Version Changelog

4.10.2-LIVE.12881860
4.10.2-LIVE.12881860 4.10.3-LIVE.13165946 · Nov 12, 2026
MedGel (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MedGel)
Changed
4 changes
stdItem
Interactions
0: Stepthrough → Fillglas
1: Secondaryopen → Carry
2: Unlock → Drop
Volume: 1
Medical Supplies (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
4 changes
stdItem
Interactions
0: Setstate_unpowered → Place
1: Setstate_blocked → Store
2: Setstate_unblocked → Carry
Volume: 1
Combat Supplies (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
4 changes
stdItem
Interactions
0: Set_pressurenormalized → Carry
1: Set_pressuredifferential → Drop
2: Setstate_powered → Inspect
Volume: 1
mobyGlass Personal Computers (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
4 changes
stdItem
Interactions
0: Pressurecyclecomplete → Fillglas
1: Set_airlockconnected → Carry
2: Open → Inspect
Volume: 1
Neograph (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Neograph)
Changed
4 changes
stdItem
Interactions
0: Allowopen → Store
1: Locktrigger → Drink
2: Unlocktrigger → Fillglas
Volume: 1
Neon (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Neon)
Changed
4 changes
stdItem
Interactions
0: Pressurecycle → Store
1: Pressurecyclecomplete → Carry
2: Set_airlockconnected
Volume: 1
Omnapoxy (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Omnapoxy)
Changed
4 changes
stdItem
Interactions
0: Gate_close → Drop
1: Set_pressurenormalized → Inspect
2: Set_pressuredifferential → Place
Volume: 1
Osoian Hides (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_OsoianHides)
Changed
4 changes
stdItem
Interactions
0: Setstate_noaccess → Drop
1: Setstate_access → Inspect
2: Pressurecycle → Place
Volume: 1
Party Favors (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_PartyFavors)
Changed
4 changes
stdItem
Interactions
0: Unlockself → Drop
1: Openrequest → Inspect
2: Closerequest → Place
Volume: 1
Hydrogen Fuel (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_PlasmaFuel)
Changed
4 changes
stdItem
Interactions
0: Close → Inspect
1: Lock → Place
2: Override → Store
Volume: 1
Processed Food (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcessedFood)
Changed
4 changes
stdItem
Interactions
0: Set_airlockconnected → Drop
1: Open → Inspect
2: Close → Place
Volume: 1
AcryliPlex Composite (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Acryliplex_Damage)
Changed
6 changes
stdItem
Interactions
0: Opentrigger → Drop
1: Openself → Inspect
2: Allowopen → Place
3: Locktrigger → Store
4: Unlocktrigger → Openposter
Volume: 1
Diluthermex (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Diluthermex_Quantum)
Changed
6 changes
stdItem
Interactions
0: Toggle → Inspect
1: Unlock → Place
2: Overrideclose → Store
3: Opencomplete → Consume
4: Closecomplete → Carry
Volume: 2
Zeta-Prolanide (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
4 changes
stdItem
Interactions
0: Opentrigger → Carry
1: Openself → Drop
2: Allowopen → Inspect
Volume: 1
Quantum Fuel (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_QuantumFuel)
Changed
4 changes
stdItem
Interactions
0: Set_airlockconnected → Drop
1: Open → Inspect
2: Close → Place
Volume: 1
Redfin Energy Modulators (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
4 changes
stdItem
Interactions
0: Lockself → Carry
1: Unlockself → Inspect
2: Openrequest → Place
Volume: 1
Recycled Material Composite (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RMC)
Changed
4 changes
stdItem
Interactions
0: Override → Drop
1: Stepthrough → Inspect
2: Toggle → Place
Volume: 1
RS1 Odysey Spacesuits (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RS1OdyseySpacesuits)
Changed
4 changes
stdItem
Interactions
0: Gate_close → Carry
1: Set_pressurenormalized → Drop
2: Set_pressuredifferential → Inspect
Volume: 1
Sarilus (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Sarilus)
Changed
4 changes
stdItem
Interactions
0: Allowclose → Carry
1: Gate_close → Inspect
2: Set_pressurenormalized → Place
Volume: 1
Size 1 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
4 changes
stdItem
Interactions
0: Locktrigger → Store
1: Unlocktrigger → Consume
2: Lockself → Carry
Volume: 1
Size 2 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
4 changes
stdItem
Interactions
0: Closerequest → Drop
1: Closetrigger → Inspect
2: Closeself → Place
Volume: 1
Size 3 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
4 changes
stdItem
Interactions
0: Toggle → Inspect
1: Unlock → Place
2: Overrideclose → Store
Volume: 1
Size 4 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
4 changes
stdItem
Interactions
0: Overrideclose → Place
1: Opencomplete → Store
2: Closecomplete → Carry
Volume: 1
Size 6 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
4 changes
stdItem
Interactions
0: Allowopen → Carry
1: Locktrigger → Drop
2: Unlocktrigger → Inspect
Volume: 1
Size 7 Vehicle Weapon Ammuniton (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
4 changes
stdItem
Interactions
0: Setstate_blocked → Carry
1: Setstate_unblocked → Drop
2: Setstate_noaccess → Inspect
Volume: 1
Ship Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
4 changes
stdItem
Interactions
0: Closerequest → Drop
1: Closetrigger → Inspect
2: Closeself → Place
Volume: 1
Ship Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
4 changes
stdItem
Interactions
0: Closecomplete → Inspect
1: Opentrigger → Place
2: Openself → Store
Volume: 1
Decoy Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
4 changes
stdItem
Interactions
0: Setstate_unblocked → Drop
1: Setstate_noaccess → Inspect
2: Setstate_access → Place
Volume: 1
Noise Ammunition (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
4 changes
stdItem
Interactions
0: Closetrigger → Place
1: Closeself → Store
2: Allowclose → Carry
Volume: 1
SLAM (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Slam)
Changed
4 changes
stdItem
Interactions
0: Allowclose → Store
1: Gate_close → Carry
2: Set_pressurenormalized → Drop
Volume: 1
Uncut SLAM (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_SlamUncut)
Changed
4 changes
stdItem
Interactions
0: Setstate_noaccess → Place
1: Setstate_access → Store
2: Pressurecycle → Drink
Volume: 1
Souvenirs (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Souvenirs)
Changed
4 changes
stdItem
Interactions
0: Locktrigger → Place
1: Unlocktrigger → Store
2: Lockself → Ignite
Volume: 1
Stims (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Stims)
Changed
4 changes
stdItem
Interactions
0: Stepthrough → Carry
1: Toggle → Drop
2: Unlock → Inspect
Volume: 1
ThermalFoam (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Thermalfoam)
Changed
4 changes
stdItem
Interactions
0: Unlock → Store
1: Overrideclose → Carry
2: Opencomplete → Drop
Volume: 1
Thrust (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Thrust)
Changed
4 changes
stdItem
Interactions
0: Closeself → Inspect
1: Allowclose → Place
2: Gate_close → Store
Volume: 1
Processed Goods (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_VanduulShipParts)
Changed
4 changes
stdItem
Interactions
0: Close → Place
1: Lock → Store
2: Override → Drink
Volume: 1
Virus Cultures (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_VirusCultures)
Changed
4 changes
stdItem
Interactions
0: Allowclose → Store
1: Gate_close → Carry
2: Set_pressurenormalized → Drop
Volume: 1
WiDoW (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Widow)
Changed
4 changes
stdItem
Interactions
0: Lock → Store
1: Override → Carry
2: Stepthrough → Drop
Volume: 1
Zip (Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Zip)
Changed
4 changes
stdItem
Interactions
0: Unlockself → Carry
1: Openrequest → Drop
2: Closerequest → Inspect
Volume: 1
Waste (Carryable_TBO_FL_1SCU_Commodity_Waste)
Changed
4 changes
stdItem
Interactions
0: Disablevtol → Activate remote camera
1: Enableproximityassist → Retrieve
2: Disableproximityassist → Idle
Volume: 1
Compboard (Carryable_TBO_FL_1SCU_Commodity_Waste_CompBoard)
Changed
4 changes
stdItem
Interactions
0: Open → Store
1: Close → Carry
2: Lock → Drop
Volume: 1
Waste (Carryable_TBO_FL_1SCU_Commodity_Waste_Waste)
Changed
4 changes
stdItem
Interactions
0: Setstate_unblocked → Place
1: Setstate_noaccess → Store
2: Setstate_access → Carry
Volume: 1
Ammonia (Carryable_TBO_FL_24SCU_Commodity_Gas_Ammonia)
Changed
4 changes
stdItem
Interactions
0: Inspect → Weapons/[0001]/setstate_currentweaponstate_smg
1: Place → Weapons/[0002]/setstate_currentweaponstate_ar
2: Store → Weapons/[0003]/setstate_currentweaponstate_shotgun
Volume: 24
Argon (Carryable_TBO_FL_24SCU_Commodity_Gas_Argon)
Changed
4 changes
stdItem
Interactions
0: Closeposter → Setstate_firingrangestate_splash
1: Delay → Setstate_firingrangestate_weaponselect
2: Carry → Setstate_firingrangestate_weaponlandingbasic
Volume: 24
Helium (Carryable_TBO_FL_24SCU_Commodity_Gas_Helium)
Changed
4 changes
stdItem
Interactions
0: Store → Setstate_firingrangestate_targetpractice
1: Carry → Setstate_currentweaponstate_none
2: Drop → Weapons/[0000]/setstate_currentweaponstate_pistol
Volume: 24
Hydrogen (Carryable_TBO_FL_24SCU_Commodity_Gas_Hydrogen)
Changed
4 changes
stdItem
Interactions
0: Drop → Setstate_firingrangestate_weaponlandingadvanced
1: Inspect → Setstate_firingrangestate_timer
2: Place → Setstate_firingrangestate_results
Volume: 24
Methane (Carryable_TBO_FL_24SCU_Commodity_Gas_Methane)
Changed
4 changes
stdItem
Interactions
0: Store → Setstate_challengetype_basic
1: Carry → Setstate_challengetype_advanced
2: Drop → Setstate_userstatus_nouser
Volume: 24
Partillium (Carryable_TBO_FL_24SCU_Commodity_Gas_Partiullium)
Changed
4 changes
stdItem
Interactions
0: Drop → Setstate_challengestate_abortedwrongweapon
1: Inspect → Setstate_challengestate_results
2: Place → Setstate_challengetype_none
Volume: 24
Tritium (Carryable_TBO_FL_24SCU_Commodity_Gas_Tritium)
Changed
4 changes
stdItem
Interactions
0: Carry → Weapons/[0004]/setstate_currentweaponstate_lmg
1: Drop → Weapons/[0005]/setstate_currentweaponstate_sniper
2: Inspect → Setstate_challengestate_notstarted
Volume: 24
Agricium (Carryable_TBO_FL_24SCU_Commodity_Metal_Agricium)
Changed
4 changes
stdItem
Interactions
0: Store → Proximitysensorenable
1: Carry → Activate remote camera
2: Drop → Place
Volume: 24