Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
R97 "Runic" Shotgun
(gmni_shotgun_ballistic_01_store01)
Changed
26 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
3
→
2.25
Attack:
1
→
0.75
FirstAttack:
1
→
0.75
Maximum:
4.875
Minimum:
2.25
1
AdsSpread
Decay:
5.25
→
3.9375
Attack:
4
→
3
FirstAttack:
4
→
3
Maximum:
7.5
Minimum:
3.15
AdsSpread
Decay:
3
→
2.25
Attack:
1
→
0.75
FirstAttack:
1
→
0.75
Maximum:
4.875
Minimum:
2.25
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Store
→
Offhandequiptosuit
1:
Equiptowear
→
Store
2:
Carry
→
Offhandstore
4:
Place
→
Carrylowered
5:
Inspect
6:
Place
7:
Consume
8:
Holdready
9:
Equiptosuit
Volume:
0.016
C54 "Origin Racing" SMG
(gmni_smg_ballistic_01_blue_white01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Engineon
→
Store
1:
Engineoff
→
Equip
2:
Enabledecoupled
→
Openlootingui
3:
Disabledecoupled
→
Carry
4:
Enablegsafe
→
Drop
5:
Disablegsafe
→
Place
6:
Enableesp
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
11:
Disablevtol
12:
Enableproximityassist
Volume:
0.0075
C54 "Scorched" SMG
(gmni_smg_ballistic_01_firerats01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Enablegsafe
→
Openlootingui
1:
Disablegsafe
→
Carry
2:
Enableesp
→
Drop
3:
Disableesp
→
Place
4:
Enablecruise
→
Store
5:
Disablecruise
→
Equip
6:
Enablevtol
7:
Disablevtol
8:
Enableproximityassist
9:
Disableproximityassist
10:
Engineon
11:
Engineoff
12:
Enabledecoupled
Volume:
0.0075
C54 "Luckbringer" SMG
(gmni_smg_ballistic_01_green_grey01)
Changed
20 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Disableproximityassist
→
Equip
1:
Carry
→
Openlootingui
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equiptowear
→
Store
6:
Openinventoryui
7:
Openlootingui
Volume:
0.0075
C54 "Ochelo" SMG
(gmni_smg_ballistic_01_sf01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
8.25
→
0
Attack:
0.8
→
0
FirstAttack:
0.8
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Enabledecoupled
→
Drop
1:
Disabledecoupled
→
Place
2:
Enablegsafe
→
Store
3:
Disablegsafe
→
Equip
4:
Enableesp
→
Openlootingui
5:
Disableesp
→
Carry
6:
Enablecruise
7:
Disablecruise
8:
Enablevtol
9:
Disablevtol
10:
Enableproximityassist
11:
Disableproximityassist
12:
Engineon
Volume:
0.0075
A03 "Canuto" Sniper Rifle
(gmni_sniper_ballistic_01_arctic01)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Equiptowear
5:
Openlootingui
6:
Carry
Volume:
0.019
A03 "Scorched" Sniper Rifle
(gmni_sniper_ballistic_01_firerats01)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Drop
→
Openlootingui
1:
Place
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Place
4:
Openinventoryui
→
Store
5:
Openlootingui
→
Equip
6:
Carry
Volume:
0.019
A03 "Luckbringer" Sniper Rifle
(gmni_sniper_ballistic_01_green_grey01)
Changed
14 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
3:
Openinventoryui
→
Carry
4:
Openlootingui
→
Drop
5:
Carry
6:
Drop
Volume:
0.019
A03 "Red Alert" Sniper Rifle
(gmni_sniper_ballistic_01_iae2201)
Changed
13 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Equiptowear
→
Store
1:
Openinventoryui
→
Equip
6:
Store
Volume:
0.019
A03 "Wildwood" Sniper Rifle
(gmni_sniper_ballistic_01_imp01)
Changed
13 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
4:
Equiptowear
→
Equip
5:
Openinventoryui
→
Openlootingui
6:
Openlootingui
Volume:
0.019
A03 "HighSec" Sniper Rifle
(gmni_sniper_ballistic_01_store01)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
4.5
→
0
FirstAttack:
4.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Store
→
Equiptowear
1:
Equiptowear
→
Carry
2:
Openinventoryui
→
Drop
3:
Openlootingui
→
Place
4:
Carry
→
Store
5:
Drop
6:
Place
Volume:
0.019
Aegis Idris-M
(AEGS_Idris_M_AI_Super_CIV)
Changed
3 changes
stdItem
Interactions
0:
Openinventoryui
→
Retractladder
1:
Openlootingui
→
Landinggear_deploy
Volume:
1.0E-6
Aegis Idris-M
(AEGS_Idris_M_PU)
Changed
3 changes
stdItem
Interactions
0:
Openlootingui
→
Open
1:
Consumeactor
→
Close
Volume:
1.0E-6
Aegis Idris-M
(AEGS_Idris_M_PU_AI_AOS)
Changed
3 changes
stdItem
Interactions
0:
Toggle
→
Locktrigger
1:
Unlock
→
Unlocktrigger
Volume:
1.0E-6
Shiv "Barebones" Bodykit Rear Center
(GREY_Shiv_Cosmetic_Back_B)
Changed
1 change
stdItem
Volume:
1.0E-6
Shiv "Barebones" Bodykit Front
(GREY_Shiv_Cosmetic_Front_B)
Changed
1 change
stdItem
Volume:
1.0E-6
Aegis Idris-P
(AEGS_Idris_P_AI_Super)
Changed
3 changes
stdItem
Interactions
0:
Lockself
→
Set_pressurenormalized
1:
Unlockself
→
Set_pressuredifferential
Volume:
1.0E-6
<= PLACEHOLDER =>
(AEGS_Idris_RADR_Display)
Changed
1 change
stdItem
Volume:
1.0E-6
Aegis Idris-P Wikelo War Special
(AEGS_Idris_P_Collector_Military)
Changed
3 changes
stdItem
Interactions
0:
Talk
→
Idle_search
1:
Order
→
Ascend
Volume:
1.0E-6
Shiv "Lunatic" Bodykit Front
(GREY_Shiv_Cosmetic_Front_C)
Changed
1 change
stdItem
Volume:
1.0E-6
Shiv "Barebones" Bodykit Rear Left
(GREY_Shiv_Cosmetic_RearLeft_B)
Changed
1 change
stdItem
Volume:
1.0E-6
Shiv "Lunatic" Bodykit Rear Left
(GREY_Shiv_Cosmetic_RearLeft_C)
Changed
1 change
stdItem
Volume:
1.0E-6
Shiv "Barebones" Bodykit Rear Right
(GREY_Shiv_Cosmetic_RearRight_B)
Changed
1 change
stdItem
Volume:
1.0E-6
Remote Turret
(AEGS_Idris_SCItem_AI_Turret)
Changed
1 change
stdItem
Volume:
1.0E-6
Shiv "Lunatic" Bodykit Rear Right
(GREY_Shiv_Cosmetic_RearRight_C)
Changed
1 change
stdItem
Volume:
1.0E-6
Pyro RYT Multi-Tool
(grin_multitool_01_default_grapple)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Checkcredentials
→
Carry
1:
Override
→
Drop
2:
Opendoor
→
Place
3:
Closedoor
→
Store
4:
Enableproximitysensor
→
Equiptowear
5:
Disableproximitysensor
→
Openinventoryui
6:
Lockdoor
→
Openlootingui
7:
Unlockdoor
8:
Opencomplete
9:
Closecomplete
10:
Syncopen
11:
Syncclose
12:
Hidelocks
Volume:
0.0025
Pyro RYT Multi-Tool
(grin_multitool_01_default_healing)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Disableproximitysensor
→
Equiptowear
1:
Lockdoor
→
Openinventoryui
2:
Unlockdoor
→
Openlootingui
3:
Opencomplete
→
Carry
4:
Closecomplete
→
Drop
5:
Syncopen
→
Place
6:
Syncclose
→
Store
7:
Hidelocks
8:
Synclock
9:
Syncunlock
10:
Lightson
11:
Lightsoff
12:
Lightslow
Volume:
0.0025
Pyro RYT Multi-Tool
(grin_multitool_01_default_tractorbeam_maelstromtest)
Changed
14 changes
stdItem
Weapon
Attachments
2
UUID:
03b3db91-0063-4da2-99f7-16b20ede4209
ClassName:
grin_multitool_01_tractorbeam
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Openlootingui
→
Vendorreturn
1:
Carry
→
Vendorkeep
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Inspect
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
7:
Instigatehack
→
Offhandstore
8:
Onhacksucceeded_hidden
→
Equiptoweapon
9:
Onhackfailed_hidden
Volume:
0.0025
Pyro RYT "Hurston" Multi-Tool
(grin_multitool_01_grey_yellow01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Lockdoor
→
Drop
1:
Unlockdoor
→
Place
2:
Opencomplete
→
Store
3:
Closecomplete
→
Equiptowear
4:
Syncopen
→
Openinventoryui
5:
Syncclose
→
Openlootingui
6:
Hidelocks
→
Carry
7:
Synclock
8:
Syncunlock
9:
Lightson
10:
Lightsoff
11:
Lightslow
12:
Lightsalarm
Volume:
0.0025
Pyro RYT "ArcCorp" Multi-Tool
(grin_multitool_01_red_orange01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Closecomplete
→
Openlootingui
1:
Syncopen
→
Carry
2:
Syncclose
→
Drop
3:
Hidelocks
→
Place
4:
Synclock
→
Store
5:
Syncunlock
→
Equiptowear
6:
Lightson
→
Openinventoryui
7:
Lightsoff
8:
Lightslow
9:
Lightsalarm
10:
Checkcredentials
11:
Override
12:
Opendoor
Volume:
0.0025
Pyro RYT "QV" Multi-Tool
(grin_multitool_01_reward01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Enableproximitysensor
→
Place
1:
Disableproximitysensor
→
Store
2:
Lockdoor
→
Equiptowear
3:
Unlockdoor
→
Openinventoryui
4:
Opencomplete
→
Openlootingui
5:
Closecomplete
→
Carry
6:
Syncopen
→
Drop
7:
Syncclose
8:
Hidelocks
9:
Synclock
10:
Syncunlock
11:
Lightson
12:
Lightsoff
Volume:
0.0025
Pyro RYT "Quicksilver" Multi-Tool
(grin_multitool_01_silver01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Override
→
Equiptowear
1:
Opendoor
→
Openinventoryui
2:
Closedoor
→
Openlootingui
3:
Enableproximitysensor
→
Carry
4:
Disableproximitysensor
→
Drop
5:
Lockdoor
→
Place
6:
Unlockdoor
→
Store
7:
Opencomplete
8:
Closecomplete
9:
Syncopen
10:
Syncclose
11:
Hidelocks
12:
Synclock
Volume:
0.0025
TruBarrier Hazard Suit Warning
(grin_toxic_jumpsuit_01_02_01)
Changed
1 change
stdItem
Volume:
0.0087
<= PLACEHOLDER =>
(AEGS_Idris_SCItem_Dashboard_ATC_Left)
Changed
1 change
stdItem
Volume:
1.0E-6
TruBarrier Hazard Suit Dark Biohazard
(grin_toxic_jumpsuit_01_03_01)
Changed
1 change
stdItem
Volume:
0.0087
TruBarrier Hazard Suit Hi-Vis Biohazard
(grin_toxic_jumpsuit_01_04_01)
Changed
1 change
stdItem
Volume:
0.0087
Aril Arms Red Alert
(grin_utility_medium_arms_01_01_iae2022)
Changed
6 changes
stdItem
Interactions
0:
Openself
→
Unrestrain
1:
Allowopen
→
Swapoutfit
2:
Locktrigger
→
Restrain
3:
Unlocktrigger
→
Openlootingui
4:
Lockself
→
Consumeactor
Volume:
0.01
Aril Arms Quicksilver
(grin_utility_medium_arms_01_02_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_access
→
Openlootingui
1:
Pressurecycle
→
Consumeactor
2:
Pressurecyclecomplete
→
Commstap
3:
Set_airlockconnected
→
Lookat
4:
Open
→
Talk
Volume:
0.01
Aril Arms Red Alert
(grin_utility_medium_arms_01_citcon2954prez_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_powered
→
Turnover
1:
Setstate_unpowered
→
Openinventoryui
2:
Setstate_blocked
→
Unrestrain
3:
Setstate_unblocked
→
Swapoutfit
4:
Setstate_noaccess
→
Restrain
Volume:
0.01
Aril Arms Red Alert
(grin_utility_medium_arms_01_citcon2954prez_02)
Changed
6 changes
stdItem
Interactions
0:
Lockself
→
Lookat
1:
Unlockself
→
Talk
2:
Openrequest
→
Order
3:
Closerequest
→
Serve
4:
Closetrigger
→
Takeorder
Volume:
0.01
Strata Arms Amber
(grin_utility_medium_arms_02_01_03)
Changed
6 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Drop
1:
Setstate_powered
→
Place
2:
Setstate_unpowered
→
Store
3:
Setstate_blocked
→
Carry
4:
Setstate_unblocked
Volume:
0.01
Strata Arms Neptune
(grin_utility_medium_arms_02_01_07)
Changed
6 changes
stdItem
Interactions
0:
Stepthrough
→
Drop
1:
Toggle
→
Inspect
2:
Unlock
→
Place
3:
Overrideclose
→
Store
4:
Opencomplete
→
Carry
Volume:
0.01
Strata Arms Lodestar
(grin_utility_medium_arms_02_01_12)
Changed
6 changes
stdItem
Interactions
0:
Closecomplete
→
Drop
1:
Opentrigger
→
Inspect
2:
Openself
→
Place
3:
Allowopen
→
Store
4:
Locktrigger
→
Carry
Volume:
0.01
Strata Arms Shire
(grin_utility_medium_arms_02_01_16)
Changed
6 changes
stdItem
Interactions
0:
Toggle
→
Inspect
1:
Unlock
→
Place
2:
Overrideclose
→
Store
3:
Opencomplete
→
Carry
4:
Closecomplete
→
Drop
Volume:
0.01
Strata Arms Shubin Edition
(grin_utility_medium_arms_03_03_01)
Changed
6 changes
stdItem
Interactions
0:
Locked
→
Open
1:
Closecomplete
→
Close
2:
Opentrigger
→
Enableproximitysensor
3:
Openself
→
Disableproximitysensor
4:
Allowopen
Volume:
0.01
Strata Arms Heatwave
(grin_utility_medium_arms_03_04_01)
Changed
6 changes
stdItem
Interactions
0:
Override
→
Disableproximitysensor
1:
Stepthrough
→
Open
2:
Toggle
→
Close
3:
Unlock
→
Enableproximitysensor
4:
Overrideclose
Volume:
0.01
Aril Backpack Black Cherry
(grin_utility_medium_backpack_01_01_02)
Changed
8 changes
stdItem
Interactions
0:
Seatexit
→
Close
1:
Activate remote camera
→
Accesscargogrid
2:
Turret_gyro_mode
→
Open
3:
Copilotenter
→
Lock
4:
Copilotexit
→
Unlock
5:
Copilotentereva
→
Openlootingui
6:
Copilotexiteva
→
Seatenter
Volume:
0.043
Aril Backpack Harvester
(grin_utility_medium_backpack_01_01_03)
Changed
8 changes
stdItem
Interactions
0:
Seatexit
→
Turret_gyro_mode
1:
Pilot_enter
→
Activate remote camera
2:
Pilot_exit
→
Grab
3:
Activate remote camera
→
Place
4:
Turret_gyro_mode
→
Waitforfoodselection
5:
Thresholdstate_initiaize
→
Startdispensing
6:
Setthresholdstate_under
Volume:
0.043
Aril Backpack Red Alert
(grin_utility_medium_backpack_01_01_iae2022)
Changed
8 changes
stdItem
Interactions
0:
Setthresholdstate_over
→
Backtoempty
1:
Aimaze
→
Activate
2:
Carryables
→
Key1
3:
Deathmatch
→
Key2
4:
Bodydragging
→
Key3
5:
Foodcourt
→
Key4
6:
Firehazards
→
Key5
Volume:
0.043
Aril Backpack Quicksilver
(grin_utility_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Activate remote camera
1:
Place
→
Turret_gyro_mode
2:
Open
3:
Opencomplete
4:
Closecomplete
5:
Seatenter
Volume:
0.043