Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
Seat
(ht_bench_backless_3_straight_a)
Changed
1 change
stdItem
Volume:
0.01
<= PLACEHOLDER =>
(Paint_Starfighter_Template)
Changed
1 change
stdItem
Volume:
0.024
Starlancer Snowcap Livery
(Paint_Starlancer_Blue_Black_White)
Changed
1 change
stdItem
Volume:
0.024
Seat
(ANVL_Carrack_SeatAccess_Turret_Bubble)
Changed
1 change
stdItem
Volume:
1.0E-6
Seat
(ht_bench_freestanding_1_middle_a)
Changed
1 change
stdItem
Volume:
0.01
Seat
(ht_bench_freestanding_2_middle_a)
Changed
1 change
stdItem
Volume:
0.01
Seat
(ht_bench_padded_3_start_a)
Changed
1 change
stdItem
Volume:
0.01
Seat
(ht_schair_puff_1_c)
Changed
1 change
stdItem
Volume:
0.01
<= PLACEHOLDER =>
(Paint_Starlancer_Template)
Changed
1 change
stdItem
Volume:
0.024
Watermelon (Slice)
(Food_fruit_watermelon_01_a)
Changed
7 changes
stdItem
Interactions
0:
Seatenter
→
Prereqsmet
1:
Seatexit
→
Prereqsunmet
2:
Join
3:
Enable
4:
Disable
5:
Toggle
Volume:
0.00068
Seat
(ht_schair_puff_1_h)
Changed
1 change
stdItem
Volume:
0.01
Adiva Jacket White
(drn_jacket_01_01_10)
Changed
1 change
stdItem
Volume:
0.0087
Landlite Boots Seagreen
(gsb_boots_04_01_06)
Changed
1 change
stdItem
Volume:
0.0144
Vivant Shoes Grey
(hwk_executive_shoes_01_01_17)
Changed
1 change
stdItem
Volume:
0.0144
Monolith Armor Arms Tsunami
(kap_combat_heavy_arms_01_01_12)
Changed
6 changes
stdItem
Interactions
0:
Closetrigger
→
Closeself
1:
Closeself
→
Allowclose
2:
Allowclose
→
Gate_close
3:
Gate_close
→
Set_pressurenormalized
4:
Set_pressurenormalized
→
Set_pressuredifferential
Volume:
0.016
Monolith Armor Arms Runic
(kap_combat_heavy_arms_01_02_01)
Changed
6 changes
stdItem
Interactions
0:
Closecomplete
→
Opentrigger
1:
Opentrigger
→
Openself
2:
Openself
→
Allowopen
3:
Allowopen
→
Locktrigger
4:
Locktrigger
→
Unlocktrigger
Volume:
0.016
Monde Arms Streamline
(kap_combat_heavy_arms_02_10_01)
Changed
6 changes
stdItem
Interactions
0:
Lockself
→
Turnon
1:
Unlockself
→
Turnoff
2:
Openrequest
3:
Closerequest
4:
Closetrigger
Volume:
0.016
Monolith Armor Core Blackheart
(kap_combat_heavy_core_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Powersafety_on
1:
Store
→
Powersafety_off
2:
Equiptowear
→
Countermeasures_chaff
3:
Openinventoryui
→
Countermeasures_flare
4:
Openlootingui
→
Countermeasures_fire
5:
Carry
→
Markhostile
6:
Drop
→
Markfriendly
Volume:
0.055
Monolith Armor Core Shadowflux
(kap_combat_heavy_core_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Weaponcontroller_setinactive
1:
Store
→
Gimbaltype_setfixed
2:
Equiptowear
→
Gimbaltype_setgimbal
3:
Openinventoryui
→
Gimbaltype_setaimassist
4:
Openlootingui
→
Firepattern_setstaggered
5:
Carry
→
Firepattern_setsynchronized
6:
Drop
→
Piptype_setlead
Volume:
0.055
Monolith Armor Core Silver Strike
(kap_combat_heavy_core_01_05_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Subtarget_setturrets
1:
Store
→
Missiles_armmissile
2:
Equiptowear
→
Missiles_disarmmissiles
3:
Openinventoryui
→
Missiles_cyclemissiles
4:
Openlootingui
→
Missiles_firemissiles
5:
Carry
→
Weapons_on
6:
Drop
→
Weapons_off
Volume:
0.055
Monolith Armor Core Oubliette
(kap_combat_heavy_core_01_06_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Selfdestruct_disengage
1:
Store
→
Alarm_on
2:
Equiptowear
→
Alarm_off
3:
Openinventoryui
→
Hailtarget_start
4:
Openlootingui
→
Hailtarget_stop
5:
Carry
→
Sensors_on
6:
Drop
→
Sensors_off
Volume:
0.055
Monde Core Hemlock Camo
(kap_combat_heavy_core_02_04_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Esp_setactive
1:
Store
→
Esp_setinactive
2:
Equiptowear
→
Cruisecontrol_setactive
3:
Openinventoryui
→
Cruisecontrol_setinactive
4:
Openlootingui
→
Quantumspool_setactive
5:
Carry
→
Quantumspool_setinactive
6:
Drop
→
Quantumtravel_setactive
Volume:
0.055
Monde Core Daimyo
(kap_combat_heavy_core_02_05_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Dummyinteraction
1:
Store
→
Commsinteraction
2:
Equiptowear
→
Opencanopy
3:
Openinventoryui
→
Closecanopy
4:
Openlootingui
→
Deployladder
5:
Carry
→
Retractladder
6:
Drop
→
Landinggear_deploy
Volume:
0.055
Monde Core Crimson Camo
(kap_combat_heavy_core_02_06_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Alarm_off
1:
Store
→
Hailtarget_start
2:
Equiptowear
→
Hailtarget_stop
3:
Openinventoryui
→
Sensors_on
4:
Openlootingui
→
Sensors_off
5:
Carry
→
Ping
6:
Drop
→
Scan_enable
Volume:
0.055
Monde Core Hiro
(kap_combat_heavy_core_02_08_01)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Scan_disable
1:
Store
→
Shields_on
2:
Equiptowear
→
Shields_off
3:
Openinventoryui
→
Subtarget_setnone
4:
Openlootingui
→
Subtarget_setengines
5:
Carry
→
Subtarget_setturrets
6:
Drop
→
Missiles_armmissile
Volume:
0.055
Monde Helmet Delta Camo
(kap_combat_heavy_helmet_02_07_01)
Changed
8 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Override
1:
Set_airlockconnected
→
Stepthrough
2:
Open
→
Toggle
3:
Close
→
Unlock
4:
Lock
→
Overrideclose
5:
Override
→
Opencomplete
6:
Stepthrough
→
Closecomplete
Volume:
0.019
Monde Helmet Hiro
(kap_combat_heavy_helmet_02_08_01)
Changed
8 changes
stdItem
Interactions
0:
Openself
→
Unlockself
1:
Allowopen
→
Openrequest
2:
Locktrigger
→
Closerequest
3:
Unlocktrigger
→
Closetrigger
4:
Lockself
→
Closeself
5:
Unlockself
→
Allowclose
6:
Openrequest
→
Gate_close
Volume:
0.019
Monolith Armor Legs Shadowflux
(kap_combat_heavy_legs_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Enableweapons
→
Lock
1:
Disableweapons
→
Override
2:
Setlagpips
→
Stepthrough
3:
Setleadpips
→
Toggle
4:
Setgimballock
→
Unlock
5:
Setfreegimbal
→
Overrideclose
6:
Setaimassist
→
Opencomplete
Volume:
0.071
Geist Armor Arms Whiteout
(kap_combat_light_arms_01_01_10)
Changed
6 changes
stdItem
Interactions
0:
Opencomplete
→
Copilotexit
1:
Closecomplete
→
Turretenter
2:
Opentrigger
→
Turretexit
3:
Openself
→
Copilotenterleft
4:
Allowopen
→
Copilotenterright
Volume:
0.008
Geist Armor Arms Desert
(kap_combat_light_arms_01_01_15)
Changed
6 changes
stdItem
Interactions
0:
Override
→
Pilotenterleft
1:
Stepthrough
→
Pilotenterright
2:
Toggle
→
Seatexit
3:
Unlock
→
Copilotenterleft
4:
Overrideclose
→
Copilotenterright
Volume:
0.008
Geist Armor Arms Forest
(kap_combat_light_arms_01_01_16)
Changed
6 changes
stdItem
Interactions
0:
Closerequest
→
Store
1:
Closetrigger
→
Offhandstore
2:
Closeself
→
Carry
3:
Allowclose
→
Drop
4:
Gate_close
→
Inspect
Volume:
0.008
Geist Armor Arms Snow Camo
(kap_combat_light_arms_02_02_01)
Changed
6 changes
stdItem
Interactions
0:
Unlocktrigger
→
Activate remote camera
1:
Lockself
→
Turret_gyro_mode
2:
Unlockself
3:
Openrequest
4:
Closerequest
Volume:
0.008
Geist Armor Core Rogue
(kap_combat_light_core_01_01_02)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openinventoryui
1:
Store
→
Openlootingui
4:
Inspect
→
Place
5:
Store
6:
Equiptowear
Volume:
0.034
Geist Armor Core Whiteout
(kap_combat_light_core_01_01_10)
Changed
8 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Inspect
→
Openlootingui
2:
Place
→
Carry
3:
Store
→
Drop
4:
Carry
→
Place
5:
Store
6:
Equiptowear
Volume:
0.034
Geist Armor Core Desert
(kap_combat_light_core_01_01_15)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openinventoryui
1:
Store
→
Openlootingui
4:
Inspect
→
Place
5:
Store
6:
Equiptowear
Volume:
0.034
Stinger Mamba Livery
(Paint_Stinger_Black_Black_Black)
Changed
1 change
stdItem
Volume:
0.024
Geist Armor Legs Rogue
(kap_combat_light_legs_01_01_02)
Changed
8 changes
stdItem
Interactions
0:
Unlockself
→
Openrequest
1:
Openrequest
→
Closerequest
2:
Closerequest
→
Closetrigger
3:
Closetrigger
→
Closeself
4:
Closeself
→
Allowclose
5:
Allowclose
→
Gate_close
6:
Gate_close
→
Set_pressurenormalized
Volume:
0.036
Geist Armor Legs Whiteout
(kap_combat_light_legs_01_01_10)
Changed
8 changes
stdItem
Interactions
0:
Closecomplete
→
Opentrigger
1:
Opentrigger
→
Openself
2:
Openself
→
Allowopen
3:
Allowopen
→
Locktrigger
4:
Locktrigger
→
Unlocktrigger
5:
Unlocktrigger
→
Lockself
6:
Lockself
→
Unlockself
Volume:
0.036
Geist Armor Legs Desert
(kap_combat_light_legs_01_01_15)
Changed
8 changes
stdItem
Interactions
0:
Lock
→
Override
1:
Override
→
Stepthrough
2:
Stepthrough
→
Toggle
3:
Toggle
→
Unlock
4:
Unlock
→
Overrideclose
5:
Overrideclose
→
Opencomplete
6:
Opencomplete
→
Closecomplete
Volume:
0.036
Geist Armor Legs Forest
(kap_combat_light_legs_01_01_16)
Changed
8 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Set_pressuredifferential
1:
Set_pressuredifferential
→
Setstate_powered
2:
Setstate_powered
→
Setstate_unpowered
3:
Setstate_unpowered
→
Setstate_blocked
4:
Setstate_blocked
→
Setstate_unblocked
5:
Setstate_unblocked
→
Setstate_noaccess
6:
Setstate_noaccess
→
Setstate_access
Volume:
0.036
Geist Armor Legs Snow Camo
(kap_combat_light_legs_02_02_01)
Changed
8 changes
stdItem
Interactions
0:
Lock
→
Set_airlockconnected
1:
Override
→
Open
2:
Stepthrough
→
Close
3:
Toggle
→
Lock
4:
Unlock
→
Override
5:
Overrideclose
→
Stepthrough
6:
Opencomplete
→
Toggle
Volume:
0.036
<= PLACEHOLDER =>
(Paint_Stinger_Template)
Changed
1 change
stdItem
Volume:
0.024
Stingray Manta Livery
(Paint_Stingray_Black_Black_Orange)
Changed
1 change
stdItem
Volume:
0.024
<= PLACEHOLDER =>
(Paint_Stingray_Template)
Changed
1 change
stdItem
Volume:
0.024
Storm Darkside Livery
(Paint_Storm_Dark_Camo)
Changed
1 change
stdItem
Volume:
0.024
STV Electric Green Livery
(Paint_STV_Green_Black)
Changed
1 change
stdItem
Volume:
0.024
<= PLACEHOLDER =>
(Paint_STV_Template)
Changed
1 change
stdItem
Volume:
0.024
Syulen Luminary Livery
(Paint_Syulen_AlienWeek_Green_Brown_Brown)
Changed
1 change
stdItem
Volume:
0.024
Jumping Limes
(Carryable_TBO_FL_8SCU_Commodity_Organic_JumpingLimes)
Changed
4 changes
stdItem
Interactions
0:
Stepthrough
→
Close
1:
Disable
→
Lock
2:
Unlock
→
Override
Volume:
8
Starfarer Black Livery
(Paint_Starfarer_Invictus_Black)
Changed
1 change
stdItem
Volume:
0.024