Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
MacFlex Arms Dark Red
(rsi_deckcrew_armor_light_arms_01_01_13)
Changed
6 changes
stdItem
Interactions
0:
Unlock
→
Open
1:
Overrideclose
→
Close
2:
Opencomplete
→
Lock
3:
Closecomplete
→
Override
4:
Opentrigger
→
Stepthrough
Volume:
0.008
MacFlex Arms Sienna
(rsi_deckcrew_armor_light_arms_01_01_14)
Changed
6 changes
stdItem
Interactions
0:
Lock
→
Setstate_access
1:
Override
→
Pressurecycle
2:
Stepthrough
→
Pressurecyclecomplete
3:
Toggle
→
Set_airlockconnected
4:
Unlock
→
Open
Volume:
0.008
MacFlex Arms Tan
(rsi_deckcrew_armor_light_arms_01_01_15)
Changed
6 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Setstate_unpowered
1:
Set_airlockconnected
→
Setstate_blocked
2:
Open
→
Setstate_unblocked
3:
Close
→
Setstate_noaccess
4:
Lock
→
Setstate_access
Volume:
0.008
MacFlex Arms Dark Green
(rsi_deckcrew_armor_light_arms_01_01_16)
Changed
6 changes
stdItem
Interactions
0:
Pressurecycle
→
Setstate_powered
1:
Pressurecyclecomplete
→
Setstate_unpowered
2:
Set_airlockconnected
→
Setstate_blocked
3:
Open
→
Setstate_unblocked
4:
Close
→
Setstate_noaccess
Volume:
0.008
MacFlex Arms Aqua
(rsi_deckcrew_armor_light_arms_01_01_17)
Changed
6 changes
stdItem
Interactions
0:
Closeself
→
Unlocktrigger
1:
Allowclose
→
Lockself
2:
Gate_close
→
Unlockself
3:
Set_pressurenormalized
→
Openrequest
4:
Set_pressuredifferential
→
Closerequest
Volume:
0.008
MacFlex Arms Imperial
(rsi_deckcrew_armor_light_arms_01_01_19)
Changed
6 changes
stdItem
Interactions
0:
Unlockself
→
Opentrigger
1:
Openrequest
→
Openself
2:
Closerequest
→
Allowopen
3:
Closetrigger
→
Locktrigger
4:
Closeself
→
Unlocktrigger
Volume:
0.008
MacFlex Core Red
(rsi_deckcrew_armor_light_core_01_01_02)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Open
1:
Turnon
→
Opencomplete
2:
Closecomplete
3:
Carry
Volume:
0.034
MacFlex Core Orange
(rsi_deckcrew_armor_light_core_01_01_03)
Changed
8 changes
stdItem
Interactions
0:
Turnoff
→
Datapad_check_low
1:
Turnon
→
Datapad_check_high
2:
Repair
3:
Show hint
4:
Activate remote camera
5:
Turret_gyro_mode
6:
Onstate_itemportstate_empty
Volume:
0.034
MacFlex Core Yellow
(rsi_deckcrew_armor_light_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Equip
1:
Turnon
→
Openexternalinventory
2:
Carry
3:
Drop
4:
Place
5:
Store
Volume:
0.034
MacFlex Core Green
(rsi_deckcrew_armor_light_core_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Turret_gyro_mode
1:
Turnoff
→
Activate remote camera
2:
Carry
3:
Drop
4:
Place
5:
Store
Volume:
0.034
MacFlex Core Blue
(rsi_deckcrew_armor_light_core_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Drop
1:
Turnoff
→
Place
2:
Store
3:
Equip
4:
Openexternalinventory
5:
Carry
Volume:
0.034
MacFlex Core Purple
(rsi_deckcrew_armor_light_core_01_01_08)
Changed
8 changes
stdItem
Interactions
0:
Exit
→
Seatenter
1:
Tinker
→
Seatexit
2:
Activate remote camera
→
Carry
3:
Turret_gyro_mode
→
Drop
4:
Turret_fire_mode
→
Place
5:
Turret_sensitivity_increase
→
Store
6:
Equiptowear
Volume:
0.034
MacFlex Core Violet
(rsi_deckcrew_armor_light_core_01_01_09)
Changed
4 changes
stdItem
Interactions
0:
Turnon
→
Seatexit
1:
Turnoff
→
Seatenter
2:
Enter
Volume:
0.034
MacFlex Core White
(rsi_deckcrew_armor_light_core_01_01_10)
Changed
3 changes
stdItem
Interactions
0:
Turnoff
→
Seatenter
1:
Turnon
→
Seatexit
Volume:
0.034
Door Control
(Elevator_Lt_B_Roomlg_ElevatorAddon_Interior_Door)
Changed
1 change
stdItem
Volume:
1.0E-6
MacFlex Core Grey
(rsi_deckcrew_armor_light_core_01_01_11)
Changed
8 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Openinventoryui
1:
Turret_sensitivity_reset
→
Openlootingui
2:
Turret_fire_mode
→
Carry
3:
Turret_gyro_mode
→
Drop
4:
Turret_sensitivity_increase
→
Place
5:
Store
6:
Equiptowear
Volume:
0.034
MacFlex Core Black
(rsi_deckcrew_armor_light_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Store
2:
Equip
3:
Openexternalinventory
4:
Carry
5:
Drop
Volume:
0.034
MacFlex Core Dark Red
(rsi_deckcrew_armor_light_core_01_01_13)
Changed
8 changes
stdItem
Interactions
0:
Turnoff
→
Carry
1:
Turnon
→
Drop
2:
Place
3:
Store
4:
Equip
5:
Openexternalinventory
6:
Activate remote camera
Volume:
0.034
Elevator Control
(ElevatorBase_Floor)
Changed
1 change
stdItem
Volume:
1.0E-6
Elevator Control
(ElevatorBase_InnerBtn_Lt_B_ElevatorTerminal)
Changed
1 change
stdItem
Volume:
1.0E-6
MacFlex Core Sienna
(rsi_deckcrew_armor_light_core_01_01_14)
Changed
8 changes
stdItem
Interactions
0:
Turnon
→
Toggle
1:
Turnoff
→
Lock
2:
Openfinished
3:
Closefinished
4:
Pickup
5:
Activate remote camera
6:
Turret_gyro_mode
Volume:
0.034
MacFlex Core Tan
(rsi_deckcrew_armor_light_core_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Open
→
Openinventoryui
1:
Close
→
Openlootingui
2:
Toggle
→
Carry
3:
Lock
→
Drop
4:
Openfinished
→
Place
5:
Closefinished
→
Store
6:
Counter_idle_cinetest
→
Equiptowear
Volume:
0.034
MacFlex Core Dark Green
(rsi_deckcrew_armor_light_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Carry
1:
Turnoff
→
Drop
2:
Place
3:
Store
4:
Equip
5:
Inspect
Volume:
0.034
MacFlex Core Aqua
(rsi_deckcrew_armor_light_core_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Openexternalinventory
1:
Turnoff
→
Carry
2:
Drop
3:
Place
4:
Store
5:
Equip
Volume:
0.034
MacFlex Core Twilight
(rsi_deckcrew_armor_light_core_01_01_18)
Changed
6 changes
stdItem
Interactions
0:
Turnoff
→
Equip
1:
Turnon
→
Openinventoryui
2:
Openlootingui
3:
Close
4:
Overrideclose
Volume:
0.034
MacFlex Core Imperial
(rsi_deckcrew_armor_light_core_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Store
1:
Turnoff
→
Equip
2:
Openexternalinventory
3:
Carry
4:
Drop
5:
Place
Volume:
0.034
MacFlex Core Olive
(rsi_deckcrew_armor_light_core_01_01_20)
Changed
6 changes
stdItem
Interactions
0:
Turnon
→
Onstate_itemportstate_filled
1:
Turnoff
→
Blast
2:
Consumecanister
3:
Seatenter
4:
Seatexit
Volume:
0.034
MacFlex Core "Rucksack"
(rsi_deckcrew_armor_light_core_01_01_cargo)
Changed
8 changes
stdItem
Interactions
0:
Turnoff
→
Drop
1:
Turnon
→
Place
2:
Store
3:
Equip
4:
Inspect
5:
Open
6:
Close
Volume:
0.034
MacFlex Core
(rsi_deckcrew_armor_light_core_01_01_carrack)
Changed
8 changes
stdItem
Interactions
0:
Turnon
→
Set_airlockconnected
1:
Turnoff
→
Lockself
2:
Unlockself
3:
Reportlock
4:
Reportunlock
5:
Sync
6:
Reporterror
Volume:
0.034
MacFlex Core "Rust Society"
(rsi_deckcrew_armor_light_core_01_01_ruso)
Changed
8 changes
stdItem
Interactions
0:
Turnoff
→
Repair
1:
Turnon
→
Carry
2:
Drop
3:
Place
4:
Store
5:
Equip
6:
Inspect
Volume:
0.034
Horizon Helmet Red
(rsi_deckcrew_armor_light_helmet_01_01_02)
Changed
8 changes
stdItem
Interactions
0:
Insert
→
Locktrigger
1:
Eject
→
Unlocktrigger
2:
Oninserted
→
Lockself
3:
Applydata
→
Unlockself
4:
Openrequest
5:
Closerequest
6:
Closetrigger
Volume:
0.012
Elevator Control
(ElevatorBase_Platform)
Changed
1 change
stdItem
Volume:
1.0E-6
Elevator Control
(ElevatorBase_Platform_Lt_B_Roomlg)
Changed
1 change
stdItem
Volume:
1.0E-6
Horizon Helmet Orange
(rsi_deckcrew_armor_light_helmet_01_01_03)
Changed
8 changes
stdItem
Interactions
0:
Setlagpips
→
Lockself
1:
Setleadpips
→
Unlockself
2:
Setgimballock
→
Openrequest
3:
Setfreegimbal
→
Closerequest
4:
Setaimassist
→
Closetrigger
5:
Setstaggeredfire
→
Closeself
6:
Setsynchronousfire
→
Allowclose
Volume:
0.012
Horizon Helmet Green
(rsi_deckcrew_armor_light_helmet_01_01_05)
Changed
8 changes
stdItem
Interactions
0:
Setfreegimbal
→
Setstate_unblocked
1:
Setaimassist
→
Setstate_noaccess
2:
Setstaggeredfire
→
Setstate_access
3:
Setsynchronousfire
→
Pressurecycle
4:
Fireweapongroup1
→
Pressurecyclecomplete
5:
Fireweapongroup2
→
Set_airlockconnected
6:
Enableweapons
→
Open
Volume:
0.012
Horizon Helmet Blue
(rsi_deckcrew_armor_light_helmet_01_01_07)
Changed
8 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Open
1:
Enableweapons
→
Close
2:
Disableweapons
→
Lock
3:
Setlagpips
→
Override
4:
Setleadpips
→
Stepthrough
5:
Setgimballock
→
Toggle
6:
Setfreegimbal
→
Unlock
Volume:
0.012
Horizon Helmet Purple
(rsi_deckcrew_armor_light_helmet_01_01_08)
Changed
8 changes
stdItem
Interactions
0:
Setleadpips
→
Setstate_blocked
1:
Setgimballock
→
Setstate_unblocked
2:
Setfreegimbal
→
Setstate_noaccess
3:
Setaimassist
→
Setstate_access
4:
Setstaggeredfire
→
Pressurecycle
5:
Setsynchronousfire
→
Pressurecyclecomplete
6:
Fireweapongroup1
→
Set_airlockconnected
Volume:
0.012
<= PLACEHOLDER =>
(ElevatorBase_Waypoint)
Changed
1 change
stdItem
Volume:
1.0E-6
Horizon Helmet Violet
(rsi_deckcrew_armor_light_helmet_01_01_09)
Changed
8 changes
stdItem
Interactions
0:
Setaimassist
→
Overrideclose
1:
Setstaggeredfire
→
Opencomplete
2:
Setsynchronousfire
→
Closecomplete
3:
Fireweapongroup1
→
Opentrigger
4:
Fireweapongroup2
→
Openself
5:
Enableweapons
→
Allowopen
6:
Disableweapons
→
Locktrigger
Volume:
0.012
Horizon Helmet White
(rsi_deckcrew_armor_light_helmet_01_01_10)
Changed
8 changes
stdItem
Interactions
0:
Exit
→
Lock
1:
Rummage
→
Override
2:
Enter
→
Stepthrough
3:
Shiptransformextend
→
Toggle
4:
Shiptransformretract
→
Unlock
5:
Overrideclose
6:
Opencomplete
Volume:
0.012
Horizon Helmet Grey
(rsi_deckcrew_armor_light_helmet_01_01_11)
Changed
8 changes
stdItem
Interactions
0:
Windmills
→
Closetrigger
1:
Warmup
→
Closeself
2:
Mobiglas
→
Allowclose
3:
Off
→
Gate_close
4:
On
→
Set_pressurenormalized
5:
Pickup
→
Set_pressuredifferential
6:
Place
→
Setstate_powered
Volume:
0.012
Horizon Helmet Dark Red
(rsi_deckcrew_armor_light_helmet_01_01_13)
Changed
8 changes
stdItem
Interactions
0:
Setlagpips
→
Unlocktrigger
1:
Setleadpips
→
Lockself
2:
Setgimballock
→
Unlockself
3:
Setfreegimbal
→
Openrequest
4:
Setaimassist
→
Closerequest
5:
Setstaggeredfire
→
Closetrigger
6:
Setsynchronousfire
→
Closeself
Volume:
0.012
Horizon Helmet Sienna
(rsi_deckcrew_armor_light_helmet_01_01_14)
Changed
8 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Gate_close
1:
Fireweapongroup2
→
Set_pressurenormalized
2:
Enableweapons
→
Set_pressuredifferential
3:
Disableweapons
→
Setstate_powered
4:
Setlagpips
→
Setstate_unpowered
5:
Setleadpips
→
Setstate_blocked
6:
Setgimballock
→
Setstate_unblocked
Volume:
0.012
Horizon Helmet Tan
(rsi_deckcrew_armor_light_helmet_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Writedata
→
Set_airlockconnected
1:
Insert
→
Open
2:
Eject
→
Close
3:
Oninserted
→
Lock
4:
Override
5:
Stepthrough
6:
Toggle
Volume:
0.012
Horizon Helmet Dark Green
(rsi_deckcrew_armor_light_helmet_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Check
→
Closeself
1:
Oncheckfailed
→
Allowclose
2:
Onchecksucceeded
→
Gate_close
3:
Reset
→
Set_pressurenormalized
4:
Enableweapons
→
Set_pressuredifferential
5:
Disableweapons
→
Setstate_powered
6:
Setlagpips
→
Setstate_unpowered
Volume:
0.012
Horizon Helmet Aqua
(rsi_deckcrew_armor_light_helmet_01_01_17)
Changed
8 changes
stdItem
Interactions
0:
Setsynchronousfire
→
Opencomplete
1:
Fireweapongroup
→
Closecomplete
2:
Fireweapongroup
→
Opentrigger
3:
Weaponcontrolleroffline
→
Openself
4:
Weaponcontrolleronline
→
Allowopen
5:
Enableweapons
→
Locktrigger
6:
Disableweapons
→
Unlocktrigger
Volume:
0.012
Horizon Helmet Twilight
(rsi_deckcrew_armor_light_helmet_01_01_18)
Changed
8 changes
stdItem
Interactions
0:
Disableweapons
→
Close
1:
Setlagpips
→
Lock
2:
Setleadpips
→
Override
3:
Setgimballock
→
Stepthrough
4:
Setfreegimbal
→
Toggle
5:
Setaimassist
→
Unlock
6:
Setstaggeredfire
→
Overrideclose
Volume:
0.012
Horizon Helmet Imperial
(rsi_deckcrew_armor_light_helmet_01_01_19)
Changed
8 changes
stdItem
Interactions
0:
Insert
→
Unlock
1:
Eject
→
Overrideclose
2:
Oninserted
→
Opencomplete
3:
Applydata
→
Closecomplete
4:
Opentrigger
5:
Openself
6:
Allowopen
Volume:
0.012
Horizon Helmet Olive
(rsi_deckcrew_armor_light_helmet_01_01_20)
Changed
8 changes
stdItem
Interactions
0:
Mobiglas
→
Toggle
1:
Activate
→
Unlock
2:
Exit
→
Overrideclose
3:
Burpee
→
Opencomplete
4:
Cherrypick
→
Closecomplete
5:
Legraises
→
Opentrigger
6:
Lunges
→
Openself
Volume:
0.012
Horizon Helmet
(rsi_deckcrew_armor_light_helmet_01_01_carrack)
Changed
8 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Allowclose
1:
Fireweapongroup2
→
Gate_close
2:
Enableweapons
→
Set_pressurenormalized
3:
Disableweapons
→
Set_pressuredifferential
4:
Setlagpips
→
Setstate_powered
5:
Setleadpips
→
Setstate_unpowered
6:
Setgimballock
→
Setstate_blocked
Volume:
0.012