Version Changelog

4.10.2-LIVE.12881860
4.10.2-LIVE.12881860 4.10.3-LIVE.13165946 · Nov 12, 2026
Hammerhead Polar Camo Livery (Paint_Hammerhead_IAE2951_Grey_White_Camo)
Changed
1 change
stdItem
Volume: 0.024
Anvil Terrapin Medic (ANVL_Terrapin_Medic_AI_Template)
Changed
5 changes
stdItem
Interactions
0: Store → Cascadecompleted
1: Carry → Misfiretrigger
2: Drop → Misfirerequest
3: Inspect → Setmisfire_none
Volume: 1.0E-6
Hammerhead 2949 Best In Show Livery (Paint_Hammerhead_Showdown)
Changed
1 change
stdItem
Volume: 0.024
Hammerhead Fortuna Livery (Paint_Hammerhead_StellaFortuna_Green)
Changed
1 change
stdItem
Volume: 0.024
Hawk Frostbite Camo Livery (Paint_Hawk_Fleetweek_White_Camo)
Changed
1 change
stdItem
Volume: 0.024
Anvil Terrapin Medic (ANVL_Terrapin_Medic_PU_AI_CIV)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Close
1: Setstate_unblocked → Lock
2: Setstate_noaccess → Override
3: Setstate_access → Stepthrough
Volume: 1.0E-6
Hawk Hosanna Livery (Paint_Hawk_Red_White_Pink_Crusader)
Changed
1 change
stdItem
Volume: 0.024
Door Control (ANVL_Terrapin_Ramp)
Changed
15 changes
stdItem
Interactions
0: Engineoff → Carry
1: Enabledecoupled → Drop
2: Disabledecoupled → Place
3: Enablegsafe → Store
4: Disablegsafe → Equip
5: Enableesp → Openlootingui
6: Disableesp
7: Enablecruise
8: Disablecruise
9: Enablevtol
10: Disablevtol
11: Enableproximityassist
12: Disableproximityassist
13: Engineon
Volume: 1.0E-6
Hawk Central Tower Livery (Paint_Hawk_Sand_Orange_Hurston)
Changed
1 change
stdItem
Volume: 0.024
Hawk Aspire Livery (Paint_Hawk_White_Blue_Blue_microTech)
Changed
1 change
stdItem
Volume: 0.024
Herald Stormbringer Livery (Paint_Herald_IAE2951_Black_Blue)
Changed
1 change
stdItem
Volume: 0.024
Hercules Starlifter Dryad Livery (Paint_Hercules_Dryad_Green_Camo)
Changed
1 change
stdItem
Volume: 0.024
Hercules Starlifter Sylvan Livery (Paint_Hercules_Sylvan_Green)
Changed
1 change
stdItem
Volume: 0.024
Manned Turret (ANVL_Terrapin_Support_Turret)
Changed
1 change
stdItem
Volume: 1.0E-6
<= PLACEHOLDER => (ANVL_Terrapin_Thruster_Main)
Changed
1 change
stdItem
Volume: 1.0E-6
<= PLACEHOLDER => (ANVL_Valkyrie_CargoGrid)
Changed
1 change
stdItem
Volume: 1.0E-6
Anvil Valkyrie (ANVL_Valkyrie_BIS2950)
Changed
3 changes
stdItem
Interactions
0: Offhandstore → Place
1: Open
Volume: 1.0E-6
Anvil Valkyrie Liberator (ANVL_Valkyrie_CitizenCon)
Changed
2 changes
stdItem
Interactions
0: Inspect → Closecomplete
Volume: 1.0E-6
Aegis Gladius - Noise Launcher (ANVL_Valkyrie_CML_Chaff)
Changed
1 change
stdItem
Volume: 0.084
Door Control (ANVL_Valkyrie_Door_Left_CitizenCon)
Changed
33 changes
stdItem
Interactions
0: Activate remote camera → Disablevtol
1: Turret_gyro_mode → Enableproximityassist
2: Torear → Disableproximityassist
3: Tofront → Engineon
4: Cycleturretposition → Engineoff
5: Rearstate → Enabledecoupled
6: Frontstate → Disabledecoupled
7: Login → Enablegsafe
8: Open → Disablegsafe
9: Close → Enableesp
10: Change → Disableesp
11: Movetoopen → Enablecruise
12: Movetoclose → Disablecruise
13: Seatenter → Enablevtol
14: Seatexit
15: Carry
16: Store
17: Offhandstore
18: Place
19: Equip
20: Inspect
21: Drop
22: Use
23: Enableinteraction
24: Disableinteraction
25: Unlockself
26: Lockself
27: Grip
28: Release
29: Lightson
30: Lightsoff
31: Gunnerenter
Volume: 1.0E-6
Door Control (ANVL_Valkyrie_Door_Right_CitizenCon)
Changed
25 changes
stdItem
Interactions
0: Take → Engineoff
1: Place → Enabledecoupled
2: Playerinteract → Disabledecoupled
3: Activate → Enablegsafe
4: Deactivate → Disablegsafe
5: Serve → Enableesp
6: Clean → Disableesp
7: Order → Enablecruise
8: Prepareorder → Disablecruise
9: Takeorder → Enablevtol
10: Fillglas → Disablevtol
11: Drink → Enableproximityassist
12: → Disableproximityassist
13: 2 → Shiptransformcycle
14: 3 → Shiptransformretract
15: 4 → Shiptransformdeploy
16: 5 → Engineon
17: 6
18: 7
19: 8
20: 9
21: Codeentered
22: Seatenter
23: Seatexit
Volume: 1.0E-6
PC2 Dual S3 Mount (ANVL_Valkyrie_Nose_Turret_S3)
Changed
1 change
stdItem
Volume: 0.084
Door Control (ANVL_Valkyrie_Rear_Ramp)
Changed
26 changes
stdItem
Interactions
0: Carry → Cycle
1: Drop → Open
2: Place → Close
3: Store → Open panel
4: Equip → Close panel
5: Openexternalinventory → Override
6: Open → Pump
7: Close → Activate remote camera
8: Offhandstore → Turret_gyro_mode
9: Inspect → Pilot_enter
10: Take → Pilot_exit
11: Engineon
12: Engineoff
13: Enabledecoupled
14: Disabledecoupled
15: Enablegsafe
16: Disablegsafe
17: Enableesp
18: Disableesp
19: Enablecruise
20: Disablecruise
21: Enablevtol
22: Disablevtol
23: Enableproximityassist
24: Disableproximityassist
Volume: 1.0E-6
Hermes Nightbreak Livery (Paint_Hermes_Black_Black_Red_Camo)
Changed
1 change
stdItem
Volume: 0.024
Hermes Tripline Livery (Paint_Hermes_Black_Silver)
Changed
1 change
stdItem
Volume: 0.024
TRGT. STATUS (ANVL_Valkyrie_SCItem_Seat_Pilot)
Changed
1 change
stdItem
Volume: 1.0E-6
Hermes Disco Livery (Paint_Hermes_Blue_Black_Red)
Changed
1 change
stdItem
Volume: 0.024
Hermes Earthfall Livery (Paint_Hermes_Creme_Black)
Changed
1 change
stdItem
Volume: 0.024
Hermes Honorbound Livery (Paint_Hermes_Green_Bronze)
Changed
1 change
stdItem
Volume: 0.024
Hermes Paragon Livery (Paint_Hermes_Indigo_Gold)
Changed
1 change
stdItem
Volume: 0.024
Hermes Pulsar Livery (Paint_Hermes_Purple_Black)
Changed
1 change
stdItem
Volume: 0.024
<= PLACEHOLDER => (ANVL_Valkyrie_Thruster_Mav_Joint_Side)
Changed
1 change
stdItem
Volume: 1.0E-6
<= PLACEHOLDER => (ANVL_Valkyrie_Thruster_Retro)
Changed
1 change
stdItem
Volume: 1.0E-6
Hermes Dauntless Livery (Paint_Hermes_Red_Blue)
Changed
1 change
stdItem
Volume: 0.024
Turret (ANVL_Valkyrie_Turret_Door)
Changed
1 change
stdItem
Volume: 1.0E-6
Turret (ANVL_Valkyrie_Turret_Door_Left)
Changed
1 change
stdItem
Volume: 1.0E-6
Revenant Gatling (APAR_BallisticGatling_S4_LowPoly)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 2.1
Hellion Scattergun Sharkmouth Edition (APAR_BallisticScatterGun_S2_Shark)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.252
Predator Scattergun Sharkmouth Edition (APAR_BallisticScatterGun_S3_Shark)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.756
Havoc Scattergun Sharkmouth Edition (APAR_BallisticScatterGun_S1_Shark)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.084
<= PLACEHOLDER => (APAR_BallisticScatterGun_S6)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 7.56
Vendetta "Siegebreaker" HMG (apar_hmg_ballistic_01_mr01)
Changed
22 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 13 → 3.25
Attack: 1 → 0.25
FirstAttack: 1 → 0.25
Maximum: 1.65
Minimum: 0.55
AdsSpread
Decay: 13 → 3.25
Attack: 1 → 0.25
FirstAttack: 1 → 0.25
Maximum: 1.65
Minimum: 0.55
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.4
Interactions
0: Closecomplete → Seatexit
1: Useconsole → Keypadsuccess
2: Place → Open
3: Use → Close
4: Pilot_enter_front → Onunlocked
5: Pilot_exit_front → Lockeddisplay
6: Pilot_enter_rear → Unlocktrigger
7: Pilot_exit_rear → Requestdescent
8: Cockpit_glass_open → Elevatorarrived
9: Cockpit_glass_close
Volume: 0.048
Vendetta "Stronghold" HMG (apar_hmg_ballistic_01_mr02)
Changed
22 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 13 → 3.25
Attack: 1 → 0.25
FirstAttack: 1 → 0.25
Maximum: 1.65
Minimum: 0.55
AdsSpread
Decay: 13 → 3.25
Attack: 1 → 0.25
FirstAttack: 1 → 0.25
Maximum: 1.65
Minimum: 0.55
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.4
Interactions
0: Turret_gyro_mode → Requestfloor
1: Place → Requestfloor
2: Open → Requestfloor
3: Close → Requestfloor
4: Dooropen → Requestfloor
5: Doorclose → Elevatorarrived
6: Opencomplete → Requestsurface
7: On
8: Off
9: Seatenter
Volume: 0.048
Demon Fang Combat Knife (apar_melee_01)
Changed
1 change
stdItem
Volume: 0.00023
Scourge Railgun (apar_special_ballistic_01)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 75
DamageFalloffLevel2: 50
DamageFalloffLevel3: 35
MaxPenetrationThickness: 2.5
Volume: 0.035
Scourge Railgun Magazine (5 cap) (apar_special_ballistic_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 75
DamageFalloffLevel2: 50
DamageFalloffLevel3: 35
MaxPenetrationThickness: 2.5
Volume: 0.00053
Vendetta HMG Magazine (1000 Cap) (apar_hmg_ballistic_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.4
Volume: 0.002641
Animus Missile Launcher (apar_special_ballistic_02)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.035
Scourge Railgun (apar_special_ballistic_01_test_inf_ammo)
Changed
14 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 75
DamageFalloffLevel2: 50
DamageFalloffLevel3: 35
MaxPenetrationThickness: 2.5
Interactions
0: Seatenterdocked → Onconveyordeployed
1: Seatexitdocked → Onconveyorretracted
2: Componentsopen → Resourcetobusy
3: Componentsclose → Resourcetoidle
4: Pilotenter → Ladderenter
5: Pilotexit → Ladderexit
6: Pilotdeploydashboard → Ladderopen
7: Pilotretractdashboard → Ladderclose
8: Place → Fuelport_open
9: Open → Fuelport_close
10: Close → On
11: Fuse_removed → Off
Volume: 0.035
Animus Missile Launcher Magazine (3 cap) (apar_special_ballistic_02_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.00053