection
→
Proximityassist_setactive
5:
Enterdefaultmode
→
Proximityassist_setinactive
6:
Enterscanmode
→
Flighthud_invalid
Tailwind Flight Helmet Airwolf
(vgl_flightsuit_helmet_01_10_01)
Changed
7 changes
stdItem
Interactions
0:
Piptype_setlead
→
Quantumtravel_setinactive
1:
Piptype_setlag
→
Weaponcontroller_setactive
2:
Landinggear_invalid
→
Weaponcontroller_setinactive
3:
Selfdestruct_engage
→
Gimbaltype_setfixed
4:
Selfdestruct_disengage
→
Gimbaltype_setgimbal
5:
Hailtarget_start
→
Gimbaltype_setaimassist
6:
Hailtarget_stop
→
Firepattern_setstaggered
Sangar Helmet Grey/Black
(vgl_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Onhacksucceeded_hidden
1:
Carry
→
Onhackfailed_hidden
2:
Drop
→
Openinternalbottom
3:
Place
→
Closeinternalbottom
4:
Store
→
Openinternaltop
5:
Equiptowear
→
Closeinternaltop
6:
Openinventoryui
→
Open
Chiron Arms Foundation
(vgl_utility_light_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Closetrigger
→
Stepthrough
1:
Closeself
→
Toggle
2:
Allowclose
→
Unlock
3:
Gate_close
→
Overrideclose
4:
Set_pressurenormalized
→
Opencomplete
Chiron Backpack Samaritan
(vgl_utility_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Place
1:
Holster
→
Chakmafirstselecttake
2:
Offhandholster
→
Chakmatake
3:
Store
→
Customize
4:
Offhandstore
→
Bespokeplace
5:
Drop
→
Holdready
6:
Carrylowered
→
Holster
Chiron Core Foundation
(vgl_utility_light_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Unlockself
1:
Pressurecyclecomplete
→
Openrequest
2:
Set_airlockconnected
→
Closerequest
3:
Open
→
Closetrigger
4:
Close
→
Closeself
5:
Lock
→
Allowclose
6:
Override
→
Gate_close
Chiron Helmet Samaritan
(vgl_utility_light_helmet_01_03_01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Place
→
Inspect
2:
Turretenter
→
Place
3:
Turretexit
→
Store
4:
Canceltransfer
→
Offhandstore
5:
Transfersuccess
→
Carry
Chiron Legs Lifesaver
(vgl_utility_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Drop
1:
Enableweapons
→
Place
2:
Disableweapons
→
Store
3:
Setlagpips
→
Equiptowear
4:
Setleadpips
→
Carry
5:
Setgimballock
6:
Setfreegimbal
Chiron Legs Purgatory Camo
(vgl_utility_light_legs_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Setaimassist
→
Store
1:
Setstaggeredfire
→
Equiptowear
2:
Setsynchronousfire
→
Carry
3:
Fireweapongroup1
→
Drop
4:
Fireweapongroup2
→
Place
5:
Weaponcontrolleroffline
6:
Weaponcontrolleronline
Chiron Legs Samaritan
(vgl_utility_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setleadpips
→
Equiptowear
1:
Setgimballock
→
Carry
2:
Setfreegimbal
→
Drop
3:
Setaimassist
→
Place
4:
Setstaggeredfire
→
Store
5:
Setsynchronousfire
6:
Fireweapongroup1