Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
MedGel
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MedGel)
Changed
4 changes
stdItem
Interactions
0:
Stepthrough
→
Fillglas
1:
Secondaryopen
→
Carry
2:
Unlock
→
Drop
Volume:
1
Medical Supplies
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
4 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Place
1:
Setstate_blocked
→
Store
2:
Setstate_unblocked
→
Carry
Volume:
1
Combat Supplies
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
4 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Carry
1:
Set_pressuredifferential
→
Drop
2:
Setstate_powered
→
Inspect
Volume:
1
mobyGlass Personal Computers
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
4 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Fillglas
1:
Set_airlockconnected
→
Carry
2:
Open
→
Inspect
Volume:
1
Neograph
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Neograph)
Changed
4 changes
stdItem
Interactions
0:
Allowopen
→
Store
1:
Locktrigger
→
Drink
2:
Unlocktrigger
→
Fillglas
Volume:
1
Neon
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Neon)
Changed
4 changes
stdItem
Interactions
0:
Pressurecycle
→
Store
1:
Pressurecyclecomplete
→
Carry
2:
Set_airlockconnected
Volume:
1
Omnapoxy
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Omnapoxy)
Changed
4 changes
stdItem
Interactions
0:
Gate_close
→
Drop
1:
Set_pressurenormalized
→
Inspect
2:
Set_pressuredifferential
→
Place
Volume:
1
Osoian Hides
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_OsoianHides)
Changed
4 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Drop
1:
Setstate_access
→
Inspect
2:
Pressurecycle
→
Place
Volume:
1
Party Favors
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_PartyFavors)
Changed
4 changes
stdItem
Interactions
0:
Unlockself
→
Drop
1:
Openrequest
→
Inspect
2:
Closerequest
→
Place
Volume:
1
Hydrogen Fuel
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_PlasmaFuel)
Changed
4 changes
stdItem
Interactions
0:
Close
→
Inspect
1:
Lock
→
Place
2:
Override
→
Store
Volume:
1
Processed Food
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcessedFood)
Changed
4 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Drop
1:
Open
→
Inspect
2:
Close
→
Place
Volume:
1
AcryliPlex Composite
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Acryliplex_Damage)
Changed
6 changes
stdItem
Interactions
0:
Opentrigger
→
Drop
1:
Openself
→
Inspect
2:
Allowopen
→
Place
3:
Locktrigger
→
Store
4:
Unlocktrigger
→
Openposter
Volume:
1
Diluthermex
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Diluthermex_Quantum)
Changed
6 changes
stdItem
Interactions
0:
Toggle
→
Inspect
1:
Unlock
→
Place
2:
Overrideclose
→
Store
3:
Opencomplete
→
Consume
4:
Closecomplete
→
Carry
Volume:
2
Zeta-Prolanide
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
4 changes
stdItem
Interactions
0:
Opentrigger
→
Carry
1:
Openself
→
Drop
2:
Allowopen
→
Inspect
Volume:
1
Quantum Fuel
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_QuantumFuel)
Changed
4 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Drop
1:
Open
→
Inspect
2:
Close
→
Place
Volume:
1
Redfin Energy Modulators
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
4 changes
stdItem
Interactions
0:
Lockself
→
Carry
1:
Unlockself
→
Inspect
2:
Openrequest
→
Place
Volume:
1
Recycled Material Composite
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RMC)
Changed
4 changes
stdItem
Interactions
0:
Override
→
Drop
1:
Stepthrough
→
Inspect
2:
Toggle
→
Place
Volume:
1
RS1 Odysey Spacesuits
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_RS1OdyseySpacesuits)
Changed
4 changes
stdItem
Interactions
0:
Gate_close
→
Carry
1:
Set_pressurenormalized
→
Drop
2:
Set_pressuredifferential
→
Inspect
Volume:
1
Sarilus
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Sarilus)
Changed
4 changes
stdItem
Interactions
0:
Allowclose
→
Carry
1:
Gate_close
→
Inspect
2:
Set_pressurenormalized
→
Place
Volume:
1
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
4 changes
stdItem
Interactions
0:
Locktrigger
→
Store
1:
Unlocktrigger
→
Consume
2:
Lockself
→
Carry
Volume:
1
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
4 changes
stdItem
Interactions
0:
Closerequest
→
Drop
1:
Closetrigger
→
Inspect
2:
Closeself
→
Place
Volume:
1
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
4 changes
stdItem
Interactions
0:
Toggle
→
Inspect
1:
Unlock
→
Place
2:
Overrideclose
→
Store
Volume:
1
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
4 changes
stdItem
Interactions
0:
Overrideclose
→
Place
1:
Opencomplete
→
Store
2:
Closecomplete
→
Carry
Volume:
1
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
4 changes
stdItem
Interactions
0:
Allowopen
→
Carry
1:
Locktrigger
→
Drop
2:
Unlocktrigger
→
Inspect
Volume:
1
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
4 changes
stdItem
Interactions
0:
Setstate_blocked
→
Carry
1:
Setstate_unblocked
→
Drop
2:
Setstate_noaccess
→
Inspect
Volume:
1
Ship Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
4 changes
stdItem
Interactions
0:
Closerequest
→
Drop
1:
Closetrigger
→
Inspect
2:
Closeself
→
Place
Volume:
1
Ship Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
4 changes
stdItem
Interactions
0:
Closecomplete
→
Inspect
1:
Opentrigger
→
Place
2:
Openself
→
Store
Volume:
1
Decoy Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
4 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Drop
1:
Setstate_noaccess
→
Inspect
2:
Setstate_access
→
Place
Volume:
1
Noise Ammunition
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
4 changes
stdItem
Interactions
0:
Closetrigger
→
Place
1:
Closeself
→
Store
2:
Allowclose
→
Carry
Volume:
1
SLAM
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Slam)
Changed
4 changes
stdItem
Interactions
0:
Allowclose
→
Store
1:
Gate_close
→
Carry
2:
Set_pressurenormalized
→
Drop
Volume:
1
Uncut SLAM
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_SlamUncut)
Changed
4 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Place
1:
Setstate_access
→
Store
2:
Pressurecycle
→
Drink
Volume:
1
Souvenirs
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Souvenirs)
Changed
4 changes
stdItem
Interactions
0:
Locktrigger
→
Place
1:
Unlocktrigger
→
Store
2:
Lockself
→
Ignite
Volume:
1
Stims
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Stims)
Changed
4 changes
stdItem
Interactions
0:
Stepthrough
→
Carry
1:
Toggle
→
Drop
2:
Unlock
→
Inspect
Volume:
1
ThermalFoam
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Thermalfoam)
Changed
4 changes
stdItem
Interactions
0:
Unlock
→
Store
1:
Overrideclose
→
Carry
2:
Opencomplete
→
Drop
Volume:
1
Thrust
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Thrust)
Changed
4 changes
stdItem
Interactions
0:
Closeself
→
Inspect
1:
Allowclose
→
Place
2:
Gate_close
→
Store
Volume:
1
Processed Goods
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_VanduulShipParts)
Changed
4 changes
stdItem
Interactions
0:
Close
→
Place
1:
Lock
→
Store
2:
Override
→
Drink
Volume:
1
Virus Cultures
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_VirusCultures)
Changed
4 changes
stdItem
Interactions
0:
Allowclose
→
Store
1:
Gate_close
→
Carry
2:
Set_pressurenormalized
→
Drop
Volume:
1
WiDoW
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Widow)
Changed
4 changes
stdItem
Interactions
0:
Lock
→
Store
1:
Override
→
Carry
2:
Stepthrough
→
Drop
Volume:
1
Zip
(Carryable_TBO_FL_1SCU_Commodity_ProcessedGoods_Zip)
Changed
4 changes
stdItem
Interactions
0:
Unlockself
→
Carry
1:
Openrequest
→
Drop
2:
Closerequest
→
Inspect
Volume:
1
Waste
(Carryable_TBO_FL_1SCU_Commodity_Waste)
Changed
4 changes
stdItem
Interactions
0:
Disablevtol
→
Activate remote camera
1:
Enableproximityassist
→
Retrieve
2:
Disableproximityassist
→
Idle
Volume:
1
Compboard
(Carryable_TBO_FL_1SCU_Commodity_Waste_CompBoard)
Changed
4 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Carry
2:
Lock
→
Drop
Volume:
1
Waste
(Carryable_TBO_FL_1SCU_Commodity_Waste_Waste)
Changed
4 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Place
1:
Setstate_noaccess
→
Store
2:
Setstate_access
→
Carry
Volume:
1
Ammonia
(Carryable_TBO_FL_24SCU_Commodity_Gas_Ammonia)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Weapons/[0001]/setstate_currentweaponstate_smg
1:
Place
→
Weapons/[0002]/setstate_currentweaponstate_ar
2:
Store
→
Weapons/[0003]/setstate_currentweaponstate_shotgun
Volume:
24
Argon
(Carryable_TBO_FL_24SCU_Commodity_Gas_Argon)
Changed
4 changes
stdItem
Interactions
0:
Closeposter
→
Setstate_firingrangestate_splash
1:
Delay
→
Setstate_firingrangestate_weaponselect
2:
Carry
→
Setstate_firingrangestate_weaponlandingbasic
Volume:
24
Helium
(Carryable_TBO_FL_24SCU_Commodity_Gas_Helium)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Setstate_firingrangestate_targetpractice
1:
Carry
→
Setstate_currentweaponstate_none
2:
Drop
→
Weapons/[0000]/setstate_currentweaponstate_pistol
Volume:
24
Hydrogen
(Carryable_TBO_FL_24SCU_Commodity_Gas_Hydrogen)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Setstate_firingrangestate_weaponlandingadvanced
1:
Inspect
→
Setstate_firingrangestate_timer
2:
Place
→
Setstate_firingrangestate_results
Volume:
24
Methane
(Carryable_TBO_FL_24SCU_Commodity_Gas_Methane)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Setstate_challengetype_basic
1:
Carry
→
Setstate_challengetype_advanced
2:
Drop
→
Setstate_userstatus_nouser
Volume:
24
Partillium
(Carryable_TBO_FL_24SCU_Commodity_Gas_Partiullium)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Setstate_challengestate_abortedwrongweapon
1:
Inspect
→
Setstate_challengestate_results
2:
Place
→
Setstate_challengetype_none
Volume:
24
Tritium
(Carryable_TBO_FL_24SCU_Commodity_Gas_Tritium)
Changed
4 changes
stdItem
Interactions
0:
Carry
→
Weapons/[0004]/setstate_currentweaponstate_lmg
1:
Drop
→
Weapons/[0005]/setstate_currentweaponstate_sniper
2:
Inspect
→
Setstate_challengestate_notstarted
Volume:
24
Agricium
(Carryable_TBO_FL_24SCU_Commodity_Metal_Agricium)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Proximitysensorenable
1:
Carry
→
Activate remote camera
2:
Drop
→
Place
Volume:
24