Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
Monolith Armor Arms Blackheart
(kap_combat_heavy_arms_01_03_01)
Changed
6 changes
stdItem
Interactions
0:
Stepthrough
→
Toggle
1:
Toggle
→
Unlock
2:
Unlock
→
Overrideclose
3:
Overrideclose
→
Opencomplete
4:
Opencomplete
→
Closecomplete
Volume:
0.016
Monolith Armor Arms Shadowflux
(kap_combat_heavy_arms_01_04_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Setstate_access
1:
Setstate_access
→
Pressurecycle
2:
Pressurecycle
→
Pressurecyclecomplete
3:
Pressurecyclecomplete
→
Set_airlockconnected
4:
Set_airlockconnected
→
Open
Volume:
0.016
<= PLACEHOLDER =>
(AEGS_Javelin_Docking_Bay_Airlock_Invulnerable)
Changed
1 change
stdItem
Volume:
0.01
Monolith Armor Arms Silver Strike
(kap_combat_heavy_arms_01_05_01)
Changed
6 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Open
1:
Open
→
Close
2:
Close
→
Lock
3:
Lock
→
Override
4:
Override
→
Stepthrough
Volume:
0.016
Monde Arms HighSec
(kap_combat_heavy_arms_02_03_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_powered
→
Turnon
1:
Setstate_unpowered
→
Turnoff
2:
Setstate_blocked
3:
Setstate_unblocked
4:
Setstate_noaccess
Volume:
0.016
Monde Arms Hemlock Camo
(kap_combat_heavy_arms_02_04_01)
Changed
6 changes
stdItem
Interactions
0:
Openself
→
Turret_gyro_mode
1:
Allowopen
→
Turret_fire_mode
2:
Locktrigger
→
Turret_sensitivity_increase
3:
Unlocktrigger
→
Turret_sensitivity_decrease
4:
Lockself
Volume:
0.016
Monde Arms Daimyo
(kap_combat_heavy_arms_02_05_01)
Changed
6 changes
stdItem
Interactions
0:
Unlockself
→
Turret_sensitivity_reset
1:
Openrequest
→
Turret_fire_mode
2:
Closerequest
→
Turret_gyro_mode
3:
Closetrigger
→
Turret_sensitivity_increase
4:
Closeself
→
Turret_sensitivity_decrease
Volume:
0.016
Monde Arms Crimson Camo
(kap_combat_heavy_arms_02_06_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_access
→
Turnoff
1:
Pressurecycle
→
Turnon
2:
Pressurecyclecomplete
3:
Set_airlockconnected
4:
Open
Volume:
0.016
Monde Arms Delta Camo
(kap_combat_heavy_arms_02_07_01)
Changed
6 changes
stdItem
Interactions
0:
Opentrigger
→
Turnoff
1:
Openself
→
Turnon
2:
Allowopen
3:
Locktrigger
4:
Unlocktrigger
Volume:
0.016
Monde Arms Hiro
(kap_combat_heavy_arms_02_08_01)
Changed
6 changes
stdItem
Interactions
0:
Unlock
→
Turnoff
1:
Overrideclose
→
Enter
2:
Opencomplete
→
Exit
3:
Closecomplete
→
Tinker
4:
Opentrigger
→
Activate remote camera
Volume:
0.016
Monde Arms Purgatory Camo
(kap_combat_heavy_arms_02_09_01)
Changed
6 changes
stdItem
Interactions
0:
Closeself
→
Turnoff
1:
Allowclose
→
Turnon
2:
Gate_close
3:
Set_pressurenormalized
4:
Set_pressuredifferential
Volume:
0.016
<= PLACEHOLDER =>
(AEGS_Javelin_Escapepod_Cover)
Changed
1 change
stdItem
Volume:
0.01
Monolith Backpack Tsunami
(kap_combat_heavy_backpack_01_01_12)
Changed
7 changes
stdItem
Interactions
1:
Lock
→
Accesscargogrid
2:
Override
→
Open
3:
Stepthrough
→
Lock
4:
Toggle
→
Unlock
5:
Unlock
→
Openlootingui
6:
Overrideclose
→
Openinventoryui
Volume:
0.053
Monolith Backpack Sandhawk
(kap_combat_heavy_backpack_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Close
1:
Turret_gyro_mode
→
Accesscargogrid
2:
Turret_fire_mode
→
Open
3:
Activatespotlight
→
Lock
4:
Deactivatespotlight
→
Unlock
5:
Copilotenter
→
Openlootingui
6:
Copilotexit
→
Openinventoryui
Volume:
0.053
Monolith Backpack Serpentine
(kap_combat_heavy_backpack_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Equip
→
Close
1:
Attach
→
Accesscargogrid
2:
Store
→
Open
3:
Drop
→
Lock
4:
Carry
→
Unlock
5:
Inspect
→
Openlootingui
6:
Open
→
Openinventoryui
Volume:
0.053
Monolith Backpack Runic
(kap_combat_heavy_backpack_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Copilotdeploydashboard
→
Close
1:
Copilotretractdashboard
→
Accesscargogrid
2:
Activate
→
Open
3:
Deactivate
→
Lock
4:
Finishactivating
→
Unlock
5:
Finishdeactivating
→
Openlootingui
6:
Turnon
→
Openinventoryui
Volume:
0.053
Monolith Backpack Blackheart
(kap_combat_heavy_backpack_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Turnoff
→
Close
1:
Activate remote camera
→
Accesscargogrid
2:
Turret_gyro_mode
→
Open
3:
Seatenter
→
Lock
4:
Seatexit
→
Unlock
5:
Seatenter_right
→
Openlootingui
6:
Seatexit_right
→
Openinventoryui
Volume:
0.053
Monolith Backpack Shadowflux
(kap_combat_heavy_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Seatenter_zerog
→
Close
1:
Seatexit_zerog
→
Accesscargogrid
2:
Radar_panel_open
→
Open
3:
Radar_panel_close
→
Lock
4:
Cooler_panel_open
→
Unlock
5:
Cooler_panel_close
→
Openlootingui
6:
Avionics_panel_open
→
Openinventoryui
Volume:
0.053
Monolith Backpack Silver Strike
(kap_combat_heavy_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
1:
Toggle
→
Accesscargogrid
2:
Lock
→
Open
3:
Openfinished
→
Lock
4:
Closefinished
→
Unlock
5:
Counter_idle
→
Openlootingui
6:
Open
→
Openinventoryui
Volume:
0.053
VariPuck S5 Gimbal Mount
(AEGS_Javelin_Manned_Turret_Gimbal_S5)
Changed
1 change
stdItem
Volume:
0.084
Monolith Backpack Oubliette
(kap_combat_heavy_backpack_01_06_01)
Changed
8 changes
stdItem
Interactions
0:
Descend
→
Close
1:
Elevatorarrived
→
Accesscargogrid
2:
Turret_fire_mode
→
Open
3:
Turret_gyro_mode
→
Lock
4:
Turret_sensitivity_increase
→
Unlock
5:
Turret_sensitivity_decrease
→
Openlootingui
6:
Turret_sensitivity_reset
→
Openinventoryui
Volume:
0.053
Monolith Armor Core Sandhawk
(kap_combat_heavy_core_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Cycleall
1:
Store
→
Cyclepinned
2:
Equiptowear
→
Exteriorlights_on
3:
Openinventoryui
→
Exteriorlights_off
4:
Openlootingui
→
Interiorlights_on
5:
Carry
→
Interiorlights_off
6:
Drop
→
Selfdestruct_engage
Volume:
0.055
Monolith Armor Core Serpentine
(kap_combat_heavy_core_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Ping
1:
Store
→
Scan_enable
2:
Equiptowear
→
Scan_disable
3:
Openinventoryui
→
Shields_on
4:
Openlootingui
→
Shields_off
5:
Carry
→
Subtarget_setnone
6:
Drop
→
Subtarget_setengines
Volume:
0.055
Monolith Armor Core Runic
(kap_combat_heavy_core_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Piptype_setlag
1:
Store
→
Navfilter_isnone
2:
Equiptowear
→
Navfilter_ispoi
3:
Openinventoryui
→
Navfilter_isquantum
4:
Openlootingui
→
Landinggear_invalid
5:
Carry
→
Cyclefriendly
6:
Drop
→
Cyclehostile
Volume:
0.055
Monde Core Delta Camo
(kap_combat_heavy_core_02_07_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Exteriorlights_on
1:
Store
→
Exteriorlights_off
2:
Equiptowear
→
Interiorlights_on
3:
Openinventoryui
→
Interiorlights_off
4:
Openlootingui
→
Selfdestruct_engage
5:
Carry
→
Selfdestruct_disengage
6:
Drop
→
Alarm_on
Volume:
0.055
Monde Core Purgatory Camo
(kap_combat_heavy_core_02_09_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Quantumtravel_setinactive
1:
Store
→
Navfilter_setnone
2:
Equiptowear
→
Navfilter_setpoi
3:
Openinventoryui
→
Navfilter_setquantum
4:
Openlootingui
→
Weaponcontroller_setactive
5:
Carry
→
Weaponcontroller_setinactive
6:
Drop
→
Gimbaltype_setfixed
Volume:
0.055
Monolith Helmet Tsunami
(kap_combat_heavy_helmet_01_01_12)
Changed
8 changes
stdItem
Interactions
0:
Override
→
Unlocktrigger
1:
Stepthrough
→
Lockself
2:
Toggle
→
Unlockself
3:
Unlock
→
Openrequest
4:
Overrideclose
→
Closerequest
5:
Opencomplete
→
Closetrigger
6:
Closecomplete
→
Closeself
Volume:
0.019
Monolith Helmet Sandhawk
(kap_combat_heavy_helmet_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Setstate_access
→
Overrideclose
1:
Pressurecycle
→
Opencomplete
2:
Pressurecyclecomplete
→
Closecomplete
3:
Set_airlockconnected
→
Opentrigger
4:
Open
→
Openself
5:
Close
→
Allowopen
6:
Lock
→
Locktrigger
Volume:
0.019
Monolith Helmet Serpentine
(kap_combat_heavy_helmet_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Close
1:
Setstate_powered
→
Lock
2:
Setstate_unpowered
→
Override
3:
Setstate_blocked
→
Stepthrough
4:
Setstate_unblocked
→
Toggle
5:
Setstate_noaccess
→
Unlock
6:
Setstate_access
→
Overrideclose
Volume:
0.019
Monolith Helmet Runic
(kap_combat_heavy_helmet_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_unblocked
1:
Closerequest
→
Setstate_noaccess
2:
Closetrigger
→
Setstate_access
3:
Closeself
→
Pressurecycle
4:
Allowclose
→
Pressurecyclecomplete
5:
Gate_close
→
Set_airlockconnected
6:
Set_pressurenormalized
→
Open
Volume:
0.019
Monolith Helmet Blackheart
(kap_combat_heavy_helmet_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Lock
→
Locktrigger
1:
Override
→
Unlocktrigger
2:
Stepthrough
→
Lockself
3:
Toggle
→
Unlockself
4:
Unlock
→
Openrequest
5:
Overrideclose
→
Closerequest
6:
Opencomplete
→
Closetrigger
Volume:
0.019
Monolith Helmet Shadowflux
(kap_combat_heavy_helmet_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Opentrigger
→
Allowclose
1:
Openself
→
Gate_close
2:
Allowopen
→
Set_pressurenormalized
3:
Locktrigger
→
Set_pressuredifferential
4:
Unlocktrigger
→
Setstate_powered
5:
Lockself
→
Setstate_unpowered
6:
Unlockself
→
Setstate_blocked
Volume:
0.019
Monde Helmet Keystone
(kap_combat_heavy_helmet_02_02_01)
Changed
8 changes
stdItem
Interactions
0:
Toggle
→
Opentrigger
1:
Unlock
→
Openself
2:
Overrideclose
→
Allowopen
3:
Opencomplete
→
Locktrigger
4:
Closecomplete
→
Unlocktrigger
5:
Opentrigger
→
Lockself
6:
Openself
→
Unlockself
Volume:
0.019
Monde Helmet HighSec
(kap_combat_heavy_helmet_02_03_01)
Changed
8 changes
stdItem
Interactions
0:
Closerequest
→
Set_pressurenormalized
1:
Closetrigger
→
Set_pressuredifferential
2:
Closeself
→
Setstate_powered
3:
Allowclose
→
Setstate_unpowered
4:
Gate_close
→
Setstate_blocked
5:
Set_pressurenormalized
→
Setstate_unblocked
6:
Set_pressuredifferential
→
Setstate_noaccess
Volume:
0.019
Monde Helmet Hemlock Camo
(kap_combat_heavy_helmet_02_04_01)
Changed
8 changes
stdItem
Interactions
0:
Closetrigger
→
Set_pressuredifferential
1:
Closeself
→
Setstate_powered
2:
Allowclose
→
Setstate_unpowered
3:
Gate_close
→
Setstate_blocked
4:
Set_pressurenormalized
→
Setstate_unblocked
5:
Set_pressuredifferential
→
Setstate_noaccess
6:
Setstate_powered
→
Setstate_access
Volume:
0.019
Monde Helmet Daimyo
(kap_combat_heavy_helmet_02_05_01)
Changed
8 changes
stdItem
Interactions
0:
Stepthrough
→
Closecomplete
1:
Toggle
→
Opentrigger
2:
Unlock
→
Openself
3:
Overrideclose
→
Allowopen
4:
Opencomplete
→
Locktrigger
5:
Closecomplete
→
Unlocktrigger
6:
Opentrigger
→
Lockself
Volume:
0.019
Monde Helmet Crimson Camo
(kap_combat_heavy_helmet_02_06_01)
Changed
8 changes
stdItem
Interactions
0:
Pressurecycle
→
Lock
1:
Pressurecyclecomplete
→
Override
2:
Set_airlockconnected
→
Stepthrough
3:
Open
→
Toggle
4:
Close
→
Unlock
5:
Lock
→
Overrideclose
6:
Override
→
Opencomplete
Volume:
0.019
Monde Helmet Purgatory Camo
(kap_combat_heavy_helmet_02_09_01)
Changed
8 changes
stdItem
Interactions
0:
Allowopen
→
Openrequest
1:
Locktrigger
→
Closerequest
2:
Unlocktrigger
→
Closetrigger
3:
Lockself
→
Closeself
4:
Unlockself
→
Allowclose
5:
Openrequest
→
Gate_close
6:
Closerequest
→
Set_pressurenormalized
Volume:
0.019
Monde Helmet Streamline
(kap_combat_heavy_helmet_02_10_01)
Changed
8 changes
stdItem
Interactions
0:
Setstate_powered
→
Setstate_access
1:
Setstate_unpowered
→
Pressurecycle
2:
Setstate_blocked
→
Pressurecyclecomplete
3:
Setstate_unblocked
→
Set_airlockconnected
4:
Setstate_noaccess
→
Open
5:
Setstate_access
→
Close
6:
Pressurecycle
→
Lock
Volume:
0.019
Monolith Armor Legs Liquidator
(kap_combat_heavy_legs_01_01_10)
Changed
8 changes
stdItem
Interactions
0:
Engagequantumtravel
→
Opentrigger
1:
Disengagequantumtravel
→
Openself
2:
Open
→
Allowopen
3:
Locktrigger
4:
Unlocktrigger
5:
Lockself
6:
Unlockself
Volume:
0.071
Monolith Armor Legs Tsunami
(kap_combat_heavy_legs_01_01_12)
Changed
8 changes
stdItem
Interactions
0:
Close
→
Openrequest
1:
Open
→
Closerequest
2:
Closetrigger
3:
Closeself
4:
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
Volume:
0.071
Monolith Armor Legs Sandhawk
(kap_combat_heavy_legs_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Setaimassist
→
Setstate_noaccess
1:
Setstaggeredfire
→
Setstate_access
2:
Setsynchronousfire
→
Pressurecycle
3:
Fireweapongroup1
→
Pressurecyclecomplete
4:
Fireweapongroup2
→
Set_airlockconnected
5:
Weaponcontrolleroffline
→
Open
6:
Weaponcontrolleronline
→
Close
Volume:
0.071
Monolith Armor Legs Serpentine
(kap_combat_heavy_legs_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Open
→
Override
1:
Close
→
Stepthrough
2:
Place
→
Toggle
3:
Engagequantumtravel
→
Unlock
4:
Disengagequantumtravel
→
Overrideclose
5:
Opencomplete
6:
Closecomplete
Volume:
0.071
Monolith Armor Legs Runic
(kap_combat_heavy_legs_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Setleadpips
→
Unlockself
1:
Setgimballock
→
Openrequest
2:
Setfreegimbal
→
Closerequest
3:
Setaimassist
→
Closetrigger
4:
Setstaggeredfire
→
Closeself
5:
Setsynchronousfire
→
Allowclose
6:
Fireweapongroup1
→
Gate_close
Volume:
0.071
Monolith Armor Legs Blackheart
(kap_combat_heavy_legs_01_03_01)
Changed
6 changes
stdItem
Interactions
0:
Shiptransformextend
→
Setstate_access
1:
Shiptransformretract
→
Pressurecycle
2:
Shiptransformcycle
→
Pressurecyclecomplete
3:
Place
→
Set_airlockconnected
6:
Lock
Volume:
0.071
Monolith Armor Legs Oubliette
(kap_combat_heavy_legs_01_06_01)
Changed
8 changes
stdItem
Interactions
0:
Setstaggeredfire
→
Closecomplete
1:
Setsynchronousfire
→
Opentrigger
2:
Fireweapongroup1
→
Openself
3:
Fireweapongroup2
→
Allowopen
4:
Enableweapons
→
Locktrigger
5:
Disableweapons
→
Unlocktrigger
6:
Setlagpips
→
Lockself
Volume:
0.071
Monde Legs Keystone
(kap_combat_heavy_legs_02_02_01)
Changed
8 changes
stdItem
Interactions
0:
Equiptowear
→
Pressurecyclecomplete
1:
Carry
→
Set_airlockconnected
2:
Drop
→
Open
3:
Place
→
Close
4:
Store
→
Lock
5:
Override
6:
Stepthrough
Volume:
0.071
Monde Legs HighSec
(kap_combat_heavy_legs_02_03_01)
Changed
8 changes
stdItem
Interactions
0:
Drop
→
Stepthrough
1:
Place
→
Toggle
2:
Store
→
Unlock
3:
Equiptowear
→
Overrideclose
4:
Carry
→
Opencomplete
5:
Closecomplete
6:
Opentrigger
Volume:
0.071
Monde Legs Hemlock Camo
(kap_combat_heavy_legs_02_04_01)
Changed
8 changes
stdItem
Interactions
0:
Swap outfit
→
Pressurecycle
1:
Open
→
Pressurecyclecomplete
2:
Close
→
Set_airlockconnected
3:
Movetoopen
→
Open
4:
Movetoclose
→
Close
5:
Carry
→
Lock
6:
Override
Volume:
0.071
Monde Legs Daimyo
(kap_combat_heavy_legs_02_05_01)
Changed
8 changes
stdItem
Interactions
0:
Store
→
Openself
1:
Equiptowear
→
Allowopen
2:
Carry
→
Locktrigger
3:
Drop
→
Unlocktrigger
4:
Place
→
Lockself
5:
Unlockself
6:
Openrequest
Volume:
0.071