Version Changelog

4.10.2-LIVE.12881860
4.10.2-LIVE.12881860 4.10.3-LIVE.13165946 · Nov 12, 2026
Seat (ht_bench_backless_3_straight_a)
Changed
1 change
stdItem
Volume: 0.01
<= PLACEHOLDER => (Paint_Starfighter_Template)
Changed
1 change
stdItem
Volume: 0.024
Starlancer Snowcap Livery (Paint_Starlancer_Blue_Black_White)
Changed
1 change
stdItem
Volume: 0.024
Seat (ANVL_Carrack_SeatAccess_Turret_Bubble)
Changed
1 change
stdItem
Volume: 1.0E-6
Seat (ht_bench_freestanding_1_middle_a)
Changed
1 change
stdItem
Volume: 0.01
Seat (ht_bench_freestanding_2_middle_a)
Changed
1 change
stdItem
Volume: 0.01
Seat (ht_bench_padded_3_start_a)
Changed
1 change
stdItem
Volume: 0.01
Seat (ht_schair_puff_1_c)
Changed
1 change
stdItem
Volume: 0.01
<= PLACEHOLDER => (Paint_Starlancer_Template)
Changed
1 change
stdItem
Volume: 0.024
Watermelon (Slice) (Food_fruit_watermelon_01_a)
Changed
7 changes
stdItem
Interactions
0: Seatenter → Prereqsmet
1: Seatexit → Prereqsunmet
2: Join
3: Enable
4: Disable
5: Toggle
Volume: 0.00068
Seat (ht_schair_puff_1_h)
Changed
1 change
stdItem
Volume: 0.01
Adiva Jacket White (drn_jacket_01_01_10)
Changed
1 change
stdItem
Volume: 0.0087
Landlite Boots Seagreen (gsb_boots_04_01_06)
Changed
1 change
stdItem
Volume: 0.0144
Vivant Shoes Grey (hwk_executive_shoes_01_01_17)
Changed
1 change
stdItem
Volume: 0.0144
Monolith Armor Arms Tsunami (kap_combat_heavy_arms_01_01_12)
Changed
6 changes
stdItem
Interactions
0: Closetrigger → Closeself
1: Closeself → Allowclose
2: Allowclose → Gate_close
3: Gate_close → Set_pressurenormalized
4: Set_pressurenormalized → Set_pressuredifferential
Volume: 0.016
Monolith Armor Arms Runic (kap_combat_heavy_arms_01_02_01)
Changed
6 changes
stdItem
Interactions
0: Closecomplete → Opentrigger
1: Opentrigger → Openself
2: Openself → Allowopen
3: Allowopen → Locktrigger
4: Locktrigger → Unlocktrigger
Volume: 0.016
Monde Arms Streamline (kap_combat_heavy_arms_02_10_01)
Changed
6 changes
stdItem
Interactions
0: Lockself → Turnon
1: Unlockself → Turnoff
2: Openrequest
3: Closerequest
4: Closetrigger
Volume: 0.016
Monolith Armor Core Blackheart (kap_combat_heavy_core_01_03_01)
Changed
8 changes
stdItem
Interactions
0: Place → Powersafety_on
1: Store → Powersafety_off
2: Equiptowear → Countermeasures_chaff
3: Openinventoryui → Countermeasures_flare
4: Openlootingui → Countermeasures_fire
5: Carry → Markhostile
6: Drop → Markfriendly
Volume: 0.055
Monolith Armor Core Shadowflux (kap_combat_heavy_core_01_04_01)
Changed
8 changes
stdItem
Interactions
0: Place → Weaponcontroller_setinactive
1: Store → Gimbaltype_setfixed
2: Equiptowear → Gimbaltype_setgimbal
3: Openinventoryui → Gimbaltype_setaimassist
4: Openlootingui → Firepattern_setstaggered
5: Carry → Firepattern_setsynchronized
6: Drop → Piptype_setlead
Volume: 0.055
Monolith Armor Core Silver Strike (kap_combat_heavy_core_01_05_01)
Changed
8 changes
stdItem
Interactions
0: Place → Subtarget_setturrets
1: Store → Missiles_armmissile
2: Equiptowear → Missiles_disarmmissiles
3: Openinventoryui → Missiles_cyclemissiles
4: Openlootingui → Missiles_firemissiles
5: Carry → Weapons_on
6: Drop → Weapons_off
Volume: 0.055
Monolith Armor Core Oubliette (kap_combat_heavy_core_01_06_01)
Changed
8 changes
stdItem
Interactions
0: Place → Selfdestruct_disengage
1: Store → Alarm_on
2: Equiptowear → Alarm_off
3: Openinventoryui → Hailtarget_start
4: Openlootingui → Hailtarget_stop
5: Carry → Sensors_on
6: Drop → Sensors_off
Volume: 0.055
Monde Core Hemlock Camo (kap_combat_heavy_core_02_04_01)
Changed
8 changes
stdItem
Interactions
0: Place → Esp_setactive
1: Store → Esp_setinactive
2: Equiptowear → Cruisecontrol_setactive
3: Openinventoryui → Cruisecontrol_setinactive
4: Openlootingui → Quantumspool_setactive
5: Carry → Quantumspool_setinactive
6: Drop → Quantumtravel_setactive
Volume: 0.055
Monde Core Daimyo (kap_combat_heavy_core_02_05_01)
Changed
8 changes
stdItem
Interactions
0: Place → Dummyinteraction
1: Store → Commsinteraction
2: Equiptowear → Opencanopy
3: Openinventoryui → Closecanopy
4: Openlootingui → Deployladder
5: Carry → Retractladder
6: Drop → Landinggear_deploy
Volume: 0.055
Monde Core Crimson Camo (kap_combat_heavy_core_02_06_01)
Changed
8 changes
stdItem
Interactions
0: Place → Alarm_off
1: Store → Hailtarget_start
2: Equiptowear → Hailtarget_stop
3: Openinventoryui → Sensors_on
4: Openlootingui → Sensors_off
5: Carry → Ping
6: Drop → Scan_enable
Volume: 0.055
Monde Core Hiro (kap_combat_heavy_core_02_08_01)
Changed
8 changes
stdItem
Interactions
0: Place → Scan_disable
1: Store → Shields_on
2: Equiptowear → Shields_off
3: Openinventoryui → Subtarget_setnone
4: Openlootingui → Subtarget_setengines
5: Carry → Subtarget_setturrets
6: Drop → Missiles_armmissile
Volume: 0.055
Monde Helmet Delta Camo (kap_combat_heavy_helmet_02_07_01)
Changed
8 changes
stdItem
Interactions
0: Pressurecyclecomplete → Override
1: Set_airlockconnected → Stepthrough
2: Open → Toggle
3: Close → Unlock
4: Lock → Overrideclose
5: Override → Opencomplete
6: Stepthrough → Closecomplete
Volume: 0.019
Monde Helmet Hiro (kap_combat_heavy_helmet_02_08_01)
Changed
8 changes
stdItem
Interactions
0: Openself → Unlockself
1: Allowopen → Openrequest
2: Locktrigger → Closerequest
3: Unlocktrigger → Closetrigger
4: Lockself → Closeself
5: Unlockself → Allowclose
6: Openrequest → Gate_close
Volume: 0.019
Monolith Armor Legs Shadowflux (kap_combat_heavy_legs_01_04_01)
Changed
8 changes
stdItem
Interactions
0: Enableweapons → Lock
1: Disableweapons → Override
2: Setlagpips → Stepthrough
3: Setleadpips → Toggle
4: Setgimballock → Unlock
5: Setfreegimbal → Overrideclose
6: Setaimassist → Opencomplete
Volume: 0.071
Geist Armor Arms Whiteout (kap_combat_light_arms_01_01_10)
Changed
6 changes
stdItem
Interactions
0: Opencomplete → Copilotexit
1: Closecomplete → Turretenter
2: Opentrigger → Turretexit
3: Openself → Copilotenterleft
4: Allowopen → Copilotenterright
Volume: 0.008
Geist Armor Arms Desert (kap_combat_light_arms_01_01_15)
Changed
6 changes
stdItem
Interactions
0: Override → Pilotenterleft
1: Stepthrough → Pilotenterright
2: Toggle → Seatexit
3: Unlock → Copilotenterleft
4: Overrideclose → Copilotenterright
Volume: 0.008
Geist Armor Arms Forest (kap_combat_light_arms_01_01_16)
Changed
6 changes
stdItem
Interactions
0: Closerequest → Store
1: Closetrigger → Offhandstore
2: Closeself → Carry
3: Allowclose → Drop
4: Gate_close → Inspect
Volume: 0.008
Geist Armor Arms Snow Camo (kap_combat_light_arms_02_02_01)
Changed
6 changes
stdItem
Interactions
0: Unlocktrigger → Activate remote camera
1: Lockself → Turret_gyro_mode
2: Unlockself
3: Openrequest
4: Closerequest
Volume: 0.008
Geist Armor Core Rogue (kap_combat_light_core_01_01_02)
Changed
6 changes
stdItem
Interactions
0: Place → Openinventoryui
1: Store → Openlootingui
4: Inspect → Place
5: Store
6: Equiptowear
Volume: 0.034
Geist Armor Core Whiteout (kap_combat_light_core_01_01_10)
Changed
8 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Inspect → Openlootingui
2: Place → Carry
3: Store → Drop
4: Carry → Place
5: Store
6: Equiptowear
Volume: 0.034
Geist Armor Core Desert (kap_combat_light_core_01_01_15)
Changed
6 changes
stdItem
Interactions
0: Place → Openinventoryui
1: Store → Openlootingui
4: Inspect → Place
5: Store
6: Equiptowear
Volume: 0.034
Stinger Mamba Livery (Paint_Stinger_Black_Black_Black)
Changed
1 change
stdItem
Volume: 0.024
Geist Armor Legs Rogue (kap_combat_light_legs_01_01_02)
Changed
8 changes
stdItem
Interactions
0: Unlockself → Openrequest
1: Openrequest → Closerequest
2: Closerequest → Closetrigger
3: Closetrigger → Closeself
4: Closeself → Allowclose
5: Allowclose → Gate_close
6: Gate_close → Set_pressurenormalized
Volume: 0.036
Geist Armor Legs Whiteout (kap_combat_light_legs_01_01_10)
Changed
8 changes
stdItem
Interactions
0: Closecomplete → Opentrigger
1: Opentrigger → Openself
2: Openself → Allowopen
3: Allowopen → Locktrigger
4: Locktrigger → Unlocktrigger
5: Unlocktrigger → Lockself
6: Lockself → Unlockself
Volume: 0.036
Geist Armor Legs Desert (kap_combat_light_legs_01_01_15)
Changed
8 changes
stdItem
Interactions
0: Lock → Override
1: Override → Stepthrough
2: Stepthrough → Toggle
3: Toggle → Unlock
4: Unlock → Overrideclose
5: Overrideclose → Opencomplete
6: Opencomplete → Closecomplete
Volume: 0.036
Geist Armor Legs Forest (kap_combat_light_legs_01_01_16)
Changed
8 changes
stdItem
Interactions
0: Set_pressurenormalized → Set_pressuredifferential
1: Set_pressuredifferential → Setstate_powered
2: Setstate_powered → Setstate_unpowered
3: Setstate_unpowered → Setstate_blocked
4: Setstate_blocked → Setstate_unblocked
5: Setstate_unblocked → Setstate_noaccess
6: Setstate_noaccess → Setstate_access
Volume: 0.036
Geist Armor Legs Snow Camo (kap_combat_light_legs_02_02_01)
Changed
8 changes
stdItem
Interactions
0: Lock → Set_airlockconnected
1: Override → Open
2: Stepthrough → Close
3: Toggle → Lock
4: Unlock → Override
5: Overrideclose → Stepthrough
6: Opencomplete → Toggle
Volume: 0.036
<= PLACEHOLDER => (Paint_Stinger_Template)
Changed
1 change
stdItem
Volume: 0.024
Stingray Manta Livery (Paint_Stingray_Black_Black_Orange)
Changed
1 change
stdItem
Volume: 0.024
<= PLACEHOLDER => (Paint_Stingray_Template)
Changed
1 change
stdItem
Volume: 0.024
Storm Darkside Livery (Paint_Storm_Dark_Camo)
Changed
1 change
stdItem
Volume: 0.024
STV Electric Green Livery (Paint_STV_Green_Black)
Changed
1 change
stdItem
Volume: 0.024
<= PLACEHOLDER => (Paint_STV_Template)
Changed
1 change
stdItem
Volume: 0.024
Syulen Luminary Livery (Paint_Syulen_AlienWeek_Green_Brown_Brown)
Changed
1 change
stdItem
Volume: 0.024
Jumping Limes (Carryable_TBO_FL_8SCU_Commodity_Organic_JumpingLimes)
Changed
4 changes
stdItem
Interactions
0: Stepthrough → Close
1: Disable → Lock
2: Unlock → Override
Volume: 8
Starfarer Black Livery (Paint_Starfarer_Invictus_Black)
Changed
1 change
stdItem
Volume: 0.024