Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
Chiron Backpack Lifesaver
(vgl_utility_light_backpack_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Seatexit
→
Disableproximitysensor
1:
Tray01_open
→
Open
2:
Tray01_close
→
Close
3:
Tray01_lock
→
Enableproximitysensor
4:
Tray01_unlock
5:
Tray01_animationcomplete
6:
Tray02_open
Volume:
0.026
Chiron Backpack Foundation
(vgl_utility_light_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Column01_opentop
→
Bespokeplace
1:
Column01_openbottom
→
Enablepowerplant
2:
Column01_switchtotop
→
Disablepowerplant
3:
Column01_switchtobottom
4:
Column02_opentop
5:
Column02_openbottom
6:
Column02_switchtotop
Volume:
0.026
Khartu-al Ocellus Livery
(Paint_Scout_AlienWeek_Green_Red)
Changed
1 change
stdItem
Volume:
0.024
Chiron Core Samaritan
(vgl_utility_light_core_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Pickup
→
Openinventoryui
1:
Dropoff
→
Openlootingui
2:
Place
→
Carry
3:
Openhatch
→
Drop
4:
Closehatch
→
Place
5:
Onclosed
→
Store
6:
Onopened
→
Equiptowear
Volume:
0.034
Chiron Core Lifesaver
(vgl_utility_light_core_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Onclosed
→
Openinventoryui
1:
Onopened
→
Openlootingui
2:
Setstate_open
→
Carry
3:
Setstate_closed
→
Drop
4:
Pickup
→
Place
5:
Dropoff
→
Store
6:
Place
→
Equiptowear
Volume:
0.034
Fresnel "Deepwater" Energy LMG
(volt_lmg_energy_01_collector01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Place
→
Exit
1:
Store
→
Sit
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Volume:
0.018
Chiron Core Purgatory Camo
(vgl_utility_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_open
→
Openinventoryui
1:
Setstate_closed
→
Openlootingui
2:
Pickup
→
Carry
3:
Dropoff
→
Drop
5:
Openhatch
→
Store
6:
Closehatch
→
Equiptowear
Volume:
0.034
Chiron Core Foundation
(vgl_utility_light_core_03_02_01)
Changed
8 changes
stdItem
Interactions
0:
Turnon
→
Openrequest
1:
Turnoff
→
Closerequest
2:
Closetrigger
3:
Closeself
4:
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
Volume:
0.034
Chiron Helmet Samaritan
(vgl_utility_light_helmet_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Close
→
Setstate_access
1:
Open
→
Pressurecycle
2:
Movetoopen
→
Pressurecyclecomplete
3:
Movetoclose
→
Set_airlockconnected
4:
Open
5:
Close
6:
Lock
Volume:
0.012
Chiron Helmet Purgatory Camo
(vgl_utility_light_helmet_01_05_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Unlockself
1:
Open
→
Openrequest
2:
Close
→
Closerequest
3:
Engagequantumtravel
→
Closetrigger
4:
Disengagequantumtravel
→
Closeself
5:
Allowclose
6:
Gate_close
Volume:
0.012
Chiron Helmet AA Support
(vgl_utility_light_helmet_03_01_01)
Changed
8 changes
stdItem
Interactions
0:
Quantumspool_setactive
→
Closetrigger
1:
Quantumspool_setinactive
→
Closeself
2:
Quantumtravel_setactive
→
Allowclose
3:
Quantumtravel_setinactive
→
Gate_close
4:
Navfilter_setnone
→
Set_pressurenormalized
5:
Navfilter_setpoi
→
Set_pressuredifferential
6:
Navfilter_setquantum
→
Enableproximitysensor
Volume:
0.012
Chiron Helmet Foundation
(vgl_utility_light_helmet_03_02_01)
Changed
8 changes
stdItem
Interactions
0:
Retractlandinggear
→
Openself
1:
Burpee
→
Allowopen
2:
Cherrypick
→
Locktrigger
3:
Legraises
→
Unlocktrigger
4:
Lunges
→
Lockself
5:
Mountainclimbertwist
→
Unlockself
6:
Plankjacks
→
Openrequest
Volume:
0.012
Chiron Legs Samaritan
(vgl_utility_light_legs_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Closerequest
→
Lockself
1:
Closetrigger
→
Unlockself
2:
Closeself
→
Openrequest
3:
Allowclose
→
Closerequest
4:
Gate_close
→
Closetrigger
5:
Set_pressurenormalized
→
Closeself
6:
Set_pressuredifferential
→
Allowclose
Volume:
0.036
Chiron Legs Purgatory Camo
(vgl_utility_light_legs_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Setstate_noaccess
1:
Set_airlockconnected
→
Setstate_access
2:
Open
→
Pressurecycle
3:
Close
→
Pressurecyclecomplete
4:
Lock
→
Set_airlockconnected
5:
Override
→
Open
6:
Stepthrough
→
Close
Volume:
0.036
Chiron Legs Heartthrob
(vgl_utility_light_legs_02_01_01)
Changed
1 change
stdItem
Volume:
0.036
Chiron Legs AA Support
(vgl_utility_light_legs_03_01_01)
Changed
1 change
stdItem
Volume:
0.036
Chiron Legs Foundation
(vgl_utility_light_legs_03_02_01)
Changed
8 changes
stdItem
Interactions
0:
Opencomplete
→
Closecomplete
1:
Closecomplete
→
Opentrigger
2:
Opentrigger
→
Openself
3:
Openself
→
Allowopen
4:
Allowopen
→
Locktrigger
5:
Locktrigger
→
Unlocktrigger
6:
Unlocktrigger
→
Lockself
Volume:
0.036
Fresnel "Shadow Gild" Energy LMG
(volt_lmg_energy_01_store02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Store
→
Sit
1:
Equiptowear
→
Exit
2:
Openinventoryui
3:
Openlootingui
4:
Carry
5:
Drop
6:
Place
Volume:
0.018
Fresnel "Icebox" Energy LMG
(volt_lmg_energy_01_tint02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Openlootingui
→
Exit
1:
Carry
→
Sit
2:
Drop
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Volume:
0.018
FarSight "Snow Camo" (8x Telescopic)
(volt_optics_tsco_x8_s3_collector01)
Changed
12 changes
stdItem
Interactions
0:
Esp_setinactive
→
Purge
1:
Cruisecontrol_setactive
→
Seatenter
2:
Cruisecontrol_setinactive
→
Seatexit
3:
Quantumspool_setactive
→
Activate remote camera
4:
Quantumspool_setinactive
→
Turret_gyro_mode
5:
Quantumtravel_setactive
6:
Quantumtravel_setinactive
WeaponModifier
WeaponStats
Recoil
AimRecoil
CurveRecoil
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
NoiseCurvesModifier
YawNoiseMaxValueModifier:
1
RollNoiseMaxValueModifier:
1
PitchNoiseMaxValueModifier:
1
CurveRecoil
PositionModifiers
NoiseModifier
XNoiseModifier:
1
YNoiseModifier:
1
ZNoiseModifier:
1
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
XMaxValueModifier:
1
YMaxValueModifier:
1
ZMaxValueModifier:
1
RotationModifiers
NoiseModifier
XNoiseModifier:
1
YNoiseModifier:
1
ZNoiseModifier:
1
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
XMaxValueModifier:
1
YMaxValueModifier:
1
ZMaxValueModifier:
1
RecoilTimeModifier:
1
MaxDecayTimeModifier:
1
MinDecayTimeModifier:
1
PositionDecayModifiers
DecayMaxValueModifier
X:
1
Y:
1
Z:
1
DecayTimeMultiplierModifier
X:
1
Y:
1
Z:
1
DecayMinScalingFactorModifier
X:
1
Y:
1
Z:
1
RotationDecayModifiers
DecayMaxValueModifier
X:
1
Y:
1
Z:
1
DecayTimeMultiplierModifier
X:
1
Y:
1
Z:
1
DecayMinScalingFactorModifier
X:
1
Y:
1
Z:
1
Volume:
0.0019
FarSight "Thunderstrike" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint03)
Changed
12 changes
stdItem
Interactions
0:
Navfilter_setnone
→
Place
1:
Navfilter_setpoi
2:
Navfilter_setquantum
3:
Weaponcontroller_setactive
4:
Weaponcontroller_setinactive
5:
Gimbaltype_setfixed
6:
Gimbaltype_setgimbal
WeaponModifier
WeaponStats
Recoil
AimRecoil
CurveRecoil
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
NoiseCurvesModifier
YawNoiseMaxValueModifier:
1
RollNoiseMaxValueModifier:
1
PitchNoiseMaxValueModifier:
1
CurveRecoil
PositionModifiers
NoiseModifier
XNoiseModifier:
1
YNoiseModifier:
1
ZNoiseModifier:
1
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
XMaxValueModifier:
1
YMaxValueModifier:
1
ZMaxValueModifier:
1
RotationModifiers
NoiseModifier
XNoiseModifier:
1
YNoiseModifier:
1
ZNoiseModifier:
1
MaxLimitsModifier
X:
1
Y:
1
Z:
1
MinLimitsModifier
X:
1
Y:
1
Z:
1
XMaxValueModifier:
1
YMaxValueModifier:
1
ZMaxValueModifier:
1
RecoilTimeModifier:
1
MaxDecayTimeModifier:
1
MinDecayTimeModifier:
1
PositionDecayModifiers
DecayMaxValueModifier
X:
1
Y:
1
Z:
1
DecayTimeMultiplierModifier
X:
1
Y:
1
Z:
1
DecayMinScalingFactorModifier
X:
1
Y:
1
Z:
1
RotationDecayModifiers
DecayMaxValueModifier
X:
1
Y:
1
Z:
1
DecayTimeMultiplierModifier
X:
1
Y:
1
Z:
1
DecayMinScalingFactorModifier
X:
1
Y:
1
Z:
1
Volume:
0.0019
Pulse "Hurston" Laser Pistol
(volt_pistol_energy_01_black01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Seatentergroundfront
→
Enterdoorleft_airlock_eva
1:
Seatexitground
→
Exitdoorleft_airlock_eva
2:
Seatenterzerogleft
→
Enterdoorright_airlock_eva
3:
Seatenterzerogright
→
Exitdoorright_airlock_eva
4:
Seatenterzerogfront
→
Place
5:
Seatexitzerog
→
Open
6:
Turretdooropen
→
Close
7:
Turretdoorclose
→
Opencomplete
8:
Turretentergroundleft
→
Closecomplete
9:
Turretentergroundright
→
Carry
10:
Turretentergroundfront
→
Drop
11:
Turretexitground
12:
Turretseatenterzerogleft
Volume:
0.0025
<= PLACEHOLDER =>
(Paint_Scout_Template)
Changed
1 change
stdItem
Volume:
0.024
Shiv Earthquake Livery
(Paint_Shiv_Beige_Beige_Black)
Changed
1 change
stdItem
Volume:
0.024
Pulse "Piconalia" Laser Pistol
(volt_pistol_energy_01_lumi01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Passengerseatenter
→
Turnoff
1:
Passengerseatexit
→
Toggle
2:
Door_open
→
Open
3:
Door_close
→
Close
4:
Turretenter
→
Hail
5:
Turretexit
→
Dance
6:
Disarm
→
Taunt
7:
Boom
→
Acknowledge
8:
Request
→
Cry
9:
Elevatorarrived
→
Play
10:
Place
→
Idle
11:
Seatenter
→
Stage
12:
Seatexit
→
Stage
Volume:
0.0025
Pulse "ArcCorp" Laser Pistol
(volt_pistol_energy_01_red01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Openfinished
→
Turretexit
1:
Closefinished
→
Canceltransfer
2:
Ladderopen
→
Transfersuccess
3:
Ladderclose
→
Cradle_open
4:
Canopyopen
→
Place
5:
Canopyclose
→
Cradle_close
6:
Seatenterladder
→
Open
7:
Seatexitladder
→
Close
8:
Seatenterzerog
→
Toggle
9:
Seatexitzerog
→
Lock
10:
Seatenterdocked
→
Openfinished
11:
Seatexitdocked
→
Closefinished
12:
Inventory_open
Volume:
0.0025
Pulse "Shubin" Laser Pistol
(volt_pistol_energy_01_red_orange01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Onstopped
→
Lock
1:
Blast
→
Openfinished
2:
Charging
→
Closefinished
3:
Blast_hazard-temp
→
Escpodlowerleftenter
4:
Charging_hazard-temp
→
Escpodlowerleftexit
5:
Preparehowitzer
→
Savegamelogoutll
6:
Login
→
Place
7:
Vaultleft
→
Activate remote camera
8:
Vaultright
→
Ascend
9:
Closealldoors
→
Descend
10:
Openinnerdoor
→
Elevatorarrived
11:
Openinnerdoorfinished
→
Grip
12:
Closeinnerdoorfinished
Volume:
0.0025
Pulse "Blacklist" Pistol
(volt_pistol_energy_01_tint01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Retrieve
→
Win
1:
Seatenter
→
Lose
2:
Seatexit
→
Leaderboard
3:
Copilotseatenter
→
Open
4:
Copilotseatexit
→
Close
5:
Captainseatenter
→
Stop
6:
Captainseatexit
→
Start
7:
Craneseatexit
→
Seatenter
8:
Craneseatenter
→
Seatexit
9:
Carry
10:
Place
11:
Drop
12:
Stow
Volume:
0.0025
Pulse "Pyrotechnic" Laser Pistol
(volt_pistol_energy_01_yellow01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Place
→
Release
1:
Open
→
Turnhoveron
2:
Close
→
Turnhoveroff
3:
Set_dooropenstate_closed
→
Turretenter
4:
Set_dooropenstate_opening
→
Turretexit
5:
Set_dooropenstate_opened
→
Turretenter180
6:
Set_dooropenstate_closing
→
Open
7:
Set_doorlockstate_doorunlocked
→
Close
8:
Set_doorlockstate_doorlocked
→
Toggle
9:
Set_proximitysensorenabledstate_proximitysensorenabled
→
Lock
10:
Set_proximitysensorenabledstate_proximitysensordisabled
→
Openfinished
11:
Set_proximitysensorstate_proximitysensorunoccupied
→
Closefinished
12:
Set_proximitysensorstate_proximitysensoroccupied
→
Turnon
Volume:
0.0025
Parallax "Crusader" Energy Assault Rifle
(volt_rifle_energy_01_blue01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Store
→
Place
1:
Equip
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Drop
Volume:
0.013
Parallax "Shock Trooper" Energy Assault Rifle
(volt_rifle_energy_01_camo01)
Changed
16 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Enter
3:
Equip
→
Exit
4:
Openlootingui
→
Enable
5:
Carry
→
Disable
6:
Toggle
7:
Onenabled
8:
Ondisabled
Volume:
0.013
Parallax "Fun Kopion Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Store
→
Toggle
1:
Equip
→
Onenabled
2:
Openlootingui
→
Ondisabled
3:
Carry
→
Enable
4:
Drop
→
Disable
5:
Place
Volume:
0.013
Parallax "Fun Military Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector03)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Openlootingui
→
Place
1:
Carry
→
Store
2:
Drop
→
Equiptowear
3:
Place
→
Openinventoryui
4:
Store
→
Openlootingui
5:
Equip
→
Carry
6:
Drop
Volume:
0.013
Parallax "Piconalia" Energy Assault Rifle
(volt_rifle_energy_01_lumi01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Openlootingui
→
Carry
1:
Carry
→
Drop
2:
Drop
→
Place
3:
Place
→
Store
4:
Store
→
Equiptowear
5:
Equip
→
Openinventoryui
6:
Openlootingui
Volume:
0.013
Parallax "ArcCorp" Energy Assault Rifle
(volt_rifle_energy_01_red01)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Store
3:
Store
→
Equiptowear
4:
Equip
→
Openinventoryui
6:
Carry
Volume:
0.013
Parallax "Sunstone" Energy Assault Rifle
(volt_rifle_energy_01_tint01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Equip
→
Drop
1:
Openlootingui
→
Place
2:
Carry
→
Store
3:
Drop
→
Equiptowear
4:
Place
→
Openinventoryui
5:
Store
→
Openlootingui
6:
Carry
Volume:
0.013
Parallax "Sanguine" Energy Assault Rifle
(volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Place
→
Ondisabled
1:
Store
→
Enable
2:
Equip
→
Disable
3:
Openlootingui
→
Toggle
4:
Carry
→
Onenabled
5:
Drop
Volume:
0.013
Parallax "GCD-Army" Rifle
(volt_rifle_energy_01_uee01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Store
→
Openinventoryui
1:
Equip
→
Openlootingui
2:
Openlootingui
→
Carry
3:
Carry
→
Drop
4:
Drop
→
Place
5:
Place
→
Store
6:
Equiptowear
Volume:
0.013
Prism "Hurston" Laser Shotgun
(volt_shotgun_energy_01_black01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Store
→
Sit
1:
Equiptowear
→
Exit
2:
Openinventoryui
→
Activate
3:
Openlootingui
→
Deactivate
4:
Carry
→
Open
5:
Drop
6:
Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "ArcCorp" Laser Shotgun
(volt_shotgun_energy_01_red01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Carry
→
Sit
1:
Drop
→
Exit
2:
Place
3:
Store
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "Hazard" Laser Shotgun
(volt_shotgun_energy_01_store01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Openlootingui
→
Exit
1:
Carry
→
Sit
2:
Drop
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "Disrupt Camo" Laser Shotgun
(volt_shotgun_energy_01_store02)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Store
→
Sit
1:
Equiptowear
→
Exit
2:
Carry
3:
Drop
4:
Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "Bonedust" Laser Shotgun
(volt_shotgun_energy_01_tint01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Drop
→
Exit
1:
Place
→
Sit
2:
Store
3:
Equiptowear
4:
Openinventoryui
5:
Openlootingui
6:
Carry
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "Deep Sea" Laser Shotgun
(volt_shotgun_energy_01_tint02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Equiptowear
→
Exit
1:
Openinventoryui
→
Sit
2:
Openlootingui
→
Activateright
3:
Carry
→
Deactivateright
4:
Drop
→
Activateleft
5:
Place
→
Deactivateleft
6:
Store
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "Firesteel" Laser Shotgun
(volt_shotgun_energy_01_tint03)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Carry
→
Stow
1:
Drop
→
Carry
2:
Place
→
Inspect
3:
Store
→
Place
4:
Equiptowear
→
Drop
5:
Sit
6:
Exit
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism "microTech" Laser Shotgun
(volt_shotgun_energy_01_white01)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Place
→
Drop
1:
Store
→
Stow
2:
Equiptowear
→
Carry
3:
Carry
→
Inspect
4:
Drop
→
Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Quartz "Hurston" Energy SMG
(volt_smg_energy_01_black01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Disablecruise
→
Carry
1:
Enablevtol
→
Drop
2:
Disablevtol
→
Place
3:
Enableproximityassist
→
Store
4:
Disableproximityassist
→
Equip
5:
Engineon
→
Openlootingui
6:
Engineoff
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
11:
Enableesp
12:
Disableesp
Volume:
0.0075
Quartz "Crusader" Energy SMG
(volt_smg_energy_01_blue01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Disablecruise
→
Equip
1:
Enablevtol
→
Openlootingui
2:
Disablevtol
→
Carry
3:
Enableproximityassist
→
Drop
4:
Disableproximityassist
→
Place
5:
Engineon
→
Store
6:
Engineoff
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
11:
Enableesp
12:
Disableesp
Volume:
0.0075
Quartz "Piconalia" Energy SMG
(volt_smg_energy_01_lumi01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equip
3:
Engineon
→
Openlootingui
4:
Engineoff
→
Carry
5:
Enabledecoupled
→
Drop
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
10:
Disableesp
11:
Enablecruise
12:
Disablecruise
Volume:
0.0075
Quartz "ArcCorp" Energy SMG
(volt_smg_energy_01_red01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Enablevtol
→
Openlootingui
1:
Disablevtol
→
Carry
2:
Enableproximityassist
→
Drop
3:
Disableproximityassist
→
Place
4:
Engineon
→
Store
5:
Engineoff
→
Equip
6:
Enabledecoupled
7:
Disabledecoupled
8:
Enablegsafe
9:
Disablegsafe
10:
Enableesp
11:
Disableesp
12:
Enablecruise
Volume:
0.0075