Version Changelog

4.10.2-LIVE.12881860
4.10.2-LIVE.12881860 4.10.3-LIVE.13165946 · Nov 12, 2026
Chiron Backpack Lifesaver (vgl_utility_light_backpack_01_03_01)
Changed
8 changes
stdItem
Interactions
0: Seatexit → Disableproximitysensor
1: Tray01_open → Open
2: Tray01_close → Close
3: Tray01_lock → Enableproximitysensor
4: Tray01_unlock
5: Tray01_animationcomplete
6: Tray02_open
Volume: 0.026
Chiron Backpack Foundation (vgl_utility_light_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0: Column01_opentop → Bespokeplace
1: Column01_openbottom → Enablepowerplant
2: Column01_switchtotop → Disablepowerplant
3: Column01_switchtobottom
4: Column02_opentop
5: Column02_openbottom
6: Column02_switchtotop
Volume: 0.026
Khartu-al Ocellus Livery (Paint_Scout_AlienWeek_Green_Red)
Changed
1 change
stdItem
Volume: 0.024
Chiron Core Samaritan (vgl_utility_light_core_01_02_01)
Changed
8 changes
stdItem
Interactions
0: Pickup → Openinventoryui
1: Dropoff → Openlootingui
2: Place → Carry
3: Openhatch → Drop
4: Closehatch → Place
5: Onclosed → Store
6: Onopened → Equiptowear
Volume: 0.034
Chiron Core Lifesaver (vgl_utility_light_core_01_03_01)
Changed
8 changes
stdItem
Interactions
0: Onclosed → Openinventoryui
1: Onopened → Openlootingui
2: Setstate_open → Carry
3: Setstate_closed → Drop
4: Pickup → Place
5: Dropoff → Store
6: Place → Equiptowear
Volume: 0.034
Fresnel "Deepwater" Energy LMG (volt_lmg_energy_01_collector01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.3
Interactions
0: Place → Exit
1: Store → Sit
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Volume: 0.018
Chiron Core Purgatory Camo (vgl_utility_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_open → Openinventoryui
1: Setstate_closed → Openlootingui
2: Pickup → Carry
3: Dropoff → Drop
5: Openhatch → Store
6: Closehatch → Equiptowear
Volume: 0.034
Chiron Core Foundation (vgl_utility_light_core_03_02_01)
Changed
8 changes
stdItem
Interactions
0: Turnon → Openrequest
1: Turnoff → Closerequest
2: Closetrigger
3: Closeself
4: Allowclose
5: Gate_close
6: Set_pressurenormalized
Volume: 0.034
Chiron Helmet Samaritan (vgl_utility_light_helmet_01_03_01)
Changed
8 changes
stdItem
Interactions
0: Close → Setstate_access
1: Open → Pressurecycle
2: Movetoopen → Pressurecyclecomplete
3: Movetoclose → Set_airlockconnected
4: Open
5: Close
6: Lock
Volume: 0.012
Chiron Helmet Purgatory Camo (vgl_utility_light_helmet_01_05_01)
Changed
8 changes
stdItem
Interactions
0: Place → Unlockself
1: Open → Openrequest
2: Close → Closerequest
3: Engagequantumtravel → Closetrigger
4: Disengagequantumtravel → Closeself
5: Allowclose
6: Gate_close
Volume: 0.012
Chiron Helmet AA Support (vgl_utility_light_helmet_03_01_01)
Changed
8 changes
stdItem
Interactions
0: Quantumspool_setactive → Closetrigger
1: Quantumspool_setinactive → Closeself
2: Quantumtravel_setactive → Allowclose
3: Quantumtravel_setinactive → Gate_close
4: Navfilter_setnone → Set_pressurenormalized
5: Navfilter_setpoi → Set_pressuredifferential
6: Navfilter_setquantum → Enableproximitysensor
Volume: 0.012
Chiron Helmet Foundation (vgl_utility_light_helmet_03_02_01)
Changed
8 changes
stdItem
Interactions
0: Retractlandinggear → Openself
1: Burpee → Allowopen
2: Cherrypick → Locktrigger
3: Legraises → Unlocktrigger
4: Lunges → Lockself
5: Mountainclimbertwist → Unlockself
6: Plankjacks → Openrequest
Volume: 0.012
Chiron Legs Samaritan (vgl_utility_light_legs_01_02_01)
Changed
8 changes
stdItem
Interactions
0: Closerequest → Lockself
1: Closetrigger → Unlockself
2: Closeself → Openrequest
3: Allowclose → Closerequest
4: Gate_close → Closetrigger
5: Set_pressurenormalized → Closeself
6: Set_pressuredifferential → Allowclose
Volume: 0.036
Chiron Legs Purgatory Camo (vgl_utility_light_legs_01_04_01)
Changed
8 changes
stdItem
Interactions
0: Pressurecyclecomplete → Setstate_noaccess
1: Set_airlockconnected → Setstate_access
2: Open → Pressurecycle
3: Close → Pressurecyclecomplete
4: Lock → Set_airlockconnected
5: Override → Open
6: Stepthrough → Close
Volume: 0.036
Chiron Legs Heartthrob (vgl_utility_light_legs_02_01_01)
Changed
1 change
stdItem
Volume: 0.036
Chiron Legs AA Support (vgl_utility_light_legs_03_01_01)
Changed
1 change
stdItem
Volume: 0.036
Chiron Legs Foundation (vgl_utility_light_legs_03_02_01)
Changed
8 changes
stdItem
Interactions
0: Opencomplete → Closecomplete
1: Closecomplete → Opentrigger
2: Opentrigger → Openself
3: Openself → Allowopen
4: Allowopen → Locktrigger
5: Locktrigger → Unlocktrigger
6: Unlocktrigger → Lockself
Volume: 0.036
Fresnel "Shadow Gild" Energy LMG (volt_lmg_energy_01_store02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.3
Interactions
0: Store → Sit
1: Equiptowear → Exit
2: Openinventoryui
3: Openlootingui
4: Carry
5: Drop
6: Place
Volume: 0.018
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.3
Interactions
0: Openlootingui → Exit
1: Carry → Sit
2: Drop
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Volume: 0.018
FarSight "Snow Camo" (8x Telescopic) (volt_optics_tsco_x8_s3_collector01)
Changed
12 changes
stdItem
Interactions
0: Esp_setinactive → Purge
1: Cruisecontrol_setactive → Seatenter
2: Cruisecontrol_setinactive → Seatexit
3: Quantumspool_setactive → Activate remote camera
4: Quantumspool_setinactive → Turret_gyro_mode
5: Quantumtravel_setactive
6: Quantumtravel_setinactive
WeaponModifier
WeaponStats
Recoil
AimRecoil
CurveRecoil
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
NoiseCurvesModifier
YawNoiseMaxValueModifier: 1
RollNoiseMaxValueModifier: 1
PitchNoiseMaxValueModifier: 1
CurveRecoil
PositionModifiers
NoiseModifier
XNoiseModifier: 1
YNoiseModifier: 1
ZNoiseModifier: 1
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
XMaxValueModifier: 1
YMaxValueModifier: 1
ZMaxValueModifier: 1
RotationModifiers
NoiseModifier
XNoiseModifier: 1
YNoiseModifier: 1
ZNoiseModifier: 1
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
XMaxValueModifier: 1
YMaxValueModifier: 1
ZMaxValueModifier: 1
RecoilTimeModifier: 1
MaxDecayTimeModifier: 1
MinDecayTimeModifier: 1
PositionDecayModifiers
DecayMaxValueModifier
X: 1
Y: 1
Z: 1
DecayTimeMultiplierModifier
X: 1
Y: 1
Z: 1
DecayMinScalingFactorModifier
X: 1
Y: 1
Z: 1
RotationDecayModifiers
DecayMaxValueModifier
X: 1
Y: 1
Z: 1
DecayTimeMultiplierModifier
X: 1
Y: 1
Z: 1
DecayMinScalingFactorModifier
X: 1
Y: 1
Z: 1
Volume: 0.0019
FarSight "Thunderstrike" (8x Telescopic) (volt_optics_tsco_x8_s3_tint03)
Changed
12 changes
stdItem
Interactions
0: Navfilter_setnone → Place
1: Navfilter_setpoi
2: Navfilter_setquantum
3: Weaponcontroller_setactive
4: Weaponcontroller_setinactive
5: Gimbaltype_setfixed
6: Gimbaltype_setgimbal
WeaponModifier
WeaponStats
Recoil
AimRecoil
CurveRecoil
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
NoiseCurvesModifier
YawNoiseMaxValueModifier: 1
RollNoiseMaxValueModifier: 1
PitchNoiseMaxValueModifier: 1
CurveRecoil
PositionModifiers
NoiseModifier
XNoiseModifier: 1
YNoiseModifier: 1
ZNoiseModifier: 1
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
XMaxValueModifier: 1
YMaxValueModifier: 1
ZMaxValueModifier: 1
RotationModifiers
NoiseModifier
XNoiseModifier: 1
YNoiseModifier: 1
ZNoiseModifier: 1
MaxLimitsModifier
X: 1
Y: 1
Z: 1
MinLimitsModifier
X: 1
Y: 1
Z: 1
XMaxValueModifier: 1
YMaxValueModifier: 1
ZMaxValueModifier: 1
RecoilTimeModifier: 1
MaxDecayTimeModifier: 1
MinDecayTimeModifier: 1
PositionDecayModifiers
DecayMaxValueModifier
X: 1
Y: 1
Z: 1
DecayTimeMultiplierModifier
X: 1
Y: 1
Z: 1
DecayMinScalingFactorModifier
X: 1
Y: 1
Z: 1
RotationDecayModifiers
DecayMaxValueModifier
X: 1
Y: 1
Z: 1
DecayTimeMultiplierModifier
X: 1
Y: 1
Z: 1
DecayMinScalingFactorModifier
X: 1
Y: 1
Z: 1
Volume: 0.0019
Pulse "Hurston" Laser Pistol (volt_pistol_energy_01_black01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Seatentergroundfront → Enterdoorleft_airlock_eva
1: Seatexitground → Exitdoorleft_airlock_eva
2: Seatenterzerogleft → Enterdoorright_airlock_eva
3: Seatenterzerogright → Exitdoorright_airlock_eva
4: Seatenterzerogfront → Place
5: Seatexitzerog → Open
6: Turretdooropen → Close
7: Turretdoorclose → Opencomplete
8: Turretentergroundleft → Closecomplete
9: Turretentergroundright → Carry
10: Turretentergroundfront → Drop
11: Turretexitground
12: Turretseatenterzerogleft
Volume: 0.0025
<= PLACEHOLDER => (Paint_Scout_Template)
Changed
1 change
stdItem
Volume: 0.024
Shiv Earthquake Livery (Paint_Shiv_Beige_Beige_Black)
Changed
1 change
stdItem
Volume: 0.024
Pulse "Piconalia" Laser Pistol (volt_pistol_energy_01_lumi01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Passengerseatenter → Turnoff
1: Passengerseatexit → Toggle
2: Door_open → Open
3: Door_close → Close
4: Turretenter → Hail
5: Turretexit → Dance
6: Disarm → Taunt
7: Boom → Acknowledge
8: Request → Cry
9: Elevatorarrived → Play
10: Place → Idle
11: Seatenter → Stage
12: Seatexit → Stage
Volume: 0.0025
Pulse "ArcCorp" Laser Pistol (volt_pistol_energy_01_red01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Openfinished → Turretexit
1: Closefinished → Canceltransfer
2: Ladderopen → Transfersuccess
3: Ladderclose → Cradle_open
4: Canopyopen → Place
5: Canopyclose → Cradle_close
6: Seatenterladder → Open
7: Seatexitladder → Close
8: Seatenterzerog → Toggle
9: Seatexitzerog → Lock
10: Seatenterdocked → Openfinished
11: Seatexitdocked → Closefinished
12: Inventory_open
Volume: 0.0025
Pulse "Shubin" Laser Pistol (volt_pistol_energy_01_red_orange01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Onstopped → Lock
1: Blast → Openfinished
2: Charging → Closefinished
3: Blast_hazard-temp → Escpodlowerleftenter
4: Charging_hazard-temp → Escpodlowerleftexit
5: Preparehowitzer → Savegamelogoutll
6: Login → Place
7: Vaultleft → Activate remote camera
8: Vaultright → Ascend
9: Closealldoors → Descend
10: Openinnerdoor → Elevatorarrived
11: Openinnerdoorfinished → Grip
12: Closeinnerdoorfinished
Volume: 0.0025
Pulse "Blacklist" Pistol (volt_pistol_energy_01_tint01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Retrieve → Win
1: Seatenter → Lose
2: Seatexit → Leaderboard
3: Copilotseatenter → Open
4: Copilotseatexit → Close
5: Captainseatenter → Stop
6: Captainseatexit → Start
7: Craneseatexit → Seatenter
8: Craneseatenter → Seatexit
9: Carry
10: Place
11: Drop
12: Stow
Volume: 0.0025
Pulse "Pyrotechnic" Laser Pistol (volt_pistol_energy_01_yellow01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Place → Release
1: Open → Turnhoveron
2: Close → Turnhoveroff
3: Set_dooropenstate_closed → Turretenter
4: Set_dooropenstate_opening → Turretexit
5: Set_dooropenstate_opened → Turretenter180
6: Set_dooropenstate_closing → Open
7: Set_doorlockstate_doorunlocked → Close
8: Set_doorlockstate_doorlocked → Toggle
9: Set_proximitysensorenabledstate_proximitysensorenabled → Lock
10: Set_proximitysensorenabledstate_proximitysensordisabled → Openfinished
11: Set_proximitysensorstate_proximitysensorunoccupied → Closefinished
12: Set_proximitysensorstate_proximitysensoroccupied → Turnon
Volume: 0.0025
Parallax "Crusader" Energy Assault Rifle (volt_rifle_energy_01_blue01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Store → Place
1: Equip → Store
2: Openlootingui → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Drop
Volume: 0.013
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
16 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Enter
3: Equip → Exit
4: Openlootingui → Enable
5: Carry → Disable
6: Toggle
7: Onenabled
8: Ondisabled
Volume: 0.013
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Store → Toggle
1: Equip → Onenabled
2: Openlootingui → Ondisabled
3: Carry → Enable
4: Drop → Disable
5: Place
Volume: 0.013
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Openlootingui → Place
1: Carry → Store
2: Drop → Equiptowear
3: Place → Openinventoryui
4: Store → Openlootingui
5: Equip → Carry
6: Drop
Volume: 0.013
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Openlootingui → Carry
1: Carry → Drop
2: Drop → Place
3: Place → Store
4: Store → Equiptowear
5: Equip → Openinventoryui
6: Openlootingui
Volume: 0.013
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Carry → Drop
1: Drop → Place
2: Place → Store
3: Store → Equiptowear
4: Equip → Openinventoryui
6: Carry
Volume: 0.013
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Equip → Drop
1: Openlootingui → Place
2: Carry → Store
3: Drop → Equiptowear
4: Place → Openinventoryui
5: Store → Openlootingui
6: Carry
Volume: 0.013
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Place → Ondisabled
1: Store → Enable
2: Equip → Disable
3: Openlootingui → Toggle
4: Carry → Onenabled
5: Drop
Volume: 0.013
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
14 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Store → Openinventoryui
1: Equip → Openlootingui
2: Openlootingui → Carry
3: Carry → Drop
4: Drop → Place
5: Place → Store
6: Equiptowear
Volume: 0.013
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Store → Sit
1: Equiptowear → Exit
2: Openinventoryui → Activate
3: Openlootingui → Deactivate
4: Carry → Open
5: Drop
6: Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Carry → Sit
1: Drop → Exit
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Openlootingui → Exit
1: Carry → Sit
2: Drop
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Store → Sit
1: Equiptowear → Exit
2: Carry
3: Drop
4: Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Drop → Exit
1: Place → Sit
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
6: Carry
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Equiptowear → Exit
1: Openinventoryui → Sit
2: Openlootingui → Activateright
3: Carry → Deactivateright
4: Drop → Activateleft
5: Place → Deactivateleft
6: Store
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
19 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Carry → Stow
1: Drop → Carry
2: Place → Inspect
3: Store → Place
4: Equiptowear → Drop
5: Sit
6: Exit
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
17 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Place → Drop
1: Store → Stow
2: Equiptowear → Carry
3: Carry → Inspect
4: Drop → Place
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Disablecruise → Carry
1: Enablevtol → Drop
2: Disablevtol → Place
3: Enableproximityassist → Store
4: Disableproximityassist → Equip
5: Engineon → Openlootingui
6: Engineoff
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
Volume: 0.0075
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Disablecruise → Equip
1: Enablevtol → Openlootingui
2: Disablevtol → Carry
3: Enableproximityassist → Drop
4: Disableproximityassist → Place
5: Engineon → Store
6: Engineoff
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
Volume: 0.0075
Quartz "Piconalia" Energy SMG (volt_smg_energy_01_lumi01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equip
3: Engineon → Openlootingui
4: Engineoff → Carry
5: Enabledecoupled → Drop
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
Volume: 0.0075
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Enablevtol → Openlootingui
1: Disablevtol → Carry
2: Enableproximityassist → Drop
3: Disableproximityassist → Place
4: Engineon → Store
5: Engineoff → Equip
6: Enabledecoupled
7: Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Volume: 0.0075